Thief

Thief

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 36 48 63
1440p QHD 59 62 81 107
1080p Full HD 86 90 118 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 35
2560x1440 Low 107
2560x1440 Medium 81
2560x1440 High 62
2560x1440 Ultra 59
1920x1080 Low 155
1920x1080 Medium 118
1920x1080 High 90
1920x1080 Ultra 86

Thief with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

# Thief with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2060 SUPER

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 2060 SUPER delivers playable frame rates in Thief at 1080p and 1440p, but the 2014 stealth classic becomes GPU-limited at 4K where only Low settings maintain smooth motion. The combo ranks 1997th out of 2851 tested configurations, placing it in the lower-middle tier, with the GPU's 62nd percentile standing clearly as the performance bottleneck against a CPU that sits in the 96th percentile of all processors.

Resolution Scaling

The performance drop from 1080p to 4K reveals a system where the GPU shoulders nearly all the scaling burden. At High settings, average frame rates fall from 90 FPS at 1920x1080 to 62 FPS at 2560x1440, then collapse to 36 FPS at 3840x2160. That represents a 31% loss moving from 1080p to 1440p, followed by a steep 42% decline from 1440p to 4K. The progression is not linear — the 4K hit is disproportionately severe, indicating the RTX 2060 SUPER's 8 GB GDDR6 memory and 448.0 GB/s bandwidth are being taxed heavily at the highest resolution.

Low settings tell a similar story but with more headroom. The 1080p Low result of 155 FPS drops to 107 FPS at 1440p (a 31% reduction) and then to 63 FPS at 4K (a 41% reduction). Even at the lowest settings, 4K cuts performance by roughly 60% compared to 1080p, confirming that pixel throughput — not scene complexity — is the limiting factor. The data shows that the 4K-to-1080p ratio stays remarkably consistent across all settings: High delivers 36/90 (40%), Low delivers 63/155 (41%), Medium delivers 48/118 (41%), and Ultra delivers 35/86 (41%). This uniformity strongly suggests a fixed GPU resource constraint rather than a CPU-driven bottleneck.

The Medium preset, which includes min/max FPS data, offers additional insight. At 1080p Medium, the system averages 118 FPS with a minimum of 100 and maximum of 136. At 1440p Medium, the average falls to 81 FPS with a range of 69 to 93. At 4K Medium, the average drops to 48 FPS with a range of 40 to 55. The minimum frame rates scale proportionally with averages, showing no sudden frame-time spikes or stuttering as resolution increases. This smooth degradation pattern is characteristic of a GPU that is consistently saturated rather than a CPU that intermittently chokes.

The 4K Ultra result of 35 FPS sits just below the 4K High result of 36 FPS, indicating that Ultra settings add only marginal shading cost over High at this resolution. The real resolution wall appears between 1440p and 4K, where the GPU's 2176 shading units and 64 ROPs simply cannot fill the 8.3 million pixels of 3840x2160 fast enough, regardless of preset. Players targeting 4K would need to accept Low settings (63 FPS) as the only viable option, while 1440p and 1080p offer comfortable margins across all presets.

CPU Role

The Intel Core Ultra 7 270K Plus brings formidable processing resources to this pairing: 24 cores and 24 threads with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. This Arrow Lake Refresh chip, built on TSMC's 3 nm process, posts a Cinebench R23 multi-core score of 44253 and a single-core score of 2439, placing it in the 96th percentile of all CPUs. Against its nearest rivals, the Core Ultra 7 270K Plus edges out the Intel Xeon 6520P by 0% (both averaging around 93785 in aggregate benchmarks) and leads the AMD EPYC 4564P by 1.5%, the EPYC 9175F by 1.9%, and the EPYC 4565P by 2.1%.

However, Thief — a game released in 2014-02-24 — does not appear to leverage this CPU's extensive parallel resources. The benchmark results show no evidence of CPU limitation at any resolution or setting. At 1080p Low, the system reaches 155 FPS, which is high but far from the kind of frame rates that would indicate a CPU bottleneck on a chip capable of 5068 in Passmark single-thread and 68574 in multithread tests. The game's engine, predating the modern multi-threaded era, likely relies on fewer cores, making the 24-core design largely idle headroom.

The CPU's memory bandwidth of 115.2 GB/s over dual-channel DDR5, combined with 36 MB of shared L3 cache, provides ample data feeding for the GPU. The 192 KB L1 cache per core and 3 MB L2 cache per core are generous, but Thief's 2014-era rendering pipeline probably does not stress these resources. The Passmark physics score of 4064 and data compression score of 804322 indicate strong general-purpose compute, yet none of this translates into measurable FPS gains in this title because the GPU becomes the constraint long before the CPU's limits are approached.

The single-core Cinebench R15 score of 354 and R20 score of 3453 confirm that even lightly-threaded workloads run exceptionally well on this processor. But the measured FPS data shows that dropping from 1080p to 4K reduces performance by 60% or more, a pattern exclusively attributable to GPU load. The CPU's 5.50 GHz boost clock is never the limiting factor; rather, it ensures that frame pacing remains stable, as evidenced by the consistent min/max ranges at Medium settings across all three resolutions.

How This Combo Ranks

This configuration ranks 1997th out of 2851 tested combos for Thief, placing it in the 70th percentile of all tested systems — meaning roughly 30% of configurations perform worse, but 70% perform better. Given that the CPU sits in the 96th percentile while the GPU sits in the 62nd percentile, the combo's mid-tier ranking is entirely attributable to the graphics card holding back an otherwise top-tier processor.

The RTX 2060 SUPER's nearest rivals provide context for its performance tier. It trails the NVIDIA GeForce RTX 3060 Mobile by 0.4%, the AMD Radeon Pro 5700 by 0.5%, the AMD Radeon RX 460 by 1.5%, and the Intel Arc A770M by 1.6% in average benchmark scores. These are all closely matched within a 1.6% band, suggesting that the GPU's 18093 average benchmark score represents a well-established performance plateau. In Thief specifically, this translates to the measured FPS figures — competitive at 1080p and 1440p, but inadequate for 4K Ultra.

The rank of 1997 out of 2851 indicates that most superior combos pair the RTX 2060 SUPER with a more balanced CPU, or pair a stronger GPU with a similar processor. The data does not suggest this combo is poorly matched for Thief — rather, it shows that the CPU has substantial headroom for future GPU upgrades. Players running this combo at 1080p High (90 FPS) or 1440p High (62 FPS) are experiencing the GPU's ceiling, not the CPU's. The 854-point gap between this GPU's Passmark G2D score and its 16462 G3D score highlights the disparity between 2D and 3D capability, reinforcing that 3D rendering is the bottleneck.

Measured FPS Breakdown

At 1920x1080, the system delivers consistently smooth performance across all presets. Low settings produce 155 FPS average, Medium produces 118 FPS (100 minimum, 136 maximum), High produces 90 FPS, and Ultra produces 86 FPS. The gap between High and Ultra is a modest 4 FPS, suggesting diminishing returns from the Ultra preset's additional effects at 1080p. The Medium preset's 18 FPS spread between minimum and maximum indicates stable frame delivery without severe drops.

Moving to 2560x1440, performance remains playable but the resolution cost becomes apparent. Low settings yield 107 FPS, Medium yields 81 FPS (69 minimum, 93 maximum), High yields 62 FPS, and Ultra yields 59 FPS. The High-to-Ultra gap narrows further to just 3 FPS, indicating that Ultra's extra cost is negligible at this resolution but the overall frame rates are approaching the edge of smoothness for demanding scenes. The Medium preset's 24 FPS spread (69-93) shows slightly more variance than at 1080p, consistent with increased GPU load.

At 3840x2160, only Low settings remain fluid. Low produces 63 FPS, Medium produces 48 FPS (40 minimum, 55 maximum), High produces 36 FPS, and Ultra produces 35 FPS. The High and Ultra results are nearly identical, differing by just 1 FPS, which means players choosing between these presets at 4K get virtually the same performance. The Medium preset's 15 FPS range (40-55) indicates the minimum frame rate dips below 40 FPS, which could cause noticeable judder in a stealth game requiring precise timing. The 4K Low result of 63 FPS is the only preset that clears the 60 FPS threshold, making it the sole viable 4K option.

GPU Role

The NVIDIA GeForce RTX 2060 SUPER, built on the TU106 chip with Turing architecture, provides 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. Its 2176 shading units, 136 texture mapping units, and 64 ROPs operate at a base clock of 1470 MHz and a boost clock of 1650 MHz. The 175 W TDP and PCIe 3.0 x16 interface are adequate for this class of card, but the 12 nm process node and 10,800 million transistors result in a 445 mm² die that runs at higher temperatures than newer designs.

In Thief, the GPU's 62nd percentile ranking (with an average benchmark score of 18093) translates to playable but not exceptional performance. The card's Passmark DirectX 11 score of 130 and DirectX 12 score of 61 indicate moderate API efficiency, with the older DirectX 11 path (likely used by Thief's 2014 engine) performing relatively better. The Geekbench OpenCL score of 76957 and Vulkan score of 77402 show balanced compute capability, but these are not directly relevant to Thief's rendering workload.

The 8 GB VRAM capacity is sufficient for 1080p and 1440p at all presets, as evidenced by the stable frame rates. At 4K, the 448.0 GB/s bandwidth becomes the critical constraint — the card must move texture data for 8.3 million pixels, and the 256-bit bus struggles to keep up. The measured FPS drop from 63 at 4K Low to 35 at 4K Ultra demonstrates that the GPU's memory subsystem, not its compute units, is the limiting factor at the highest resolution. The card's 7.181 TFLOPS FP32 performance is adequate for the game's shader complexity, but the pixel fill rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s cannot sustain 4K with high-detail textures.

Compared to its nearest rivals, the RTX 2060 SUPER performs within 1.6% of the RTX 3060 Mobile, Radeon Pro 5700, Radeon RX 460, and Arc A770M. This tight clustering means that in Thief, swapping to any of these GPUs would produce nearly identical frame rates. The 12 nm process and 175 W TDP are dated by 2026 standards, but the card remains functional for 1080p and 1440p gaming in this title.

FAQ

Q: What is the best resolution and settings for this combo in Thief?

A: The data shows 1080p High (90 FPS) or 1440p High (62 FPS) as the sweet spots. At 4K, only Low (63 FPS) maintains smooth frame rates, while Medium (48 FPS) and Ultra (35 FPS) fall below 60 FPS.

Q: Is the CPU or GPU the bottleneck in Thief with this combo?

A: The GPU is the clear bottleneck. The CPU ranks in the 96th percentile while the GPU ranks in the 62nd percentile, and frame rates drop by 60% or more from 1080p to 4K regardless of settings, indicating GPU-limited scaling.

Q: How does this combo compare to other tested configurations in Thief?

A: It ranks 1997th out of 2851 combos, placing it in the 70th percentile. The CPU outperforms its nearest rivals by 1.5% to 2.1%, while the GPU trails its nearest rivals by 0.4% to 1.6%, so the ranking is dragged down by the GPU.

Q: Can this combo handle 4K gaming in Thief?

A: Only at Low settings, which average 63 FPS. Medium averages 48 FPS with minimums of 40 FPS, High averages 36 FPS, and Ultra averages 35 FPS — none of which are smooth for a stealth game requiring quick reactions.

Q: What CPU benchmarks indicate about its capability for Thief?

A: The Core Ultra 7 270K Plus scores 44253 in Cinebench R23 multi-core and 2439 in single-core, with a Passmark single-thread score of 5068. These are far beyond Thief's needs, as the game shows no CPU limitation at any resolution.

Q: What GPU specifications matter most for Thief's 4K performance?

A: The 8 GB GDDR6 memory with 448.0 GB/s bandwidth and the 64 ROPs are the limiting factors. The card's pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s cannot sustain high-detail 4K rendering, as shown by the 41% average FPS ratio between 4K and 1080p across all settings.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2060 SUPER in Thief

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 35.0
2560x1440 Low 107.0
2560x1440 Medium 81.0
2560x1440 High 62.0
2560x1440 Ultra 59.0
1920x1080 Low 155.0
1920x1080 Medium 118.0
1920x1080 High 90.0
1920x1080 Ultra 86.0

Thief with iUltra 7 270K Plus + Other GPUs

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Thief with RTX 2060 SUPER + Other CPUs

See how Thief performs with the same GPU but different processors.

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