Thief
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 49 | 65 | 84 |
| 1440p QHD | 82 | 81 | 112 | 142 |
| 1080p Full HD | 114 | 120 | 158 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i7-14700F + NVIDIA GeForce RTX 3070, In-Depth Analysis
Resolution Scaling
The measured frame rates for Thief with the Intel Core i7-14700F and NVIDIA GeForce RTX 3070 show a clear and predictable progression as resolution increases. At 1920x1080 with High settings, the combo produces 119.9 FPS. Moving to 2560x1440 at the same preset drops the average to 80.6 FPS, a reduction of 39.3 FPS. At 3840x2160, the High preset yields 48.9 FPS, which is 71.0 FPS lower than the 1080p result. This scaling pattern indicates that the rendering load is scaling heavily with pixel count, which is typical for a stealth title of this era that places significant demand on the GPU's fill rate and memory bandwidth.
The delta between Low and Ultra presets at each resolution further confirms the GPU-bound nature of the workload. At 1080p, the spread from Low (210.9 FPS) to Ultra (113.8 FPS) is 97.1 FPS. At 1440p, the same spread narrows to 60.0 FPS (142.0 FPS Low versus 82.0 FPS Ultra). At 4K, the gap compresses further to 37.8 FPS (83.6 FPS Low versus 45.8 FPS Ultra). This tightening of the preset gap at higher resolutions is the hallmark of a system where the GPU becomes the limiting component; as resolution climbs, the relative cost of each quality setting diminishes because the pixel throughput dominates the frame time.
Looking at the percentage drops from 1080p to 4K on each preset provides insight into the bottleneck. For High settings, the 4K result is 59.2% lower than the 1080p result. For Medium, the drop from 157.7 FPS to 64.7 FPS represents a 59.0% reduction. The Low preset sees a 60.4% decrease (210.9 to 83.6 FPS), and Ultra drops by 59.8% (113.8 to 45.8 FPS). The consistency of these percentage drops across all four presets is noteworthy. If the CPU were a significant constraint at lower resolutions, the 1080p results would show less scaling with preset changes, and the percentage drop to 4K would be larger for the lighter presets. Instead, the uniform reduction suggests that even at 1080p Low, the RTX 3070 is still doing most of the work, and the i7-14700F is keeping pace without becoming the primary limiter.
At 4K, the Ultra preset's 45.8 FPS is just below the 48.9 FPS of High. This small 3.1 FPS difference between High and Ultra at 4K, compared to a 6.1 FPS difference at 1080p, indicates that the additional quality steps in Ultra are having less absolute impact as resolution rises. The data shows that a 60 FPS target at 4K is not achievable on any preset, with even Low falling short at 83.6 FPS being the only preset above 60. For smooth 4K gameplay, the user would need to accept High settings at 48.9 FPS or drop to Medium for 64.7 FPS, which is the only 4K preset that breaks the 60 FPS barrier. The 1440p results are more comfortable, with all presets except Ultra exceeding 80 FPS, and the 1080p results show that even Ultra exceeds 110 FPS.
Settings Recommendations
The measured data provides a clear hierarchy of presets for this specific CPU-GPU combination. At 1920x1080, the Ultra preset delivers 113.8 FPS, which is only 6.1 FPS lower than High at 119.9 FPS. The jump from Medium to High costs 37.8 FPS (157.7 to 119.9), while the jump from High to Ultra costs just 6.1 FPS. This indicates that the Ultra preset's additional visual features are relatively inexpensive at this resolution, making it the recommended choice for 1080p users who want maximum quality without sacrificing fluidity. The 1080p Low preset's 210.9 FPS is far beyond what any display can show, so it offers no practical benefit.
At 2560x1440, the situation becomes more nuanced. The High preset produces 80.6 FPS, while Ultra produces 82.0 FPS. Interestingly, Ultra is actually 1.4 FPS faster than High at 1440p, which is within measurement variance but suggests that the two presets are nearly identical in cost. The Medium preset at 111.9 FPS offers a substantial 31.3 FPS advantage over High, making it the best choice for users targeting 100+ FPS at this resolution. For a 60 Hz display, any preset above Medium is sufficient, but High or Ultra provide the best visual experience at 80+ FPS. The data shows that at 1440p, the GPU has enough headroom to run High or Ultra comfortably, and the choice between them depends on whether the user prioritizes the marginal visual improvement of Ultra or prefers the slight safety margin of High.
At 3840x2160, the selection is more constrained. The Ultra preset's 45.8 FPS is below the 60 FPS threshold for smooth gameplay, and High at 48.9 FPS is only marginally better. The Medium preset at 64.7 FPS is the only 4K option that clears 60 FPS, making it the recommended choice for 4K users. The Low preset at 83.6 FPS is also viable, but the visual degradation from Medium to Low is likely substantial for a stealth game where environmental detail matters. The gap between Medium (64.7 FPS) and High (48.9 FPS) is 15.8 FPS, which represents a significant trade-off. For 4K, the data supports Medium as the best balance, as it provides a playable frame rate while retaining more graphical fidelity than Low.
Across all resolutions, the data shows that High is rarely the optimal choice. At 1080p, Ultra is better for the same cost. At 1440p, High and Ultra are nearly identical, but Medium offers a significant frame rate advantage. At 4K, High is in a no-man's land between the playable Medium and the visually superior but slower Ultra. The recommendation is to use Ultra at 1080p, Medium or Ultra at 1440p depending on refresh rate, and Medium at 4K.
CPU Role
The Intel Core i7-14700F brings substantial processing capability to this pairing. With 20 cores and 28 threads, the CPU is far more powerful than what a game from 2014 typically requires. The base clock of 2.10 GHz and boost clock of 5.40 GHz provide a wide operating range, and the 33 MB of shared L3 cache helps with data locality. In the context of Thief, which was released in 2014-02-24, this CPU's resources are largely underutilized. The game's engine was designed for the hardware of its era, and as such, the i7-14700F's multithreading capabilities are not a constraint in any of the measured scenarios.
The benchmark data for the CPU shows strong synthetic performance. The Cinebench R23 multicore score of 35443 and single-core score of 5003 indicate a processor that excels in both heavily threaded and lightly threaded workloads. Thief's frame rate results, however, do not scale with these CPU scores. At 1080p Low, the combo reaches 210.9 FPS, which is likely near the engine's practical limit for frame generation. The fact that increasing resolution to 4K Low drops the frame rate to 83.6 FPS, a 60.4% reduction, confirms that the GPU is the limiting factor even at the lowest settings. If the CPU were the bottleneck, the 1080p Low result would be much closer to the 4K Low result, since the CPU's workload does not change significantly with resolution.
The CPU's percentile ranking of 94 among all tested processors places it well above the median. Its average benchmark score of 54097 is 0.6% below the AMD Ryzen 9 9900X and 1.1% below the AMD Ryzen 9 9900X3D, while being 1.2% above the Intel Xeon Phi 7290 and 1.7% above the AMD EPYC 7313P. This level of performance is far beyond what Thief needs to maintain high frame rates. The game's stealth genre typically involves limited on-screen action compared to open-world titles, which reduces the CPU's per-frame workload. The data shows that the CPU is effectively a non-factor in this game's performance profile.
The 20-core configuration does provide headroom for background tasks, but for pure gaming, the relevant metric is single-thread performance. The Cinebench R23 single-core score of 5003 and Geekbench single-core score of 2711 indicate strong per-core performance. In Thief, which likely uses no more than a few threads, this single-core strength ensures that even the most demanding gameplay scenarios, such as complex lighting calculations or AI pathfinding, do not cause frame drops. The measured FPS values show consistent behavior across presets, with no evidence of CPU-induced stuttering or frame pacing issues.
How This Combo Ranks
The Intel Core i7-14700F and NVIDIA GeForce RTX 3070 combination holds a rank of 607 out of 1642 tested combos for Thief. This places the combo in the 63rd percentile of all combinations, meaning it performs better than roughly 63% of the tested systems. This ranking reflects the RTX 3070's position as a mid-range to upper-mid-range GPU from the GeForce 30-series, paired with a high-end CPU. The GPU's percentile ranking of 72 among all GPUs is notably higher than the combo's overall ranking, which suggests that the GPU is the limiting factor in this pairing and that the CPU is not holding it back.
The combo's ranking is likely influenced by the fact that Thief is an older title, and many newer GPUs can brute-force their way to higher frame rates at 4K. The RTX 3070's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are sufficient for this game, but the GPU's raw compute throughput of 20.31 TFLOPS is modest compared to modern flagships. In the context of the 1642 tested combos, the 607th rank indicates that this system is solidly mid-pack. Systems with higher rankings likely feature newer GPUs with more shading units and higher memory bandwidth.
The CPU's contribution to this rank is minimal in the sense that the i7-14700F is not a weak component. However, the combo's rank is ultimately determined by the GPU's ability to render frames. Given that the RTX 3070's average benchmark score of 28238 places it close to the AMD FirePro S7150 (0.6% faster) and AMD Radeon RX 6600 XT (0.9% slower), the combo's performance is consistent with what one would expect from this GPU tier. The fact that the combo ranks 607th suggests that a substantial number of tested systems use GPUs that are faster than the RTX 3070 in this specific game.
The data shows that the combo's performance at each resolution and preset is competitive for its hardware tier. At 1080p Ultra, the 113.8 FPS result would be considered playable on any high-refresh display. At 1440p Ultra, the 82.0 FPS result is respectable. At 4K, the combo struggles to maintain 60 FPS on High or Ultra, which explains why it does not rank higher. The rank of 607 is a fair assessment of the combo's capabilities, given that it cannot handle the most demanding settings at the highest resolution.
GPU Role
The NVIDIA GeForce RTX 3070 is the primary determinant of this combo's performance in Thief. The GPU features 5888 shading units, 184 texture mapping units, and 96 raster output units. Its base clock of 1500 MHz and boost clock of 1725 MHz are modest by modern standards, but the 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth. This memory configuration is well-suited for Thief, which does not require the massive frame buffers of newer titles. The GPU's architecture, Ampere, supports DirectX 12 Ultimate, which includes features that Thief may or may not utilize given its 2014 release date.
The measured FPS results show a clear GPU-bound behavior. At 1080p, the GPU delivers between 113.8 FPS (Ultra) and 210.9 FPS (Low). The fact that Low settings more than double the frame rate compared to Ultra indicates that the GPU's shading units and texture units are heavily loaded by the game's visual effects. The 4K results further emphasize the GPU's role, with the 45.8 FPS on Ultra being a 59.8% drop from the 1080p Ultra result. This scaling is consistent with a GPU that is limited by pixel fill rate and memory bandwidth at high resolutions.
The GPU's memory bandwidth of 448.0 GB/s is a key factor at 4K. The 256-bit bus and 14 Gbps effective memory speed provide enough bandwidth for the game's texture streaming, but the 8 GB capacity is not a constraint for a 2014 title. The GPU's pixel rate of 165.6 GPixel/s and texture rate of 317.4 GTexel/s are the specifications that determine how fast it can fill the screen with rendered pixels. The data shows that at 4K, the GPU is working near its limits, as evidenced by the sub-60 FPS results on High and Ultra presets.
The GPU's benchmark results place it in the 72nd percentile among all GPUs, with an average score of 28238. Its nearest rivals include the AMD FirePro S7150 (0.6% faster), AMD Radeon RX 6600 XT (0.9% faster), and NVIDIA GeForce GTX 980 Ti (1.0% faster). This positioning indicates that the RTX 3070 is a solid performer, but not a top-tier GPU. In Thief, this translates to excellent performance at 1080p and 1440p, with acceptable performance at 4K only on lower presets. The GPU's 220 W TDP and dual-slot design are typical for its class, and its 20.31 TFLOPS of FP32 compute provides ample horsepower for this game's shader complexity.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 83.6 |
| 3840x2160 | Medium | 64.7 |
| 3840x2160 | High | 48.9 |
| 3840x2160 | Ultra | 45.8 |
| 2560x1440 | Low | 142.0 |
| 2560x1440 | Medium | 111.9 |
| 2560x1440 | Ultra | 82.0 |
| 2560x1440 | High | 80.6 |
| 1920x1080 | Low | 210.9 |
| 1920x1080 | Medium | 157.7 |
| 1920x1080 | High | 119.9 |
| 1920x1080 | Ultra | 113.8 |
Thief with ii7-14700F + Other GPUs
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Thief with RTX 3070 + Other CPUs
See how Thief performs with the same GPU but different processors.
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