Allods Online
This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 44 | 73 | 89 |
| 1440p QHD | 52 | 82 | 136 | 169 |
| 1080p Full HD | 82 | 133 | 210 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i3-12100F + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5060 in Allods Online produces a dataset that spans from 236.3 FPS at 1080p Low down to exactly 30 FPS at 4K Ultra, a 6.9x spread that reveals how a modern quad-core CPU and a Blackwell-architecture GPU handle a 2010-era MMORPG. The combination ranks 824th out of 1,715 tested combos, placing it just below the median despite both components sitting above the 70th percentile in their respective aggregate benchmark categories. This gap between component-level percentiles and in-game ranking suggests the game's engine — released in 2010 — may not scale with the RTX 5060's modern feature set as efficiently as newer titles would.
Resolution Scaling
The frame rate decline across resolutions is steep and consistent. At High settings, the average FPS drops from 132.5 at 1080p to 82.3 at 1440p, a 37.9% reduction, then to 44.3 at 4K, another 46.2% reduction from the 1440p figure. This cascading pattern indicates that pixel count is the dominant variable, and the GPU is the primary constraint at higher resolutions.
At Low settings, the same resolution progression yields 236.3 FPS at 1080p, 168.6 at 1440p, and 89.3 at 4K. The 1080p-to-1440p drop is only 28.6%, but the 1440p-to-4K drop jumps to 47.0%, nearly identical to the High preset's 46.2% drop at that same resolution step. This consistency across presets suggests that at 4K, the RTX 5060's pixel throughput becomes the limiting factor regardless of quality settings.
The Ultra preset tells a similar story: 81.9 FPS at 1080p, 52 at 1440p, and 30 at 4K. The 4K Ultra result landing at exactly 30 FPS is notable — it sits precisely at the threshold commonly considered the minimum for acceptable frame pacing. The relative drop from Low to Ultra is consistent across all three resolutions: 65.3% at 1080p, 69.2% at 1440p, and 66.4% at 4K. This uniformity implies the GPU's shading and memory subsystems are being taxed proportionally at every resolution.
What the data implies is that Allods Online's rendering engine scales almost linearly with pixel count when the GPU is the bottleneck. The RTX 5060's 19.18 TFLOPS of FP32 compute and 448.0 GB/s of memory bandwidth are sufficient for high frame rates at 1080p, but at 4K the workload exceeds what this GPU can sustain at High and Ultra presets.
FAQ
Q: What is the highest average FPS recorded for this combo?
A: The highest measured average is 236.3 FPS at 1920x1080 with Low settings, followed by 209.7 FPS at Medium and 132.5 FPS at High.
Q: Can this combination maintain 60 FPS at 4K?
A: At 4K, the Medium preset averages 73 FPS and Low averages 89.3 FPS, but High drops to 44.3 FPS and Ultra to 30 FPS. So 60 FPS at 4K requires Medium or lower settings.
Q: How does the CPU's single-thread performance compare to its multi-thread performance?
A: The i3-12100F scores 1,681 in Cinebench R23 single-core and 11,912 in multi-core. The Geekbench results are 2,224 single-core and 7,413 multi-core, with a percentile ranking of 72 against all CPUs.
Q: What is the GPU's memory configuration?
A: The RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth, with a memory clock of 1750 MHz (28 Gbps effective).
Q: How does this combo rank among all tested combinations in Allods Online?
A: It ranks 824th out of 1,715 tested combos, placing it just below the median of the database.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: Low averages 168.6 FPS while Ultra averages 52 FPS, a 69.2% reduction when moving to the highest preset.
GPU Role
The RTX 5060's specifications are central to interpreting these results. With 8 GB of GDDR7 memory, a 128-bit bus, and 448.0 GB/s bandwidth, this GPU has enough memory throughput for 1080p and 1440p gaming, but the 4K results suggest the 128-bit interface becomes a constraint. The base clock of 2280 MHz and boost clock of 2497 MHz are relatively high, yet the 4K Ultra result of 30 FPS indicates the 3,840 shading units are being fully utilized.
The GPU's benchmark scores place it at the 73rd percentile among all GPUs, with an average benchmark score of 30,109. Its nearest rival, the AMD Radeon RX 7700 XT, scores 30,097, a delta of 0%, meaning these two GPUs are effectively tied in aggregate benchmarks. The AMD Radeon RX 570 scores 30,158 with a -0.2% delta, and the NVIDIA Tesla M60 scores 29,969 with a +0.5% delta. Yet in Allods Online specifically, the 4K Ultra result suggests the game's engine may not be optimally using the RTX 5060's features.
The memory clock of 1750 MHz (28 Gbps effective) combined with the 128-bit bus yields 448.0 GB/s, which is modest for a card in this class. At 4K, the texture and geometry loads likely exceed what this bandwidth can sustain, explaining the steep drop from Medium (73 FPS) to High (44.3 FPS) — a 39.3% reduction from just one quality tier increase. The DirectX 12 benchmark score of 77 and DirectX 11 score of 200 from PassMark further indicate that the GPU's raw API performance is strong, but the game's 2010-era engine may rely on older rendering paths.
Measured FPS Breakdown
At 1920x1080, the measured averages are: Low 236.3, Medium 209.7, High 132.5, and Ultra 81.9. The gap between Medium and High is substantial — 77.2 FPS — suggesting that the High preset enables rendering features that disproportionately impact performance. The jump from Low to Medium is only 26.6 FPS, indicating that Medium is a relatively modest step up in visual quality.
At 2560x1440, the averages are: Low 168.6, Medium 135.9, High 82.3, and Ultra 52. The Medium-to-High drop here is 53.6 FPS, a 39.4% reduction, which mirrors the 1080p pattern. Ultra at 52 FPS is below the 60 FPS target but above what many players would consider unplayable for an MMORPG with frequent combat effects.
At 3840x2160, the averages are: Low 89.3, Medium 73, High 44.3, and Ultra 30. The Low-to-Medium drop is 16.3 FPS, while Medium-to-High drops 28.7 FPS, and High-to-Ultra drops 14.3 FPS. The Ultra result of exactly 30 FPS is the lowest recorded value in the entire dataset.
The data shows a consistent pattern: the High preset represents a significant quality threshold that costs roughly 40% of the frame rate compared to Medium, regardless of resolution. The Low-to-Medium transition is comparatively cheap, costing only 11.3% at 1080p, 19.4% at 1440p, and 18.3% at 4K.
CPU Role
The Intel Core i3-12100F brings 4 cores and 8 threads to this combination, with a base clock of 3.30 GHz and boost clock of 4.30 GHz. Its 12 MB of shared L3 cache is a modest amount, but the Alder Lake architecture's 10 nm process and strong single-thread performance help in an MMORPG like Allods Online, which dates from 2010 and likely relies on a few heavily utilized threads.
The CPU's benchmark results show a Cinebench R23 multi-core score of 11,912 and single-core score of 1,681. The Geekbench single-core score of 2,224 and multi-core of 7,413 further confirm that single-thread performance is the CPU's strength. The 3DMark scores — 1,659 for 2 threads, 2,859 for 4 threads, 4,026 for 8 threads, and 4,023 for max threads — reveal that the
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5060 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.3 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 44.3 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 168.6 |
| 2560x1440 | Medium | 135.9 |
| 2560x1440 | High | 82.3 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 236.3 |
| 1920x1080 | Medium | 209.7 |
| 1920x1080 | High | 132.5 |
| 1920x1080 | Ultra | 81.9 |
Allods Online with ii3-12100F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 5060 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.