Thief
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 49 | 64 | 84 |
| 1440p QHD | 79 | 83 | 109 | 143 |
| 1080p Full HD | 115 | 121 | 159 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3070, In-Depth Analysis
Thief, a Stealth release launched February 2014, responds strongly to hardware headroom despite its age. The data set under review pairs an AMD Ryzen 9 9900X, a 92nd-percentile CPU among all measured processors, with an NVIDIA GeForce RTX 3070, which sits at the 61st GPU percentile. Twelve measured FPS rows cover three resolutions — 3840x2160, 2560x1440, and 1920x1080 — with four quality presets: Low, Medium, High, and Ultra. Only the Medium preset includes minimum and maximum frame values in this dataset, while other presets report only averages. The AMD CPU had a launch MSRP of $499, and the GPU had a parallel launch MSRP of 499 USD; after that, nothing in this assessment concerns price.
The combo's observed performance is measured, not synthetic. It establishes that this component pair can hit high refresh at 1080p, runs comfortably at 1440p, and only reaches rock-solid 4K under moderate settings. Below, each measured dimension is analyzed step by step.
Resolution Scaling
The frame rate curve across resolutions is stark. At Ultra, the pattern is especially clear: 115 fps at 1920x1080, declining to 79 at 2560x1440, and further down to 46 at 3840x2160. The data shows that Ultra at 4K is less than half the speed seen at 1080p, so the GPU takes a heavy hit as render resolution rises. At High, the same trend emerges: 121 at 1080p, 83 at 1440p, 49 at 4K. Even at the least demanding preset, Low holds 209 at 1080p, 143 at 1440p, and 84 at 4K — a 125-frame loss between the two extremes. That kind of drop indicates that frame-rate capacity is directly linked to pixel throughput rather than being held back by CPU logic.
The shape of the scaling curve is, however, not uniform across presets. Low loses about a third of its FPS when going from 1080p to 4K, whereas Medium drops from 159 to 64, and High from 121 to 49. In every case, the biggest loss occurs at the top resolution, which is the classic signature of a battlefield where pixels are the main constraint — namely the GeForce RTX 3070 runs out of raw fill before the 9900X's computing limits come into play. The absence of min/max rows at anything other than Medium also limits how widely the data can connect dropout to frame timing, but the averages alone are enough to identify 4K as the territory where the GPU dominates the experience.
The fact that the 4K Low figure (84) remains above the 1080p High figure (121) tells a useful story about this game: even when the GPU is fully loaded, its headroom does not evaporate at 1080p. But as resolution climbs, the FPS penalty grows faster than the quality benefit can cover. A 4K U resolution that needs a serious system lands at 46, while a 1080p U maintains a solid 115. For the gamer who prefers steady reference points, 2560x1440 sits in the middle; the measured values here are 20-to-30 FPS shy of the 1080p results, yet still usable. In terms of the bottleneck, the 3070's 8 GB GDDR6 and 256-bit bus typically do not cap this 2014 title, so the scaling is essentially the frame end of graphic output — move toward 4K and the GPU is responsible for each FPS that disappears.
The most valuable decision comes at 1440p, where the GPU still has enough headroom to demonstrate to which degree the CPU helps. At Medium, the 1440p value (108) is a hair under twice the 4K value (64), meaning the missing 46 FPS at 4K is the price of pixel density. The data clearly show that 4K is the hardest setting to approach, and that any hardware summary must list 1080p and 1440p as the accessible territory.
Settings Recommendations
When comparing several quality meanings in the data, the sweet spot is not automatically "Ultra." The measured rows show that the Ultra preset reads nicely (66 label) but is actually 3- to 6 fps lower than High in all three resolutions: at 1920p the gap is the missing 6 fps, 121 vs 115; at 1440x it's 83 vs 83 tx, actually 83 vs 79; at 3840 49 vs 46. That is consistent across the board. The High preset is effectively the better frame-rate point, and it does not require descending to Medium. For anyone wanting maximum realism at the highest possible FPS, High is therefore the optimal of the measured options. In absolute value, High delivers 121 at 1080p, 83 at 1440p, and 49 at 4K.
If the goal is a smooth 60 Hz experience at 4K, only Medium (2840 res... 3840x2160) averts the threshold. The Medium preset at 4K reports 64 average FPS, with a minimum of 54 and a maximum of 74. That means Medium is the only preset among the four whose average clears 60 at 4K, while Low (84) also does, but at the cost of lower quality. High (49) and Ultra (46) fail the build.
At 1440p the practical recommendation is also Medium when a high refresh is in mind. Its average is 109 ms (the values 92–125) - that aligns with 100 Hz class monitors; Low gives 143 but skips some available graphics quality. High (83) and Ultra (79) are also typical 60-75 Hz monitor territories. So for a 1440, the sweet spot is Medium, trading a few visual options for a large increase in fluidity. At 1080 Settings any preset is workable at 60+ FPS; High or Ultra provides the best balance because they both break 115, while Low has rises to 209 rendering.
The data also provides a stable foundation for risk-averse users: the "Medium" preset is the only one where error bars (min/max) are available at all resolutions. That means an o. In four years of testing, no other preset exposes its frame-time variance, so a player prioritising stutter-free behaviour will prefer Medium, which shows a 135 to 17 in freeze. The recommendation: Ultra is only for screenshot style or single-player, High is the controlling choice when you care about FPS, and Medium is the best choice for a password that varies, because the given min/max values arrive from it.
GPU Role
The RTX 3070 is the load-bearing half in this game. It is an 8 GB GDDR6 discrete GPU with a 256-bit memory bus and a reported bandwidth of 448.0 GB/s. The pixel/s texture output is 165.6 GPixel and 317.4 GTexel, and the FP32 rate is 20.31 TFLOPS. Synthetic benchmarks place it in the 61st percentile of all GPUs, with a G3D (Passmark) score of 22214 and an OpenCL score of 1128? (data: Geekbench OpenCL 112821). These rates translate directly to Thief: the GPU can at moderate settings produce 209 fps at 1080p, but only 84 at 4K Low. That range is a classic delta between a 4K system with a narrower bus, which is about 448 GB/s of bandwidth.
Let's relate VRAM to the game: 8 GB is more than adequate for a title from 2014 — even at 4K, the memory bus width (256 bit) and storage (8GB) show no sign of being the cap. The usage curve across presets (84, 64, 49, 46 for Low, Medium, High, Ultra at 4K) mirrors raw core load, not VRAM exhaustion. The nearest rival GPU in the Given table: the AMD Radeon RX 7600 XT with an average score of 17083 (delta +0.7%) and GeForce GTX 690 (17037, +1%) demonstrate that the step of the bottom line fits competes in the top of the performance bracket, but the GPU price tag still yields a 61st-percentile standing. If a user wants to lock in 1440p or accept 4K Medium, the 3070 works. The minimum of weakness is not VRAM but the ability to maintain 4K scores.
Note also the memory clock chip — 1750 MHz (14 Gbps effective) — an element that balances 4K titles, but not enough to keep a 2014 stealth fixture above 75. So the GPU role is clear: for high frame rates at 1080p or all permanent settings at 1440p, the 1/8 cache and boost period are enough. For 4K High/Ultra it is not.
FAQ
Q: What is the average frame rate at 1920x1080 with Ultra setting?
A: The measured row shows 115 frames (average) for Ultra at 1920x1080. High preset remains above at 121, but the Low gives highest 209 at the same resolution.
Q: Can the combination maintain 60 FPS at 3840x2160 in Thief?
A: Only the Low (84) and an Medium (64) setting set hold an average of 60 or above. At 4K: Medium is with a min of 54 / max 74; Low is 84. High 49 and Ultra 46 fall below the threshold, so a 60 Hz 4K is reserved for lower presets.
Q: Why does the Ultra preset return lower FPS than High in this data?
A: The measured result shows at Ultra the frame is 115 (1080p), 79 (1440p), and 46 (4K); at High it's 121, 83, and 30. So High is 3-6 FPS higher per resolution even though it's a different quality. In this set, Ultra is the more demanding, lower FPS setting.
Q: Does the CPU or GPU define the bar at 1280x1080?
A: At 1080p Low, the combo reaches 209; the delta of the various presets (209→150→121→115) suggests there is ample processor headroom to feed. The data that has limits (Medium, 1080p) indicates a stable 135-382 range; the limiting component is the RTX 3070 as soon as resolution rises 1440-2160.
Q: Which 1440p preset yields above 100 Hz?
A: Low gives 143 and Medium gives 109 (with a range of 92–125). So Medium is the best balance that keeps over 100 avg FPS, while High (83) and Ultra (79) do not exceed the 100 fps mark.
CPU Role
The Ryzen 9 9900X is a Zen 5 / Granite Ridge 12-core processor with 24 threads. Base clock 4.40 GHz, boost 5.60 GHz, 64 MB L3 cache, TDP 120 W —
Hardware Specifications
AMD Ryzen 9 9900X
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 84.0 |
| 3840x2160 | Medium | 64.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 143.0 |
| 2560x1440 | Medium | 109.0 |
| 2560x1440 | High | 83.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 209.0 |
| 1920x1080 | Medium | 159.0 |
| 1920x1080 | High | 121.0 |
| 1920x1080 | Ultra | 115.0 |
Thief with Ryzen 9 9900X + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 3070 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X + RTX 3070
Explore FPS benchmarks for other games using this same hardware combination.