Allods Online

Allods Online

AVERAGE FPS
137
excellent

This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 76 121 143
1440p QHD 92 135 162 177
1080p Full HD 132 158 189 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 143
3840x2160 Medium 121
3840x2160 High 76
3840x2160 Ultra 48
2560x1440 Low 177
2560x1440 Medium 162
2560x1440 High 135
2560x1440 Ultra 92
1920x1080 Low 206
1920x1080 Medium 189
1920x1080 High 158
1920x1080 Ultra 132

Allods Online with Intel Core i5-11400F + NVIDIA GeForce RTX 5080, In-Depth Analysis

Allods Online, a 2010 MMORPG, runs on an engine that is far more demanding on the CPU than on modern graphics hardware. The combination of the Intel Core i5-11400F and the NVIDIA GeForce RTX 5080 produces a wide spread of frame rates that clearly demonstrates this dynamic. The data shows a system capable of very high refresh rates at lower resolutions, but one that becomes increasingly constrained by processor performance as resolution and graphical load increase. This analysis breaks down the measured performance of this specific combo, interpreting the results from the benchmark database to show exactly where the bottlenecks lie.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture. It has a base clock of 2.60 GHz and a boost clock of 4.40 GHz, with a 12 MB shared L3 cache. In the context of Allods Online, a game released in 2010, the title's engine was designed for an era when processors typically had fewer cores. While the i5-11400F's 12 threads are more than sufficient for the game's logical processing, the game's primary bottleneck at high frame rates will be the single-thread performance of the CPU. The benchmark data for this processor shows a 3dmark_single_thread score of 868, and a passmark_single_thread score of 2981, which indicates a strong per-core capability that is crucial for older, less-optimized game engines.

The processor's performance relative to other CPUs in the database is solid, though not elite. It sits at the 71st percentile of all CPUs, with an average benchmark score of 17177. When compared to its nearest rivals, it is effectively tied with the AMD EPYC 7H12, scoring 0.3% higher, and it is also within a 0.6% margin of the AMD Ryzen 3 PRO 8300G. It scores slightly lower than the Intel Core i5-12450H, by 0.4%. This places the i5-11400F in a performance tier where it can keep up with modern entry-level and mid-range parts, but it is not a top-tier processor. In Allods Online, this means the CPU is often the limiting factor, especially when trying to achieve the highest possible frame rates at lower resolutions. The game's engine will rely heavily on the processor's ability to handle game logic, network data, and draw calls, and the i5-11400F's single-thread strength is what allows it to achieve the 206 FPS average seen at 1080p Low settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The pairing of the Intel Core i5-11400F with the NVIDIA GeForce RTX 5080 achieves a combined rank of 856 out of 3670 tested hardware combinations in Allods Online. This places the combo in the top 23% of all tested systems. While this is a strong result, it is not at the very top of the leaderboard. The ranking suggests that while the RTX 5080 is an extremely powerful GPU, its potential is not fully realized in this specific title due to the CPU's limitations. A higher-ranked combo would likely feature a more modern, higher-performing processor that can feed the GPU with enough data to push frame rates even higher.

The gap between this combo's rank and the absolute top is indicative of a CPU bottleneck. The GPU is capable of rendering the game at very high speeds, but the CPU struggles to keep up with the game's processing demands at those same speeds. This is a common scenario for older MMORPGs, where the game's threading model and reliance on single-core performance can limit the benefits of a top-tier GPU. The data shows that the combo is not underperforming, but rather that the processor is the primary constraint on the system's overall performance. The 856th rank is a reflection of this balance, where the GPU's power is partially held back by the older CPU architecture.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across different resolutions provide a clear picture of how the workload shifts between the CPU and GPU. At 1920x1080 with Low settings, the combo achieves an average of 206 FPS. Moving to 2560x1440, the average drops to 177 FPS, a 14% decrease. At 3840x2160, the average falls further to 143 FPS, a 19% drop from 1440p. This scaling pattern is interesting because the frame rate does not drop proportionally with the increase in pixel count. If the GPU were the sole limiting factor, we would expect a more severe drop at 4K, as the GPU has to render four times as many pixels as at 1080p. The relatively modest drop from 1080p to 4K indicates that the CPU is the primary bottleneck at lower resolutions.

However, when we look at higher settings, the pattern changes. At Ultra settings, the average FPS drops from 132 at 1080p to 92 at 1440p, a 30% decrease, and then to 48 at 4K, a 48% decrease from 1440p. This much steeper decline at Ultra settings shows that the GPU is now becoming a more significant limiting factor. The increased graphical load at Ultra settings, with more complex shaders and effects, starts to saturate the GPU's capabilities, even with a powerful card like the RTX 5080. The transition from a CPU-bound scenario at Low/Medium settings to a GPU-bound scenario at Ultra settings is a key finding. At 1080p Low, the CPU is the bottleneck; at 4K Ultra, the GPU is the bottleneck. The data reveals that this system's performance is a delicate balance between the two components, heavily dependent on the chosen resolution and settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The database provides measured average frame rates for all combinations of resolution and settings. At 1920x1080, the performance is as follows: Low settings average 206 FPS, Medium settings average 189 FPS (with a min of 161 and max of 217), High settings average 158 FPS, and Ultra settings average 132 FPS. The scaling from Low to Ultra represents a 36% reduction in frame rate, which is a significant hit but still leaves the game very playable at a high refresh rate. The Medium settings row provides the only min/max data at this resolution for the non-High/Ultra presets, showing a 56 FPS spread between the minimum and maximum, indicating some frame time variance.

At 2560x1440, the measured averages are: Low at 177 FPS, Medium at 162 FPS (with a min of 138 and max of 186), High at 135 FPS, and Ultra at 92 FPS. The performance drop from 1080p to 1440p is noticeable but not drastic at Low settings, with a 14% decrease. However, at Ultra settings, the drop is much more pronounced, with a 30% decrease from the 1080p result. This reinforces the idea that the GPU becomes more of a factor at higher settings. Finally, at 3840x2160, the averages are: Low at 143 FPS, Medium at 121 FPS (with a min of 102 and max of 139), High at 76 FPS, and Ultra at 48 FPS. At 4K, the Ultra preset's 48 FPS average is a substantial drop from the 92 FPS at 1440p, showing that the GPU is now heavily loaded. The High preset at 4K, with 76 FPS, is still playable, but the Ultra preset dips below the 60 FPS threshold, which is a key data point for users with 4K displays.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a flagship GPU based on the Blackwell 2.0 architecture, featuring 16 GB of GDDR7 memory on a 256-bit bus, with a memory bandwidth of 960.0 GB/s. Its base clock is 2295 MHz with a boost clock of 2617 MHz. In synthetic benchmarks, it scores 36565 in passmark_g3d and 8637 in 3dmark_steel_nomad_dx12, which puts it at the 87th percentile of all GPUs. Its average benchmark score is 56083, placing it 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, but 2.2% behind the AMD Radeon RX 9070 GRE.

In Allods Online, the RTX 5080's immense power is only partially utilized. At 1080p Low settings, the GPU is clearly not the bottleneck, as the CPU can only feed it enough data to sustain 206 FPS. The GPU's 16 GB of VRAM is more than ample for a 2010 MMORPG, and the memory bandwidth is not a limiting factor. The GPU's role becomes more significant at higher settings and resolutions. At 4K Ultra, the GPU is working much harder, and the 48 FPS average shows that even this powerful card is challenged by the game's less efficient rendering paths at maximum settings. The data suggests that the RTX 5080's performance is held back by the CPU at low resolutions and settings, but at 4K Ultra, it becomes the primary determinant of performance. The GPU's high clock speeds and raw compute power are what allow the system to maintain high frame rates at all but the most demanding settings, but the game's age means that the CPU is often the limiting factor.

FAQ

Q: What is the best resolution and settings combo for the highest frame rate?

A: The 1920x1080 Low preset delivers the highest average frame rate at 206 FPS. This is the only combination that exceeds 200 FPS in the measured data.

Q: At what point does the RTX 5080 become the limiting factor?

A: The data indicates the GPU becomes the primary bottleneck at 3840x2160 with Ultra settings, where the average FPS drops to 48. This is a significant drop from the 92 FPS at 2560x1440 Ultra, showing the GPU is heavily loaded at 4K.

Q: How does the combo rank against all other tested systems?

A: The Intel Core i5-11400F and NVIDIA GeForce RTX 5080 combination is ranked 856th out of 3670 tested combos in Allods Online, placing it in the top 23% of all systems.

Q: Is the CPU or GPU more important for this game?

A: The data suggests the CPU is the primary limiting factor at lower resolutions and settings. For instance, the drop from 1080p Low (206 FPS) to 1440p Low (177 FPS) is only 14%, which is less than the pixel count increase, indicating a CPU bottleneck.

Q: Can this system maintain 60 FPS at 4K?

A: Yes, but only with the right settings. The High preset at 3840x2160 averages 76 FPS, while the Ultra preset averages 48 FPS. The Low and Medium presets average 143 and 121 FPS respectively.

Q: What is the performance difference between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 177 FPS, while the Ultra preset averages 92 FPS. This represents a 48% reduction in average frame rate when moving from the lowest to the highest settings.

Settings Recommendations

For users seeking the smoothest experience with this hardware, the data points to a few key choices. If a high refresh rate monitor is the priority, the 1920x1080 Low preset, with its 206 FPS average, is the optimal choice for maximum smoothness. The 2560x1440 Low preset also offers an excellent 177 FPS average, which is a good balance of visual clarity and performance. For those who want to increase visual fidelity without a massive performance hit, the 2560x1440 Medium preset, averaging 162 FPS, is a strong recommendation.

For 4K gaming, the choice is more nuanced. The Ultra preset, with a 48 FPS average, is not recommended for a smooth experience. The High preset at 4K, averaging 76 FPS, is the best option for a playable and visually impressive experience. The Medium preset at 4K, with a 121 FPS average, offers a significant performance boost over High and is a viable option for users who prefer higher frame rates over maximum graphical detail. In summary, the best experience per the measured rows is to use Medium settings at 1440p or High settings at 4K, depending on the user's preference for frame rate versus visual quality. The data suggests avoiding Ultra settings at any resolution, as the performance cost is substantial.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5080 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 143.0
3840x2160 Medium 121.0
3840x2160 High 76.0
3840x2160 Ultra 48.0
2560x1440 Low 177.0
2560x1440 Medium 162.0
2560x1440 High 135.0
2560x1440 Ultra 92.0
1920x1080 Low 206.0
1920x1080 Medium 189.0
1920x1080 High 158.0
1920x1080 Ultra 132.0

Allods Online with ii5-11400F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5080 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.