Fivem
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 27 |
| 1440p QHD | 24 | 31 | 39 | 49 |
| 1080p Full HD | 36 | 47 | 59 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis
The Intel Core Ultra 7 265HX is a 20-core, 20-thread mobile processor based on the Arrow Lake-HX architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. This CPU sits in the 93rd percentile of all processors tested, with an average benchmark score of 63173. Its nearest rivals include the Intel Core i7-13790F (0.1% faster), the AMD Ryzen AI 7 450G (0.2% slower), the AMD Ryzen AI Embedded P185 (0.5% slower), and the Intel Core Ultra 7 255HX (0.7% slower) — all within a single percentage point, indicating that this chip is positioned in a tightly contested performance tier.
In Fivem, a multiplayer modification that relies heavily on single-threaded performance for game logic and physics, the 265HX’s boost clock of 5.30 GHz is a critical asset. The data shows that at 1080p Ultra settings, the combo produces 36 FPS, while dropping to Low settings at the same resolution yields 74 FPS. This doubling of frame rates when settings are reduced suggests that the CPU is not the primary constraint at lower graphical loads; instead, the integrated graphics become the limiting factor. The processor’s 30 MB of shared L3 cache and 102.4 GB/s memory bandwidth provide ample headroom for the game’s streaming and entity management, but the benchmark results indicate that gameplay at higher settings is bound by the GPU rather than the CPU.
CPU Role — cores, clocks, and how they relate to this game's results
The Core Ultra 7 265HX brings 20 cores and 20 threads to Fivem, a configuration that is overkill for a title that rarely scales beyond a few threads. Fivem’s server-side logic and client-side rendering are largely serialized, meaning that the processor’s single-core boost clock of 5.30 GHz does the heavy lifting. In the benchmark data, the CPU’s Cinebench R23 single-core score is 5737, while the multi-core score is 40642, a ratio that highlights strong single-thread performance relative to its parallel capabilities. This is reflected in the game’s frame rates: at 1080p Low, the combo hits 74 FPS, which is the highest average across all tested settings, indicating that the CPU can push frames when the GPU is not saturated.
However, the 20-core count does not translate into proportional gains in Fivem. The game’s engine, built on a modified version of Grand Theft Auto V’s engine, is known to be sensitive to memory latency and cache size rather than raw core counts. The 265HX’s 30 MB of shared L3 cache is substantial, and the PassMark data shows a multithread score of 47985, placing it in the top tier of mobile processors. Yet, when comparing to its nearest rivals, all of which have different core configurations, the performance delta is negligible — within 0.7% — suggesting that Fivem’s workload does not differentiate between these CPUs meaningfully. The bottleneck in this pairing is clearly the GPU, as evidenced by the frame rate scaling from Low to Ultra settings at any given resolution.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, built on a 4 nm process. It operates with a base clock of 400 MHz and a boost clock of 2900 MHz, with system-shared memory that has no dedicated VRAM. The GPU’s benchmark scores place it in the 43rd percentile of all GPUs, with an average score of 8436. Its nearest rivals include the NVIDIA GeForce GTX 675MX (0.1% slower), the NVIDIA GeForce MX330 (0.3% faster), and the AMD Radeon HD 8870M (0.3% faster) — again, a cluster of older discrete parts that this integrated solution matches or slightly edges out.
In Fivem, the 880M’s 768 shading units and 16 ROPs are the limiting factor at higher resolutions and settings. The data shows a clear pattern: at 1080p Low, the combo achieves 74 FPS, but at 1080p Ultra, it drops to 36 FPS, a 51% reduction that corresponds to the GPU’s inability to handle the increased pixel and texture demands. The GPU’s 4.454 TFLOPS of FP32 compute is modest, and the 46.40 GPixel/s pixel rate means that 4K rendering is largely impractical. At 3840x2160 Ultra, the average FPS is just 13, which is unplayable for most users. The system-shared memory, which is dependent on the CPU’s dual-channel DDR5 configuration, further constrains performance, as the GPU must compete with the CPU for bandwidth. The PassMark G3D score of 7615 reflects this mid-low range positioning, and the game’s results align with that assessment.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a steep resolution cliff that is characteristic of a GPU-bound system. At 1080p Low, the combo averages 74 FPS; at 1440p Low, it drops to 49 FPS (a 34% decrease); and at 4K Low, it falls to 27 FPS (a 64% decrease from 1080p). This scaling is almost linear with pixel count, which is a textbook sign that the GPU is the primary bottleneck. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions, but that is not the case here.
The pattern holds across all settings. At Medium settings, 1080p yields 59 FPS, 1440p yields 39 FPS, and 4K yields 21 FPS. At High settings, the numbers are 47, 31, and 17 FPS, respectively. The Ultra preset is the most punishing: 36 FPS at 1080p, 24 FPS at 1440p, and just 13 FPS at 4K. The gap between Low and Ultra at each resolution is also instructive — at 1080p, the difference is 38 FPS (74 vs 36), while at 4K, it narrows to 14 FPS (27 vs 13). This narrowing suggests that as resolution increases, the GPU becomes so saturated that even lowering settings cannot overcome the pixel throughput limitations. The 880M’s 16 ROPs are simply insufficient for 4K workloads, and the game’s frame rates at that resolution are below playable thresholds regardless of settings.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and settings combination for this CPU-GPU pairing in Fivem?
A: Based on the measured FPS, 1080p Low provides the highest average at 74 FPS. For a smoother visual experience, 1080p Medium yields 59 FPS, which is still playable. Resolutions above 1080p result in average FPS below 50 at any settings.
Q: How does the Intel Core Ultra 7 265HX compare to its closest rival in terms of CPU benchmark scores?
A: The 265HX has an average benchmark score of 63173, which is 0.1% higher than the Intel Core i7-13790F (63080) and 0.2% lower than the AMD Ryzen AI 7 450G (63331). All nearest rivals are within a 0.9% range, indicating near-identical CPU performance.
Q: Is the AMD Radeon 880M capable of running Fivem at 4K?
A: The data shows that 4K performance is poor, with an average FPS of 27 at Low settings, 21 at Medium, 17 at High, and 13 at Ultra. These frame rates are below standard playability thresholds, so the GPU is not suitable for 4K gaming in Fivem.
Q: What does the FPS difference between 1080p and 1440p tell us about the system’s bottleneck?
A: At Low settings, 1080p averages 74 FPS while 1440p averages 49 FPS, a 25 FPS drop. This significant decrease with a relatively modest resolution increase indicates that the GPU is the limiting component, as the CPU has sufficient headroom to handle the game’s logic at both resolutions.
Q: How does the GPU’s benchmark percentile compare to its in-game performance?
A: The Radeon 880M sits in the 43rd percentile of all GPUs, with an average benchmark score of 8436. In Fivem, this translates to playable frame rates only at 1080p with Medium settings (59 FPS) or lower, which aligns with its mid-low range positioning rather than a top-tier part.
Q: What is the highest average FPS recorded for this combo, and under what conditions?
A: The highest average FPS is 74, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that exceeds 70 FPS, while all other settings and resolutions fall below 60 FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific pairing of the Intel Core Ultra 7 265HX and AMD Radeon 880M ranks 2933 out of 3005 tested combos in Fivem, placing it in the bottom 2.4% of all configurations. This rank is surprisingly low given that the CPU is in the 93rd percentile of all processors, but it underscores the massive imbalance between the processor’s capability and the integrated GPU’s limitations. The rank reflects the combined performance, and the GPU’s 43rd percentile score drags the overall result down significantly.
The data indicates that any discrete GPU, even one as old as the NVIDIA GeForce GTX 675MX (which scores nearly identically to the 880M in benchmarks), would likely produce similar or better results due to dedicated VRAM and higher sustained clocks. The combo’s rank of 2933 suggests that this is a system designed for productivity or light gaming, not for demanding multiplayer titles like Fivem at high settings. For context, the CPU’s nearest rivals (e.g., the Core i7-13790F) would likely achieve much higher ranks when paired with a discrete GPU, as the CPU is not the limiting factor in this game. The integrated graphics of the 880M, while impressive for an IGP, simply cannot compete with even entry-level discrete solutions in Fivem’s rendering-heavy environments.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves an average of 74 FPS on Low, 59 FPS on Medium, 47 FPS on High, and 36 FPS on Ultra. The Medium preset shows a minimum FPS of 50 and a maximum of 67, indicating reasonable frame pacing, while the other settings do not have min/max data available. This resolution is the only one where frame rates reach playable levels across all settings, with even Ultra averaging 36 FPS.
Moving to 2560x1440, the averages drop to 49 FPS on Low, 39 FPS on Medium (with min/max of 33/44), 31 FPS on High, and 24 FPS on Ultra. These numbers represent a 30-35% reduction from 1080p at each setting, consistent with the increased pixel count. The Medium setting at 1440p is the only configuration with min/max data, showing a tight range that suggests consistent performance, but the average of 39 FPS is borderline for smooth gameplay.
At 3840x2160, the performance degrades significantly: 27 FPS on Low, 21 FPS on Medium (with min/max of 18/25), 17 FPS on High, and 13 FPS on Ultra. These frame rates are below playable thresholds for most users, and the Medium preset’s minimum of 18 FPS confirms that even the most forgiving settings cannot sustain a smooth experience at 4K. The Ultra preset at 4K, with an average of 13 FPS, is effectively a slideshow. Across all resolutions, the data shows a clear trend: this combo is best suited for 1080p gaming at Low to Medium settings, where it can maintain frame rates above 50 FPS, but it struggles beyond that point.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 49.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 36.0 |
Fivem with iUltra 7 265HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with 880M + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + 880M
Explore FPS benchmarks for other games using this same hardware combination.