Thief

Thief

AVERAGE FPS
93
good

This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 43 56 74
1440p QHD 70 73 96 126
1080p Full HD 101 107 140 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 56
3840x2160 High 43
3840x2160 Ultra 41
2560x1440 Low 126
2560x1440 Medium 96
2560x1440 High 73
2560x1440 Ultra 70
1920x1080 Low 184
1920x1080 Medium 140
1920x1080 High 107
1920x1080 Ultra 101

Thief with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4060, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 4060 combination delivers a thoroughly playable experience in Thief, a 2014 stealth title that remains surprisingly demanding at higher settings. The measured data shows that this pairing can push well beyond 100 FPS at 1080p on most presets, while 4K Ultra remains the only configuration that dips below the 60 FPS threshold. The benchmark results indicate a system where the GPU becomes the primary bottleneck as resolution climbs, though the 20-core processor provides ample headroom for the game’s CPU-bound scenes.

FAQ

Q: What is the best settings preset for 1080p gaming with this hardware?

A: At 1920x1080, the High preset delivers 107 FPS average, while Ultra drops to 101 FPS. The Medium preset offers 140 FPS, and Low reaches 184 FPS. For the best balance of visual fidelity and smooth gameplay, High is recommended, as it maintains over 100 FPS with only a 6 FPS penalty compared to Ultra.

*Q: Can this system handle 4K resolution in Thief?*

A: Yes, but with caveats. At 3840x2160, the Low preset achieves 74 FPS average, Medium hits 56 FPS, High drops to 43 FPS, and Ultra falls to 41 FPS. Only the Low preset maintains a consistently playable frame rate above 60 FPS, while Medium and above will require accepting sub-60 FPS performance.

Q: How does the RTX 4060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 4060 scores an average benchmark score of 17,639, which places it just 0.2% behind the AMD Radeon HD 7790 (17,666) and 0.3% ahead of the AMD Radeon 780M (17,588). It also leads the AMD Radeon Pro 560 by 0.5% and the AMD Radeon Pro 460 by 0.7%. The GPU ranks in the 61st percentile among all GPUs.

Q: What is the CPU’s performance standing relative to comparable processors?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64,640, placing it in the 93rd percentile of all CPUs. It trails the AMD EPYC 4464P by 0.3% (64,823) and the AMD EPYC 9124 by 0.7% (65,104), while leading the Intel Core Ultra 7 265F by 0.3% (64,438) and the AMD EPYC 7343 by 0.7% (64,202).

Q: Is there a significant frame rate difference between Medium and Ultra settings?

A: Across all resolutions, the gap between Medium and Ultra is substantial. At 1080p, Medium averages 140 FPS compared to Ultra’s 101 FPS, a 39 FPS difference. At 1440p, the gap narrows to 26 FPS (96 vs. 70), and at 4K it shrinks to 15 FPS (56 vs. 41). Medium consistently provides the better frame rate for a modest visual trade-off.

Q: Which component limits performance more in this game?

A: The data suggests the GPU is the limiting factor at higher resolutions. At 4K, dropping from Ultra to Low increases average FPS from 41 to 74, an 80% improvement. The CPU’s high core count and strong single-thread performance (Cinebench R23 single-core score of 5,960) indicate it is unlikely to bottleneck even at 1080p Low, where the system reaches 184 FPS.

Settings Recommendations

The measured frame rates across four presets and three resolutions paint a clear picture for optimizing Thief. At 1920x1080, the High preset stands out as the sweet spot, delivering 107 FPS average. This is only 6 FPS lower than Ultra (101 FPS) but offers a meaningful reduction in GPU load, which can help maintain consistency in busy scenes. The Medium preset at 140 FPS is the choice for competitive play or high-refresh-rate displays, though it sacrifices some visual quality. Low at 184 FPS is excessive for most users, as the visual downgrade is noticeable and the frame rate exceeds the refresh rate of all but the most extreme monitors.

For 2560x1440, the High preset again provides the best balance with 73 FPS average. This is above the 60 FPS threshold and maintains a solid visual experience. Medium at 96 FPS is the performance-oriented pick, while Ultra drops to 70 FPS, which is still playable but leaves less headroom for demanding sequences. At this resolution, the 8 GB VRAM of the RTX 4060 begins to matter more, though the game’s 2014 origins mean texture sizes are not excessive by modern standards.

The 3840x2160 resolution presents a challenge. The Low preset at 74 FPS is the only option that stays comfortably above 60 FPS, while Medium at 56 FPS is borderline. High (43 FPS) and Ultra (41 FPS) are best avoided for smooth gameplay, as the frame pacing will suffer. For 4K users, the recommendation is to use Low settings if frame rate is paramount, or Medium if visual fidelity takes precedence and the user can tolerate occasional dips below 60 FPS. The measured min FPS of 48 at 4K Medium confirms that even the average of 56 FPS will include noticeable stutter in heavier scenes.

The data indicates that the game scales predictably with settings. The jump from Low to Medium costs roughly 24-27% of the frame rate at each resolution (from 74 to 56 at 4K, 126 to 96 at 1440p, and 184 to 140 at 1080p). The jump from Medium to High costs another 23-27%, and High to Ultra is a smaller 6-9% drop, suggesting diminishing returns at the top end. Users with 144 Hz monitors should target Medium at 1080p or Low at 1440p, while those with 60 Hz displays can comfortably use High at 1440p or Medium at 4K.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals how this hardware combination responds to increasing pixel counts. At High settings, the average FPS drops from 107 at 1080p to 73 at 1440p, a 32% reduction, and then to 43 at 4K, a further 41% reduction. This steep decline from 1440p to 4K is characteristic of a GPU-bound scenario, as the RTX 4060’s 272.0 GB/s memory bandwidth and 15.11 TFLOPS of FP32 compute become the limiting factors.

At Low settings, the scaling is slightly less severe: 184 FPS at 1080p falls to 126 at 1440p (32% drop) and then to 74 at 4K (41% drop). The consistent percentage reductions across settings suggest that the GPU’s rendering pipeline is the primary constraint, rather than any specific setting like shadows or textures. However, the absolute FPS numbers tell a different story at the low end. At 4K Low, the system still manages 74 FPS, which means the CPU is not holding things back even at 4K. The Core Ultra 7 265’s 20 cores and 5.30 GHz boost clock provide enough single-thread performance for the game’s simulation and AI logic.

The Medium preset offers the only min/max data in the measurements, which provides insight into frame pacing. At 1080p Medium, the average is 140 FPS with a min of 119 and max of 161, a spread of 42 FPS. At 1440p, the average drops to 96 FPS with a min of 82 and max of 110, a spread of 28 FPS. At 4K, the average falls to 56 FPS with a min of 48 and max of 65, a spread of 17 FPS. This narrowing spread at higher resolutions indicates that the GPU is becoming fully saturated, reducing the variance caused by CPU-side frame time spikes.

The scaling pattern strongly suggests that the RTX 4060 is the limiting component for this game. The 128-bit memory bus and 8 GB GDDR6 VRAM are adequate for 1080p and 1440p, but the 4K resolution requires significantly more fill rate and memory throughput than this GPU can provide. The fact that High and Ultra converge to similar FPS at 4K (43 vs. 41) further confirms that the GPU is maxed out regardless of visual complexity. Users targeting 4K should consider this pairing acceptable only for Low or Medium settings, while 1440p High represents the practical ceiling for a consistently smooth experience.

Measured FPS Breakdown

At 1920x1080, the full range of presets delivers high frame rates. Low settings produce an average of 184 FPS, which is far beyond the refresh rate of most monitors and indicates no CPU bottleneck. Medium raises quality while still averaging 140 FPS, with measured minimums of 119 FPS and maximums of 161 FPS, ensuring smooth gameplay even in action-heavy sequences. High settings reduce the average to 107 FPS, a 24% drop from Medium but still well above 60 FPS. Ultra settings bring the average down to 101 FPS, a modest 6% reduction from High, suggesting that the Ultra preset’s extra effects are relatively lightweight at this resolution.

At 2560x1440, the same progression shows the GPU starting to feel the load. Low settings average 126 FPS, which is still excellent for 1440p gaming. Medium achieves 96 FPS with a minimum of 82 FPS and maximum of 110 FPS, providing a stable experience for high-refresh-rate displays. High drops to 73 FPS, which is comfortable for 60 Hz but leaves little headroom for demanding scenes. Ultra falls to 70 FPS, nearly identical to High, again indicating that the GPU is becoming the limiting factor rather than the settings themselves.

At 3840x2160, the performance cliff becomes apparent. Low settings average 74 FPS, which is playable but no longer hits the high-refresh-rate territory seen at lower resolutions. Medium drops to 56 FPS with a minimum of 48 FPS, meaning some scenes will dip below the 60 FPS threshold, potentially causing noticeable stutter on standard displays. High settings average 43 FPS, and Ultra is nearly identical at 41 FPS. The small gap between High and Ultra at 4K (2 FPS) contrasts with the larger gaps at 1080p (6 FPS) and 1440p (3 FPS), reinforcing that the GPU is fully saturated.

The data also reveals that the game’s settings have diminishing returns at higher resolutions. At 1080p, the difference between Low and Ultra is 83 FPS (184 vs. 101). At 1440p, it narrows to 56 FPS (126 vs. 70). At 4K, the spread is just 33 FPS (74 vs. 41). This pattern is typical for a GPU-bound title, where the pixel fill rate becomes the dominant cost. For users prioritizing frame rate, the Low preset at 1440p (126 FPS) offers a better experience than High at 1080p (107 FPS), while the Medium preset at 1080p (140 FPS) is the best overall combination of quality and speed.

GPU Role

The NVIDIA GeForce RTX 4060 is the centerpiece of this system’s gaming performance, and the Thief measurements show its strengths and limitations clearly. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 272.0 GB/s. This configuration is sufficient for 1080p and 1440p in a 2014 title, but the 4K results suggest that memory bandwidth is a key constraint. The GPU’s 48 ROPs and 118.1 GPixel/s pixel rate are adequate for the game’s effects, but they become overwhelmed when rendering four times the pixels of 1080p.

The RTX 4060’s clock speeds are notable: a base of 1830 MHz and a boost of 2460 MHz. This high boost clock helps the GPU maintain performance in lightly threaded scenes, but the measured FPS drops at 4K indicate that raw compute is not the only factor. The 15.11 TFLOPS of FP32 performance is more than enough for Thief’s DirectX 11-era rendering, yet the 4K High and Ultra results (43 and 41 FPS) suggest that the memory subsystem is the bottleneck. The 17 Gbps effective memory speed and 272.0 GB/s bandwidth are modest by modern standards, and 4K texture-heavy scenes likely exceed the available bandwidth.

The GPU’s benchmark scores place it in the 61st percentile of all GPUs, with an average score of 17,639. Its nearest rivals are all AMD parts, led by the Radeon HD 7790 (0.2% faster) and the Radeon 780M integrated graphics (0.3% slower). This positioning indicates that the RTX 4060 is a mid-range performer, and the Thief data aligns with that assessment. At 1080p, it delivers excellent frame rates across all presets, but at 4K, it falls to the level of a budget card. The 8 GB VRAM is also a consideration for future titles, though for Thief it does not appear to cause texture streaming issues, as the game’s assets are not particularly large by 2025 standards.

The GPU’s 24 RT cores and 96 tensor cores are irrelevant for Thief, which does not use ray tracing or DLSS. However, the Ada Lovelace architecture’s efficiency is evident in the power envelope (115 W TDP), which allows the card to maintain high clocks without thermal throttling. The measured performance at 1440p High (73 FPS) is a realistic expectation for this class of GPU, and users should not expect 4K Ultra to be viable without significant compromises. The data strongly suggests that the RTX 4060 is best paired with 1080p or 1440p displays for this game.

CPU Role

The Intel Core Ultra 7 265 provides the computational backbone for this system, and its influence on Thief’s performance is subtle but important. The CPU features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This configuration delivers exceptional multi-threaded performance, as evidenced by a Cinebench R23 multi-core score of 42,216, but Thief is not a heavily threaded game. The single-core score of 5,960 in Cinebench R23 is more relevant, as the game’s main thread handles most of the simulation and AI logic.

The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This large cache helps reduce memory latency, which is beneficial for the game’s frequent object lookups and pathfinding calculations. The dual-channel DDR5 memory support with 102.4 GB/s bandwidth is also adequate, though the game’s memory footprint is modest. The CPU’s 93rd percentile ranking among all CPUs, with an average benchmark score of 64,640, places it in the upper echelon of desktop processors, and the nearest rivals show a tight cluster: the AMD EPYC 4464P is 0.3% faster, while the Intel Core Ultra 7 265F is 0.3% slower.

In the measured FPS data, the CPU’s role is most apparent at low resolutions and settings. At 1080p Low, the system achieves 184 FPS, which is close to what a high-end GPU can produce in this title. If the CPU were a bottleneck, we would expect to see frame rates plateau around this level regardless of resolution. Instead, the FPS scales down significantly at 1440p and 4K, confirming that the GPU is the limiting factor. However, the CPU’s 20 threads do help maintain consistent frame times, as the game can offload background tasks to other cores.

The CPU’s 5.30 GHz boost clock is particularly valuable for Thief’s single-threaded main loop. The game was released in 2014, a time when quad-core CPUs were the norm, and it was not designed to exploit the many cores of a 2025 processor. The Ultra 7 265’s strong single-core performance ensures that the main thread is not a bottleneck, allowing the GPU to work at its full potential. The 20 cores also provide headroom for background processes, such as streaming or recording, without impacting game performance.

The processor’s 3 nm process node and 17,800 million transistors result in a 65 W TDP, which keeps thermals manageable even under sustained load. This efficiency is important for maintaining boost clocks during long gaming sessions. The data shows that the CPU is not a limiting factor in any of the measured configurations, from 1080p Low to 4K Ultra. The combination of high single-core performance, a large L3 cache, and ample memory bandwidth ensures that the RTX 4060 is never starved for data. For users considering this CPU for Thief, the benchmark results indicate that it will provide consistent frame pacing and allow the GPU to deliver its maximum frame rates at all settings.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 56.0
3840x2160 High 43.0
3840x2160 Ultra 41.0
2560x1440 Low 126.0
2560x1440 Medium 96.0
2560x1440 High 73.0
2560x1440 Ultra 70.0
1920x1080 Low 184.0
1920x1080 Medium 140.0
1920x1080 High 107.0
1920x1080 Ultra 101.0

Thief with iUltra 7 265 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.