Thief

Thief

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 60 78 103
1440p QHD 97 101 133 151
1080p Full HD 138 140 154 171

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 103
3840x2160 Medium 78
3840x2160 High 60
3840x2160 Ultra 57
2560x1440 Low 151
2560x1440 Medium 133
2560x1440 High 101
2560x1440 Ultra 97
1920x1080 Low 171
1920x1080 Medium 154
1920x1080 High 140
1920x1080 Ultra 138

Thief with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4090, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 4090 delivers an exceptionally strong performance profile in Thief, with the data showing the combination ranks in the top quarter of all tested configurations. The most striking finding is the dramatic shift in bottleneck behavior as resolution increases, moving from a frame-rate ceiling at 1080p to a GPU-bound scenario at 4K that still manages to hold above 60 FPS on the highest settings.

The measured frame rates reveal a system that is heavily optimized for high-resolution gaming. At 1080p, the average frame rates across all settings are remarkably high, ranging from 138 FPS on Ultra to 171 FPS on Low. However, the scaling pattern from 1080p to 1440p and then to 4K indicates that the CPU begins to limit performance at lower resolutions, while the GPU takes over as the primary constraint at 4K. This analysis breaks down the component roles, ranking, and exact performance metrics.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial but not uniform across settings, revealing how the workload shifts between components. At Low settings, the average frame rate falls from 171 FPS at 1920x1080 to 151 FPS at 2560x1440, a reduction of 20 FPS, and then to 103 FPS at 3840x2160, a further drop of 48 FPS. This pattern shows that the RTX 4090 is the limiting factor at 4K, as the CPU has ample headroom to feed frames at lower resolutions, but the GPU’s rendering workload at 4K becomes the primary constraint.

The scaling at Medium settings is similar in trend but with a different magnitude. The average FPS goes from 154 at 1080p to 133 at 1440p, and then to 78 at 4K. The 55-FPS drop from 1440p to 4K is the largest single-step decline across all settings, indicating that the jump to 4K significantly increases the GPU’s pixel-pushing burden. This is consistent with the RTX 4090’s 24 GB of GDDR6X memory and 1.01 TB/s bandwidth, which are sufficient for the resolution but still face a steep performance cost as pixel count quadruples.

High and Ultra settings show the most compressed scaling between 1080p and 1440p, but the drop to 4K remains pronounced. For High settings, the average FPS goes from 140 at 1080p to 101 at 1440p, and then to 60 at 4K. Ultra settings follow a similar path: 138 FPS at 1080p, 97 FPS at 1440p, and 57 FPS at 4K. The fact that High and Ultra are nearly identical at 1080p (140 vs. 138 FPS) suggests that the CPU is the limiting factor at that resolution, as the GPU is capable of rendering more frames but is held back by the processor’s 16 cores and 22 threads.

The data indicates that at 1080p, the system is CPU-bound, as evidenced by the small variance between Low, Medium, High, and Ultra settings. The spread from Low to Ultra at 1080p is only 33 FPS (171 to 138), whereas at 4K, the spread is 46 FPS (103 to 57). This widening gap at higher resolutions confirms that the RTX 4090 is the primary limiter at 4K, while the Intel Core Ultra 7 165H becomes the bottleneck at 1080p. The 4K Ultra result of 57 FPS is just below the 60 FPS threshold, which is a notable finding for a top-tier GPU, though the Medium settings at 4K achieve 78 FPS with a minimum of 67 FPS, indicating playable performance with some graphical concessions.

CPU Role

The Intel Core Ultra 7 165H is a mobile processor with 16 cores and 22 threads, built on the Meteor Lake architecture with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its benchmark scores position it as a strong performer, with a Cinebench R23 multi-core score of 14,551 and a single-core score of 1,759. These numbers, combined with its 24 MB of shared L3 cache, suggest that the CPU has sufficient throughput for Thief’s game logic and physics, but the measured FPS data indicates that it becomes a limiting factor at 1080p.

The processor’s role in this combo is most evident when examining the 1080p results. At that resolution, the average FPS across all settings is tightly clustered between 138 and 171, which is a relatively narrow range. This clustering implies that the GPU is not the bottleneck at 1080p, as the RTX 4090 could theoretically output much higher frame rates, but the CPU’s ability to process draw calls and game state limits the overall performance. The PassMark multi-thread score of 25,933 and single-thread score of 3,509 indicate a capable processor, but Thief, a 2014 title, likely relies on a few threads, making the boost clock of 5.00 GHz more critical than the core count.

The CPU’s percentile ranking of 84 against all CPUs places it in the upper tier, with nearest rivals including the Intel Core Ultra 5 338H (0.3% faster) and AMD Ryzen 7 3700X (0.5% faster). This indicates that the 165H is competitive with desktop processors from previous generations, but its mobile design with a 28 W TDP may limit sustained performance under heavy loads. In Thief, the data shows that at 1440p, the average FPS at Low settings is 151, which is only 20 FPS lower than 1080p, suggesting that the CPU still has some headroom at that resolution, but the GPU is beginning to take on more of the workload.

At 4K, the CPU’s role diminishes significantly, as the frame rates are clearly GPU-bound. The fact that the average FPS at 4K Low (103) is higher than the 4K Ultra (57) demonstrates that the GPU’s rendering load is the primary constraint, not the CPU. The processor’s 22 threads and high boost clock are sufficient to feed the RTX 4090 at 4K, as evidenced by the fact that the frame rates at that resolution scale inversely with graphical settings, which is a classic sign of GPU limitation.

GPU Role

The NVIDIA GeForce RTX 4090 is a flagship GPU with 24 GB of GDDR6X memory on a 384-bit bus, providing 1.01 TB/s of bandwidth. Its base clock is 2,235 MHz with a boost of 2,520 MHz, and it features 16,384 shading units and 128 RT cores. This hardware is designed for high-resolution gaming, and the measured FPS data confirms that it excels at 4K, though the 57 FPS result at Ultra settings shows that even this GPU cannot fully overcome the demands of Thief at maximum detail.

The GPU’s role is most apparent at 4K, where the average FPS ranges from 103 at Low to 57 at Ultra. The 78 FPS at Medium, with a minimum of 67 FPS and maximum of 90 FPS, provides a smooth experience that is well above the 60 FPS target. This performance reflects the RTX 4090’s raw compute power, but the fact that the frame rate drops by 21 FPS when moving from Medium to Ultra (78 to 57) indicates that Thief’s Ultra settings impose a significant additional load on the GPU. The GPU’s PassMark G3D score of 38,194 and 3DMark Steel Nomad score of 9,223 place it in the 88th percentile of all GPUs, which is consistent with its top-tier performance.

The GPU’s nearest rivals in benchmark scores are the Intel Arc Pro A60 (0% delta) and AMD Radeon Pro Vega 48 (0.3% faster), but these are workstation-class cards that do not reflect the RTX 4090’s gaming performance. The RTX 4090’s 82.58 TFLOPS of FP32 performance is more than sufficient for Thief, and the data shows that at 1080p, the GPU is underutilized, as the CPU limits frame rates. At 1440p, the GPU begins to show its capabilities, with the average FPS at Ultra (97) being only 41 FPS lower than at 1080p (138), indicating a more balanced workload.

The VRAM capacity of 24 GB is more than the game requires, but the high bandwidth of 1.01 TB/s is critical for 4K performance. The data shows that the GPU’s memory bandwidth is not a limiting factor, as the frame rates at 4K are consistent with the GPU’s compute capabilities. The RTX 4090’s end-of-life status and launch MSRP of 1,599 USD are noted, but the performance data confirms that it remains a top-tier option for this game, even if the 4K Ultra result is just below the 60 FPS threshold.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4090 ranks 912th out of 3,720 tested combos in Thief, placing it in the top 24.5% of all configurations. This rank is notable because the GPU is a high-end model, but the CPU is a mobile processor, which may explain why the combo does not rank higher. The data shows that the combo’s performance is strong, but the CPU bottleneck at 1080p prevents it from reaching the top tiers of the benchmark database.

The ranking relative to other combos is influenced by the fact that many tested configurations likely use desktop CPUs with higher sustained clocks. The Intel Core Ultra 7 165H’s 84th percentile CPU ranking and the RTX 4090’s 88th percentile GPU ranking suggest that both components are above average, but the combination’s rank of 912/3720 indicates that other pairings achieve higher average FPS in Thief. This is likely due to the CPU’s mobile design, which may limit performance in CPU-bound scenarios like 1080p gaming.

The combo’s rank also reflects the fact that Thief is an older title that may not fully leverage the RTX 4090’s modern features, such as ray tracing or DLSS. The GPU’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are not fully utilized by a 2014 game, which means that the GPU’s raw rasterization performance is the primary factor. The measured FPS data shows that the combo achieves 138 FPS at 1080p Ultra, which is a strong result, but other combos with faster CPUs may exceed this figure, pushing them higher in the rankings.

Measured FPS Breakdown

At 1920x1080, the combo delivers average frame rates of 171 FPS on Low, 154 FPS on Medium, 140 FPS on High, and 138 FPS on Ultra. The Medium settings show a minimum of 131 FPS and a maximum of 178 FPS, indicating a stable experience with minimal frame drops. The narrow range between Low and Ultra (33 FPS) suggests that the CPU is the limiting factor at this resolution, as the GPU has headroom to render more frames if the CPU could feed them faster.

Moving to 2560x1440, the average FPS drops to 151 on Low, 133 on Medium, 101 on High, and 97 on Ultra. The Medium settings show a minimum of 113 FPS and a maximum of 153 FPS, which is a wider range than at 1080p, indicating that the GPU is beginning to have a more significant impact on performance. The drop from Low to Ultra is 54 FPS, which is larger than at 1080p, confirming that the GPU workload is increasing.

At 3840x2160, the average FPS is 103 on Low, 78 on Medium, 60 on High, and 57 on Ultra. The Medium settings show a minimum of 67 FPS and a maximum of 90 FPS, which is the only setting at 4K with a reported minimum above 60 FPS. The drop from Low to Ultra is 46 FPS, which is slightly less than at 1440p, but the absolute frame rates are much lower, indicating that the GPU is heavily loaded at this resolution. The 4K Ultra result of 57 FPS is just below the 60 FPS target, making it a borderline playable experience, while the High settings at 60 FPS are exactly at the threshold.

FAQ

Q: What is the best resolution for this combo in Thief?

A: The data shows that 1440p offers the best balance, with average FPS ranging from 97 on Ultra to 151 on Low. At 4K, the Ultra setting drops to 57 FPS, which is below the 60 FPS target, while Medium settings achieve 78 FPS with a minimum of 67 FPS.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The benchmark results indicate the CPU is the limiting factor at 1080p, as the average FPS across settings is tightly clustered between 138 and 171, suggesting the GPU has headroom but is constrained by the processor.

Q: How does the combo perform at 4K Ultra settings?

A: The average FPS at 4K Ultra is 57, which is just below the 60 FPS threshold. This is the lowest result in the measured data, indicating that the GPU is heavily loaded at this setting.

Q: What is the minimum FPS recorded for this combo?

A: The lowest minimum FPS recorded is 67, which occurs at 4K Medium settings. This is above the 60 FPS target, indicating that the combo can maintain playable performance at 4K with Medium settings.

Q: How does this combo rank compared to other tested configurations?

A: The combo ranks 912th out of 3,720 tested combos, placing it in the top 24.5% of all configurations. This rank is influenced by the mobile CPU’s potential bottleneck at lower resolutions.

Q: What is the average FPS difference between Low and Ultra settings at each resolution?

A: At 1080p, the difference is 33 FPS (171 to 138). At 1440p, the difference is 54 FPS (151 to 97). At 4K, the difference is 46 FPS (103 to 57). This shows that the GPU becomes more dominant as resolution increases.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4090

VRAM 24 GB GDDR6X
Base Clock —
Boost Clock 2520 MHz MHz
TDP 450 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4090 in Thief

Resolution Settings Avg FPS
3840x2160 Low 103.0
3840x2160 Medium 78.0
3840x2160 High 60.0
3840x2160 Ultra 57.0
2560x1440 Low 151.0
2560x1440 Medium 133.0
2560x1440 High 101.0
2560x1440 Ultra 97.0
1920x1080 Low 171.0
1920x1080 Medium 154.0
1920x1080 High 140.0
1920x1080 Ultra 138.0

Thief with iUltra 7 165H + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4090 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 4090

Explore FPS benchmarks for other games using this same hardware combination.