Thief
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 36 | 47 | 61 |
| 1440p QHD | 58 | 60 | 79 | 105 |
| 1080p Full HD | 84 | 88 | 116 | 152 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 265HX + AMD Radeon 8050S, In-Depth Analysis
The Intel Core Ultra 7 265HX and AMD Radeon 8050S combination delivers a playable experience in Thief, but the data reveals a system that is heavily constrained by the GPU at higher resolutions. The benchmark results show a clear pattern: 1080p performance is strong, 1440p is acceptable, and 4K is a struggle outside of the lowest settings. This analysis breaks down the measured FPS to explain exactly where this combo excels and where it falls short.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, built on a 3 nm process. It features a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. This is a high-end mobile CPU, as evidenced by its 93rd percentile ranking among all tested processors. Its average benchmark score of 63173 places it in a tight pack with rivals like the Intel Core i7-13790F (0.1% faster) and the AMD Ryzen AI 7 450G (0.2% slower), indicating that its raw compute capabilities are competitive with recent desktop-class parts.
In the context of Thief, a game from 2014, the CPU's role is primarily to feed the GPU with draw calls and handle game logic. The data suggests that this processor is more than sufficient for the task. At 1080p with Low settings, the combo achieves 152 FPS, which is a frame rate that typically demands a strong CPU to avoid bottlenecks. The fact that the CPU can drive such high frame rates in a game that is not particularly new indicates that it is not the limiting factor in this system.
The core count and clock speeds are relevant here. While Thief may not utilize all 20 threads, the high boost clock of 5.30 GHz ensures strong single-threaded performance, which is often critical for older game engines. The Cinebench R23 single-core score of 5737 reinforces this, suggesting the CPU has ample headroom to handle the game's primary simulation thread. The multi-core performance, with a Cinebench R23 score of 40642, also shows that even if the game spawns background tasks, the processor has the throughput to manage them without impacting frame pacing.
The relationship between CPU and GPU is clear when looking at the FPS scaling. At 1080p, the jump from Low (152 FPS) to Ultra (84 FPS) shows a performance drop of 68 FPS. This drop is primarily due to the GPU's workload increasing with higher settings, not a CPU limitation. If the CPU were the bottleneck, we would expect to see a plateau in FPS regardless of settings. Instead, the FPS scales with resolution and settings, pointing to the GPU as the primary constraint in most scenarios. The CPU is effectively providing a high ceiling that the GPU cannot always reach, especially at higher resolutions.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides a clear picture of what each preset offers at each resolution, and the best choice depends heavily on the target display. For 1080p, the High preset delivers 88 FPS, which is a comfortable level for smooth gameplay. However, the Medium preset at 116 FPS offers a significant 28 FPS improvement over High, with only a modest visual downgrade. The Ultra preset, at 84 FPS, provides the highest fidelity but only marginally improves on High while costing 4 FPS. The sweet spot for 1080p is Medium, as it provides a substantial frame rate buffer that ensures consistent performance during demanding scenes, while still maintaining a level of visual quality that is likely superior to Low.
At 1440p, the situation becomes more nuanced. The High preset achieves exactly 60 FPS, which is the minimum for a smooth experience on many displays. The Medium preset, at 79 FPS, provides a much safer margin, ensuring that the frame rate does not dip below 67 FPS (as indicated by the minimum FPS measurement). The Ultra preset drops to 58 FPS, which is just below the 60 FPS target and could result in noticeable stutter. For 1440p, the Medium preset is the clear recommendation. It offers a 19 FPS advantage over High and a 21 FPS advantage over Ultra, making it the only preset that comfortably exceeds the 60 FPS threshold while also providing a higher minimum frame rate.
For 4K, the options are limited. The High preset produces 36 FPS, which is playable but not ideal for a stealth game where reaction time matters. The Medium preset at 47 FPS is better, but its minimum FPS of 40 indicates potential dips into less comfortable territory. The Ultra preset is the worst option at 34 FPS. The Low preset, at 61 FPS, is the only one that achieves a consistently playable frame rate at 4K. While the visual quality will be significantly reduced, the data shows that Low is the only viable preset for 4K gameplay, as it is over 14 FPS faster than the next best option (Medium). The recommendation is to use Low for a functional 4K experience, or Medium if the player can tolerate occasional frame rate dips.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions is a classic indicator of a GPU-bound scenario. At High settings, the average frame rate drops from 88 FPS at 1080p, to 60 FPS at 1440p, and finally to 36 FPS at 4K. This represents a 31.8% drop from 1080p to 1440p, and a further 40% drop from 1440p to 4K. This steep decline is characteristic of a component that is struggling to fill pixels at higher resolutions. The Radeon 8050S is the component responsible for pixel filling, and its performance is scaling almost linearly with the number of pixels rendered.
The scaling pattern for Low settings is similar, though the absolute numbers are higher. The frame rate drops from 152 FPS at 1080p, to 105 FPS at 1440p, and then to 61 FPS at 4K. The relative drop from 1440p to 4K is 41.9%, which is very close to the 40% drop seen at High settings. This consistency across different settings presets is a strong signal that the GPU is the limiting factor. If the CPU were the bottleneck, we would expect to see the frame rate differential between resolutions shrink as settings are lowered, because the CPU workload would remain constant while the GPU workload decreased. Instead, the GPU workload is the dominant variable.
The data also shows that the gap between High and Low settings shrinks as resolution increases. At 1080p, the difference is 64 FPS (152 vs 88). At 1440p, the difference is 45 FPS (105 vs 60). At 4K, the difference is only 25 FPS (61 vs 36). This is another sign of the GPU being the bottleneck. At higher resolutions, the GPU is saturated regardless of the settings, so reducing the settings has a smaller impact on the final frame rate. The CPU is providing consistent performance, but the GPU’s rendering workload is the primary constraint on the system’s output.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the Intel Core Ultra 7 265HX and the AMD Radeon 8050S ranks 2094 out of 2851 tested combos for Thief. This places it in the lower 27% of all tested configurations, which may seem surprising given the individual components' strong benchmark scores. This ranking is a holistic measure of the system’s performance in this specific game, and it takes into account all the measured FPS data across resolutions and settings.
The ranking is not a reflection of the CPU's capability, but rather a result of the GPU's performance ceiling. While the CPU ranks in the 93rd percentile globally, the GPU ranks in the 89th percentile. However, the combo's overall rank is dragged down by the GPU's inability to maintain high frame rates at 4K and its moderate performance at 1440p. The data shows that the system is well-balanced at 1080p, but it falls behind other combos that likely feature more powerful desktop-class GPUs, which are better suited for high-resolution gaming.
The rank of 2094 suggests that in a database of many systems, this combo is not a top-tier gaming machine for Thief, despite its modern components. It is more comparable to a mid-range laptop solution that excels at 1080p gaming but struggles with 4K. The gap between the CPU's high percentile and the combo's lower rank indicates that the GPU is the constraining factor in this pairing. A user looking at this data should understand that the performance is CPU-limited in terms of potential, but practically GPU-limited in terms of output. The system is not a high-end enthusiast setup for this title; it is a capable performer at mainstream resolutions.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon 8050S is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process. It has a base clock of 1295 MHz and a boost clock of 2800 MHz. A critical detail is its memory configuration: it uses "System Shared" memory, meaning it relies on the system's DDR5 RAM rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which means performance is tied to the CPU's memory bus. In this case, the Intel Core Ultra 7 265HX has a dual-channel memory bus with a bandwidth of 102.4 GB/s.
This shared memory architecture is a key factor in the game's performance. While the GPU has 2048 shading units and 64 ROPs, its performance is potentially limited by the available memory bandwidth. The shared memory setup means that the GPU is competing with the CPU for the same memory bandwidth, which can cause performance issues in memory-intensive scenarios. The benchmark results reflect this, as the GPU's average benchmark score of 62108 places it just above the AMD Radeon Pro W6600M (0.3% faster) but below the AMD Radeon Pro Vega 56 (2.5% slower).
The GPU's role in Thief is to handle the rendering pipeline, including shaders, textures, and post-processing effects. At 1080p, the GPU is capable of delivering high frame rates, as seen with the 152 FPS Low result. However, the performance drops off significantly as the resolution increases. The transition from 1080p to 4K increases the pixel count by a factor of four, which directly increases the load on the pixel fill rate and texture bandwidth. The Radeon 8050S's 179.2 GPixel/s pixel rate and 358.4 GTexel/s texture rate are simply not sufficient to maintain high frame rates at 4K, especially with higher settings that demand more complex shaders and texture filtering.
The shared memory bandwidth is likely the primary constraint at higher resolutions. The game needs to stream more texture data at 4K, and the 102.4 GB/s available from the dual-channel memory system is a bottleneck. This explains why the FPS drops are so steep from 1440p to 4K. The GPU's compute power, with 11.47 TFLOPS of FP32 performance, is not the issue; instead, the data transfer between the GPU and system memory is the limiting factor. This makes the 8050S a capable 1080p GPU, but a poor choice for 4K gaming in this title.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The full dataset provides a complete picture of the combo's performance across all tested configurations. The following breakdown details the exact measured average FPS, along with minimum and maximum FPS where available.
1920x1080 (Full HD)
At 1080p, the system shows strong performance. The Low preset delivers the highest average frame rate at 152 FPS. The Medium preset achieves 116 FPS, with a minimum of 98 FPS and a maximum of 133 FPS, indicating a stable experience. The High preset delivers 88 FPS, and the Ultra preset is the slowest at 84 FPS. All settings at this resolution are playable, with even the Ultra preset providing a frame rate well above the 60 FPS threshold.
2560x1440 (Quad HD)
At 1440p, performance becomes more moderate. The Low preset still delivers a high 105 FPS. The Medium preset provides 79 FPS, with a minimum of 67 FPS and a maximum of 91 FPS, making it the best balance for smooth gameplay. The High preset drops to exactly 60 FPS, which is the baseline for acceptable performance. The Ultra preset is the only one that falls below 60 FPS, averaging 58 FPS, which may result in noticeable stutter during intense scenes.
3840x2160 (4K Ultra HD)
At 4K, the system is clearly GPU-bound, and performance drops significantly. The Low preset is the only option that provides a consistently playable experience, averaging 61 FPS. The Medium preset averages 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS, showing that it can dip into uncomfortable territory. The High preset averages 36 FPS, and the Ultra preset averages 34 FPS, both of which are not recommended for smooth gameplay. The data confirms that the Radeon 8050S is not suited for 4K gaming in Thief outside of the lowest settings.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 8050S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 8050S in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 152.0 |
| 1920x1080 | Medium | 116.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 84.0 |
Thief with iUltra 7 265HX + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with 8050S + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + 8050S
Explore FPS benchmarks for other games using this same hardware combination.