Doom
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9850X3D + Intel Arc B580, In-Depth Analysis
# Doom: AMD Ryzen 7 9850X3D + Intel Arc B580 Benchmark Analysis
This combination of the AMD Ryzen 7 9850X3D and Intel Arc B580 ranks 2175th out of 2930 tested combos in Doom, placing it in the lower-middle tier of the database. The measured frame rates show a system that is consistently capable of playable performance at 1080p and 1440p, but struggles to maintain smooth 4K gameplay, indicating a clear GPU-bound scenario at higher resolutions.
How This Combo Ranks
The combo’s rank of 2175 out of 2930 places it in the 26th percentile of all tested configurations for this game. This is a modest standing, reflecting a pairing where the GPU is the primary constraint in Doom’s demanding scenes. The Intel Arc B580 itself sits at the 68th percentile among all GPUs, while the Ryzen 7 9850X3D is at the 92nd percentile among CPUs, which highlights a significant imbalance in this pairing’s overall potential.
Looking at the GPU’s nearest rivals clarifies the competitive field. The Arc B580’s average benchmark score of 23021 is within 0.7% of the NVIDIA GeForce RTX 3080 (23172) and 0.6% of the NVIDIA GeForce RTX 2080 (22895). This places the B580 in a performance envelope that is competitive with those older high-end cards, yet the data shows that in Doom specifically, the measured FPS does not always reflect that parity due to other system factors.
The CPU’s standing is far stronger. The Ryzen 7 9850X3D averages 58386 across all benchmarks, which is 0.1% ahead of the Intel Xeon Platinum 8260M (58323) and 0.5% ahead of the Intel Core i9-14900 (58115). This puts the processor in elite company, but its high percentile score does not translate into top-tier Doom frame rates when paired with the B580, reinforcing that the combo’s rank is dictated by the graphics card’s limits.
The measured FPS data confirms this GPU-centric bottleneck. At 1080p Ultra, the combo produces 112 FPS, which is respectable but far from the highest scores possible. The rank of 2175 indicates that many other combos with similar or better GPUs achieve higher frame rates, and the B580’s mid-pack percentile suggests it is not optimized for this game’s specific rendering demands compared to its synthetic benchmark peers.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture with 2560 shading units, 160 texture mapping units, and 80 render output units. Its base and boost clocks are both set at 2670 MHz, a locked frequency that helps maintain consistent performance. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s, which is substantial for a card in this class.
In Doom, the GPU’s role is critical at higher resolutions, as evidenced by the frame rate scaling. The 12 GB VRAM capacity is adequate for this game, as the measured data does not show signs of memory-related stuttering or texture pop-in at 4K. The memory bandwidth of 456.0 GB/s supports the high texture throughput required by Doom’s fast-paced environments, but the card’s raw compute power—13.67 TFLOPS FP32—becomes the limiting factor at 4K.
The B580’s nearest rival comparisons show it is competitive with the RTX 2080 and RTX 3080 in synthetic tests, but its real-world Doom performance is lower than those cards would typically achieve. This suggests that the Intel architecture’s driver overhead or specific game optimizations are not as mature for this title, leading to the observed frame rates. The GPU’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are solid on paper, but the measured 48 FPS at 4K High indicates that these theoretical limits are not fully realized.
The card’s TDP of 190 W and dual-slot design indicate a mid-range power envelope, but the performance data shows that it is more suited to 1080p and 1440p gaming. At 1080p, the GPU delivers 137 FPS on High settings, which is a strong result, but at 4K, it drops below 60 FPS on all settings except Low where it hits 65 FPS. This behavior is typical of a card with this level of shading unit count and clock speed.
Resolution Scaling
The measured FPS data shows a clear and consistent drop as resolution increases from 1080p to 4K. At 1080p High, the combo averages 137 FPS; at 1440p High, it drops to 88 FPS; and at 4K High, it falls to 48 FPS. This represents a 35.8% reduction from 1080p to 1440p and a 45.5% reduction from 1440p to 4K, indicating that the GPU is the dominant limiting component.
Looking at Medium settings, the pattern is similar: 162 FPS at 1080p, 105 FPS at 1440p, and 57 FPS at 4K. The scaling from 1080p to 1440p is a 35.2% drop, while from 1440p to 4K it is a 45.7% drop. This consistent scaling behavior suggests that the CPU is not a bottleneck at any resolution, as the frame rates are not plateauing at lower resolutions due to processor limits.
The Low settings present the least demanding scenario. At 1080p Low, the combo achieves 186 FPS, which drops to 120 FPS at 1440p and 65 FPS at 4K. The percentage drops are 35.5% and 45.8%, respectively, mirroring the other settings. This uniform scaling pattern is a hallmark of a GPU-bound scenario, where the CPU has sufficient headroom to feed the graphics card at all resolutions.
The Ultra settings show the steepest absolute declines. At 1080p Ultra, the combo hits 112 FPS; at 1440p Ultra, it is 72 FPS; and at 4K Ultra, it drops to 39 FPS. The 4K Ultra result is below the 40 FPS threshold that most players consider minimum playability, highlighting that this resolution and setting combination is not viable with this hardware. The data suggests that the limiting component is unequivocally the GPU, as the CPU’s 8 cores and 16 threads are more than capable of handling Doom’s engine at these frame rates.
Settings Recommendations
Based on the measured FPS data, the optimal balance of visual quality and performance is achieved at 1440p Medium, which delivers an average of 105 FPS. This is well above the 60 FPS threshold for smooth gameplay and maintains a reasonable visual fidelity. The Medium preset at 1440p also shows a minimum FPS of 89 and a maximum of 120, indicating a stable frame time distribution without major stutters.
For players targeting 1080p, the High preset is the best choice. It produces 137 FPS on average, which is high enough for fast-paced FPS gameplay, and it offers better visual detail than Medium or Low. The Ultra preset at 1080p yields 112 FPS, which is still playable but represents a 18.2% reduction in frame rate for marginal visual gains, making High the more efficient option.
At 4K, the data shows that no preset achieves a consistently smooth experience. The Low preset averages 65 FPS, which is above 60 FPS but likely to have occasional dips in intense scenes. The Medium preset averages 57 FPS with a minimum of 48 FPS, which is below the ideal threshold. The High and Ultra presets at 4K produce 48 FPS and 39 FPS respectively, which are not recommended for competitive play.
The 1440p Medium setting is the sweet spot because it offers a 19.2% improvement over 1440p High (105 FPS vs 88 FPS) while still maintaining a solid minimum of 89 FPS. This makes it the most reliable choice for a smooth experience. The 1080p High preset is the top pick for those who prioritize frame rate above all, as it delivers 137 FPS without sacrificing too much visual quality. The Ultra settings at any resolution are not recommended given the significant frame rate penalties.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings average 186 FPS, Medium averages 162 FPS with a minimum of 137 FPS and a maximum of 186 FPS, High averages 137 FPS, and Ultra averages 112 FPS. The spread from Low to Ultra is 74 FPS, showing that the GPU has significant headroom at this resolution.
At 2560x1440, the performance drops are noticeable but manageable. Low averages 120 FPS, Medium averages 105 FPS with a minimum of 89 FPS and a maximum of 120 FPS, High averages 88 FPS, and Ultra averages 72 FPS. The spread from Low to Ultra is 48 FPS, which is narrower than at 1080p, indicating that the GPU is becoming more loaded.
At 3840x2160, the frame rates fall below ideal levels for most presets. Low averages 65 FPS, Medium averages 57 FPS with a minimum of 48 FPS and a maximum of 65 FPS, High averages 48 FPS, and Ultra averages 39 FPS. The spread from Low to Ultra is 26 FPS, showing that even the lowest settings cannot rescue the experience to a consistently smooth level.
The Medium preset at each resolution provides the most complete data, with min and max FPS values. At 1080p Medium, the range is 137 to 186 FPS, a variance of 49 FPS. At 1440p Medium, the range is 89 to 120 FPS, a variance of 31 FPS. At 4K Medium, the range is 48 to 65 FPS, a variance of 17 FPS. This decreasing variance at higher resolutions indicates that the GPU is consistently saturated, reducing frame time fluctuations.
The High and Ultra presets lack min and max values, but their averages are consistent with the scaling patterns. The 4K Ultra average of 39 FPS is the lowest measured result, and it is 65.2% below the 1080p Ultra average of 112 FPS. The 1080p Low average of 186 FPS is the highest, and it is 65.1% above the 4K Low average of 65 FPS, showing a symmetric performance envelope across the resolution spectrum.
CPU Role
The AMD Ryzen 7 9850X3D is a 9000 series processor with 8 cores and 16 threads, based on the Zen 5 architecture (Granite Ridge). Its base clock is 4.70 GHz with a boost clock of 5.60 GHz, and it features a large 96 MB shared L3 cache. This configuration is designed for high-performance gaming workloads, and its benchmark scores confirm its capability.
In synthetic tests, the CPU achieves a Cinebench R23 multi-core score of 22807 and a single-core score of 2228. Its Passmark multi-thread score is 41318, and its single-thread score is 4704. These numbers place it in the 92nd percentile of all CPUs, indicating that it is among the top tier of processors for both multi-threaded and single-threaded tasks.
The CPU’s nearest rivals include the Intel Core i9-14900, which it edges out by 0.5% in average score, and the Intel Xeon w5-2545, which it trails by 0.2%. This level of performance is more than sufficient for Doom, which is a game that typically benefits from high single-core clocks and moderate thread counts. The 5.60 GHz boost clock ensures that the CPU can handle the game’s physics and AI calculations without becoming a bottleneck.
The measured FPS data supports this conclusion. At 1080p Low, the combo achieves 186 FPS, which is close to the limit of what many displays can show. If the CPU were a limiting factor, we would see frame rates plateau at lower resolutions, but the data shows a consistent scaling pattern across all settings. The CPU’s 8 cores and 16 threads are more than adequate for Doom’s engine, which is optimized for high-frequency single-threaded performance.
The CPU’s 96 MB L3 cache is a key advantage, as it reduces memory latency for frequently accessed data, which can improve frame pacing in games. However, this advantage is not fully realized in this pairing because the GPU cannot keep up at higher resolutions. The CPU’s average benchmark score of 58386 is 0.1% above the Intel Xeon Platinum 8260M, but this does not translate to a better combo rank in Doom, reinforcing that the GPU is the true arbiter of this system’s gaming performance.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The data shows that 1440p Medium provides the best balance, averaging 105 FPS with a minimum of 89 FPS. At 1080p, all settings are playable, with High averaging 137 FPS. At 4K, only Low settings reach above 60 FPS, averaging 65 FPS.
Q: How does the Intel Arc B580 compare to its nearest rivals?
A: The B580’s average benchmark score of 23021 is 0.6% higher than the NVIDIA GeForce RTX 2080 (22895) and 0.7% lower than the NVIDIA GeForce RTX 3080 (23172). It also trails the AMD Radeon RX 580 2048SP by 0.2% (23061).
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the clear bottleneck. The CPU ranks in the 92nd percentile, while the GPU is in the 68th percentile. The frame rate scaling from 1080p to 4K shows consistent drops of about 35-45% per resolution step, which is characteristic of a GPU-bound scenario.
Q: What is the combo’s overall rank in Doom?
A: The combo ranks 2175th out of 2930 tested combinations, placing it in the 26th percentile. This is a mid-to-low rank that reflects the GPU’s limitations in this game.
Q: Can this combo handle 4K gaming in Doom?
A: Only at Low settings, where it averages 65 FPS. Medium averages 57 FPS with a minimum of 48 FPS, which is below the ideal 60 FPS threshold. High and Ultra averages are 48 FPS and 39 FPS respectively, which are not recommended.
Q: How does the Ryzen 7 9850X3D’s performance compare to other CPUs?
A: The CPU’s average benchmark score of 58386 is 0.1% above the Intel Xeon Platinum 8260M (58323) and 0.5% above the Intel Core i9-14900 (58115). It is only 0.7% below the AMD Ryzen AI 9 HX 470 (58826).
Hardware Specifications
AMD Ryzen 7 9850X3D
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + Intel Arc B580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 120.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 162.0 |
| 1920x1080 | High | 137.0 |
| 1920x1080 | Ultra | 112.0 |
Doom with Ryzen 7 9850X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B580 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.