Thief
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 33 | 44 | 57 |
| 1440p QHD | 54 | 56 | 74 | 98 |
| 1080p Full HD | 78 | 82 | 108 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600, In-Depth Analysis
The Intel Core Ultra 7 270K Plus and AMD Radeon RX 6600 combination in Thief presents a study in imbalance, where a top-tier processor is paired with a mid-range graphics card. The benchmark data shows a system that is heavily constrained by its GPU at higher resolutions, yet reveals the CPU's immense headroom at lower settings. This analysis breaks down the measured performance across resolutions and settings, using only the provided data to explain the bottleneck dynamics and overall ranking.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture. It operates at a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a 125 W TDP. The processor sits at the 96th percentile against all CPUs, indicating it is among the most capable chips on the market. In synthetic benchmarks, it scores 44253 in Cinebench R23 multi-core and 2439 in single-core, while achieving an average benchmark score of 93785.
Given these figures, the CPU is clearly not the limiting factor in Thief, a game from 2014. The game's engine is not designed to utilize 24 cores effectively, and the data reflects this. The processor's nearest rivals in overall average score include the Intel Xeon 6520P (deltaPct 0), AMD EPYC 4564P (deltaPct -1.5), AMD EPYC 9175F (deltaPct -1.9), and AMD EPYC 4565P (deltaPct -2.1). These are all enterprise or server-class chips, underscoring the Ultra 7's position at the very top of consumer performance. In a stealth game like Thief, the high single-core performance (2439 in Cinebench R23 single-core) is more relevant than the massive multi-core score, as the game's simulation and AI logic typically rely on fewer threads. The data suggests that at 1080p with Low settings, the CPU can feed the GPU up to 142 FPS, which is the highest average FPS recorded in the entire dataset. This indicates that even in a best-case scenario for the GPU, the CPU is more than capable of keeping up, and its performance headroom is not exercised.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. It has a base clock of 1626 MHz and a boost clock of 2491 MHz. The GPU is positioned at the 63rd percentile against all GPUs, making it a mid-range performer. Its average benchmark score is 19036, with nearest rivals including the NVIDIA Quadro K6000 (deltaPct 0), NVIDIA GeForce RTX 4050 Mobile (deltaPct -0.1), NVIDIA Tesla K20m (deltaPct -0.3), and NVIDIA RTX 2000 Ada Generation (deltaPct 0.4). While the CPU is near the top of its class, the GPU sits firmly in the middle, creating a significant performance gap.
This imbalance is the primary driver of the measured frame rates. The RX 6600's 8 GB VRAM is a crucial factor at higher resolutions. At 4K Ultra settings, the GPU is likely hitting both compute and memory bandwidth limits, resulting in an average FPS of just 32. The game's texture and shading demands at 4K Ultra appear to exceed what the card can efficiently handle. The data shows a clear pattern: as resolution increases, the GPU becomes the sole bottleneck. The GPU's performance in synthetic tests, such as a Passmark G3D score of 15096, confirms its mid-range status. It is a capable card for 1080p gaming, but the data from Thief shows it struggling to maintain playable frame rates at 4K, particularly at higher quality presets.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a textbook example of GPU-bound scaling. By examining the average FPS at each resolution for a given setting, we can see how the load shifts.
At High settings, the average FPS drops from 82 at 1080p to 56 at 1440p, and then to 33 at 4K. This represents a 31.7% drop from 1080p to 1440p, and a 41.1% drop from 1440p to 4K. The consistent decline indicates that the GPU is increasingly saturated.
At Low settings, the drop is more dramatic in percentage terms. The average FPS goes from 142 at 1080p to 98 at 1440p, and then to 57 at 4K. The 4K Low result is 59.9% lower than the 1080p Low result. This larger percentage drop at lower settings suggests that the CPU has enough headroom to push the GPU harder at 1080p, but the GPU's raw compute and memory bandwidth limits are quickly reached as the pixel count increases.
At Medium settings, the pattern continues. Average FPS is 108 at 1080p, 74 at 1440p, and 44 at 4K. The drops are 31.5% and 40.5% respectively. At Ultra settings, the average FPS is 78 at 1080p, 54 at 1440p, and 32 at 4K. The drop from 1440p to 4K is 40.7%.
The data strongly implies that the AMD Radeon RX 6600 is the limiting component across all resolutions. The CPU is so powerful that even at 1080p Low, where the GPU has the least amount of work to do, the frame rate is capped by the GPU's ability to render frames. The 4K results, which all fall below 60 FPS, highlight the GPU's inability to handle the pixel throughput required at that resolution, regardless of the quality preset. The system is never CPU-bound in this configuration; the GPU is always the constraining factor.
FAQ
*Q: What is the best resolution to play Thief with this combo?*
A: The data shows that 1920x1080 is the only resolution where all settings achieve an average FPS above 78. At 2560x1440, only Low (98 FPS) and Medium (74 FPS) presets are comfortably above 60 FPS. At 3840x2160, even the Low preset only averages 57 FPS.
Q: How does the CPU's performance compare to its closest rivals?
A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93785. Its nearest rival, the Intel Xeon 6520P, scores 93786, a deltaPct of 0. The AMD EPYC 4564P scores 95183, which is 1.5% higher, while the AMD EPYC 9175F and EPYC 4565P are 1.9% and 2.1% higher, respectively.
Q: Is the GPU's 8 GB VRAM enough for this game?
A: The game Thief was released in 2014, and the data shows that the GPU's performance is the main bottleneck. While the VRAM capacity is not directly measured in the FPS data, the significant drop in performance at 4K suggests the GPU is overwhelmed. The RX 6600 is ranked at the 63rd percentile of all GPUs, indicating it is a mid-range part.
Q: What is the highest average FPS achievable with this combo?
A: The highest average FPS recorded in the dataset is 142 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How much faster is the CPU than the GPU in terms of their respective market positions?
A: The CPU is at the 96th percentile of all CPUs, while the GPU is at the 63rd percentile of all GPUs. This shows the CPU is a top-tier part, while the GPU is a mid-range component.
Q: Does the game run better at 1440p Medium or 1080p Ultra?
A: The data shows 1440p Medium averages 74 FPS, while 1080p Ultra averages 78 FPS. The resolutions are close in performance, but 1080p Ultra provides a higher frame rate.
How This Combo Ranks
The combination of the Intel Core Ultra 7 270K Plus and AMD Radeon RX 6600 ranks 2230 out of 2851 tested combos in Thief. This ranking places it in the lower 22nd percentile of all system configurations tested for this game. This low ranking is surprising given the high-end CPU, but it is directly explained by the mid-range GPU. The ranking reflects the actual in-game performance, which is heavily dependent on the GPU. The CPU's power is largely wasted in this specific pairing, as the RX 6600 cannot translate the processor's capabilities into higher frame rates, especially at higher resolutions. The combo's rank confirms the fact that the GPU is the primary determinant of gaming performance in this title, and a top-tier CPU cannot compensate for a mid-range graphics card.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user's target resolution and frame rate preference.
For a 60 FPS target, the most demanding setting that can achieve this is Medium at 2560x1440, which averages 74 FPS. At 1920x1080, all settings, including Ultra (78 FPS), achieve an average above 60 FPS. At 3840x2160, no setting achieves a 60 FPS average; the highest is Low at 57 FPS.
For a high refresh rate experience (100+ FPS), the only viable option is Low at 1920x1080, which produces an average of 142 FPS. The Medium preset at 1080p also comes close with 108 FPS.
For the best overall visual quality, Ultra at 1920x1080 (78 FPS) provides the highest fidelity while maintaining a smooth frame rate. The data indicates that playing at 1440p requires a compromise; the High preset (56 FPS) and Ultra preset (54 FPS) are just below the 60 FPS threshold, making Medium (74 FPS) the best choice for a smoother experience at that resolution. At 4K, the user must accept frame rates in the 30-50 range, with Low (57 FPS) being the only playable option for a near-60 FPS experience.
Measured FPS Breakdown
The following is a complete breakdown of the measured average FPS (and min/max where available) for each resolution and settings combination.
1920x1080
- Low: 142 FPS average.
- Medium: 108 FPS average, with a minimum of 92 FPS and a maximum of 124 FPS.
- High: 82 FPS average.
- Ultra: 78 FPS average.
2560x1440
- Low: 98 FPS average.
- Medium: 74 FPS average, with a minimum of 63 FPS and a maximum of 85 FPS.
- High: 56 FPS average.
- Ultra: 54 FPS average.
3840x2160
- Low: 57 FPS average.
- Medium: 44 FPS average, with a minimum of 37 FPS and a maximum of 50 FPS.
- High: 33 FPS average.
- Ultra: 32 FPS average.
The data shows a consistent and predictable scaling pattern. The performance delta between Low and Ultra settings is significant at every resolution, but the gap narrows as resolution increases. At 1080p, the difference between Low (142 FPS) and Ultra (78 FPS) is 64 FPS. At 4K, the difference narrows to 25 FPS (57 FPS vs 32 FPS). This confirms that at 4K, the GPU is so saturated that the impact of graphical settings on the average frame rate is reduced, as the card is already operating at its limits in all scenarios. The min/max data for the Medium preset at each resolution also highlights this, showing a tighter range at 4K (37-50 FPS) compared to 1080p (92-124 FPS).
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 74.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 78.0 |
Thief with iUltra 7 270K Plus + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 6600 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.