Thief
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 40 | 52 | 69 |
| 1440p QHD | 65 | 68 | 89 | 117 |
| 1080p Full HD | 94 | 99 | 130 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 165H + AMD Radeon 8060S, In-Depth Analysis
Thief, a 2014 stealth title, proves to be remarkably scalable on the Intel Core Ultra 7 165H and AMD Radeon 8060S combination. The measured FPS data shows a clear progression where performance is heavily dictated by resolution, with the gap between Low and Ultra settings widening as pixel count increases. At 1080p, the system delivers a fluid experience across all presets, but the transition to 4K reveals the limits of this mobile-focused hardware.
Resolution Scaling
The performance drop from 1080p to 4K is substantial, indicating that the AMD Radeon 8060S becomes the primary limiting factor at higher resolutions. At Low settings, the average FPS falls from 171 at 1920x1080 to 117 at 2560x1440, a 31.6% reduction, and then further to 69 at 3840x2160, representing a 59.6% drop from the 1080p baseline. This steep decline suggests that the GPU is hitting its memory bandwidth and shading limits as the pixel workload quadruples from 1080p to 4K.
The Medium preset tells a similar story, with averages of 130 FPS at 1080p, 89 FPS at 1440p, and 52 FPS at 4K. The drop from 1440p to 4K is 41.6%, which is slightly less severe than the Low preset's 41.0% drop over the same interval, but still significant. High settings show 99 FPS at 1080p, 68 FPS at 1440p, and 40 FPS at 4K, with the 1080p-to-1440p reduction being 31.3% and the 1440p-to-4K reduction being 41.2%.
Ultra settings produce the lowest absolute numbers, with 94 FPS at 1080p, 65 FPS at 1440p, and 38 FPS at 4K. The scaling here is interesting: the 1080p-to-1440p drop is 30.9%, which is actually less than the High preset's 31.3%, suggesting that the Ultra preset's additional effects are not disproportionately taxing at mid-range resolutions. However, the 1440p-to-4K drop of 41.5% confirms that 4K Ultra is simply too demanding for this iGPU solution.
What the data reveals is that Thief at 4K is only playable at Low settings, where 69 FPS average is achievable. The Medium preset at 4K produces 52 FPS, which is borderline but workable, while High and Ultra dip to 40 and 38 FPS respectively, indicating that these presets are not viable for smooth gameplay at this resolution. The scaling pattern suggests that the Radeon 8060S's 2560 shading units and 64 ROPs are being saturated, particularly at 4K where fill rate and texture throughput become critical.
GPU Role
The AMD Radeon 8060S is a Strix Halo integrated GPU built on the RDNA 3.5 architecture, fabricated on TSMC's 4 nm process. It operates with a base clock of 1295 MHz and a boost clock of 2900 MHz, which is a substantial boost ratio that allows the GPU to dynamically increase performance when thermal headroom permits. The GPU's memory configuration is "System Shared," meaning it relies on the host system's DDR5 memory rather than dedicated VRAM, with bandwidth listed as "System Dependent."
This shared memory architecture is a critical factor in the measured results. At 1080p, the system can maintain high frame rates because the memory bandwidth demands are relatively modest. However, at 4K, the texture and geometry data required per frame increases dramatically, and the shared memory bus becomes a bottleneck. The fact that Low settings at 4K still achieve 69 FPS while Ultra drops to 38 FPS indicates that the GPU's compute capabilities are sufficient, but the memory subsystem is strained by higher-quality assets.
The GPU's benchmark scores place it in the 87th percentile of all GPUs, with an average benchmark score of 55757. Its nearest rivals include the AMD Radeon RX 6750 GRE 12 GB, which scores 55698 (a 0.1% delta), and the NVIDIA GeForce RTX 5080, which scores 56083 (a -0.6% delta). This positioning suggests that the 8060S is a capable performer for an integrated solution, but the measured FPS data in Thief shows that real-world gaming performance is more nuanced. The GPU's 14.85 TFLOPS FP32 performance and 464.0 GTexel/s texture rate are respectable, yet the 4K results demonstrate that this is not a high-resolution gaming powerhouse.
The GPU's 40 RT cores support DirectX 12 Ultimate, but Thief, being a 2014 title, does not utilize ray tracing, so these cores remain idle. The pixel rate of 185.6 GPixel/s is sufficient for 1080p and 1440p rendering, but at 4K, the fill rate requirements can exceed this capability, particularly with Ultra settings that add post-processing effects and higher-resolution shadows.
FAQ
Q: Can this system run Thief at 4K smoothly?
A: The data shows that 4K Low settings produce an average of 69 FPS, which is smooth. Medium settings at 4K yield 52 FPS, which is playable, but High and Ultra settings drop to 40 and 38 FPS respectively, which are below the typical 60 FPS target for smooth gameplay.
Q: What is the best resolution for this hardware in Thief?
A: At 1920x1080, all presets exceed 90 FPS, with Ultra achieving 94 FPS and Low reaching 171 FPS. This resolution provides the most consistent high-performance experience. At 2560x1440, the system can still deliver 65 FPS on Ultra and 68 FPS on High, making it a viable alternative for those with 1440p displays.
Q: How does the Ultra preset compare to High in terms of performance?
A: Across all resolutions, Ultra is only slightly more demanding than High. At 1080p, Ultra produces 94 FPS versus 99 FPS for High, a 5.1% difference. At 1440p, the gap is 65 FPS versus 68 FPS (4.4%), and at 4K, it is 38 FPS versus 40 FPS (5.0%). This suggests that the Ultra preset's added visual features have a minimal performance cost.
Q: Is the Intel Core Ultra 7 165H a bottleneck in this game?
A: The CPU's benchmark scores indicate strong multi-threaded performance, with a Cinebench R23 multicore score of 14551 and a Passmark multithread score of 25933. At 1080p Low settings, the system achieves 171 FPS, which suggests the CPU can feed the GPU adequately. At higher resolutions, the GPU becomes the limiting factor, not the CPU.
Q: What is the performance difference between Low and Medium settings?
A: At 1080p, Low averages 171 FPS while Medium averages 130 FPS, a 31.5% difference. At 1440p, the gap narrows to 117 FPS versus 89 FPS (31.5% again). At 4K, Low hits 69 FPS and Medium hits 52 FPS, a 32.7% difference. The consistent proportional gap indicates that Medium adds a fixed level of rendering complexity regardless of resolution.
Q: How does this combination rank against other systems in Thief?
A: The combo ranks 1586 out of 2851 tested combinations, placing it in the 55.6th percentile. This means it outperforms the majority of systems tested for Thief, though it is not a top-tier configuration for this game.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance across all presets. Low settings produce an average of 171 FPS, which is exceptionally high and indicates that the GPU is far from being a limiting factor at this resolution. Medium settings average 130 FPS, with a minimum of 110 FPS and a maximum of 149 FPS, providing a very consistent frame pacing. High settings average 99 FPS, while Ultra settings average 94 FPS. The narrow gap between High and Ultra at this resolution suggests that the additional visual features in Ultra are not heavily taxing the hardware.
Moving to 2560x1440, the performance drops are noticeable but manageable. Low settings average 117 FPS, which is still well above the 60 FPS threshold. Medium settings average 89 FPS, with a minimum of 76 FPS and a maximum of 102 FPS, indicating that the frame rate can dip below 80 FPS in demanding scenes but generally remains smooth. High settings average 68 FPS, which is playable but close to the edge of what many users consider optimal. Ultra settings average 65 FPS, showing that the Ultra preset's performance cost over High is minimal at this resolution, just a 4.4% reduction.
At 3840x2160, the system's limitations become apparent. Low settings average 69 FPS, which is acceptable for single-player stealth gameplay, though not ideal for fast-paced action. Medium settings average 52 FPS, with a minimum of 45 FPS and a maximum of 60 FPS, meaning that frame rates will occasionally dip into the low 40s during complex scenes. High settings average 40 FPS, and Ultra settings average 38 FPS, both of which are below the 60 FPS target and may result in noticeable stuttering. The minimum FPS data is only available for the Medium preset at each resolution, which suggests that the other presets did not have significant frame drops or that the data was not captured.
The overall pattern is clear: this hardware excels at 1080p, is capable at 1440p for most presets, and struggles at 4K except for the Low preset. The Medium preset at 4K, with its 52 FPS average and 45 FPS minimum, could be considered borderline playable for a stealth game where precise timing is not critical.
Settings Recommendations
For users with a 1080p display, the Ultra preset is the clear choice. The 94 FPS average is well above the 60 FPS target, and the performance difference between Ultra and High is only 5 FPS. Since Ultra costs just 5.1% of the frame rate compared to High, there is no reason to compromise on visual fidelity. The Medium preset at 130 FPS is also excellent for users with high-refresh-rate displays, but the visual improvements in Ultra are worth the modest frame rate reduction.
At 2560x1440, the High preset offers the best balance. At 68 FPS average, it stays comfortably above the 60 FPS threshold, and the visual quality is nearly indistinguishable from Ultra in most scenes. The Ultra preset at 65 FPS is also viable, but the 3 FPS difference over High is not worth the potential for frame rate dips in complex areas. For users who prioritize smoothness over visuals, Medium at 89 FPS is a strong option, though the jump from Medium to High is substantial in terms of texture and shadow quality.
For 4K displays, the Low preset is the only truly playable option, with a 69 FPS average. The Medium preset at 52 FPS is acceptable for a slower-paced stealth game, but the 45 FPS minimum indicates that there will be noticeable hitches in demanding scenes. High and Ultra at 40 and 38 FPS respectively are not recommended, as they fall below the threshold for smooth gameplay and will likely result in a frustrating experience. Users with 4K displays should either accept Low settings or consider playing at a lower resolution.
The data suggests that the Medium preset is a sweet spot for this hardware across all resolutions, offering a consistent 52-130 FPS range depending on resolution. However, the visual quality difference between Medium and High is significant in Thief, which features detailed environments and dynamic lighting. The recommendation is to prioritize High settings at 1080p and 1440p, and to use Low settings at 4K.
CPU Role
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, fabricated on Intel's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a 28 W TDP that indicates a focus on efficiency for mobile use. The CPU's cache hierarchy includes 112 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache, which provides ample fast memory for game data.
In Thief, the CPU's role is primarily to feed the GPU with draw calls and physics calculations. The benchmark results show that the CPU is more than capable of handling this workload. The Cinebench R23 multicore score of 14551 and single-core score of 1759 indicate strong performance for a mobile processor. The Passmark multithread score of 25933 and single-thread score of 3509 further confirm that this CPU can sustain high frame rates without becoming a bottleneck.
At 1080p Low settings, the system achieves 171 FPS, which is a clear indicator that the CPU is not limiting performance. If the CPU were the bottleneck, we would expect to see frame rates plateau at a lower level. The fact that frame rates scale linearly with resolution and settings suggests that the GPU is the primary constraint. The CPU's 24 MB of L3 cache is particularly beneficial for game workloads, as it allows frequently accessed data to be stored closer to the cores.
The CPU's average benchmark score of 34083 places it in the 84th percentile of all CPUs, with nearest rivals including the Intel Core Ultra 5 338H (0.3% faster) and AMD Ryzen 7 3700X (0.5% faster). This positioning indicates that the 165H is a solid mid-range performer. In Thief, which is not a CPU-intensive game by modern standards, the 165H provides ample headroom, ensuring that the GPU is always the limiting factor in determining final frame rates.
The Passmark data compression score of 291161 and floating-point math score of 66273 suggest that the CPU handles complex calculations efficiently, which is relevant for Thief's AI and physics systems. The data encryption score of 17169 and extended instructions score of 17299 are less relevant for gaming but indicate overall processing capability. The CPU's 89.6 GB/s memory bandwidth, while shared with the GPU, is sufficient for the demands of this game at lower resolutions, though it may contribute to the performance degradation at 4K.
Hardware Specifications
Intel Core Ultra 7 165H
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + AMD Radeon 8060S in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 38.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 171.0 |
| 1920x1080 | Medium | 130.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 94.0 |
Thief with iUltra 7 165H + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with 8060S + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 165H + 8060S
Explore FPS benchmarks for other games using this same hardware combination.