Don't Starve Together

Don't Starve Together

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 59 67 100
1440p QHD 77 99 117 171
1080p Full HD 116 139 167 241

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 100
3840x2160 Medium 67
3840x2160 High 59
3840x2160 Ultra 44
2560x1440 Low 171
2560x1440 Medium 117
2560x1440 High 99
2560x1440 Ultra 77
1920x1080 Low 241
1920x1080 Medium 167
1920x1080 High 139
1920x1080 Ultra 116

Don't Starve Together with Intel Core i3-12100F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5060 delivers a highly capable Don't Starve Together experience across all tested settings, with performance scaling that clearly identifies the graphics card as the primary bottleneck at higher resolutions. The data shows a consistent and predictable pattern: as resolution increases, frame rates drop substantially, but the game remains playable even at 4K Ultra. This combination ranks in the 50th percentile of all tested combos, placing it squarely in the middle of the pack for this title.

Resolution Scaling

The transition from 1080p to 4K reveals a steep performance curve that is characteristic of a GPU-limited scenario. At 1080p Low, the system achieves an average of 241.2 FPS, but this drops to 170.7 FPS at 1440p Low and further to 99.8 FPS at 4K Low. This represents a 58.6% reduction in frame rate from the lowest to the highest resolution at the lowest settings, a substantial penalty that points directly at the graphics subsystem as the limiting factor.

The scaling pattern becomes even more pronounced at higher quality presets. At Ultra settings, the frame rate falls from 115.9 FPS at 1080p to 77.3 FPS at 1440p, and finally to 44.2 FPS at 4K. The 4K Ultra result is less than 40% of the 1080p Ultra figure, demonstrating that the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus are being stretched to their limits at this resolution. The gap between 1440p and 4K is consistently larger than the gap between 1080p and 1440p, indicating that the memory bandwidth of 448.0 GB/s becomes increasingly insufficient as pixel count grows.

Looking at the Medium preset, the same trend holds: 167.3 FPS at 1080p, 117.4 FPS at 1440p, and 66.5 FPS at 4K. The High preset follows suit with 138.9 FPS, 98.5 FPS, and 58.7 FPS respectively. These numbers suggest that the CPU is not the limiting factor at any resolution, as the frame rate drops are entirely proportional to the increase in rendering load.

GPU Role

The RTX 5060's specifications provide context for these results. With a base clock of 2280 MHz and a boost clock of 2497 MHz, the GPU has sufficient raw compute power to handle Don't Starve Together's stylized graphics efficiently. The 3840 shading units and 120 texture mapping units deliver a texture rate of 299.6 GTexel/s, which explains why the game maintains high frame rates at lower resolutions where texture throughput is less demanding.

The 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, a figure that becomes the critical constraint at 4K. The data supports this interpretation: at 4K Ultra, the frame rate collapses to 44.2 FPS, a 62% drop from the 1080p Ultra result of 115.9 FPS. This severe degradation at the highest resolution and quality settings indicates that the GPU's memory subsystem is saturated, not its compute units. The GPU's PassMark G3D score of 20891 places it in the 73rd percentile of all GPUs, and its average benchmark score of 30109 is essentially tied with the AMD Radeon RX 7700 XT, which shows a deltaPct of 0.0.

The pixel rate of 119.9 GPixel/s and the FP32 performance of 19.18 TFLOPS are more than adequate for this game's 2D-oriented rendering style. The GPU's DirectX 12 Ultimate support with a feature level of 12_2 ensures full compatibility with modern rendering paths, though Don't Starve Together does not appear to stress advanced features heavily based on the measured frame rates.

CPU Role

The Intel Core i3-12100F provides 4 cores and 8 threads with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. This Alder Lake-S processor, built on Intel's 10 nm process, demonstrates that a modestly configured CPU can keep pace with a modern GPU in this title. The CPU's Cinebench R23 multicore score of 11912 and single-core score of 1681 indicate solid performance for a quad-core part, and the fact that frame rates scale purely with resolution changes confirms the CPU is not creating a bottleneck.

The lack of frame rate variation at 1080p across different presets further supports this conclusion. At 1080p, the difference between Low (241.2 FPS) and Ultra (115.9 FPS) is entirely attributable to GPU load, with the CPU maintaining consistent performance. The CPU's PassMark single-thread score of 3444 and multithread score of 14015 show that while this is not a high-end processor, it has enough single-thread capability to feed the RTX 5060 effectively.

The CPU's 12 MB of shared L3 cache and per-core L1 and L2 caches of 80 KB and 1.25 MB respectively are sufficient for the game's logic and entity processing. The 3DMark single-thread score of 893 and 2-thread score of 1659 suggest that the processor's two highest-performing cores can handle the primary game thread without issue, while the additional threads manage background tasks.

FAQ

Q: What is the best resolution for this combo in Don't Starve Together?

A: The data shows 1440p High provides an excellent balance, achieving 98.5 FPS, which is well above the 4K High result of 58.7 FPS while still offering higher visual fidelity than 1080p.

Q: Can this system handle 4K gaming in this title?

A: Yes, but with caveats. At 4K Low, the system achieves 99.8 FPS, and at 4K Medium it reaches 66.5 FPS. However, 4K Ultra drops to 44.2 FPS, which is below the 60 FPS threshold many players prefer.

Q: How does the RTX 5060 compare to its nearest GPU rival?

A: The RTX 5060's average benchmark score of 30109 is exactly matched by the AMD Radeon RX 7700 XT at 30097, showing a deltaPct of 0.0. The RTX 5060 also edges out the NVIDIA Tesla M60 by 0.5%.

Q: Is the Intel Core i3-12100F a bottleneck for the RTX 5060?

A: No. The frame rate scaling from 1080p to 4K is proportional across all settings, indicating the GPU is the limiting factor. The CPU's Cinebench R23 multicore score of 11912 is sufficient for this workload.

Q: What is the performance difference between Low and Ultra at 1080p?

A: At 1080p, Low settings produce 241.2 FPS while Ultra produces 115.9 FPS, a difference of 125.3 FPS or roughly 108% more performance on Low.

Q: How does this CPU compare to the Intel Core i7-7700K?

A: The i3-12100F has an average benchmark score of 13516, which is 1.8% higher than the i7-7700K's score of 13280, showing the newer quad-core part holds a slight edge.

How This Combo Ranks

The combination of the Intel Core i3-12100F and NVIDIA GeForce RTX 5060 ranks 829th out of 1667 tested combos in Don't Starve Together, placing it in the 49.7th percentile. This mid-pack ranking is somewhat surprising given the strong individual component scores, but it reflects the game's relatively light demands and the fact that many higher-ranked combos likely use more powerful CPUs that can push even higher frame rates at lower resolutions.

The CPU itself ranks in the 72nd percentile of all CPUs with an average benchmark score of 13516, while the GPU sits in the 73rd percentile. The slight discrepancy between component rankings and the combo ranking suggests that the game's performance ceiling is limited by factors beyond raw hardware capability, possibly engine-level frame rate caps or optimization characteristics.

The combo's position near the median of all tested combinations indicates that while this system delivers solid performance, there is significant headroom in the ranking for systems with more powerful processors. The CPU's nearest rival, the AMD Ryzen Threadripper PRO 3975WX, scores nearly identically at 13534 with a deltaPct of -0.1, highlighting that the i3-12100F competes well above its price class in synthetic benchmarks.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 241.2 FPS, Medium achieves 167.3 FPS, High reaches 138.9 FPS, and Ultra settles at 115.9 FPS. These numbers indicate that 1080p gaming is thoroughly enjoyable at any quality level, with even the most demanding preset maintaining triple-digit frame rates.

Moving to 2560x1440, the performance remains strong but begins to show the GPU's limitations. Low settings still produce 170.7 FPS, while Medium drops to 117.4 FPS and High to 98.5 FPS. Ultra settings at 1440p yield 77.3 FPS, which remains playable but represents a 33% reduction from the 1080p Ultra result.

At 3840x2160, the performance curve steepens considerably. Low settings achieve 99.8 FPS, Medium drops to 66.5 FPS, High to 58.7 FPS, and Ultra falls to 44.2 FPS. The 4K results show that while the system can handle this resolution, players will need to make significant quality trade-offs to maintain smooth frame rates.

Settings Recommendations

For players prioritizing maximum frame rates, the Low preset at 1080p delivers 241.2 FPS, which is more than sufficient for competitive play or high-refresh-rate monitors. The Medium preset at 1080p offers a substantial visual upgrade while still maintaining 167.3 FPS, making it the best choice for players with 144Hz displays who want a balance between quality and performance.

At 1440p, the High preset at 98.5 FPS provides the best overall experience, offering near-60 FPS performance at 4K while maintaining smooth gameplay. The Medium preset at 1440p yields 117.4 FPS and is recommended for players with high-refresh-rate 1440p monitors who prefer smoother motion over visual fidelity. The Ultra preset at 1440p, producing 77.3 FPS, is viable for players who prioritize visual quality and have displays with adaptive sync technology.

For 4K gaming, the Low preset at 99.8 FPS is the only setting that maintains near-100 FPS performance, making it the clear recommendation for competitive play at this resolution. The Medium preset at 66.5 FPS provides a playable experience for casual gaming, while the High preset at 58.7 FPS and Ultra at 44.2 FPS are best avoided unless players accept sub-60 FPS frame rates. Overall, the data suggests that 1440p High is the sweet spot for this combination, delivering 98.5 FPS with strong visual quality and no significant compromises.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5060 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 99.8
3840x2160 Medium 66.5
3840x2160 High 58.7
3840x2160 Ultra 44.2
2560x1440 Low 170.7
2560x1440 Medium 117.4
2560x1440 High 98.5
2560x1440 Ultra 77.3
1920x1080 Low 241.2
1920x1080 Medium 167.3
1920x1080 High 138.9
1920x1080 Ultra 115.9

Don't Starve Together with ii3-12100F + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Other Games with ii3-12100F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.