Thief

Thief

AVERAGE FPS
111
good

This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 75 79 98 108
1440p QHD 104 106 117 129
1080p Full HD 118 120 132 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 98
3840x2160 High 79
3840x2160 Ultra 75
2560x1440 Low 129
2560x1440 Medium 117
2560x1440 High 106
2560x1440 Ultra 104
1920x1080 Low 146
1920x1080 Medium 132
1920x1080 High 120
1920x1080 Ultra 118

Thief with Intel Core i5-11400F + NVIDIA GeForce RTX 5080, In-Depth Analysis

The pairing of an Intel Core i5-11400F with an NVIDIA GeForce RTX 5080 in Thief produces a data set that clearly illustrates where the performance ceiling lies. At 1080p, the combination is capable of pushing frame rates above 146 FPS on Low settings, but the scaling curve from that point upward is surprisingly flat, indicating that the 2014 stealth title is not stressing the modern GPU at lower resolutions. The benchmark results show a system that is heavily CPU-bound at 1080p, with the GPU only beginning to assert its dominance as pixel count climbs toward 4K.

Resolution Scaling

The measured frames per second (FPS) across the three tested resolutions reveal a pattern of diminishing returns that is typical for a game of Thief's era. At 1920x1080 with High settings, the combo delivers 120 FPS average. Moving to 2560x1440 drops that to 106 FPS, a reduction of 14 FPS. The jump to 3840x2160 brings the average down further to 79 FPS. This progression shows a 34% performance loss from 1080p to 1440p, and then a more dramatic 34% loss again from 1440p to 4K.

The Low preset tells a similar story, with the gap between resolutions widening. At 1080p Low, the system hits 146 FPS average. At 1440p Low, that figure falls to 129 FPS. At 4K Low, the average is 108 FPS. The delta between 1080p and 4K on Low is 38 FPS, which is a smaller absolute drop than the High preset's 41 FPS gap, but the percentage decline is consistent. This suggests that even at Low settings, the game engine's draw calls and physics calculations are creating a bottleneck that prevents the RTX 5080 from reaching its full potential at lower resolutions.

The Medium preset includes minimum and maximum FPS data, which provides additional insight. At 1080p Medium, the average is 132 FPS, with a minimum of 112 and a maximum of 152. At 1440p Medium, the average drops to 117 FPS, with a minimum of 99 and a maximum of 134. At 4K Medium, the average falls to 98 FPS, with a minimum of 83 and a maximum of 112. The minimum FPS values scale almost linearly with the averages, indicating that the frame pacing remains consistent across resolutions, but the overall headroom is being consumed by the increasing pixel workload.

The Ultra preset shows the narrowest performance envelope across resolutions. At 1080p Ultra, the average is 118 FPS. At 1440p Ultra, it drops to 104 FPS. At 4K Ultra, it falls to 75 FPS. The gap between 1080p and 4K on Ultra is 43 FPS, which is the largest absolute drop of any preset. This indicates that the Ultra settings introduce additional GPU-intensive effects that finally give the RTX 5080 more work to do, though the 4K result of 75 FPS still suggests the CPU is limiting the top end.

The data points to a system where the limiting component shifts with resolution. At 1080p, the i5-11400F's six cores and 12 threads are likely saturating, given the game's age and its single-threaded tendencies. At 4K, the RTX 5080's fill rate and memory bandwidth become more relevant, but the CPU still holds the combo back from achieving the kinds of triple-digit framerates that the GPU alone could theoretically produce.

How This Combo Ranks

Within the database of tested configurations, this specific pairing of the Intel Core i5-11400F and NVIDIA GeForce RTX 5080 holds a combo rank of 1045 out of 3720 combos for Thief. This places the system in the top 28% of all tested configurations, which is a respectable position given the age of the game and the relative imbalance of the components.

The rank reflects that while the RTX 5080 is a top-tier GPU by benchmark standards, the i5-11400F is not. The CPU's percentile ranking against all processors is 71, meaning it outperforms 71% of tested CPUs, but its average benchmark score of 17177 places it in a cluster with rivals like the AMD EPYC 7H12, which scores 17120 (a 0.3% difference), and the Intel Core i5-12450H, which scores 17239 (a -0.4% difference). This CPU is competent but not exceptional, and in a game like Thief that leans on CPU performance for scene complexity, it drags the combo's ranking down from what the GPU alone might achieve.

The GPU, by contrast, is a heavyweight. The RTX 5080's average benchmark score of 56083 places it in the 87th percentile among all GPUs. Its nearest rivals include the AMD Radeon 8060S with a score of 55757 (0.6% slower) and the AMD Radeon RX 9070 GRE with a score of 57367 (2.2% faster). This GPU is clearly capable of far more than the measured FPS in Thief indicate, reinforcing the notion that the combo's rank is constrained by the CPU rather than the graphics card.

The gap between the GPU's raw compute potential and its in-game performance is stark. The RTX 5080's passmark G3D score of 36565 and its 3DMark Steel Nomad score of 8637 suggest a card that should dominate a 2014 title, yet the combo ranks in the lower third of the top quartile. This is a direct consequence of the i5-11400F's architecture, which is based on Rocket Lake, a design that prioritizes single-thread performance but lacks the multi-threaded headroom of newer or more expensive CPUs.

CPU Role

The Intel Core i5-11400F is the primary constraint in this pairing. Its specifications show a 6-core, 12-thread design with a base clock of 2.60 GHz and a boost clock of 4.40 GHz. The cache hierarchy includes 80 KB of L1 per core, 512 KB of L2 per core, and 12 MB of shared L3 cache. The CPU's benchmark results indicate a strong single-thread performer for its class, with a 3DMark single-thread score of 868 and a Cinebench R23 single-core score of 2024. However, its multi-threaded scores, such as the Cinebench R23 multi-core result of 14340, show that it cannot match the throughput of higher-core-count processors.

In Thief, the CPU's role is critical because the game was released in 2014 and its engine was designed for the hardware of that era. The game likely relies on a few primary threads for physics, AI, and scene management, which means the i5-11400F's high boost clock of 4.40 GHz should be beneficial. Yet the measured FPS at 1080p, where the CPU is most likely the bottleneck, show that the system cannot exceed 146 FPS even on Low settings. This is not a reflection of the CPU's absolute speed but rather its architectural limits when paired with a GPU that can render frames much faster than the CPU can feed it data.

The CPU's memory bandwidth of 51.2 GB/s over a dual-channel DDR4 interface is another factor. Thief may be sensitive to memory latency and bandwidth, and the i5-11400F's L3 cache of 12 MB, while respectable, may not be enough to keep frequently accessed game data resident, forcing the CPU to wait on system memory. The benchmark data shows that the CPU's passmark multithread score of 16908 is moderate, and its 3DMark max threads score of 5652 indicates that scaling beyond 8 threads provides only marginal gains, which aligns with the game's likely threading model.

The CPU's release date of 2021 and its end-of-life production status further contextualize its performance. It was a mid-range part at launch, and while it remains capable, it lacks the advanced features of newer architectures that might handle the game's instruction mix more efficiently. The data suggests that the i5-11400F is the limiting component in this combo, as the GPU's performance at 4K is still above 60 FPS on all presets, but the CPU's inability to push higher frame rates at 1080p and 1440p caps the overall experience.

FAQ

*Q: What is the best resolution for this combo in Thief?*

A: The data shows that 2560x1440 at High settings provides a 106 FPS average, which is a good balance between visual fidelity and frame rate. At 1080p High, the average is 120 FPS, but the CPU limits the top end, and at 4K High, the average drops to 79 FPS, which is still playable but less smooth.

Q: Does the RTX 5080's 16 GB of VRAM matter for this game?

A: Thief is an older title, and the 16 GB of GDDR7 memory on the RTX 5080 is far more than the game requires. The VRAM size is not a limiting factor in any of the measured resolutions, as the GPU's memory bandwidth of 960.0 GB/s is more than sufficient for the pixel workloads at 4K.

Q: Why is the FPS so much lower at 4K compared to 1080p?

A: The measured FPS shows a 34% drop from 1080p to 1440p and another 34% drop from 1440p to 4K on High settings. This is due to the GPU having to render four times as many pixels at 4K as at 1080p, which increases the load on the RTX 5080's 10752 shading units and 112 ROPs.

Q: Is the i5-11400F a bottleneck for the RTX 5080 in this game?

A: Yes, the benchmark results indicate that the CPU is the primary constraint, especially at 1080p where the FPS does not scale with GPU capability. The CPU's 6 cores and 12 threads, with a boost clock of 4.40 GHz, are not sufficient to feed the RTX 5080's raw power, as evidenced by the combo rank of 1045 out of 3720.

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS is 146 at 1920x1080 with Low settings. The next highest is 132 FPS at 1080p Medium, and 129 FPS at 1440p Low. These figures show that the CPU limits the maximum frame rate regardless of resolution.

Q: How does the Ultra preset at 4K compare to the High preset at 1440p?

A: The Ultra preset at 4K yields an average of 75 FPS, while the High preset at 1440p yields 106 FPS. The 1440p High setup provides a 31 FPS advantage while likely looking very similar due to the smaller resolution difference, making it the more responsive choice.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, but its role in Thief is more about providing headroom than being fully utilized. The GPU's specifications are formidable: 10752 shading units, 336 texture mapping units, and 112 ROPs. Its boost clock is 2617 MHz, and it features 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 960.0 GB/s. The GPU's compute capabilities are evidenced by its FP32 performance of 56.28 TFLOPS and its 3DMark Steel Nomad score of 8637.

At 1080p, the GPU is effectively idle relative to its potential. The measured FPS at High settings is 120, which is far below what the RTX 5080 could deliver if it were the bottleneck. The GPU's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s suggest it could render Thief at several hundred FPS at this resolution, but the CPU's limitations cap the output. This is a clear sign that the game engine's CPU-bound nature prevents the GPU from stretching its legs.

The GPU's role becomes more pronounced at 4K, where the pixel workload increases. At 4K High, the average is 79 FPS, and at 4K Ultra, it drops to 75 FPS. While these numbers are still not exceptional for a card of this class, they show that the GPU is now doing more of the heavy lifting. The RTX 5080's 84 RT cores and 336 tensor cores are not specifically relevant to Thief since the game predates ray tracing and DLSS, but the raw shader throughput is what drives the 4K results.

The GPU's benchmark percentile of 87 against all GPUs, with an average score of 56083, places it far above the CPU's percentile of 71. This disparity underscores the mismatch in this combo. The nearest GPU rivals, such as the AMD Radeon 8060S with a 0.6% delta and the AMD Radeon RX 9070 GRE with a -2.2% delta, are all similarly powerful, meaning the RTX 5080 is not an outlier in its class. Yet in Thief, it is constrained by a CPU that was designed for a different era of gaming.

The memory configuration of the RTX 5080 is also worth noting. The 16 GB of VRAM is not a factor in Thief since the game's texture sizes are modest, but the 960.0 GB/s bandwidth ensures that any memory-intensive effects at 4K Ultra are handled without stutter. The minimum FPS at 4K Medium is 83, which indicates that the GPU maintains a consistent frame delivery even when the CPU is under load. This suggests that the GPU is robust enough to smooth over CPU-induced hitches, but it cannot eliminate the fundamental bottleneck.

Settings Recommendations

The measured rows provide a clear hierarchy of performance across presets and resolutions, and the optimal choice depends on the user's display and preference for frame rate over visual fidelity. For a 1080p display, the High preset at 120 FPS is the most balanced option. The Low preset at 146 FPS offers a 22% increase in frame rate, but the visual quality trade-off is significant. The Medium preset at 132 FPS sits between the two, providing a 10% boost over High with a modest reduction in settings. The Ultra preset at 118 FPS is only 2 FPS slower than High, so if the user's hardware can handle it, Ultra is the better choice for the same performance.

At 1440p, the High preset at 106 FPS is the recommended starting point. The Ultra preset at 104 FPS is nearly identical in performance, with a 2 FPS difference, so users should select Ultra for the better visuals. The Medium preset at 117 FPS offers a 10% frame rate improvement over High, but the drop from High to Medium in a game like Thief may be noticeable in shadows and textures. The Low preset at 129 FPS is available for competitive play, but the game's stealth mechanics do not require such high frame rates, so the visual downgrade is not justified.

At 4K, the situation is more nuanced. The High preset at 79 FPS is the most playable option, as it stays above the 60 FPS threshold for smooth motion. The Medium preset at 98 FPS is a strong alternative, offering a 24% improvement over High while still maintaining a high level of visual quality. The Ultra preset at 75 FPS is borderline, and while it is still above 60 FPS, the 4 FPS difference from High is negligible, making High the better choice for a slight stability buffer. The Low preset at 108 FPS is not recommended at this resolution, as the low-quality assets will look disproportionately poor on a 4K panel.

The data's minimum FPS values for the Medium preset provide additional guidance. At 4K Medium, the minimum is 83 FPS, which means the system never drops below that threshold, ensuring a consistent experience. At 1440p Medium, the minimum is 99 FPS, and at 1080p Medium, it is 112 FPS. These figures indicate that the Medium preset offers the most stable frame pacing across all resolutions, making it the safest choice for users who prioritize consistency. For the best overall experience on a 1440p or 4K display, the Medium preset at 1440p or 4K offers the best balance of visual quality and frame rate stability, while High is the best choice for 1080p users who want a slight edge in fidelity without sacrificing performance.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5080 in Thief

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 98.0
3840x2160 High 79.0
3840x2160 Ultra 75.0
2560x1440 Low 129.0
2560x1440 Medium 117.0
2560x1440 High 106.0
2560x1440 Ultra 104.0
1920x1080 Low 146.0
1920x1080 Medium 132.0
1920x1080 High 120.0
1920x1080 Ultra 118.0

Thief with ii5-11400F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.