To The Core
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 90 | 107 |
| 1440p QHD | 110 | 137 | 158 | 187 |
| 1080p Full HD | 164 | 204 | 235 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
To The Core, an idle game released in 2024, presents an unusual benchmark scenario where the measured performance of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5050 combination defies typical hardware expectations. The data indicates a system that is overwhelmingly capable of running the title at maximum settings across all tested resolutions, with the primary performance bottleneck shifting distinctly based on the selected graphical preset and resolution. This analysis examines the measured FPS data to understand where the limits of this pairing lie and what the results imply for gameplay.
Resolution Scaling
The performance drop from 1080p to 4K is starkly non-linear and heavily dependent on the quality preset. At Low settings, the average frame rate falls from 278 FPS at 1920x1080 to 107 FPS at 3840x2160, a reduction of approximately 61.5%. This massive drop indicates that even at Low settings, the GPU is being pushed significantly harder as pixel count quadruples. However, the story changes when looking at the High preset, where the average FPS drops from 204 at 1080p to 137 at 1440p and then to 78 at 4K. The scaling between 1440p and 4K at High settings shows a 43% performance loss, suggesting the GPU is becoming the primary limiting factor at higher resolutions.
The data reveals a fascinating inversion when comparing presets across resolutions. At 1080p, the gap between Low and Ultra is 114 FPS (278 vs 164), but at 4K, this gap narrows to 44 FPS (107 vs 63). This compression of the performance delta as resolution increases is a classic sign of the GPU becoming saturated. The RTX 5050, with its 8 GB of GDDR6 memory and 128-bit bus, appears to hit a computational or memory bandwidth wall at 4K that prevents the higher presets from scaling their typical overhead. The measured results suggest that at 1080p, the CPU and GPU have enough headroom to render the game's idle mechanics at extremely high frame rates, but the 4K data points to a scenario where the GPU's 13.17 TFLOPS of FP32 performance is the definitive ceiling, regardless of how much the settings are lowered.
GPU Role
The NVIDIA GeForce RTX 5050 is the clear driver of the extreme frame rates observed in the 1080p and 1440p datasets. Its boost clock of 2572 MHz and 2560 shading units provide substantial raw throughput for a game that, based on its genre, likely does not feature complex geometry or heavy post-processing. The GPU's 8 GB of VRAM is a critical detail here; at 4K Ultra, the game demands more memory bandwidth and capacity, and the 320.0 GB/s bandwidth appears to be a limiting factor. The measured FPS at 4K Ultra (63 FPS) versus 4K Low (107 FPS) shows a 44 FPS swing, which is smaller than the 114 FPS swing seen at 1080p. This suggests that at 4K, the GPU's execution units are so busy that even reducing the workload via Low settings cannot fully compensate for the raw pixel throughput required.
The RTX 5050's percentile ranking of 66 versus all GPUs places it in the upper-midrange tier. Its nearest rivals, such as the AMD Radeon RX 5600 XT with a deltaPct of 1.6, show that the 5050 is only marginally behind or ahead of older mainstream cards. This benchmark data indicates that the RTX 5050 is not a high-end part, yet it still manages to produce 164 FPS at 1080p Ultra in this specific title. The implication is that To The Core is not a demanding game in the traditional sense, but the 4K results show that the GPU's 8 GB memory buffer and 128-bit interface are the weak points, causing the frame rate to halve from 1080p to 4K at every preset level. The data does not show any min FPS values for Low, High, or Ultra at most resolutions, but the Medium preset provides a useful window, showing a min FPS of 77 at 4K and 200 at 1080p, indicating that frame pacing remains stable even when the GPU is under load.
How This Combo Ranks
The AMD Ryzen 5 5600 and RTX 5050 combination ranks 1807 out of 2991 tested combos in To The Core. This places it in the 60th percentile of all tested systems, which is surprisingly low given the absolute frame rates achieved. This ranking suggests that while the combo produces high FPS, many other configurations—likely with more powerful CPUs and GPUs—are achieving even higher scores, pushing this pairing into the middle of the pack. The rank is more indicative of the ceiling of the RTX 5050 rather than a deficiency in the Ryzen 5 5600, as the CPU's benchmark scores are quite strong.
The CPU's average benchmark score of 20468 places it in the 74th percentile versus all CPUs, with its nearest rival being the Intel Core Ultra 7 258V with a deltaPct of just 0.1. This indicates the Ryzen 5 5600 is a highly capable processor. However, the GPU's average benchmark score of 21035 places it in the 66th percentile, and its nearest rivals include the AMD Radeon RX 5600 XT, which is a previous-generation card. The combo rank of 1807 suggests that in a game where the GPU is the primary renderer, the 5050's mid-range positioning holds the system back from top-tier rankings. The data shows a system that is balanced in terms of component quality but is ultimately defined by the GPU's performance ceiling, which is why it sits in the top 60% of combos but not higher.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's capabilities across all settings and resolutions. At 1920x1080, the system delivers 278 FPS on Low, 235 FPS on Medium, 204 FPS on High, and 164 FPS on Ultra. The Medium preset shows a min FPS of 200 and max of 270, indicating tight frame pacing. Moving to 2560x1440, the averages drop to 187 FPS on Low, 158 FPS on Medium (min 134, max 182), 137 FPS on High, and 110 FPS on Ultra. At 3840x2160, the averages are 107 FPS on Low, 90 FPS on Medium (min 77, max 104), 78 FPS on High, and 63 FPS on Ultra. The data shows a consistent pattern where each step up in quality preset costs approximately 15-20% performance at any given resolution.
The delta between Low and Ultra is most pronounced at 1080p, with a 114 FPS difference, but this narrows to 77 FPS at 1440p and 44 FPS at 4K. This suggests that the GPU's shading units are the bottleneck at higher resolutions, as the relative cost of turning on additional effects diminishes when the pixel fill rate is already maxed out. The 4K Medium data is the only complete dataset with min and max FPS, showing a 27 FPS range, which is wider than the 70 FPS range at 1080p Medium. This indicates that at 4K, the system is more susceptible to frame rate variance, likely due to GPU memory bandwidth constraints. The absolute numbers show that this combo never drops below 63 FPS in any tested scenario, making it a very smooth experience for a 60 Hz display, but the scaling patterns reveal the hardware's limits.
CPU Role
The AMD Ryzen 5 5600, with its 6 cores and 12 threads, plays a supporting role in this game's performance. Its base clock of 3.50 GHz and boost clock of 4.40 GHz provide ample single-thread performance, as evidenced by its 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2584. For an idle game like To The Core, which likely runs most of its logic on a single or dual threads, the CPU's 3DMark 2-thread score of 1737 is more relevant than its multi-thread capabilities. The data suggests that the CPU is never the limiting factor, as the frame rates are consistently high even at 1080p Low, where CPU overhead would be most apparent.
The CPU's 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth are sufficient for the game's data streaming needs. The benchmark results show a strong multi-threaded performance with a Cinebench R23 multicore score of 18309, but this is irrelevant for a title that likely does not scale beyond a few threads. The key insight from the data is that the Ryzen 5 5600's 74th percentile ranking means it is a robust processor, but its role in this combo is to feed the GPU without creating a bottleneck. The FPS at 1080p Low (278) versus 1080p Ultra (164) shows that the CPU can handle the game's logic at high speed, but the GPU's rendering work is what dictates the final output. The CPU's 65W TDP and active production status indicate it is a modern, efficient part, but the data shows that its performance is more than adequate for this workload.
Settings Recommendations
Based on the measured FPS data, the optimal settings for a 60 Hz display are surprisingly high. At 4K Ultra, the system produces 63 FPS, which is just above the 60 FPS threshold, making it playable but with no headroom for dips. For a smoother experience at 4K, the High preset at 78 FPS offers a comfortable buffer, and the Medium preset at 90 FPS (with a min of 77) provides the best balance of visual fidelity and performance stability. The data suggests that 4K Ultra is a borderline choice, but High is the recommended setting for 4K to ensure consistent frame delivery.
For 1440p and 1080p users, the Ultra preset is the clear recommendation. At 1440p Ultra, the system averages 110 FPS, which is well above 60 FPS and even suitable for high-refresh-rate monitors. At 1080p Ultra, the 164 FPS average is sufficiently high for 144 Hz and 165 Hz displays, though the 204 FPS at High might be preferable for 240 Hz panels. The Medium preset at 1080p (235 FPS) offers no visual benefit over Ultra for most users, given the low performance cost. The data indicates that the game is not graphically intense, so users should prioritize the Ultra preset at 1080p and 1440p, while choosing High or Medium at 4K to maintain a stable frame rate above 60 FPS. The Low preset is unnecessary, as even the most demanding settings produce playable frame rates.
FAQ
Q: What is the best resolution to play at with this combination for a 60 Hz monitor?
A: The data shows that 4K Ultra averages 63 FPS, which is playable but close to the 60 FPS limit. For a safer margin, 4K High averages 78 FPS, while 4K Medium averages 90 FPS with a minimum of 77 FPS, making it the most stable choice for 4K.
Q: Can this system handle high refresh rates at 1080p?
A: Yes. The measured data indicates 1080p Ultra averages 164 FPS, which is sufficient for 144 Hz and 165 Hz monitors. If you have a 240 Hz display, the High preset at 204 FPS is a better option.
Q: How does the RTX 5050 compare to its nearest rivals in this game?
A: The GPU's average benchmark score is 21035, and its closest rival is the AMD Radeon RX Vega M GL with a deltaPct of -0.6, meaning the 5050 is slightly slower. It also sits 1.6% ahead of the AMD Radeon RX 5600 XT, indicating they are in the same performance tier.
Q: Is the Ryzen 5 5600 a bottleneck for the RTX 5050 in this game?
A: The benchmark data does not suggest a CPU bottleneck. The CPU has a high single-thread score of 882 in 3DMark, and the frame rates at 1080p Low (278 FPS) suggest the CPU can feed the GPU effectively. The GPU becomes the limiting factor at higher resolutions.
Q: What is the performance difference between Low and Ultra settings at 4K?
A: At 3840x2160, the Low preset averages 107 FPS, while Ultra averages 63 FPS, a difference of 44 FPS. This indicates that the visual upgrades in Ultra cost a significant amount of performance at this resolution.
Q: How stable are the frame rates on the Medium preset?
A: The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the frame rate ranges from 200 to 270 FPS; at 1440p, it ranges from 134 to 182 FPS; and at 4K, it ranges from 77 to 104 FPS. This shows a wider variance at higher resolutions, likely due to GPU memory bandwidth limits.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 110.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 204.0 |
| 1920x1080 | Ultra | 164.0 |
To The Core with Ryzen 5 5600 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5050 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.