Thief

Thief

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 17 23 30
1440p QHD 28 29 39 51
1080p Full HD 41 43 56 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 Ultra 17
3840x2160 High 17
2560x1440 Low 51
2560x1440 Medium 39
2560x1440 High 29
2560x1440 Ultra 28
1920x1080 Low 74
1920x1080 Medium 56
1920x1080 High 43
1920x1080 Ultra 41

Thief with Intel Core i7-14700F + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i7-14700F and NVIDIA GeForce GTX 1650 combination produces a heavily GPU-limited experience in Thief, where the 2014 stealth classic becomes a test of resolution scaling endurance rather than CPU muscle. The data clearly shows that this pairing is only viable at 1080p, with performance collapsing to unplayable levels at 4K, regardless of quality settings. The combo sits at rank 3595 out of 3720 tested configurations, placing it in the bottom 3% of all tested systems, which aligns with the GPU’s 40th percentile standing among all graphics cards. The i7-14700F, by contrast, is a top-tier processor sitting at the 91st percentile, creating one of the most imbalanced pairings in the database—the CPU is effectively idle while the GTX 1650 struggles to keep frame rates above single digits at higher resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and almost entirely attributable to the GTX 1650’s limited capabilities. At Low settings, average frame rates fall from 74 FPS at 1080p to 51 FPS at 1440p—a 31% reduction—and then drop sharply to 30 FPS at 4K, representing a 59% decline from the 1440p figure. This scaling pattern is consistent with a GPU that has only 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth, which becomes the primary bottleneck as pixel count increases.

At Medium settings, the same trend holds: 56 FPS at 1080p, 39 FPS at 1440p, and 23 FPS at 4K. The gap between 1080p and 1440p is 30%, while the drop from 1440p to 4K is 41%. High settings show 43 FPS at 1080p, 29 FPS at 1440p, and just 17 FPS at 4K—a 60% loss from 1080p to 4K. Ultra settings follow the same trajectory: 41 FPS at 1080p, 28 FPS at 1440p, and 17 FPS at 4K.

The limiting component is unambiguously the GPU. The i7-14700F’s 20 cores and 28 threads, with a boost clock of 5.40 GHz, provide far more processing power than a 2014-era stealth title can utilize. The CPU’s Cinebench R23 multi-core score of 35122 and single-core score of 4958 place it in the top 9% of all processors, yet Thief cannot leverage this compute capacity. The GTX 1650’s 896 shading units and 32 ROPs simply run out of pixel throughput at higher resolutions, with the 4K Ultra result (17 FPS) being identical to the 4K High result (17 FPS), indicating the GPU has hit a hard architectural ceiling rather than a settings-dependent bottleneck.

Interestingly, the gap between Low and Ultra settings narrows dramatically at 4K: 30 FPS versus 17 FPS (a 43% difference) compared to 74 FPS versus 41 FPS at 1080p (a 45% difference). This suggests that even at Low settings, the GTX 1650 is overwhelmed by the pixel count, and quality presets have diminishing returns as resolution increases. The 1440p results show the sweet spot for this GPU: 51 FPS at Low is playable, but High (29 FPS) and Ultra (28 FPS) fall below the 30 FPS threshold commonly considered the minimum for acceptable gameplay.

FAQ

*Q: Is this combination capable of running Thief at 4K?*

A: No. The data shows 4K results range from 17 FPS at High and Ultra settings to 30 FPS at Low, with Medium producing 23 FPS. Even the best-case 4K scenario falls below standard playability thresholds, and the GPU’s 4 GB memory capacity is insufficient for smooth 4K rendering in this title.

Q: What is the best resolution for this CPU-GPU pairing?

A: 1080p is the only resolution where the combo achieves consistently playable frame rates. Low settings deliver 74 FPS average, Medium hits 56 FPS, and even High settings reach 43 FPS. At 1440p, only Low settings (51 FPS) cross the 30 FPS playability line, while all 4K configurations are effectively unplayable.

Q: How does the GTX 1650 compare to its nearest rivals in this context?

A: The GTX 1650’s average benchmark score of 7472 places it 1% behind the Intel Arc A310 (7550), 0.3% ahead of the AMD Radeon HD 8850M (7447), and 0.4% ahead of the Intel UHD Graphics 750 (7441). These are all entry-level or integrated solutions, confirming the GPU is the performance limiter in this combo.

*Q: Does the i7-14700F’s high core count help in Thief?*

A: No observable benefit. The CPU’s 20 cores and 28 threads far exceed what Thief requires, and the benchmark results show frame rates that scale almost entirely with resolution and settings, not CPU capability. The processor’s 91st percentile ranking does not translate into higher FPS because the GTX 1650 maxes out first.

Q: What settings provide the best experience at 1440p?

A: Low settings at 51 FPS is the only playable option at 1440p. Medium drops to 39 FPS, which may be acceptable for some users, but High (29 FPS) and Ultra (28 FPS) fall below the 30 FPS line. The trade-off between visual quality and smoothness clearly favors Low or Medium at this resolution.

Q: How does this combo’s rank reflect its overall performance?

A: The combo ranks 3595 out of 3720 tested configurations, placing it in the bottom 3.4% of all systems. This poor standing is directly attributable to the GPU, which ranks in the 40th percentile, while the CPU ranks in the 91st percentile—a massive disparity that confirms the graphics card is the decisive factor.

How This Combo Ranks

At rank 3595 out of 3720 tested combos, this pairing sits in the bottom 3.4% of all configurations in the database for Thief. This low standing is not a reflection of CPU capability—the i7-14700F’s 91st percentile ranking among all CPUs demonstrates exceptional processing power—but rather a direct consequence of pairing a flagship-class processor with an entry-level GPU that ranks in the 40th percentile. The GTX 1650’s average benchmark score of 7472 is its defining characteristic, and when combined with the CPU’s avgBenchmarkScore of 53620, the performance ceiling for this system is firmly set by the graphics card.

The nearest rivals for the GPU—the Intel Arc A310 (7550, 1% higher), AMD Radeon HD 8850M (7447, 0.3% lower), and Intel UHD Graphics 750 (7441, 0.4% lower)—are all entry-level or integrated solutions. This clustering at the bottom of the GPU performance spectrum explains why the combo rank is so poor. In contrast, the CPU’s nearest rivals are workstation and high-end desktop parts: the Intel Xeon 6505P (53701, 0.2% higher), Intel Xeon Phi 7290 (53469, 0.3% lower), AMD Ryzen 9 7900X (53288, 0.6% lower), and AMD EPYC 7313P (53206, 0.8% lower). This juxtaposition highlights the absurdity of the pairing: a CPU that competes with server-grade Xeons is throttled by a GPU that barely outperforms integrated graphics.

The measured FPS data reinforces this rank. At 1080p Low, the combo achieves 74 FPS, which is respectable, but this drops to 41 FPS at Ultra—a 45% reduction. At 4K, the system cannot exceed 30 FPS even at Lowest settings, and Ultra and High both cap at 17 FPS. These numbers place the system firmly in the bottom percentile for high-resolution gaming, and the rank accurately reflects that reality. Users seeking 1440p or 4K gameplay would need to upgrade the GPU substantially, as the CPU provides no meaningful headroom for performance improvement.

Settings Recommendations

The data supports a clear hierarchy: at 1080p, Medium settings (56 FPS) offer the best balance of visual quality and frame rate, with High (43 FPS) still playable and Ultra (41 FPS) marginally worse. Low settings (74 FPS) are only recommended for competitive or high-refresh-rate scenarios, as the visual fidelity loss is significant for a stealth game where atmospheric lighting plays a crucial role. The 14 FPS gap between Medium and High (56 vs 43) represents a 24% performance cost for presumably modest visual gains, while the gap between High and Ultra (43 vs 41) is only 2 FPS, suggesting Ultra is nearly free in performance terms at 1080p.

At 1440p, Low settings (51 FPS) are the only consistently playable option, though Medium (39 FPS) may suffice for less demanding players. High (29 FPS) and Ultra (28 FPS) are effectively identical and fall below the 30 FPS threshold, making them poor choices. The 12 FPS difference between Low and Medium at 1440p (51 vs 39) is a 24% penalty, while the difference between Medium and High (39 vs 29) is a 26% penalty—both substantial, reinforcing that 1440p is at the edge of this GPU’s capability.

At 4K, no settings are recommended. The best case is Low at 30 FPS, which barely touches the playability line but is likely to feel stuttery in a stealth title requiring precise timing. Medium (23 FPS), High (17 FPS), and Ultra (17 FPS) are all unplayable. The identical results for High and Ultra at 4K suggest the GPU is completely saturated, and no settings adjustment can overcome the fundamental pixel-throughput limitation. For the best experience, users should target 1080p Medium (56 FPS) as the primary choice, with 1080p Low (74 FPS) as a fallback for smoother gameplay, and avoid 4K entirely.

Measured FPS Breakdown

At 1920x1080, the full settings range is available with playable results. Low settings produce an average of 74 FPS, Medium delivers 56 FPS with a minimum of 48 and maximum of 65, High achieves 43 FPS, and Ultra reaches 41 FPS. The progression from Low to Ultra represents a 45% performance reduction (74 to 41 FPS), with the largest single drop occurring between Low and Medium (74 to 56, a 24% loss) and the smallest between High and Ultra (43 to 41, a 5% loss).

At 2560x1440, the frame rates drop substantially. Low settings average 51 FPS, Medium averages 39 FPS (minimum 33, maximum 45), High averages 29 FPS, and Ultra averages 28 FPS. The scaling from 1080p to 1440p shows a 31% reduction at Low (74 to 51), a 30% reduction at Medium (56 to 39), a 33% reduction at High (43 to 29), and a 32% reduction at Ultra (41 to 28). This consistent ~30% penalty across all settings confirms that resolution is the dominant factor, not settings complexity.

At 3840x2160, the system struggles to maintain playability. Low settings average 30 FPS, Medium averages 23 FPS (minimum 19, maximum 26), High averages 17 FPS, and Ultra averages 17 FPS. The scaling from 1440p to 4K is more severe: a 41% reduction at Low (51 to 30), a 41% reduction at Medium (39 to 23), a 41% reduction at High (29 to 17), and a 39% reduction at Ultra (28 to 17). The 4K results show that High and Ultra are identical, indicating the GPU is completely maxed out and settings have no further impact. The Medium setting’s minimum of 19 FPS and maximum of 26 FPS at 4K show significant frame-time variance, which would result in noticeable stuttering during gameplay.

CPU Role

The Intel Core i7-14700F brings an imposing specification sheet to this pairing: 20 cores, 28 threads, a base clock of 2.10 GHz, and a boost clock of 5.40 GHz, all on Intel’s Raptor Lake architecture. Its Cinebench R23 multi-core score of 35122 and single-core score of 4958, along with Geekbench scores of 19620 multi-core and 2429 single-core, place it at the 91st percentile of all CPUs. The PassMark multi-thread score of 41317 and single-thread score of 4257 further confirm its elite status, with the nearest rival being the Intel Xeon 6505P at 53701 (0.2% higher) and the AMD Ryzen 9 7900X at 53288 (0.6% lower).

However, Thief is a 2014 title that cannot utilize this compute capacity. The game’s engine was designed for the hardware of its era—quad-core CPUs and mid-range GPUs—and the benchmark results show zero CPU-related bottlenecks. The measured FPS scales directly with resolution and settings, with no scenario where the CPU’s core count or clock speed becomes a limiting factor. Even at 4K Ultra, where the system produces just 17 FPS, the CPU is likely operating far below its capacity, as the GTX 1650’s 896 shading units and 32 ROPs are the sole constraint.

The GPU’s specifications tell the story of the bottleneck: 4 GB of GDDR5 memory, 128-bit bus, 128.1 GB/s bandwidth, and 2.984 TFLOPS of FP32 compute. These are entry-level figures that place the GTX 1650 in the 40th percentile, with nearest rivals being integrated graphics like the Intel UHD Graphics 750 (7441, 0.4% lower) and low-end discrete cards like the AMD Radeon R7 350 (7425, 0.6% lower). The CPU’s 33 MB of L3 cache and dual-channel memory support (DDR4/DDR5) are irrelevant to a game that cannot feed enough data to the GPU to saturate its bandwidth. In essence, this combo is a case study in CPU overprovisioning: the i7-14700F could easily drive a GPU three or four tiers higher, and the only path to improved performance in Thief is a graphics card upgrade, not a processor swap.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1650 in Thief

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 Ultra 17.0
3840x2160 High 17.0
2560x1440 Low 51.0
2560x1440 Medium 39.0
2560x1440 High 29.0
2560x1440 Ultra 28.0
1920x1080 Low 74.0
1920x1080 Medium 56.0
1920x1080 High 43.0
1920x1080 Ultra 41.0

Thief with ii7-14700F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with GTX 1650 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-14700F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.