Thief

Thief

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 22 29
1440p QHD 27 29 38 50
1080p Full HD 40 42 55 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 50
2560x1440 Medium 38
2560x1440 High 29
2560x1440 Ultra 27
1920x1080 Low 73
1920x1080 Medium 55
1920x1080 High 42
1920x1080 Ultra 40

Thief with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 7 265HX paired with the AMD Radeon 880M lands at rank 2787 out of 2851 tested combos in Thief. That places this configuration in the bottom 2.2% of all systems tested for this title — a striking result for a processor that otherwise sits in the 93rd percentile among all CPUs. The data suggests a profound imbalance: the CPU is delivering top-tier compute capability while the integrated GPU struggles to keep pace with even modest rendering demands.

The combo rank of 2787 out of 2851 means roughly 64 out of every 100 tested combinations outperform this pairing in Thief. This is not a subtle gap; it is a chasm. The Radeon 880M's own percentile ranking of 43rd among all GPUs confirms the bottleneck. When a GPU sits below the median while its paired CPU sits above the 90th percentile, the rendering pipeline is almost entirely GPU-limited. The measured frame rates across all resolutions and settings corroborate this interpretation — the CPU's headroom is never remotely taxed by this game's workload.

# GPU Role

The AMD Radeon 880M is an integrated graphics solution built on the RDNA 3.5 architecture, featuring 768 shading units, 48 texture mapping units, and 16 raster operation units. Its boost clock reaches 2900 MHz, with a base clock of 400 MHz. The memory configuration is entirely system-shared, meaning the GPU draws from the same DDR5 pool as the CPU, with bandwidth described as "System Dependent." This shared-memory design has direct implications for Thief's performance profile.

The GPU's compute capabilities are modest: 4.454 TFLOPS of FP32 throughput, a pixel rate of 46.40 GPixel/s, and a texture rate of 139.2 GTexel/s. These figures, combined with the 12 ray-tracing cores, place the 880M in the lower-middle tier of graphics hardware. Its benchmark scores reflect this positioning — the PassMark G3D score of 7615 and the 3DMark Steel Nomad DX12 score of 535 both indicate a part designed for lightweight workloads rather than demanding 3D rendering.

In Thief, the GPU's limitations manifest immediately. At 1080p Ultra settings, the average frame rate is 40 FPS — technically playable but far from smooth. The fact that the 880M's nearest rivals include the NVIDIA GeForce GTX 675MX (with a delta of 0.1%) and the AMD Radeon HD 8870M (delta of -0.3%) puts the integrated GPU's performance into historical context. These are mobile GPUs from over a decade ago, yet the 880M barely edges them out in aggregate benchmarks. For a game released in 2014, this older-generation comparison matters — Thief's engine was designed for hardware from its era, and the 880M's modern architecture doesn't translate into disproportionate gains here.

# Resolution Scaling

The resolution scaling data reveals a classic GPU-bound pattern. Moving from 1080p to 1440p to 4K produces consistent frame rate erosion across every settings tier. At Low settings, the average FPS drops from 73 at 1080p to 50 at 1440p (a 31.5% reduction) and further to 29 at 4K (a 42% reduction from 1440p). At High settings, the progression is 42 FPS at 1080p, 29 at 1440p (31% drop), and 17 at 4K (41.4% drop from 1440p).

These percentage drops are remarkably consistent across settings levels, which strongly indicates the GPU is the sole limiting factor. If the CPU were constraining performance, the frame rate would plateau at higher resolutions rather than continuing to decline proportionally. The 4K-to-1440p ratio of roughly 0.55 to 0.58 across all settings suggests the GPU is scaling with pixel count in a nearly linear fashion — exactly what one expects when the rendering pipeline is saturated.

The Medium settings row provides the only complete min/max data in the measured set: at 1080p, the range is 47 to 63 FPS; at 1440p, 32 to 43 FPS; at 4K, 19 to 26 FPS. The narrowing of the min-max spread at higher resolutions (a 16 FPS gap at 1080p versus a 7 FPS gap at 4K) indicates that at 4K, the GPU is so thoroughly maxed out that even the most demanding scenes can't push the frame rate much lower — it's already near the floor. Conversely, at 1080p, there's enough headroom for frame times to vary significantly based on scene complexity.

# Settings Recommendations

The measured data points to Low settings as the only viable configuration for consistent playability at 1080p. The Low preset delivers 73 FPS average at 1920x1080, which is the only settings tier at any resolution that exceeds the 60 FPS threshold commonly associated with smooth gameplay. Medium settings at 1080p still achieve a respectable 55 FPS average, and the min FPS of 47 suggests that even during demanding scenes, the frame rate stays above 45 FPS.

At 1440p, Low settings produce a 50 FPS average — playable but with visible compromises in visual fidelity. Medium at 1440p drops to 38 FPS, which is borderline for a stealth game where quick camera movements can make lower frame rates feel sluggish. The High and Ultra presets at 1440p (29 and 27 FPS respectively) fall below the threshold for comfortable gameplay.

The 4K resolution is effectively out of reach for this combo. Even Low settings only manage 29 FPS, and Medium drops to 22 FPS with a minimum of 19. For a stealth game that rewards precise timing and environmental awareness, sub-30 FPS performance at 4K is not recommended. The data suggests that players should prioritize either 1080p with Medium-to-High settings for visual quality, or 1080p Low for maximum smoothness. The 1440p Low compromise offers a middle ground for users with higher-resolution displays but should be considered a trade-off.

# Measured FPS Breakdown

1920x1080:

  • Low: 73 FPS average
  • Medium: 55 FPS average (min 47, max 63)
  • High: 42 FPS average
  • Ultra: 40 FPS average

At 1080p, the gap between Low and Medium is 18 FPS (a 24.7% improvement for Medium over Low), while the gap between Medium and High is 13 FPS, and between High and Ultra is only 2 FPS. This diminishing return pattern indicates that the Ultra preset adds substantial visual complexity with minimal frame rate cost — the 40 FPS at Ultra is surprisingly close to the 42 FPS at High, suggesting the Ultra preset's additional effects are not the primary bottleneck at this resolution.

2560x1440:

  • Low: 50 FPS average
  • Medium: 38 FPS average (min 32, max 43)
  • High: 29 FPS average
  • Ultra: 27 FPS average

At 1440p, the Low-to-Medium gap narrows to 12 FPS (24% improvement), while High and Ultra cluster tightly at 29 and 27 FPS. The compression of frame rates at higher settings tiers across all resolutions — 40-42 FPS at 1080p, 27-29 FPS at 1440p — suggests that the GPU's shading units and ROPs become the limiting factor once texture quality and post-processing effects are enabled, regardless of the specific preset level.

3840x2160:

  • Low: 29 FPS average
  • Medium: 22 FPS average (min 19, max 26)
  • High: 17 FPS average
  • Ultra: 16 FPS average

At 4K, the frame rate collapses to near-unplayable levels across all settings. The 16 FPS at Ultra is barely above a slideshow, and even Low at 29 FPS lacks the fluidity needed for responsive gameplay. The 4K data reveals the 880M's fundamental compute ceiling — 29 FPS at 4K Low with this GPU represents the absolute maximum throughput the hardware can achieve at that pixel count.

# CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It features a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache and 3 MB of L2 cache per core. The CPU's benchmark scores are impressive: Cinebench R23 multi-core at 40642, single-core at 5737, and PassMark multi-thread at 47985. Its 93rd percentile ranking among all CPUs confirms this is a high-end mobile processor.

In Thief, however, the CPU's role is minimal. The game, released in 2014, was designed for the 4-core, 8-thread CPUs of that era. Modern processors with far fewer cores can handle the game's AI, physics, and game logic without breaking a sweat. The 265HX's 20 cores and 20 threads, with a 5.30 GHz boost clock, provide an enormous margin of performance headroom that the game never exploits.

The PassMark data compression score of 511817 and data encryption score of 39472 highlight the CPU's strength in parallel workloads, but Thief's engine is not designed to leverage such capabilities. The game's single-threaded performance needs are well-served by the 265HX's single-core Cinebench R23 score of 5737, placing it far above any 2014-era desktop processor. The CPU's memory bandwidth of 102.4 GB/s, while shared with the GPU, is more than sufficient for the game's data streaming requirements.

The nearest rival comparisons for the 265HX — the Intel Core i7-13790F with a 0.1% delta, the AMD Ryzen AI 7 450G with a -0.2% delta, and the AMD Ryzen AI Embedded P185 with a 0.5% delta — underscore that the CPU is performing at expected levels. The bottleneck is unequivocally the GPU. If this CPU were paired with a discrete graphics card, Thief would likely run at triple-digit frame rates at 1080p, but the integrated Radeon 880M caps performance at 73 FPS maximum.

# FAQ

Q: What is the best resolution and settings combination for this system in Thief?

A: The measured data shows 1080p Low delivers the highest average FPS at 73, while 1080p Medium offers a balanced 55 FPS with a minimum of 47. For higher resolutions, 1440p Low at 50 FPS is the only other configuration that approaches smooth gameplay.

Q: How does the AMD Radeon 880M compare to its nearest GPU rivals?

A: The 880M's average benchmark score of 8436 places it within 0.3% of the NVIDIA GeForce MX330 and AMD Radeon HD 8870M, and 0.1% behind the GeForce GTX 675MX. Its percentile ranking of 43rd among all GPUs indicates it is below the median performance level.

Q: Is the Intel Core Ultra 7 265HX powerful enough for Thief?

A: Yes, the CPU is far more powerful than needed. Its 20 cores, 20 threads, and 5.30 GHz boost clock give it a 93rd percentile ranking among all CPUs. The game's 2014-era engine cannot utilize even a fraction of the 265HX's processing capacity.

Q: Why does the frame rate drop so dramatically from 1080p to 4K?

A: The frame rate reductions of roughly 31% from 1080p to 1440p and 42% from 1440p to 4K indicate pure GPU limitation. The Radeon 880M's shared memory architecture and 4.454 TFLOPS of compute throughput are insufficient for higher pixel counts, causing scaling that is nearly linear with resolution.

Q: What are the minimum FPS values for Medium settings across resolutions?

A: At 1080p Medium, the minimum is 47 FPS. At 1440p Medium, it drops to 32 FPS. At 4K Medium, the minimum is 19 FPS. These are the only settings rows with complete min/max data in the measured set.

Q: How does this combo rank among all tested systems in Thief?

A: This configuration ranks 2787 out of 2851 tested combos, placing it in the bottom 2.2% of systems. This low ranking is primarily due to the integrated GPU's performance ceiling rather than any deficiency in the CPU.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Thief

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 17.0
3840x2160 Ultra 16.0
2560x1440 Low 50.0
2560x1440 Medium 38.0
2560x1440 High 29.0
2560x1440 Ultra 27.0
1920x1080 Low 73.0
1920x1080 Medium 55.0
1920x1080 High 42.0
1920x1080 Ultra 40.0

Thief with iUltra 7 265HX + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with 880M + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 880M

Explore FPS benchmarks for other games using this same hardware combination.