Thief
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 35 | 44 | 61 |
| 1440p QHD | 54 | 60 | 76 | 96 |
| 1080p Full HD | 81 | 85 | 109 | 143 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i7-14700KF + AMD Radeon RX 6600, In-Depth Analysis
The Intel Core i7-14700KF paired with the AMD Radeon RX 6600 delivers a peculiar performance profile in Thief, one defined by a massive CPU surplus and a GPU that becomes the decisive bottleneck as resolution climbs. This 20-core, 28-thread processor, with a base clock of 3.40 GHz and a boost of 5.60 GHz, is overwhelmingly powerful for a 2014 stealth title. Its Cinebench R23 multi-core score of 44557 and single-core score of 6290 place it in the 96th percentile of all CPUs, a level of processing capability that this game’s engine will rarely, if ever, strain. The data shows that the limiting factor in this configuration is almost entirely the graphics card, which sits in the 69th percentile of all GPUs. Consequently, the frame rates observed are a direct reflection of the RX 6600’s workload, not the CPU’s capability. The processor’s 33 MB of shared L3 cache and 2 MB per-core L2 cache further ensure that any data the GPU requests is delivered with minimal latency, but in practice, this advantage is moot when the GPU is the constraining element. The benchmark results indicate a system where the CPU is effectively idle, waiting on the GPU to render each frame, a classic imbalance that nonetheless yields playable results at lower settings.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700KF’s role in Thief is to be a silent, overqualified partner. With 20 cores and 28 threads, the processor’s parallel capabilities are far beyond what a game from 2014 can exploit. The measured FPS data shows no signs of CPU limitation; even at 1080p Low, where the CPU would typically be the bottleneck in other titles, the system achieves 143.1 FPS. This is not a case of the CPU pushing the GPU to its limit, but rather the GPU hitting its own ceiling well before the CPU’s headroom is exhausted. The processor’s boost clock of 5.60 GHz provides exceptional single-threaded performance, evidenced by a Geekbench single-core score of 2972, which is more than sufficient for the game’s main simulation thread. The Cinebench R15 single-core score of 633 reinforces this, showing that the CPU’s per-core speed is a non-issue. In essence, the CPU’s 125 W TDP and Raptor Lake architecture are irrelevant to the final frame rate; the data simply shows a platform that is never the constraining resource. The processor’s 96th percentile ranking versus all CPUs is a stark contrast to the GPU’s 69th percentile, and this delta is the primary reason why the system’s performance scales so predictably with graphical settings and resolution. The game is entirely GPU-bound, and the i7-14700KF is merely a spectator ensuring no stutter or frame pacing issues arise from the CPU side.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS rows, the optimal preset depends heavily on the target resolution and the user’s preference for smoothness over visual fidelity. At 1080p, the High preset yields an average of 85 FPS, which is a solid, smooth experience for a stealth game. However, the Medium preset delivers 109.4 FPS, a 28.7% improvement over High, while the Low preset jumps to 143.1 FPS. The Ultra preset, at 81 FPS, offers only a marginal gain in visual quality over High for a 4 FPS loss, making it an inefficient choice. For 1440p, the data suggests that High is the sweet spot, with 59.8 FPS, just shy of the 60 FPS target. Dropping to Medium at 1440p provides 76 FPS, a 27% increase, which would be the better choice for maintaining a high refresh rate experience. At 4K, the picture changes dramatically; High drops to 35 FPS, which is borderline unplayable, while Medium manages 44.2 FPS. The only playable option at 4K is Low, which achieves 60.8 FPS. The benchmark results indicate that for a balanced experience, the Medium preset at 1080p or 1440p offers the best ratio of visual quality to frame rate, avoiding the steep performance cost of Ultra while providing a significant boost over Low. The Ultra preset is only viable at 1080p, where it still maintains 81 FPS, but the data shows diminishing returns compared to High.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions is a textbook demonstration of a GPU-bound scenario. At High settings, the average frame rate drops from 85 FPS at 1080p to 59.8 FPS at 1440p, a 29.6% reduction, and then to 35 FPS at 4K, a further 41.5% reduction from 1440p. This steep decline as pixel count increases is the signature of a graphics card that is saturated. The RX 6600’s 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth is the primary constraint; as resolution climbs, the demand for memory bandwidth and fill rate grows, and the GPU’s 159.4 GPixel/s pixel rate and 279.0 GTexel/s texture rate are simply overwhelmed. The CPU’s performance does not degrade with resolution, so the entire frame time increase is attributable to the GPU’s rendering workload. This is confirmed by the fact that the CPU’s Cinebench R23 multi-core score of 44557 is a static figure, unaffected by the game’s resolution. The data shows a linear relationship between pixel count and frame time, which is the expected behavior for a system where the GPU is the sole bottleneck. If the CPU were the limiting factor, we would see similar FPS across resolutions at the same settings, but instead, we see a 50 FPS drop from 1080p to 4K at High, proving the RX 6600 is the definitive performance ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
The overall ranking of this specific CPU-GPU combination in Thief is 1311 out of 1642 tested combos, placing it in the bottom 20% of all configurations. This low ranking is surprising given the CPU’s top-tier status, but it is a direct consequence of the GPU’s mid-range positioning. The combo’s rank is dragged down by the RX 6600, which, despite its 69th percentile ranking, is not a high-end card. The data shows that the i7-14700KF is paired with a GPU that is its performance inferior, leading to a system that underperforms relative to what the CPU alone could achieve. In comparison, the CPU’s nearest rivals, such as the Intel Core i7-14700K with a deltaPct of 0, would not change this ranking meaningfully, as the GPU would still be the bottleneck. The GPU’s nearest rivals, like the AMD Radeon RX 6700M with a deltaPct of 0.2, show that the RX 6600 is in a tight cluster of similar-performance GPUs, meaning any of them would produce nearly identical results in this game. The rank of 1311 is a holistic measure that penalizes the system for its imbalance; a more balanced pairing, such as a mid-range CPU with this GPU, would likely score better in the ranking because the CPU would not be “wasted” in a GPU-bound scenario. This combo is a case of a high-end CPU being held back by a mid-range GPU, resulting in a ranking that reflects the weakest link in the chain.
FAQ
Q: What is the expected average frame rate at 1080p with High settings?
A: The measured data shows an average of 85 FPS at 1920x1080 with High settings. This is a smooth experience for the game’s stealth mechanics, though not as high as the 109.4 FPS achievable on Medium.
Q: Is the Intel Core i7-14700KF or the AMD Radeon RX 6600 the primary bottleneck in this game?
A: The benchmark results clearly indicate the GPU is the bottleneck. The FPS drops by 50 frames from 1080p to 4K at High settings, which is a classic sign of GPU limitation. The CPU’s performance is static across resolutions, confirming it is not the constraining component.
Q: Can this system achieve 60 FPS at 1440p?
A: Yes, but only at Low settings, where it reaches 96.2 FPS. At Medium, it hits 76 FPS, and at High, it drops to 59.8 FPS, just below the 60 FPS target. For a consistent 60 FPS, Medium is the recommended setting at 1440p.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1080p, Ultra averages 81 FPS, which is only 4 FPS lower than High’s 85 FPS. The data suggests that the visual fidelity gain from Ultra is not worth the performance cost, making High the more efficient choice.
Q: What is the best way to play at 4K with this hardware?
A: The only playable option at 3840x2160 is the Low preset, which achieves 60.8 FPS. Medium drops to 44.2 FPS, and High falls to 35 FPS, both of which are below acceptable smoothness for a stealth game. Users seeking 4K should stick to Low settings.
Q: How does this combo rank compared to all other tested configurations?
A: This specific pairing ranks 1311 out of 1642 combos in Thief. This low ranking is due to the GPU’s mid-range performance, which limits the system despite the CPU’s high-end capabilities, placing it in the bottom quarter of all tested systems.
Hardware Specifications
Intel Core i7-14700KF
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + AMD Radeon RX 6600 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.8 |
| 3840x2160 | Medium | 44.2 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 30.9 |
| 2560x1440 | Low | 96.2 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 59.8 |
| 2560x1440 | Ultra | 54.3 |
| 1920x1080 | Low | 143.1 |
| 1920x1080 | Medium | 109.4 |
| 1920x1080 | High | 85.0 |
| 1920x1080 | Ultra | 81.0 |
Thief with ii7-14700KF + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 6600 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with ii7-14700KF + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.