Downfall

Downfall

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 32 40
1440p QHD 27 43 52 64
1080p Full HD 37 60 73 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 40
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 64
2560x1440 Medium 52
2560x1440 High 43
2560x1440 Ultra 27
1920x1080 Low 89
1920x1080 Medium 73
1920x1080 High 60
1920x1080 Ultra 37

Downfall with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis

The Intel Core Ultra 7 265HX and AMD Radeon 880M combination in the horror title Downfall delivers a playable experience primarily at 1080p, with significant compromises required at higher resolutions. The data indicates this is a system where the integrated GPU is the decisive bottleneck, and the CPU's substantial multi-threading capabilities are largely underutilized in this particular title. The measured frame rates show a clear hierarchy of performance scaling with resolution and settings, making it essential to match expectations to the hardware's actual capabilities.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It operates with a base clock of 2.60 GHz and can boost up to 5.30 GHz. This is a high-end mobile part, as indicated by its 93rd percentile ranking among all CPUs, with an average benchmark score of 63173. Its nearest rivals in overall CPU performance include the Intel Core i7-13790F, which scores 63080 (a 0.1% difference), and the AMD Ryzen AI 7 450G, which scores 63331 (a -0.2% difference). The data shows that the 265HX is essentially performance-equivalent to these parts, with deltas under one percent.

In Downfall, the CPU's role is secondary to the GPU. The game's engine does not appear to be heavily multi-threaded, as the frame rates at lower resolutions and settings are more likely to be limited by the graphics solution than the processor. While the CPU's 20 cores and 30 MB of shared L3 cache provide ample headroom for background tasks and system responsiveness, the benchmark results do not show a scenario where the CPU becomes the primary bottleneck. The CPU's strong single-thread performance, evidenced by a Cinebench R23 single-core score of 5737, ensures that it can handle the game's core logic without holding back the GPU. However, the data suggests that even a less powerful CPU would yield similar frame rates in this title, given the GPU's limitations. The processor's 55W TDP and dual-channel DDR5 memory support (102.4 GB/s bandwidth) provide a solid foundation, but the game's performance ceiling is defined elsewhere. The benchmark scores for this CPU, such as the Passmark multithread score of 47985, are impressive in synthetic tests, but they do not translate into proportional gains in Downfall's frame rates. This is a classic case of a system where the CPU is overqualified for the task at hand, and the user should not expect the processor to be the limiting factor in any configuration tested.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 880M is the integrated graphics solution on this platform, using the RDNA 3.5 architecture on a 4 nm process. It features 768 shading units and a boost clock of 2900 MHz. Its memory is system-shared, meaning it has no dedicated VRAM and relies on the system's DDR5 memory, making its bandwidth system-dependent. The GPU's average benchmark score is 8436, placing it in the 43rd percentile of all GPUs. Its nearest rivals in overall GPU performance are the NVIDIA GeForce GTX 675MX (score 8427, delta 0.1%), the NVIDIA GeForce MX330 (score 8458, delta -0.3%), and the AMD Radeon HD 8870M (score 8462, delta -0.3%). These deltas show that the 880M is statistically tied with these older discrete mobile GPUs, which provides context for its performance in Downfall.

The GPU's performance in Downfall is the defining factor for the entire system experience. The measured frame rates show a clear pattern: the 880M struggles to maintain playable frame rates at higher resolutions, and even at 1080p, the Ultra preset is not viable. The GPU's 4.454 TFLOPS of FP32 compute and 16 ROPs are modest figures, and the game's horror atmosphere, which may rely on dynamic lighting and shadows, appears to tax the GPU heavily. For instance, at 1080p with High settings, the average FPS is 60, but this drops to 37 at Ultra. This is a 38% performance penalty for moving from High to Ultra, which is a significant cost for what may be marginal visual improvements. The GPU's performance is consistent with its rivals; it is not an outlier in either direction. The 880M's 12 ray-tracing cores are present, but the game's performance suggests that ray tracing is either not heavily used or is too demanding for this GPU class. The data indicates that the GPU is the clear bottleneck in all tested configurations, and any attempts to increase visual fidelity must be balanced against the steep performance costs.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this hardware are determined by the target resolution and the acceptable frame rate floor. At 1920x1080, the High preset delivers an average of 60 FPS, which is generally considered the minimum for a smooth experience. The Medium preset offers a higher average of 73 FPS, with a minimum of 62 FPS, providing a more comfortable margin above the 60 FPS threshold. The Low preset reaches 89 FPS, but the visual compromise may be unnecessary. The Ultra preset, at 37 FPS, is not recommended for 1080p gameplay, as the frame rate drops below a playable threshold. The best experience at 1080p is achieved with the Medium preset, as it provides a solid average FPS with a minimum that stays above 60, ensuring consistent performance.

At 2560x1440, the options become more limited. The High preset yields an average of 43 FPS, which is playable but not ideal for a fast-paced game. The Medium preset averages 52 FPS, with a minimum of 44 FPS, which is a more balanced choice for those who want smoother motion. The Low preset reaches 64 FPS, which is the only preset at this resolution to exceed the 60 FPS average mark. However, the visual quality at Low may be too degraded for a horror game that relies on atmosphere. The Ultra preset at 27 FPS is not viable. For 1440p, the Medium preset is the recommended choice, as it balances visual fidelity with an average frame rate that is playable, though the user should expect some dips below 60 FPS.

At 3840x2160, the 880M is clearly out of its depth. The Low preset averages 40 FPS, which may be tolerable for a slower-paced horror game, but the Medium preset drops to 32 FPS, and High falls to 27 FPS. The Ultra preset is unplayable at 17 FPS. For 4K, only the Low preset offers a remotely playable experience, and even then, it is a compromise. The data suggests that 4K gaming is not a realistic target for this hardware in Downfall. The recommended settings prioritize the Medium preset at 1080p as the primary gaming mode, with the option to drop to Low at 1440p if the user prefers a higher resolution over visual detail.

FAQ

*Q: Can this system run Downfall at 4K resolution?*

A: The data shows that at 3840x2160, the highest average FPS is 40 on the Low preset. The Medium preset averages 32 FPS, High averages 27 FPS, and Ultra averages 17 FPS. While the Low preset is technically playable, the performance is marginal, and higher settings are not recommended.

Q: What is the best settings preset for 1080p gaming?

A: The Medium preset at 1920x1080 provides an average of 73 FPS with a minimum of 62 FPS, making it the best balance of performance and visual quality. The High preset averages 60 FPS, but the Medium preset offers a more comfortable margin above the 60 FPS threshold.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Intel Core Ultra 7 265HX has an average benchmark score of 63173. Its nearest rival, the Intel Core i7-13790F, scores 63080, which is a 0.1% difference. The AMD Ryzen AI 7 450G scores 63331, a -0.2% difference. These deltas indicate near-identical overall CPU performance.

Q: Is the GPU the main bottleneck in this system?

A: Yes, the data clearly indicates the GPU is the limiting factor. The frame rates scale dramatically with resolution and settings, which is a hallmark of GPU-bound performance. The CPU's strong benchmark scores do not translate to higher frame rates when the GPU is maxed out.

Q: What is the average FPS at 1440p with High settings?

A: The measured average FPS at 2560x1440 with High settings is 43 FPS. This is below the 60 FPS target for smooth gameplay, suggesting that users should consider the Medium preset, which averages 52 FPS.

Q: How does the GPU's performance compare to its nearest rivals?

A: The AMD Radeon 880M has an average benchmark score of 8436. The NVIDIA GeForce GTX 675MX scores 8427 (a 0.1% difference), and the NVIDIA GeForce MX330 scores 8458 (a -0.3% difference). These are statistically equivalent scores, indicating similar overall GPU capability.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling from 1080p to 4K is a textbook demonstration of a GPU-bound scenario. At the High settings preset, the average FPS drops from 60 at 1920x1080 to 43 at 2560x1440, and further to 27 at 3840x2160. This represents a 28% drop from 1080p to 1440p, and a 55% drop from 1080p to 4K. This steep decline is directly attributable to the increasing pixel count, which places a linearly higher load on the GPU's shading units and ROPs. The CPU's performance is not affected by resolution scaling in the same way, so the fact that frame rates plummet so dramatically confirms that the AMD Radeon 880M is the primary constraint.

The scaling is not perfectly linear, which suggests that other factors, such as memory bandwidth, are also at play. The system-shared memory means that the GPU's bandwidth is dependent on the system's DDR5 memory, and at higher resolutions, the demand for memory bandwidth increases. The data shows that the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (89 FPS) and Ultra (37 FPS) is 52 FPS. At 1440p, the difference between Low (64 FPS) and Ultra (27 FPS) is 37 FPS. At 4K, the difference between Low (40 FPS) and Ultra (17 FPS) is 23 FPS. This indicates that at lower resolutions, the GPU has more headroom to render additional visual effects, but at higher resolutions, it is so saturated with pixel work that the relative cost of graphical features diminishes. The data suggests that the GPU is overworked at 4K, and the user would experience significant frame rate instability if they attempted to play with higher settings. The resolution scaling analysis reinforces the recommendation to stick to 1080p or 1440p for this hardware, as the 4K experience is not viable for a smooth gameplay experience.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average frame rates are as follows: Low preset averages 89 FPS, Medium averages 73 FPS with a minimum of 62 FPS and a maximum of 84 FPS, High averages 60 FPS, and Ultra averages 37 FPS. This shows a clear progression where the Medium preset is the sweet spot, offering a significant boost over High while maintaining a minimum FPS above 60.

At 2560x1440, the average frame rates are: Low preset averages 64 FPS, Medium averages 52 FPS with a minimum of 44 FPS and a maximum of 60 FPS, High averages 43 FPS, and Ultra averages 27 FPS. The data shows a steep drop-off from Low to Medium, and the High preset falls below the 45 FPS mark, which may be noticeable in gameplay.

At 3840x2160, the average frame rates are: Low preset averages 40 FPS, Medium averages 32 FPS with a minimum of 28 FPS and a maximum of 37 FPS, High averages 27 FPS, and Ultra averages 17 FPS. The data indicates that only the Low preset is viable for any form of playable experience, and even then, it is below the 60 FPS target. The Ultra preset is essentially a slideshow and should be avoided. The measured data across all resolutions confirms that the system's performance is heavily dependent on the GPU, and the user should prioritize lower resolutions and medium settings for a playable experience.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Downfall

Resolution Settings Avg FPS
3840x2160 Low 40.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 64.0
2560x1440 Medium 52.0
2560x1440 High 43.0
2560x1440 Ultra 27.0
1920x1080 Low 89.0
1920x1080 Medium 73.0
1920x1080 High 60.0
1920x1080 Ultra 37.0

Downfall with iUltra 7 265HX + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with 880M + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 880M

Explore FPS benchmarks for other games using this same hardware combination.