To The Core
This combination delivers exceptional performance with an average of 299 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 125 | 156 | 180 | 212 |
| 1440p QHD | 219 | 272 | 314 | 371 |
| 1080p Full HD | 326 | 405 | 467 | 541 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4080, In-Depth Analysis
FAQ
Q: What is the measured performance of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4080 combo in To The Core?
A: Benchmark results show this combination delivers an average of 405 FPS at 1920x1080 High settings, 272 FPS at 2560x1440 High, and 156 FPS at 3840x2160 High. The combo ranks 262nd out of 3,725 tested combinations in this game.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 7 5800XT scores an average benchmark of 29,879, placing it essentially level with the AMD Ryzen 7 7840H (29,868, 0% delta). It is 0.3% behind both the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS (29,955 each), and 0.6% ahead of the AMD Ryzen 5 9600X (29,713).
Q: What is the GPU's benchmark standing relative to similar graphics cards?
A: The NVIDIA GeForce RTX 4080 has an average benchmark score of 54,247, which is 0.1% ahead of the RTX 4080 SUPER (54,209) and 1.1% ahead of the AMD Radeon Pro W5700X (54,828). It trails the AMD Radeon RX 6750 GRE 12 GB (55,698) by 2.6% and the AMD Radeon 8060S (55,757) by 2.7%.
Q: Which settings preset provides the highest average frame rate?
A: The Low preset produces the highest average FPS at every resolution: 541 FPS at 1080p, 371 FPS at 1440p, and 212 FPS at 4K. The Medium preset is the only configuration with reported minimum and maximum FPS values, showing a range from 397 to 537 at 1080p.
Q: What is the frame rate drop from 1080p to 4K at Ultra settings?
A: At Ultra settings, the average FPS falls from 326 at 1920x1080 to 219 at 2560x1440, and further to 125 at 3840x2160. This represents a 61.7% reduction from 1080p to 4K at the highest quality preset.
Q: What are the core specifications of the CPU and GPU in this combo?
A: The AMD Ryzen 7 5800XT features 8 cores and 16 threads with a base clock of 3.80 GHz and boost clock of 4.80 GHz, based on Zen 3 architecture. The NVIDIA GeForce RTX 4080 has 16 GB of GDDR6X memory on a 256-bit bus with 716.8 GB/s bandwidth, and a boost clock of 2505 MHz.
CPU Role
The AMD Ryzen 7 5800XT brings 8 cores and 16 threads to To The Core, a configuration that proves highly effective for this idle genre title. The CPU's base clock of 3.80 GHz and boost clock of 4.80 GHz provide substantial single-thread headroom, which matters in a game where simulation logic and UI responsiveness often depend on single-core performance. The 3dmark single-thread score of 959 and passmark single-thread score of 3,535 indicate robust per-core capability.
Multi-threaded performance is equally strong, with the CPU achieving a cinebench R23 multicore score of 23,794 and a passmark multithread score of 28,053. The 3dmark 16-thread score of 7,683 closely matches the max-thread score of 7,680, suggesting the 16 threads are fully utilized without significant scaling drop-off. For an idle game like To The Core, background calculations, resource generation, and upgrade trees can leverage these threads effectively.
The CPU's 32 MB of shared L3 cache and 51.2 GB/s dual-channel DDR4 memory bandwidth provide adequate data throughput for game logic. The 7 nm process node and 105 W TDP indicate efficient power characteristics, though the benchmark database does not include in-game power measurements. The CPU sits in the 81st percentile among all CPUs, placing it above the majority of processors for general compute tasks.
In synthetic tests, the 5800XT's average benchmark score of 29,879 places it within 0.3% of the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS, and exactly level with the AMD Ryzen 7 7840H. This near-tie suggests that for To The Core's CPU demands, the 5800XT performs equivalently to these mobile-class rivals despite being a desktop part. The 0.6% advantage over the AMD Ryzen 5 9600X further confirms the 5800XT's competitive positioning.
The measured FPS data reveals that at 1080p Low settings, the combo reaches 541 FPS average, indicating the CPU can feed the GPU sufficiently even at very high frame rates. At 4K Ultra, the average drops to 125 FPS, which suggests the GPU becomes the primary limiting factor at higher resolutions and quality settings. The CPU's role is most apparent at lower resolutions where frame rates exceed 400 FPS, pushing the processing demands onto the 8-core, 16-thread design.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing To The Core with this hardware combination. At 1920x1080, the Low preset delivers 541 FPS average, while Medium achieves 467 FPS with a documented range of 397 to 537 FPS. High settings reach 405 FPS, and Ultra drops to 326 FPS. All four presets at 1080p exceed 300 FPS, meaning any setting provides a fluid experience, but the gap between Low and Ultra is substantial.
At 2560x1440, the pattern continues with Low at 371 FPS, Medium at 314 FPS (minimum 267, maximum 361), High at 272 FPS, and Ultra at 219 FPS. The 1440p results show that even Ultra settings maintain above 200 FPS, which is more than sufficient for smooth gameplay in an idle title. The Medium preset's minimum of 267 FPS indicates consistent frame delivery without significant dips.
The 3840x2160 results reveal more meaningful differences. Low settings produce 212 FPS, Medium 180 FPS (minimum 153, maximum 207), High 156 FPS, and Ultra 125 FPS. At 4K, all presets remain above 120 FPS, which is well within the playable range for an idle game. The Medium preset at 4K offers a balanced experience with a measured range that stays above 150 FPS.
For the best experience per the measured rows, Medium settings at 1440p or 4K appear optimal. The Medium preset is the only one with complete min/max data, showing frame ranges of 397-537 at 1080p, 267-361 at 1440p, and 153-207 at 4K. This consistency, combined with the visual improvement over Low, makes Medium the recommended starting point. Players with high refresh rate displays could justify High or Ultra at 1080p or 1440p, given the ample headroom above 200 FPS.
The data suggests that Ultra settings are not necessary for a competitive idle game experience. The 125 FPS at 4K Ultra is still smooth, but the 31 FPS difference between Ultra and High at 4K (125 vs 156) may not justify the visual gains in a genre where readability and UI clarity matter more than graphical fidelity. Similarly, at 1080p, the 81 FPS difference between High and Ultra (405 vs 326) is a notable trade-off.
How This Combo Ranks
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4080 combination ranks 262nd out of 3,725 tested combos in To The Core. This places the pairing in the top 7% of all tested configurations, indicating strong overall performance for this title. The rank reflects the combined capabilities of both components in the context of this specific game's engine and workload characteristics.
Given the GPU's 86th percentile ranking among all GPUs and the CPU's 81st percentile among all CPUs, a top-7% combo ranking is consistent with expectations. The 3,725 total combos represent a broad spectrum of hardware, so the 262nd position suggests this pairing outperforms the vast majority of alternatives tested. The idle genre typically does not stress hardware as heavily as action or simulation titles, which may contribute to the high relative ranking.
The nearest rival combos in the database would likely involve the RTX 4080 SUPER, which scores 0.1% higher in GPU benchmarks, or CPUs like the AMD Ryzen 7 8845HS with a 0.3% higher average score. These small deltas indicate that the 5800XT and RTX 4080 are closely matched with their immediate competitors, and the combo ranking could shift slightly depending on which specific rival components are paired together.
The rank of 262 out of 3,725 also reflects the balance between CPU and GPU. Neither component dramatically bottlenecks the other in To The Core, as evidenced by the consistent FPS scaling across resolutions. A less balanced pairing might rank lower due to one component limiting overall performance. The data shows this combo delivers strong results across all tested resolutions and settings, which supports its relatively high position in the ranking.
GPU Role
The NVIDIA GeForce RTX 4080 serves as the primary rendering engine in this combo, with 16 GB of GDDR6X memory and a 256-bit memory bus providing 716.8 GB/s of bandwidth. The boost clock of 2505 MHz and base clock of 2205 MHz deliver substantial compute throughput, reflected in the passmark G3D score of 34,457 and the 3dmark Steel Nomad DX12 score of 6,567. The GPU's 48.74 TFLOPS of FP32 performance and 9728 shading units handle the visual demands of To The Core efficiently.
The 16 GB VRAM capacity is more than sufficient for an idle game at any resolution, and the GDDR6X memory type ensures high bandwidth for texture streaming and UI rendering. The 4K Ultra preset, which typically represents the highest memory demand, shows an average of 125 FPS, indicating the GPU has ample resources. The 716.8 GB/s bandwidth is particularly relevant at 4K where pixel throughput demands increase.
The GPU's benchmark percentile of 86 places it well above the median GPU, and its average benchmark score of 54,247 is nearly identical to the RTX 4080 SUPER (54,209, 0.1% delta). This close relationship suggests the RTX 4080 delivers essentially the same performance as its SUPER variant in synthetic tests, though game-specific results may vary. The GPU trails the AMD Radeon RX 6750 GRE 12 GB by 2.6% and the AMD Radeon 8060S by 2.7%, but these differences are minor in absolute terms.
In To The Core specifically, the GPU's role becomes more pronounced at higher resolutions and settings. The measured FPS at 4K Ultra (125 FPS) is roughly a quarter of the 1080p Low result (541 FPS), demonstrating the GPU's workload scaling with resolution and quality. The GPU's 76 ray tracing cores and 304 tensor cores are unlikely to be fully utilized in an idle game, but they contribute to the overall compute capability that supports the title's rendering pipeline.
Measured FPS Breakdown
At 1920x1080, the combo delivers average FPS of 541 on Low, 467 on Medium, 405 on High, and 326 on Ultra. The Medium preset shows a minimum of 397 FPS and maximum of 537 FPS, providing the only complete frame range data in the dataset. The spread from Low to Ultra at 1080p is 215 FPS, with each step down in quality yielding roughly 60-75 FPS improvement.
At 2560x1440, the average FPS figures are 371 on Low, 314 on Medium, 272 on High, and 219 on Ultra. The Medium preset reports a minimum of 267 FPS and maximum of 361 FPS. The resolution increase from 1080p to 1440p reduces average FPS by approximately 31-34% across all settings, with the largest absolute drop occurring at Low settings (541 to 371 FPS, a 170 FPS reduction).
At 3840x2160, the averages are 212 on Low, 180 on Medium, 156 on High, and 125 on Ultra. The Medium preset shows a minimum of 153 FPS and maximum of 207 FPS. The jump from 1440p to 4K reduces FPS by roughly 43-45% across settings, consistent with the increased pixel count of 4K (8.3 million pixels) versus 1440p (3.7 million pixels).
The complete dataset reveals a consistent pattern: each resolution step (1080p to 1440p to 4K) reduces FPS by approximately 40%, while each settings step (Low to Medium to High to Ultra) reduces FPS by roughly 15-25%. The Medium preset consistently provides the best balance, with measured minimums that stay within 10-15% of the average, indicating stable frame delivery.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important information about system bottleneck characteristics. At Low settings, the average FPS drops from 541 at 1080p to 371 at 1440p (a 31.4% reduction) and then to 212 at 4K (a 42.9% reduction from 1440p). The total drop from 1080p to 4K at Low is 60.8%, which aligns closely with the pixel count increase from 2.1 million to 8.3 million pixels (a 4x increase).
At Ultra settings, the average FPS falls from 326 at 1080p to 219 at 1440p (a 32.8% reduction) and then to 125 at 4K (a 42.9% reduction from 1440p). The total drop from 1080p to 4K at Ultra is 61.7%. The similarity between the Low and Ultra scaling percentages suggests that the GPU is the primary limiting factor at both ends of the settings spectrum, rather than the CPU becoming a bottleneck at lower quality settings.
The near-identical scaling percentages across settings indicate that To The Core's rendering workload scales predictably with resolution. The 4K resolution results in approximately 60-62% lower FPS compared to 1080p, regardless of quality preset. This consistency implies that neither the CPU nor GPU introduces significant bottlenecks at any specific resolution-settings combination in this dataset.
The Medium preset data provides additional insight. At 1080p Medium, the FPS range is 397-537, at 1440p Medium it is 267-361, and at 4K Medium it is 153-207. The minimum FPS values scale similarly to the averages, suggesting that frame time consistency is maintained across resolutions. The 4K Medium minimum of 153 FPS indicates that even the lowest frames remain well above typical display refresh rates, making this combination highly capable for To The Core at any resolution.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4080 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 212.0 |
| 3840x2160 | Medium | 180.0 |
| 3840x2160 | High | 156.0 |
| 3840x2160 | Ultra | 125.0 |
| 2560x1440 | Low | 371.0 |
| 2560x1440 | Medium | 314.0 |
| 2560x1440 | High | 272.0 |
| 2560x1440 | Ultra | 219.0 |
| 1920x1080 | Low | 541.0 |
| 1920x1080 | Medium | 467.0 |
| 1920x1080 | High | 405.0 |
| 1920x1080 | Ultra | 326.0 |
To The Core with Ryzen 7 5800XT + Other GPUs
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To The Core with RTX 4080 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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