Downfall
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 57 | 68 | 83 |
| 1440p QHD | 52 | 89 | 106 | 133 |
| 1080p Full HD | 79 | 125 | 153 | 181 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i3-12100F + Intel Arc B580, In-Depth Analysis
The Intel Core i3-12100F paired with the Intel Arc B580 in Downfall presents a study in balance, where a capable quad-core processor feeds a modern mid-range graphics card. The data indicates this combination performs respectably at mainstream resolutions, though the demands of the horror title’s Ultra preset will test its limits. Benchmark results show the CPU holds its own, with an average benchmark score of 13516 placing it in the 72nd percentile of all processors. Its nearest rival, the AMD Ryzen Threadripper PRO 3975WX, scores 13534, putting the i3-12100F a marginal 0.1% behind—a negligible margin for a desktop quad-core. More telling is its 1.8% lead over the Intel Core i7-7700K, which scores 13280, showing the Alder Lake architecture's efficiency. While it lacks the multi-core muscle of high-end chips, its 3DMark results reveal strong scaling from 1659 in the 2-thread test to 4026 in the 8-thread test, indicating the 4 cores and 8 threads are fully utilized.
CPU Role — cores, clocks, and how they relate to this game's results
The Core i3-12100F is a 4-core, 8-thread processor with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. This configuration is the foundation of its performance in Downfall. The game, being a horror title, appears to favor strong single-thread performance, which the processor delivers with a 3DMark single-thread score of 893. This is further corroborated by its Cinebench R23 single-core score of 1681, showcasing the high frequency at which a single core can operate. The boost clock of 4.30 GHz is crucial here, ensuring that the game's main logic thread runs without stalling. The data shows that while the CPU’s multi-threaded capabilities are modest, they are sufficient to keep pace with the GPU at lower resolutions.
However, the CPU’s aggregate scores indicate its role becomes more complex. Its 3DMark 16-thread score of 4051 is nearly identical to its 8-thread score of 4026, confirming that the processor’s performance plateaus after its 8 threads are saturated. This suggests that in Downfall, which may not be heavily multi-threaded, the i3-12100F has enough headroom to avoid becoming the primary bottleneck. The CPU’s percentile rank of 72 means it outperforms the majority of processors on the market, ensuring that it does not hold the Arc B580 back in most scenarios. The benchmark data shows a clear correlation: at 1080p, the average FPS is high enough to suggest the CPU is providing adequate instructions to the GPU without major delays.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 is the driving force behind the graphical output in Downfall. With 12 GB of GDDR6 memory on a 192-bit bus, it provides a 456.0 GB/s memory bandwidth, which is ample for the textures and assets in a game from 2016. The GPU’s core clock is listed at 2670 MHz for both base and boost, indicating a fixed operating point that delivers consistent performance. The B580’s architecture, Xe2-HPG, is built on a 5 nm process, and its 2560 shading units are responsible for the raw pixel-pushing power. Benchmark results show the GPU with a passmark G3D score of 15748 and a percentile rank of 66, placing it slightly below the GeForce RTX 4060, which averages 23181 in overall benchmarks compared to the B580’s 23021, a 0.7% difference.
In Downfall, the GPU’s role is clear from the measured frame rates. The Arc B580 is the component that scales with resolution and settings. The data shows that the GPU is the primary lever on performance; changing the graphics preset has a dramatic effect on FPS. For instance, at 1440p, average FPS jumps from 52.4 on Ultra to 133.2 on Low, a massive swing that can only be attributed to the GPU’s workload. The 12 GB VRAM is a significant asset, likely preventing any memory-related stutters even at the highest settings and resolutions tested. The GPU’s performance in the passmark DirectX 11 test (128) and DirectX 12 test (76) suggests it handles the game’s API requirements efficiently.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the best resolution for this CPU and GPU combo in Downfall?*
A: The data shows 1440p with High settings is the sweet spot, delivering an average of 89.1 FPS. At 1080p, the frame rates are higher (124.5 FPS on High), but the visual clarity of 1440p is a significant upgrade, and the system still maintains a smooth experience.
Q: How does the Ultra preset affect performance compared to High?
A: The Ultra preset is demanding. At 1080p, it drops average FPS from 124.5 (High) to 78.9 (Ultra), a significant reduction. At 4K, the drop is even more pronounced, from 56.8 (High) to 37.1 (Ultra), pushing the game below the 40 FPS threshold for comfortable play.
Q: Is the CPU a bottleneck for the GPU in this game?
A: The data suggests the CPU is not a primary bottleneck at most settings. At 1080p Low, the system reaches 181 FPS, indicating the CPU can feed the GPU enough data for high frame rates. The CPU’s 3DMark single-thread score of 893 and boost clock of 4.30 GHz help ensure it keeps up.
Q: Can this system handle 4K resolution?
A: Yes, but with caveats. The data shows 4K on Low settings achieves 82.6 FPS, which is playable. However, on High settings it drops to 56.8 FPS, and on Ultra it falls to 37.1 FPS, suggesting that 4K is only viable with lower graphics presets.
Q: How much performance is gained by lowering settings from Medium to Low at 1440p?
A: According to the measured FPS, moving from Medium (105.7 FPS) to Low (133.2 FPS) at 1440p yields a 27.5 FPS increase. This is a substantial gain, representing about a 26% performance uplift for those who prioritize frame rate over visual fidelity.
Q: How does this combo compare to others in the database?
A: The combo is ranked 1338 out of 1741 combinations, placing it in the lower-mid tier of tested systems. This rank reflects that while the B580 is a strong GPU, the i3-12100F’s 4-core design limits the overall potential of the pairing in the game.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of this system's performance in Downfall. At 1920x1080, the system performs admirably. The Ultra preset averages 78.9 FPS, which is smooth. Dropping to High yields 124.5 FPS, a massive improvement. The Medium preset delivers 153 FPS, and the Low preset reaches an impressive 181 FPS. These numbers indicate that at 1080p, the system has significant headroom, and the resolution is not a limiting factor.
Moving to 2560x1440, the frame rates remain strong but begin to show the GPU’s workload. Ultra averages 52.4 FPS, which is playable but not ideal for fast-paced action. High settings bring the average up to 89.1 FPS, a much more comfortable experience. Medium settings reach 105.7 FPS, and Low settings achieve 133.2 FPS. These figures show that 1440p is the resolution where the Arc B580’s capabilities are well-matched with the CPU.
At 3840x2160, the system struggles with the higher-end presets. Ultra averages 37.1 FPS, which is below the smooth threshold. High settings average 56.8 FPS, which is acceptable for a horror title where slow pacing can mask lower frame rates. Medium settings reach 67.6 FPS, and Low settings are the only preset to break the 80 FPS barrier, averaging 82.6 FPS. The 4K data clearly shows the GPU is the limiting factor at this resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling of frame rates across resolutions reveals the nature of the bottleneck in this system. At 1080p, the system is likely CPU-limited in some scenarios, as evidenced by the high frame rates. The jump from 1080p High (124.5 FPS) to 1440p High (89.1 FPS) is a 28.4% drop, which is a significant decrease attributable to the increased pixel count. This drop is larger than the pure pixel count difference (2.25x), indicating that the GPU is starting to become the limiting factor at 1440p.
The scaling from 1440p to 4K is even more telling. At 1440p High, the system averages 89.1 FPS. At 4K High, it drops to 56.8 FPS, a 36.2% reduction. This confirms that the Arc B580 is the primary bottleneck at 4K resolutions. The GPU’s 13.67 TFLOPS of FP32 performance is being fully taxed by the 4K resolution. The data indicates that the CPU’s performance headroom at 1080p is absorbed by the GPU's workload as resolution increases. The minimal difference between 1080p Low (181 FPS) and 1440p Low (133.2 FPS) further supports this, showing that even at lower settings, the GPU is still the main component dictating performance. The system is well-balanced at 1440p, where the CPU and GPU are both working near their limits.
Settings Recommendations — which preset gives the best experience per the measured rows
For the best overall experience, the High preset at 2560x1440 is the recommended choice. It delivers an average of 89.1 FPS, which is smooth and responsive, while still providing a significant visual upgrade over Medium settings. The jump from Medium to High at 1440p is only a 16.6 FPS loss (from 105.7 to 89.1), which is a fair trade for the increased visual fidelity. This combination maximizes the hardware’s potential without sacrificing playability.
For users with a 1080p monitor, the High preset at 124.5 FPS is the optimal balance. It provides a high frame rate that is well above the 60 FPS threshold, and the visual quality is excellent. While the Ultra preset at 1080p (78.9 FPS) is playable, the performance cost is high compared to High, and the visual difference is often negligible in a dark horror game. The Medium preset at 153 FPS is a good choice for competitive play, but the visual downgrade is noticeable.
At 4K, the Low preset is the only viable option for a consistently smooth experience, averaging 82.6 FPS. The Medium preset at 67.6 FPS is acceptable, but the High preset at 56.8 FPS is borderline, and the Ultra preset at 37.1 FPS is not recommended. Given that Downfall is a horror game where atmosphere is key, the visual quality of High settings at 1440p is likely to provide the most immersive experience without compromising performance. The data shows that the Ultra preset is poorly optimized for this hardware, making High the de facto maximum playable setting.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B580 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.6 |
| 3840x2160 | Medium | 67.6 |
| 3840x2160 | High | 56.8 |
| 3840x2160 | Ultra | 37.1 |
| 2560x1440 | Low | 133.2 |
| 2560x1440 | Medium | 105.7 |
| 2560x1440 | High | 89.1 |
| 2560x1440 | Ultra | 52.4 |
| 1920x1080 | Low | 181.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 124.5 |
| 1920x1080 | Ultra | 78.9 |
Downfall with ii3-12100F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B580 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.