Thief

Thief

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 71 94
1440p QHD 88 93 122 160
1080p Full HD 128 135 177 224

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 71
3840x2160 High 54
3840x2160 Ultra 52
2560x1440 Low 160
2560x1440 Medium 122
2560x1440 High 93
2560x1440 Ultra 88
1920x1080 Low 224
1920x1080 Medium 177
1920x1080 High 135
1920x1080 Ultra 128

Thief with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080, In-Depth Analysis

Thief is a 2014 stealth title that remains surprisingly demanding on modern hardware, and the data for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 4080 shows a system that is well ahead of the curve for this game. The measured FPS across all resolutions and presets indicates that this combination is capable of delivering a highly playable experience everywhere, with the primary challenge being balancing visual fidelity against frame rate at the highest resolution. The benchmark results place this specific combo at rank 871 out of 3720 tested combinations, which places it in the top quarter of all systems tested for this game, a strong showing for a mobile CPU paired with a desktop-class GPU.

Settings Recommendations

The measured data provides a clear picture of how this system handles Thief across its four available presets. At 1920x1080, the Ultra preset delivers an average of 128 FPS, which is already far beyond the threshold for smooth gameplay on high-refresh-rate monitors. The High preset pushes this to 135 FPS, a marginal gain of 7 FPS that is unlikely to be perceptible in actual play, while the Medium preset reaches 177 FPS. Given that the difference between Ultra and High is so small, the Ultra preset is the clear recommendation for 1080p, as the visual improvements come at almost no performance cost.

Moving to 2560x1440, the situation remains comfortable. The Ultra preset produces an average of 88 FPS, which is still very playable, and the High preset improves this to 93 FPS. The data shows a more significant jump to 122 FPS on Medium, but the drop from High to Medium represents a substantial reduction in visual quality for a 29 FPS gain. For a stealth game where immersion and shadow detail matter, the High preset at 1440p is the best compromise, offering a 93 FPS average that stays above 60 FPS in most scenes while retaining the higher-fidelity assets.

At 3840x2160, the system begins to show its limits. The Ultra preset drops to 52 FPS, which is below the 60 FPS target that many players consider the minimum for smooth play. The High preset manages 54 FPS, which is still slightly below this threshold. The Medium preset, however, provides a 71 FPS average with a minimum of 61 FPS, which means it holds above 60 FPS consistently. This makes Medium the recommended setting for 4K gameplay, as it is the only preset that guarantees a playable frame rate without dipping below 60 FPS. The Low preset at 94 FPS is smoother, but the visual compromise is severe for a game like Thief, which relies heavily on atmospheric lighting and shadow work.

The overall takeaway from the data is that this system can run Thief at maximum settings for 1080p and High settings for 1440p, but requires a step down to Medium for 4K. The FPS scaling suggests that the GPU is the limiting factor at higher resolutions, as the CPU has enough headroom to push much higher frame rates at lower resolutions.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. In Thief, a game originally designed for the previous console generation, the CPU is rarely the bottleneck. The benchmark results confirm this, as the system achieves 224 FPS at 1080p Low settings, a frame rate that would stress even the fastest desktop processors. This indicates that the CPU is more than capable of feeding the GPU in this title.

The processor's multi-core performance, as measured by Cinebench R23, is 40642 points, placing it in the 93rd percentile of all CPUs. Its nearest rivals in the database include the Intel Core i7-13790F, which scores 63080 on the average benchmark and is 0.1% ahead, and the AMD Ryzen AI 7 450G, which is 0.2% behind. These differences are negligible in real-world gaming scenarios, and Thief is not a title that scales significantly with core count beyond a certain point. The game’s engine is from 2014, so it primarily relies on a few strong cores rather than fully utilizing 20 threads.

The single-core performance is also strong, with a Cinebench R23 single-core score of 5737. This is relevant because games like Thief often have a primary simulation thread that can become a bottleneck if single-thread performance is weak. The data shows this is not the case here, as the frame rates at 1080p Low are extraordinarily high, indicating that the CPU is delivering frames as fast as the GPU can render them. The 5.30 GHz boost clock ensures that the processor can reach its maximum potential when the workload requires it, but in Thief, it is unlikely to be running at full tilt for extended periods.

The CPU’s memory bandwidth of 102.4 GB/s is another factor that contributes to its performance in this game. Thief is not particularly memory-intensive, but having dual-channel DDR5 support means that there is ample bandwidth for the CPU to load textures and assets without causing stutter. The 30 MB of shared L3 cache also helps keep frequently accessed data close to the cores, reducing latency. Overall, the CPU role in this benchmark is to provide a solid foundation that does not interfere with the GPU’s ability to render frames, and the data shows that it succeeds admirably.

GPU Role

The NVIDIA GeForce RTX 4080 is the dominant component in this pairing, and its performance in Thief is directly tied to the resolution and settings used. The GPU has 16 GB of GDDR6X memory on a 256-bit bus, providing 716.8 GB/s of bandwidth. This is more than sufficient for Thief’s textures, even at 4K resolution. The GPU’s boost clock of 2505 MHz and its 9728 shading units deliver substantial raw compute power, as evidenced by its 48.74 TFLOPS FP32 performance.

The benchmark results show a clear pattern: the GPU is the limiting factor at higher resolutions. At 1080p, the system achieves 224 FPS on Low settings, which is likely near the engine’s frame rate cap or the CPU’s limit. At 1440p, the same Low setting drops to 160 FPS, still very high, but the reduction indicates the GPU is starting to work harder. At 4K, the Low setting yields 94 FPS, which shows that the GPU’s fill rate is being tested. The difference between 1080p and 4K at Low settings is 130 FPS, a 58% drop, which is typical for a game that is not heavily CPU-bound.

The GPU’s memory capacity and bandwidth become more important at 4K Ultra, where the system averages 52 FPS. The 16 GB frame buffer is not being exhausted, but the GPU’s compute units are being pushed to their limits with the higher resolution and more complex lighting calculations. The Medium preset at 4K provides 71 FPS, which is the sweet spot for this resolution, as it balances the GPU load to stay above 60 FPS. The minimum FPS of 61 at this setting confirms that the GPU can hold a stable frame rate without dipping into stutter territory.

In terms of its position in the GPU hierarchy, the RTX 4080 sits at the 86th percentile of all GPUs, with an average benchmark score of 54247. Its nearest rival, the RTX 4080 SUPER, is 0.1% ahead, which is within the margin of error for most tests. The AMD Radeon Pro W5700X is 1.1% behind, while the Radeon RX 6750 GRE is 2.6% behind. This indicates that the RTX 4080 is a high-end part that should handle Thief with ease, and the measured FPS confirms that it does, except for the most demanding 4K Ultra setting.

FAQ

Q: Can this system run Thief at 4K with playable frame rates?

A: Yes, but only at Medium settings. The data shows a 71 FPS average with a minimum of 61 FPS at 4K Medium, which is consistently above 60 FPS. High settings drop to 54 FPS, and Ultra drops to 52 FPS, both of which are below the 60 FPS threshold for smooth play.

Q: What is the best preset for 1440p gameplay?

A: The High preset is recommended for 2560x1440, as it provides a 93 FPS average. Ultra is only 5 FPS slower at 88 FPS, so players with G-Sync or FreeSync displays could also use Ultra, but High offers a small performance buffer.

Q: How does the CPU perform in this game compared to its rivals?

A: The Core Ultra 7 265HX has an average benchmark score of 63173, which puts it 0.1% behind the Intel Core i7-13790F and 0.2% ahead of the AMD Ryzen AI 7 450G. These differences are negligible for Thief, as the game is not CPU-bound at the settings tested.

Q: Is the RTX 4080's 16 GB of VRAM sufficient for Thief?

A: Yes, the data indicates no memory-related performance issues. The GPU has 716.8 GB/s of bandwidth and 16 GB of GDDR6X memory, which is more than enough for Thief’s assets at 4K resolution, as evidenced by the consistent frame times at Medium settings.

Q: What frame rate can be expected at 1080p with Ultra settings?

A: The system achieves an average of 128 FPS at 1920x1080 with Ultra settings. This is well above the 60 FPS target and should provide a very smooth experience on most monitors, including those with refresh rates up to 120 Hz.

Q: Why does the frame rate drop so significantly from 1080p to 4K?

A: The drop is due to the GPU becoming the primary bottleneck as resolution increases. At 1080p Low, the system hits 224 FPS, but at 4K Low, it drops to 94 FPS, a 58% reduction. This indicates that the GPU’s rendering throughput is the limiting factor at higher resolutions.

Resolution Scaling

The measured FPS data provides a clear picture of how the system scales across the three tested resolutions. At Low settings, the system achieves 224 FPS at 1080p, 160 FPS at 1440p, and 94 FPS at 4K. This represents a 28.6% drop from 1080p to 1440p, and a 58% drop from 1080p to 4K. The scaling is not linear, which is typical for a GPU-bound scenario where the number of pixels increases by 1.78x from 1080p to 1440p and 2.25x from 1440p to 4K.

At Medium settings, the frame rates are 177 FPS at 1080p, 122 FPS at 1440p, and 71 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 42%. This shows that the GPU is still the main constraint, but the additional visual effects at Medium settings are also contributing to the load. At High settings, the system delivers 135 FPS at 1080p, 93 FPS at 1440p, and 54 FPS at 4K, with drops of 31% and 42% respectively.

At Ultra settings, the frame rates are 128 FPS at 1080p, 88 FPS at 1440p, and 52 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. The consistency of these percentage drops across all settings suggests that the GPU is the limiting component at every resolution. If the CPU were the bottleneck, the frame rate would remain more constant across resolutions, but the data shows a steady decline as pixel count increases. This is a clear sign that the RTX 4080 is being pushed harder at higher resolutions, and the CPU has plenty of headroom to spare.

Measured FPS Breakdown

The complete set of measured frame rates for this system in Thief is as follows. At 1920x1080, the Low preset yields an average of 224 FPS, the Medium preset yields 177 FPS with a minimum of 151 FPS and a maximum of 204 FPS, the High preset yields 135 FPS, and the Ultra preset yields 128 FPS. The difference between High and Ultra is only 7 FPS, making Ultra the better choice for visual quality at this resolution.

At 2560x1440, the Low preset produces 160 FPS, the Medium preset produces 122 FPS with a minimum of 103 FPS and a maximum of 140 FPS, the High preset produces 93 FPS, and the Ultra preset produces 88 FPS. The jump from Medium to High is 29 FPS, while the jump from High to Ultra is only 5 FPS, indicating that Ultra is nearly as efficient as High at this resolution.

At 3840x2160, the Low preset delivers 94 FPS, the Medium preset delivers 71 FPS with a minimum of 61 FPS and a maximum of 82 FPS, the High preset delivers 54 FPS, and the Ultra preset delivers 52 FPS. The Medium preset is the only one that maintains a minimum FPS above 60, making it the recommended choice for 4K. The High and Ultra presets are nearly identical in performance, with only a 2 FPS difference, which suggests that the Ultra preset may not be adding much visual overhead over High at this resolution.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080 in Thief

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 71.0
3840x2160 High 54.0
3840x2160 Ultra 52.0
2560x1440 Low 160.0
2560x1440 Medium 122.0
2560x1440 High 93.0
2560x1440 Ultra 88.0
1920x1080 Low 224.0
1920x1080 Medium 177.0
1920x1080 High 135.0
1920x1080 Ultra 128.0

Thief with iUltra 7 265HX + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.