Doom
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 23 | 27 | 31 |
| 1440p QHD | 35 | 43 | 51 | 58 |
| 1080p Full HD | 54 | 66 | 78 | 90 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis
The Intel Core Ultra 7 265HX paired with the AMD Radeon 880M delivers playable frame rates in Doom at 1080p, but the experience degrades rapidly as resolution increases. This combination ranks near the bottom of the database, sitting at 2858 out of 2930 tested combos for this title, indicating that the integrated GPU is the primary bottleneck. The data shows a clear pattern: the CPU has substantial headroom, while the GPU struggles to maintain fluid motion at higher resolutions.
Resolution Scaling
The measured FPS values show a steep and consistent decline as resolution moves from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo achieves 90 FPS average, which is the highest score recorded across all configurations. Dropping to 1440p Low reduces that to 58 FPS, a 36% decrease from the 1080p figure. At 4K Low, the average falls to 31 FPS, which is roughly one-third of the 1080p Low performance.
This scaling pattern strongly indicates that the AMD Radeon 880M is the limiting component. The frame rate drops are nearly proportional to the pixel count increase, which is characteristic of a GPU-bound scenario. The 1080p to 1440p transition involves 78% more pixels, and the Low setting frame rate drops by 32 FPS. The 1440p to 4K transition adds another 125% more pixels, and the frame rate drops by 27 FPS. These are large absolute reductions that would not occur if the CPU were the constraint.
The story is similar across all quality presets. At Medium settings, 1080p yields 78 FPS average, 1440p yields 51 FPS, and 4K yields 27 FPS. The Ultra preset follows the same trajectory: 54 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K. The consistency of these drops across settings reinforces that resolution is the dominant variable, and the integrated GPU simply does not have the fill rate to cope with 4K pixel counts.
At 4K, even the Low preset cannot reach 30 FPS, hitting an average of 31 FPS with the Medium preset showing a minimum of 23 FPS and a maximum of 31 FPS. This makes 4K effectively unplayable for this combo, regardless of settings. The 1440p results are playable only at Low and Medium, where the average stays above 50 FPS, but High and Ultra dip to 43 and 35 FPS respectively. The data suggests that 1080p is the only resolution where this combo can provide a consistently smooth experience across all quality levels.
GPU Role
The AMD Radeon 880M is a mobile integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process. It features 768 shading units, 48 texture mapping units, and 16 ROPs, with a boost clock of 2900 MHz. The GPU has 12 ray tracing cores and supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. Its FP32 performance is rated at 4.454 TFLOPS, which places it in the lower tier of graphics processors.
The GPU’s memory configuration is "System Shared," meaning it relies on the CPU’s DDR5 memory through a dual-channel interface. The memory bandwidth is listed as "System Dependent," which means the actual performance varies based on the system’s RAM configuration. This shared memory setup is a common trait of integrated graphics and contributes to the performance ceiling observed in Doom.
Benchmark data for the GPU shows a Passmark G3D score of 7615, placing it in the 43rd percentile of all GPUs. Its average benchmark score is 8436, and it sits within 0.3% of the NVIDIA GeForce MX330 and within 1.3% of the AMD Radeon R9 M375X. The GeForce GTX 675MX is 0.1% faster, while the Radeon HD 8870M is 0.3% faster. These rival comparisons show that the 880M is competitive with older dedicated mobile GPUs, but it is nowhere near modern discrete graphics solutions.
The GPU’s clock behavior is relevant to the Doom results. With a base clock of 400 MHz and a boost of 2900 MHz, the GPU can ramp up significantly under load. However, the sustained performance in Doom at 4K suggests that the thermal and power constraints of the 15 W TDP limit how long it can maintain high clocks. The frame rates at 4K are below 30 FPS even at Low, which indicates that the GPU is running at its maximum capability but still cannot deliver playable performance.
The CPU, by contrast, is a 20-core, 20-thread processor based on Arrow Lake architecture, with a boost clock of 5.30 GHz and a 55 W TDP. Its Cinebench R23 multi-core score is 40642, and its single-core score is 5737. The CPU’s Passmark multi-thread score is 47985, and its avgBenchmarkScore is 63173, placing it in the 93rd percentile of all CPUs. This is a high-end mobile processor, and its performance is far beyond what Doom requires. The bottleneck is unequivocally the GPU.
Settings Recommendations
The measured FPS rows provide a clear picture of which settings to select for this combo. At 1080p, the Low preset delivers 90 FPS average, which is the only configuration that reaches the 90 FPS mark. The Medium preset at 78 FPS is also smooth, and the High preset at 66 FPS remains playable. The Ultra preset drops to 54 FPS, which is still above the 30 FPS threshold but represents a significant quality-to-performance trade-off.
The data suggests that Medium at 1080p is the optimal balance for this combo. It produces 78 FPS average, which is 12 FPS below Low but offers noticeably better visual quality. The Medium preset also has a minimum FPS of 66 and a maximum of 90, matching the High and Low ranges respectively. This indicates that Medium provides a stable frame rate without the volatility that might be present at Ultra. The difference between Medium and High is 12 FPS, which is meaningful for a game like Doom that benefits from high frame rates.
For users who prioritize frame rate above all else, Low at 1080p is the choice, delivering 90 FPS. This is the only setting that approaches the 100 FPS mark, and it provides the least demanding load on the GPU. However, the visual downgrade from Medium to Low is noticeable in a fast-paced FPS, and the 12 FPS gain may not justify the reduced fidelity.
At 1440p, the recommendation changes. Low and Medium are the only viable options, with 58 FPS and 51 FPS respectively. High at 43 FPS is borderline, and Ultra at 35 FPS is likely too inconsistent for competitive play. The 4K resolution is not recommended at any setting, as the highest average is 31 FPS at Low, which is below the 30 FPS minimum for playability in most cases. The Medium preset at 4K has a min FPS of 23, which would result in stutter during intense scenes.
How This Combo Ranks
The combo rank in Doom is 2858 out of 2930 tested combinations, placing it in the bottom 2.5% of all systems. This is a very low ranking that reflects the GPU’s limitations. The CPU is a top-tier mobile processor, but the integrated GPU holds the entire system back. The rank is determined by the measured FPS across all resolutions and settings, and the 4K results are particularly damaging to the overall score.
The CPU’s nearest rivals provide context for the processor’s strength but not the combo’s gaming performance. The Intel Core i7-13790F has an average score of 63080, which is 0.1% lower than the 265HX’s 63173. The AMD Ryzen AI 7 450G scores 63331, which is 0.2% higher. The AMD Ryzen AI Embedded P185 scores 62839, which is 0.5% lower. The Intel Core Ultra 7 255HX scores 62738, which is 0.7% lower. These deltas are all within 1%, showing that the 265HX is exactly in line with its direct competitors in synthetic CPU benchmarks.
The GPU’s nearest rivals are also closely matched. The NVIDIA GeForce GTX 675MX scores 8427, which is 0.1% lower than the 880M’s 8436. The NVIDIA GeForce MX330 scores 8458, which is 0.3% higher. The AMD Radeon HD 8870M scores 8462, which is 0.3% higher. The AMD Radeon R9 M375X scores 8325, which is 1.3% lower. These are all older or lower-tier GPUs, and the 880M is competitive with them, but none of these are capable of high-end gaming.
The low combo rank is not a surprise given the GPU’s 43rd percentile standing among all GPUs. The CPU’s 93rd percentile standing is irrelevant to this game’s performance because the GPU is the limiting factor. The data shows that even at 1080p Low, the combo cannot exceed 90 FPS, which is a modest result for a game that can run at hundreds of FPS on dedicated hardware. The rank of 2858 out of 2930 is a definitive statement that this combo is not suited for Doom beyond casual play at low resolutions.
FAQ
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest average FPS is 90, achieved at 1920x1080 with Low settings.
Q: Can this combo run Doom at 4K?
A: At 3840x2160, the highest average FPS is 31 at Low settings, with Medium showing a min FPS of 23. This is below the generally accepted 30 FPS minimum for playable performance.
Q: How does the AMD Radeon 880M compare to its nearest rivals?
A: The 880M has an average benchmark score of 8436. It is 0.1% slower than the NVIDIA GeForce GTX 675MX, 0.3% slower than the NVIDIA GeForce MX330, 0.3% slower than the AMD Radeon HD 8870M, and 1.3% faster than the AMD Radeon R9 M375X.
Q: What is the difference between 1080p and 1440p performance at Medium settings?
A: At Medium settings, 1080p yields 78 FPS average, while 1440p yields 51 FPS average, a drop of 27 FPS.
Q: Is the CPU or GPU the bottleneck in this combo?
A: The GPU is the bottleneck. The CPU has a Cinebench R23 multi-core score of 40642, while the GPU has a Passmark G3D score of 7615, and the frame rates scale with resolution in a way that indicates GPU limitation.
Q: What is the combo’s rank among all tested systems in Doom?
A: The combo ranks 2858 out of 2930 tested combinations, placing it in the bottom 2.5% of all systems tested for this game.
Measured FPS Breakdown
The measured FPS data is organized by resolution and settings, with average FPS values for all presets and min/max values recorded only for the Medium preset.
At 3840x2160 (4K), the results are as follows:
- Low: 31 FPS average
- Medium: 27 FPS average, with a min of 23 FPS and a max of 31 FPS
- High: 23 FPS average
- Ultra: 19 FPS average
At 2560x1440 (1440p), the results are:
- Low: 58 FPS average
- Medium: 51 FPS average, with a min of 43 FPS and a max of 58 FPS
- High: 43 FPS average
- Ultra: 35 FPS average
At 1920x1080 (1080p), the results are:
- Low: 90 FPS average
- Medium: 78 FPS average, with a min of 66 FPS and a max of 90 FPS
- High: 66 FPS average
- Ultra: 54 FPS average
The Medium preset is the only one with min and max FPS data recorded across all resolutions. At 1080p Medium, the range is 66 to 90 FPS, which exactly matches the High preset’s average at 1080p and the Low preset’s average at 1080p. At 1440p Medium, the range is 43 to 58 FPS, which matches the High preset’s average at 1440p and the Low preset’s average at 1440p. At 4K Medium, the range is 23 to 31 FPS, which matches the High preset’s average at 4K and the Low preset’s average at 4K. This pattern suggests that the Medium preset’s performance is a midpoint that bridges the gap between Low and High, with min and max values corresponding to the average FPS of the adjacent presets.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 51.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 90.0 |
| 1920x1080 | Medium | 78.0 |
| 1920x1080 | High | 66.0 |
| 1920x1080 | Ultra | 54.0 |
Doom with iUltra 7 265HX + Other GPUs
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Doom with 880M + Other CPUs
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