Thief
This combination delivers exceptional performance with an average of 131 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 63 | 83 | 110 |
| 1440p QHD | 103 | 108 | 141 | 186 |
| 1080p Full HD | 149 | 157 | 196 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5070, In-Depth Analysis
Thief is a 2014 stealth title, and the measured results for the Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5070 show a system that is clearly capable of handling the game at high framerates across all tested resolutions. The combination ranks 296th out of 2851 tested combos in this game, placing it in the top 11% of all tested systems. The data shows a wide range of performance, from 60 FPS at 4K Ultra to 216 FPS at 1080p Low, indicating that the primary limiter shifts between the CPU and GPU depending on the settings and resolution chosen.
Resolution Scaling
The framerate drop from 1080p to 4K is substantial and reveals the expected scaling behavior for a demanding GPU like the RTX 5070. At High settings, the average FPS falls from 157 at 1920x1080 to 108 at 2560x1440, and then to 63 at 3840x2160. That is a 31% reduction from 1080p to 1440p, and a further 42% reduction from 1440p to 4K. From 1080p to 4K, the drop is a steep 60%, which points to the GPU being the dominant factor at higher resolutions.
The same pattern holds for Low settings, though the absolute numbers are higher. At 1080p Low, the system delivers 216 FPS. Moving to 1440p Low drops this to 186 FPS, a 14% decrease. At 4K Low, the average is 110 FPS, which is a 41% drop from 1440p and a 49% drop from 1080p. The fact that even at Low settings the 4K framerate is still above 100 FPS suggests that the RTX 5070 has ample headroom for this older title, and the scaling is more about pixel throughput than shader complexity.
Ultra settings show the most severe scaling, as expected. The system achieves 149 FPS at 1080p Ultra, which is still very playable. At 1440p Ultra, this falls to 103 FPS, a 31% reduction. At 4K Ultra, the average drops to 60 FPS, which is a 42% reduction from 1440p and a 60% reduction from 1080p. This is a classic GPU-bound scenario where the increased pixel count at 4K demands more from the memory bandwidth and rasterization units. The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth, and these numbers indicate that Thief at 4K Ultra is pushing that subsystem hard.
Interestingly, the scaling from Medium to High settings is relatively small compared to the resolution scaling. At 1080p, Medium averages 196 FPS while High averages 157 FPS. At 1440p, Medium is 141 FPS and High is 108 FPS. At 4K, Medium is 83 FPS and High is 63 FPS. This suggests that the difference between Medium and High is more about GPU load than CPU load. The CPU, with its 10 cores and 10 threads, appears to be sufficient to feed the GPU even at lower resolutions where framerates are high.
The limiting component is clearly the GPU at 4K, particularly at Ultra and High settings where the average FPS hovers near 60. At 1080p and 1440p, the system is likely more balanced, but the data still shows a GPU-bound trend. For example, at 1080p Low, the 216 FPS average is likely near the CPU’s practical limit for this game, but the RTX 5070 is not the bottleneck there. The benchmark results indicate that for a smooth 4K experience, players should stick to Medium or High settings, while 1440p and 1080p offer plenty of performance headroom.
Settings Recommendations
The measured FPS rows provide clear guidance on which preset delivers the best experience for a given resolution. At 1920x1080, all presets are playable, but the differences are notable. Low settings deliver 216 FPS, Medium delivers 196 FPS, High delivers 157 FPS, and Ultra drops to 149 FPS. For a 60 Hz or 144 Hz display, even Ultra is more than sufficient. However, for competitive play or maximum smoothness, the Medium preset at 196 FPS offers a substantial boost over High and Ultra while still looking significantly better than Low. The minimum FPS at Medium is 166, which is still well above the refresh rate of most monitors.
At 2560x1440, the recommendation shifts slightly. Low settings hit 186 FPS, Medium hits 141 FPS, High hits 108 FPS, and Ultra hits 103 FPS. Here, Medium is the sweet spot for high-refresh-rate gaming, providing 141 FPS with a minimum of 120 FPS. High is also viable at 108 FPS, but the 33 FPS gap between Medium and High is significant. Ultra offers only 103 FPS, which is still smooth but not much better than High. For a 144 Hz monitor, Medium is the recommended preset because it maintains framerates above 120 FPS at all times, based on the minimum FPS data.
At 3840x2160, the choices are more constrained. Low delivers 110 FPS, which is excellent for 4K. Medium delivers 83 FPS with a minimum of 71 FPS, which is still comfortable for a 60 Hz display but not ideal for high refresh rates. High drops to 63 FPS, and Ultra falls to 60 FPS. For 4K gaming, Low is the only preset that guarantees framerates above 100 FPS. Medium is the best visual quality option that remains consistently above 70 FPS. High and Ultra are borderline for 60 Hz displays, with averages of 63 and 60 FPS respectively. Given that the minimum FPS for Medium is 71, it is the safest choice for a stable 4K experience without sacrificing too much visual fidelity.
The data shows that the RTX 5070 is powerful enough to run Thief at 4K, but the preset choice matters greatly. For a 60 Hz 4K display, Medium offers the best balance of visual quality and performance. For 1440p, Medium or High are both excellent, with Medium offering higher framerates and High offering better visuals. At 1080p, there is no wrong choice, but Medium and High provide the best combination of image quality and performance. The minimum FPS data for Medium at 1080p (166) and 1440p (120) indicates that this preset has the most consistent frametimes.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor from the Core Ultra Series 2, built on the Arrow Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with 20 MB of shared L3 cache. In synthetic benchmarks, it scores 25891 in Cinebench R23 multi-core and 3655 in single-core, placing it in the 85th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 5 5600F, which has a similar average benchmark score, and the AMD Ryzen 5 5500X3D, which scores slightly lower at -0.2% delta.
In Thief, the CPU’s role is most apparent at lower resolutions where framerates are high. At 1080p Low, the system hits 216 FPS, which is likely near the point where the CPU’s single-thread performance becomes a factor. The single-core Cinebench R23 score of 3655 is strong, but Thief is an older game that may not utilize all 10 cores efficiently. The game’s release in 2014 predates many modern multi-threading techniques, so the CPU’s 10 threads are probably not all fully engaged. However, the high boost clock of 4.90 GHz helps maintain good single-threaded performance.
The data shows that scaling from 1080p to 1440p at Low settings reduces the average FPS from 216 to 186, a 14% drop. This suggests that the GPU is starting to become more involved, but the CPU is still capable of pushing high framerates. At 4K Low, the drop to 110 FPS is much larger, indicating that the GPU is now the primary bottleneck. The CPU’s performance in PassMark multithread (30459) and single-thread (4412) tests is solid, but Thief’s demands are more modest.
The CPU’s memory bandwidth of 102.4 GB/s from dual-channel DDR5 is ample for this game. The 20 MB L3 cache is also sufficient. Compared to its nearest rivals, the Ultra 5 225 performs almost identically to the AMD Ryzen 5 5600F, with a deltaPct of 0. It is slightly behind the Ryzen 5 5500X3D by -0.2% in average benchmark score, but this difference is negligible in real-world gaming. The Intel Core i9-12900T is also close, at -0.5% delta. These comparisons suggest that the Ultra 5 225 is a mid-range CPU that does not hold back the RTX 5070 in Thief, except possibly at very high framerates where the CPU becomes the limiting factor.
The fact that the system achieves 216 FPS at 1080p Low indicates that the CPU can handle the game’s logic and draw calls efficiently. The 10-core configuration provides enough parallelism for background tasks, but the game’s main thread is likely the limiting factor. The boost clock of 4.90 GHz is high enough to keep framerates above 200 FPS in less demanding scenes. For players using high-refresh-rate monitors, the Ultra 5 225 is a capable partner for the RTX 5070 in this title.
FAQ
Q: What is the best resolution to play Thief with this CPU and GPU combo?
A: Based on the measured FPS, 2560x1440 at Medium settings provides 141 FPS average with a minimum of 120 FPS, offering a smooth experience on high-refresh-rate displays. For 4K, Medium at 83 FPS is playable, but Low at 110 FPS is safer for consistent performance.
Q: Can this system maintain 60 FPS at 4K Ultra settings?
A: Yes, the average FPS at 3840x2160 Ultra is 60 FPS. However, this is right at the threshold, and any demanding scene could cause drops. The minimum FPS is not recorded for Ultra, but Medium has a minimum of 71 FPS, suggesting Ultra may have lower dips.
Q: How does the RTX 5070 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5070 has an average benchmark score of 40377, which is 0.1% higher than the AMD Radeon Pro 580 and 0.8% higher than the AMD Radeon Pro WX 7100. It is 1.2% lower than the AMD Radeon Pro 5300 and 2% higher than the NVIDIA RTX A500 Mobile.
Q: Is the Intel Core Ultra 5 225 a bottleneck for the RTX 5070 in Thief?
A: The data suggests that the CPU is not a major bottleneck at 4K, where the GPU is clearly the limiting factor. At 1080p Low, the 216 FPS average indicates the CPU can keep up, but it may cap framerates in less demanding scenes. The CPU’s single-thread score of 3655 in Cinebench R23 is sufficient for this game.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low averages 186 FPS while Ultra averages 103 FPS, a difference of 83 FPS. This is a 44% reduction in performance, but Ultra still provides over 100 FPS, making it viable for 144 Hz displays.
Q: How much VRAM does the RTX 5070 have, and is it enough for Thief?
A: The RTX 5070 has 12 GB of GDDR7 memory. Thief is an older game from 2014, so this amount is more than sufficient. The memory bandwidth of 672.0 GB/s also helps at 4K resolutions.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with 6144 shading units, 192 texture mapping units, and 80 raster output units. It has a base clock of 2325 MHz and a boost clock of 2512 MHz, with 48 ray tracing cores and 192 tensor cores. The GPU’s memory subsystem consists of 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth. In synthetic benchmarks, it scores 29137 in Passmark G3D and 5077 in 3DMark Steel Nomad DX12, placing it in the 82nd percentile of all GPUs.
The GPU’s role in Thief is decisive at higher resolutions. At 4K, the average FPS drops from 110 at Low to 60 at Ultra, a 45% reduction. This indicates that the GPU’s rasterization and memory bandwidth are the primary constraints. The 80 ROPs and 192 TMUs are sufficient for this game’s geometry, but the pixel fill rate of 201.0 GPixel/s is taxed at 3840x2160. The texture rate of 482.3 GTexel/s is also a factor, though Thief’s textures are not exceptionally demanding by modern standards.
The RTX 5070’s performance relative to its nearest rivals is interesting. Its average benchmark score of 40377 is nearly identical to the AMD Radeon Pro 580, which scores 40318 (0.1% delta). This means that in synthetic tests, the RTX 5070 is not significantly faster than a much older workstation GPU. However, in actual gaming, the RTX 5070’s architecture and driver support likely provide better results. The data shows that the GPU is capable of running Thief at 1080p Ultra at 149 FPS, which is more than enough for any display.
The GPU’s 12 GB of VRAM is never a limitation in Thief, as the game’s memory requirements are modest. The 192-bit bus and 672.0 GB/s bandwidth are more than adequate for the data transfer needs of this title. The boost clock of 2512 MHz is high, and the GPU maintains strong performance across all settings. The measured FPS at 1440p High (108) and 4K High (63) shows that the GPU scales well with resolution, but the performance cliff from 1440p to 4K is steep.
For players with a 4K display, the RTX 5070 is a capable choice for Thief, provided they are willing to use Medium settings or lower. The GPU’s 82nd percentile ranking among all GPUs indicates that it is a strong performer, but it is not a flagship. The fact that it achieves 60 FPS at 4K Ultra confirms the game’s age and the GPU’s raw power. The nearest rival comparison shows that the RTX 5070 is within 2% of several other GPUs, but in this specific game, the measured FPS numbers are what matter most.
Measured FPS Breakdown
At 1920x1080, the system delivers the following averages: Low settings produce 216 FPS, Medium produces 196 FPS, High produces 157 FPS, and Ultra produces 149 FPS. The Medium preset has a recorded minimum of 166 FPS and a maximum of 225 FPS, showing excellent consistency. There are no minimum or maximum values for Low, High, or Ultra at this resolution, but the averages indicate that all presets are playable. The gap between Low and Medium is 20 FPS, while the gap between High and Ultra is only 8 FPS, suggesting that Ultra offers diminishing returns over High.
At 2560x1440, the averages are 186 FPS for Low, 141 FPS for Medium, 108 FPS for High, and 103 FPS for Ultra. The Medium preset again has the only recorded min/max data: 120 FPS minimum and 163 FPS maximum. This shows that Medium at 1440p maintains framerates above 120 FPS, which is ideal for 120 Hz or 144 Hz monitors. The drop from Low to Medium is 45 FPS, while the drop from High to Ultra is only 5 FPS. High and Ultra are nearly identical in performance, with both hovering around 105 FPS.
At 3840x2160, the averages are 110 FPS for Low, 83 FPS for Medium, 63 FPS for High, and 60 FPS for Ultra. The Medium preset has a minimum of 71 FPS and a maximum of 96 FPS, indicating that it never drops below 60 FPS. Low is the only preset that exceeds 100 FPS at 4K, while High and Ultra are both at or near 60 FPS. The scaling from 1440p to 4K at Medium settings is a 41% reduction (141 to 83 FPS), which is significant but expected. At Ultra, the drop is 42% (103 to 60 FPS).
The data reveals that the RTX 5070 has a performance ceiling around 216 FPS at 1080p Low, which is likely limited by the CPU or game engine. The GPU’s raw power is better demonstrated at 4K, where it can still deliver 110 FPS at Low settings. For players seeking the highest framerates, 1080p Low is the best option, but the visual quality is compromised. The Medium preset across all resolutions offers the best balance, with minimum FPS values that are consistently above 70 FPS. The measured FPS breakdown shows that this combo is well-suited for Thief, with performance that exceeds the requirements for smooth gameplay at any resolution except for 4K Ultra, where it barely hits 60 FPS.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 186.0 |
| 2560x1440 | Medium | 141.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 149.0 |
Thief with iUltra 5 225 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5070 + Other CPUs
See how Thief performs with the same GPU but different processors.
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