Thief

Thief

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 41 55
1440p QHD 51 54 71 93
1080p Full HD 75 78 103 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 41
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 93
2560x1440 Medium 71
2560x1440 High 54
2560x1440 Ultra 51
1920x1080 Low 135
1920x1080 Medium 103
1920x1080 High 78
1920x1080 Ultra 75

Thief with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5050 Mobile delivers a playable experience in Thief, but the data reveals a configuration that is firmly balanced toward 1080p and 1440p gaming. The measured frame rates show a clear scaling pattern where the GPU becomes the primary constraint at higher resolutions, while the 20-core processor provides ample headroom to avoid bottlenecking the graphics card at lower settings.

Resolution Scaling

The FPS data from the FACT PACK shows a steep and predictable decline as resolution increases across all settings presets. At 1080p with Low settings, the combo achieves 135 FPS. Moving to 1440p Low drops that figure to 93 FPS, a reduction of 42 FPS or roughly 31%. At 4K Low, the average falls to 55 FPS, which is 80 FPS below the 1080p result and represents a 59% performance loss from the baseline.

The High settings preset tells a similar story, though the absolute numbers are lower. The 1080p High result is 78 FPS, which drops to 54 FPS at 1440p and further to 32 FPS at 4K. The delta between 1080p and 1440p High is 24 FPS, while the gap between 1440p and 4K is 22 FPS. This near-linear scaling suggests the rendering workload increases proportionally with pixel count, a characteristic of a game that is not heavily dependent on exotic effects.

Ultra settings exhibit the most severe resolution penalty. The 1080p Ultra average is 75 FPS, which is only 3 FPS lower than High at the same resolution. However, at 1440p Ultra the average drops to 51 FPS, and at 4K Ultra it falls to 30 FPS. The 4K Ultra result is exactly half the 1080p Ultra number, indicating that the GPU is hitting a hard performance ceiling when pushed to its maximum pixel output with the highest visual fidelity.

The scaling pattern across all presets points to the RTX 5050 Mobile as the limiting component. The GPU's 8 GB of GDDR7 memory and 384.0 GB/s bandwidth are sufficient for 1080p and 1440p, but the 4K results suggest that the 32 ROPs and 7.680 TFLOPS of FP32 compute are simply not enough to maintain high frame rates at that resolution. The CPU, with its 30 MB of L3 cache and boost clock of 5.30 GHz, is unlikely to be the bottleneck given that even the lowest 4K result of 30 FPS is still above the threshold where CPU limitations typically manifest in a 2014 title.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture with a GB207 chip manufactured on a 5 nm process. The GPU operates with a base clock of 1020 MHz and a boost clock of 1500 MHz, with memory running at 1500 MHz for 24 Gbps effective speed. The 8 GB GDDR7 frame buffer is paired with a 128-bit bus, yielding 384.0 GB/s of bandwidth.

The memory configuration is adequate for the measured results. At 1080p Medium, the GPU produces 103 FPS with a minimum of 87 FPS and a maximum of 118 FPS. The 1440p Medium result is 71 FPS with a 60 FPS minimum, which indicates that the memory subsystem can keep up with the data demands of the game at these resolutions. However, the 4K Medium result of 41 FPS with a 35 FPS minimum suggests the 8 GB capacity and 128-bit bus are approaching their limits.

The GPU's benchmark scores place it in the 83rd percentile of all GPUs, with an average benchmark score of 43268. Its nearest rival, the NVIDIA Quadro M6000 24 GB, scores 43262, a delta of 0%. The RTX 5050 Mobile also sits within 0.1% of the NVIDIA GeForce RTX 4070 SUPER, which scores 43223, and is 0.9% behind the NVIDIA GeForce RTX 4090 Mobile, which scores 43667. These tight margins suggest the RTX 5050 Mobile delivers performance comparable to much larger desktop and mobile parts despite its 50 W TDP.

The clock behavior is relevant to the 4K results. The 1500 MHz boost clock is modest by modern standards, and the 48.00 GPixel/s pixel rate limits fill-rate-bound scenarios. In Thief, which is a stealth game with relatively contained scenes, the pixel rate appears to be the deciding factor at 4K Ultra, where the 30 FPS result aligns with the GPU's raw output capability.

FAQ

*Q: What is the best resolution for this combo in Thief?*

A: The data shows 1440p as the optimal resolution. At 1440p High, the combo achieves 54 FPS, while 1440p Medium delivers 71 FPS with a 60 FPS minimum. Both are playable, and the 4K results at 30-32 FPS for Ultra and High are marginal.

Q: How much faster is 1080p Low compared to 4K Ultra?

A: The 1080p Low average is 135 FPS, while the 4K Ultra average is 30 FPS. This is a difference of 105 FPS, meaning the 1080p Low result is 4.5 times higher than the 4K Ultra result.

Q: Does the 8 GB VRAM cause any issues at 4K?

A: The measured 4K Medium result of 41 FPS with a 35 FPS minimum suggests the memory is not causing stutters, but the overall performance is limited by the GPU's compute and pixel throughput. The 384.0 GB/s bandwidth is sufficient for the game's needs at this resolution.

Q: How does the RTX 5050 Mobile compare to its closest rival in benchmark scores?

A: The RTX 5050 Mobile scores 43268 on average, which is exactly 0% different from the NVIDIA Quadro M6000 24 GB at 43262. It is also 0.1% ahead of the RTX 4070 SUPER and 0.9% behind the RTX 4090 Mobile.

Q: What is the frame rate difference between High and Ultra at 1080p?

A: The 1080p High average is 78 FPS, while the 1080p Ultra average is 75 FPS. This is a 3 FPS difference, indicating that Ultra settings do not impose a significant additional load on the GPU at this resolution.

Q: Is the CPU holding back the GPU in this game?

A: The data does not indicate a CPU bottleneck. The Core Ultra 7 265HX has a 93rd percentile ranking among all CPUs, and the frame rates scale consistently with resolution, which is characteristic of GPU-bound performance.

Measured FPS Breakdown

The measured FPS data covers four resolutions and four settings presets, providing a complete picture of the combo's performance envelope.

At 1920x1080, the Low preset produces an average of 135 FPS. The Medium preset delivers 103 FPS with a minimum of 87 FPS and a maximum of 118 FPS. The High preset yields 78 FPS, and the Ultra preset produces 75 FPS. The spread from Low to Ultra is 60 FPS, with the largest single drop occurring between Low and Medium at 32 FPS.

At 2560x1440, the Low preset averages 93 FPS. The Medium preset averages 71 FPS with a minimum of 60 FPS and a maximum of 81 FPS. The High preset averages 54 FPS, and the Ultra preset averages 51 FPS. The gap between Low and Ultra at this resolution is 42 FPS, which is narrower than at 1080p due to the GPU becoming more constrained.

At 3840x2160, the Low preset averages 55 FPS. The Medium preset averages 41 FPS with a minimum of 35 FPS and a maximum of 48 FPS. The High preset averages 32 FPS, and the Ultra preset averages 30 FPS. The difference between Low and Ultra at 4K is 25 FPS, and all presets except Low fall below the 60 FPS threshold that is typically considered ideal for smooth gameplay.

The Medium preset is the only one with complete min/max data across all resolutions. At 1080p, the min is 87 FPS and the max is 118 FPS, giving a variance of 31 FPS. At 1440p, the min is 60 FPS and the max is 81 FPS, a variance of 21 FPS. At 4K, the min is 35 FPS and the max is 48 FPS, a variance of 13 FPS. The shrinking variance at higher resolutions indicates that the GPU is operating at a more consistent load level, likely due to being fully saturated.

Settings Recommendations

The measured data supports a clear hierarchy of settings for this hardware combination. The 1080p Medium preset, with an average of 103 FPS and a minimum of 87 FPS, provides the best balance of visual quality and performance. The minimum frame rate of 87 FPS ensures that the game remains fluid even during demanding scenes, and the average is well above the 60 FPS threshold.

For users prioritizing maximum visual fidelity, the 1080p Ultra preset at 75 FPS is viable. The 3 FPS difference between High and Ultra at this resolution suggests that the Ultra preset does not carry a significant performance penalty, making it a reasonable choice for those who want the game's highest settings without sacrificing playability.

At 1440p, the Medium preset is the recommended choice. The 71 FPS average with a 60 FPS minimum provides a consistent experience, and the 21 FPS variance between min and max indicates stable frame pacing. The High preset at 54 FPS is borderline, and the Ultra preset at 51 FPS is only marginally lower, so users who prefer higher quality can select either without a substantial difference in performance.

The 4K resolution is not recommended for this combo. The best 4K result is the Low preset at 55 FPS, which is playable but requires a significant reduction in visual quality. The Medium preset at 41 FPS and the High and Ultra presets at 32 FPS and 30 FPS respectively fall below the 60 FPS threshold and are likely to feel sluggish in a stealth game where quick reactions matter.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. The CPU's benchmark results place it in the 93rd percentile of all CPUs, with an average benchmark score of 63173.

The CPU's nearest rival is the Intel Core i7-13790F, which scores 63080, a delta of 0.1%. The AMD Ryzen AI 7 450G scores 63331, a delta of -0.2%, and the AMD Ryzen AI Embedded P185 scores 62839, a delta of 0.5%. The Intel Core Ultra 7 255HX scores 62738, a delta of 0.7%. These margins are all within 1%, indicating that the 265HX is competitively positioned against its closest alternatives.

In Thief, the CPU's role is to feed the GPU with draw calls and physics data. The 20 cores and 20 threads provide substantial parallel processing capability, and the 5.30 GHz boost clock ensures strong single-threaded performance for the game's primary thread. The measured FPS data shows no signs of CPU limitation: the frame rates scale smoothly with resolution, and even the highest 1080p result of 135 FPS does not suggest a CPU ceiling.

The Cinebench R23 multicore score of 40642 and single-core score of 5737 indicate that the CPU can handle both heavily threaded and lightly threaded workloads. The Passmark single-thread score of 4500 further confirms that the CPU's per-core performance is sufficient for a game released in 2014, which is unlikely to utilize more than a few cores effectively.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5050 Mobile ranks 2982 out of 3720 tested combos in Thief. This places the combo in the bottom 20% of all tested configurations, which is a reflection of the GPU's mobile-class performance rather than the CPU's capabilities.

The rank is notable because the CPU is a high-end mobile processor, while the GPU is a mid-range mobile part. The data suggests that the GPU is the limiting factor in this pairing, as the CPU's 93rd percentile ranking is significantly higher than the GPU's 83rd percentile ranking. The combo's overall rank of 2982 indicates that many other tested configurations, likely those with desktop-class GPUs or higher-tier mobile GPUs, achieve better frame rates in this game.

The GPU's nearest rivals provide context for the expected performance. The RTX 5050 Mobile scores nearly identically to the Quadro M6000 24 GB and the RTX 4070 SUPER, both of which are substantially more powerful in terms of raw specifications. This suggests that the RTX 5050 Mobile is efficiently utilizing its 50 W TDP and 7.680 TFLOPS of compute, but it cannot overcome the fundamental limitations of its 128-bit memory bus and 32 ROPs.

The rank of 2982 out of 3720 means that 738 combos perform worse, while 2981 perform better. This places the combo in a position where it is suitable for 1080p and 1440p gaming, but it will struggle at 4K. Users with this hardware should target 1440p Medium or 1080p Ultra for the best experience, as the data shows these settings provide the most consistent frame rates without exceeding the GPU's capabilities.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile in Thief

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 41.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 93.0
2560x1440 Medium 71.0
2560x1440 High 54.0
2560x1440 Ultra 51.0
1920x1080 Low 135.0
1920x1080 Medium 103.0
1920x1080 High 78.0
1920x1080 Ultra 75.0

Thief with iUltra 7 265HX + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Other Games with iUltra 7 265HX + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.