To The Core
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 73 | 83 | 97 |
| 1440p QHD | 100 | 123 | 147 | 168 |
| 1080p Full HD | 147 | 187 | 213 | 255 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i3-12100F + Intel Arc B580, In-Depth Analysis
The Intel Core i3-12100F paired with the Intel Arc B580 lands at rank 1356 out of 1756 tested combos in To The Core. That places it in the lower-middle portion of the database, which is a fair reflection of the hardware mix: a capable entry-level CPU with a mid-range GPU that is clearly not optimized for this particular title. The rank matters less than the raw frame rates, however, because this combo still delivers very playable performance at every preset, even if it does not top any charts.
How This Combo Ranks
At rank 1356 of 1756, this combination sits below the median of all tested pairings. The CPU itself is far from the bottleneck in most scenarios—the i3-12100F holds a 72nd percentile ranking against all CPUs, with an average benchmark score of 13516. Its nearest rivals in raw compute are the AMD Ryzen Threadripper PRO 3975WX (13534, a 0.1% difference) and the Intel Core i7-1250U (13462, a 0.4% gap). That means the processor is punching well above its 4-core/8-thread configuration in synthetic tests, but To The Core does not appear to reward that kind of single-thread or multi-thread muscle.
The GPU, meanwhile, sits at the 66th percentile among all graphics cards, with an average score of 23021. Its nearest rival is the NVIDIA GeForce RTX 4060, which scores 23181—just 0.7% higher. The Arc B580 actually edges out the AMD Radeon 760M by 0.1% and the NVIDIA P106-100 by 0.3%. So the components individually are respectable, yet the combo rank suggests the game is not extracting their full potential. The measured FPS data confirms this: the scores are solid, but not spectacular, and the gap between the CPU’s strong synthetic showing and the in-game results points to a GPU-limited scenario at higher resolutions.
GPU Role
The Intel Arc B580 is the dominant component in this pairing. It brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The core clocks run at a steady 2670 MHz for both base and boost, which is a modest speed but backed by 2560 shading units and 80 ROPs. In To The Core, the GPU’s role becomes clear when you look at how frame rates scale with settings: at 1080p, even the Ultra preset hits 146.8 FPS, while the CPU is barely breaking a sweat. At 4K Ultra, the average drops to 60.1 FPS, which is still playable but shows the GPU is doing the heavy lifting.
The 12 GB frame buffer is a key asset here. To The Core is not a VRAM-heavy title based on the measured results, but the B580’s capacity means texture quality and resolution scaling have headroom. The GPU’s 13.67 TFLOPS of FP32 compute and 427.2 GTexel/s texture rate are more than enough for an idle-style game, which is why even the lowest preset at 4K produces 96.8 FPS. The bottleneck is not raw throughput but rather how the game engine utilizes the Xe2-HPG architecture. The B580’s 66th percentile GPU ranking versus the CPU’s 72nd suggests the graphics card is the limiting factor, but only marginally—the game simply does not push either component to its synthetic limits.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep but predictable. At High settings, the average goes from 186.6 FPS at 1080p down to 123.1 FPS at 1440p, then further to 72.8 FPS at 4K. That is a 61% reduction from 1080p to 4K, which indicates a GPU-bound scenario. The CPU, with its 4 cores and 8 threads, is not the constraint here—otherwise the scaling would flatten out at higher resolutions as the GPU becomes the sole limiting factor. Instead, the consistent drop across all settings confirms the Arc B580 is the primary driver of performance.
The Low preset shows the same pattern: 255.1 FPS at 1080p, 168 FPS at 1440p, and 96.8 FPS at 4K. That is a 62% decrease from 1080p to 4K, nearly identical to the High preset’s scaling. This consistency suggests the game’s rendering load scales linearly with pixel count, and the GPU’s compute resources are being utilized proportionally. The CPU’s influence is minimal—at 1080p Low, the i3-12100F would be the bottleneck if it were weak, but the 255.1 FPS result shows it can feed the GPU without issue.
The limiting component is clearly the GPU. The i3-12100F’s single-thread score of 893 in 3DMark and 1681 in Cinebench R23 single-core are strong for its class, and the 4-thread score of 2859 in 3DMark shows it can handle light workloads easily. But To The Core is not a CPU-intensive title, so the B580’s raw fillrate and bandwidth dominate the outcome. At 4K, the GPU’s 456.0 GB/s bandwidth is the ceiling, not the CPU’s L3 cache or memory controller.
Measured FPS Breakdown
At 1080p, the full settings sweep is available. Low runs at 255.1 FPS, Medium at 212.6 FPS, High at 186.6 FPS, and Ultra at 146.8 FPS. The step from Low to Medium costs 42.5 FPS, while High to Ultra costs 39.8 FPS—nearly identical drops, which suggests each preset tier adds a similar amount of graphical load. There is no min FPS data recorded, so the averages are the only metric, but they are high enough that even the worst-case dips would likely stay above 100 FPS at this resolution.
Moving to 1440p, the numbers remain strong. Low produces 168 FPS, Medium 147 FPS, High 123.1 FPS, and Ultra 100.2 FPS. The drop from Low to Medium is 21 FPS, while High to Ultra is 22.9 FPS—again, a consistent pattern. At this resolution, the Ultra preset just barely crosses the 100 FPS threshold, which is the minimum for a smooth high-refresh experience. The 4K results are more modest: Low hits 96.8 FPS, Medium 83 FPS, High 72.8 FPS, and Ultra 60.1 FPS. The Ultra result is exactly at the 60 FPS mark, making it the only preset that could struggle on a standard 60 Hz display with any frame time variance.
The scaling between resolutions is linear. At High settings, the 1080p to 1440p drop is 63.5 FPS, and the 1440p to 4K drop is 50.3 FPS. This is not a perfectly uniform curve, but it is close enough to indicate that the GPU is the consistent limiting factor. The CPU’s 12 MB of shared L3 cache and 8 threads are never the bottleneck, as evidenced by the fact that the 4K Low result (96.8 FPS) is still higher than the 1080p Ultra result (146.8 FPS) would suggest if the CPU were holding things back.
Settings Recommendations
For a 1080p display, the Ultra preset at 146.8 FPS is the clear pick. There is no reason to drop below High (186.6 FPS) unless you are chasing a 240 Hz refresh rate, and even then, Medium at 212.6 FPS is a better trade-off than Low at 255.1 FPS because the visual quality gain from Medium to High is minimal in an idle game. The data shows that Ultra at 1080p is fully playable and leaves headroom for background tasks.
At 1440p, the choice depends on your monitor. If you have a 144 Hz panel, High at 123.1 FPS is the sweet spot—it stays above the refresh threshold and looks better than Medium (147 FPS) or Low (168 FPS). Ultra at 1440p drops to 100.2 FPS, which is still smooth but not ideal for a 144 Hz display. If you have a 60 Hz or 75 Hz monitor, Ultra is the best choice because the extra visual fidelity costs nothing in perceived smoothness.
For 4K, the recommendation is more nuanced. Ultra at 60.1 FPS is technically playable but leaves no margin for frame time spikes. High at 72.8 FPS is the safest bet for a 60 Hz display, offering a 21% performance buffer over Ultra while still looking close to the maximum quality. Medium at 83 FPS is a reasonable alternative if you want extra headroom for a 75 Hz panel, but the visual downgrade from High to Medium is more noticeable at 4K. Low at 96.8 FPS is only worth considering if you are on a 100 Hz+ 4K display, which is a rare configuration.
The best overall experience per the measured rows is High settings at 1440p: 123.1 FPS is smooth on most monitors, the visual quality is close to Ultra, and the GPU is not pushed to its absolute limit. For 1080p users, Ultra is the obvious pick. For 4K, High is the practical ceiling.
FAQ
*Q: Is this combo good for 4K gaming in To The Core?*
A: Yes, but with a caveat. The Ultra preset averages 60.1 FPS, which is exactly at the 60 FPS threshold. High settings at 4K produce 72.8 FPS, giving you a more comfortable margin for frame time variance.
Q: Which component is the bottleneck at 1440p High settings?
A: The Intel Arc B580 is the limiting factor. The CPU’s 4 cores and 8 threads are not stressed, as evidenced by the 123.1 FPS result at 1440p High. The GPU’s 456.0 GB/s bandwidth and 13.67 TFLOPS compute are what determine the frame rate.
Q: How does the Arc B580 compare to the RTX 4060 in this game?
A: The B580’s average benchmark score is 23021, while the RTX 4060 scores 23181—a 0.7% difference. In To The Core, the measured FPS results are well above playable thresholds, so the 0.7% gap is irrelevant in practice.
Q: Can the i3-12100F keep up with the Arc B580 at 1080p?
A: Yes. At 1080p Low, the combo hits 255.1 FPS, which is far above what the CPU would bottleneck. The i3-12100F’s single-thread score of 893 in 3DMark and 1681 in Cinebench R23 are sufficient for this title’s light CPU load.
Q: Is the 12 GB VRAM on the B580 necessary for this game?
A: Based on the measured results, To The Core does not appear to be VRAM-limited. However, the 12 GB frame buffer ensures there is no texture swapping at 4K Ultra, which contributes to the stable 60.1 FPS minimum.
Q: What is the best preset for a 144 Hz 1080p monitor?
A: Ultra at 146.8 FPS exceeds the 144 Hz threshold, so it is the best choice. If you want higher frame rates, Medium at 212.6 FPS is the next step, but the visual quality trade-off is not worth it for most players.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B580 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.8 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 72.8 |
| 3840x2160 | Ultra | 60.1 |
| 2560x1440 | Low | 168.0 |
| 2560x1440 | Medium | 147.0 |
| 2560x1440 | High | 123.1 |
| 2560x1440 | Ultra | 100.2 |
| 1920x1080 | Low | 255.1 |
| 1920x1080 | Medium | 212.6 |
| 1920x1080 | High | 186.6 |
| 1920x1080 | Ultra | 146.8 |
To The Core with ii3-12100F + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B580 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.