Thief
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 76 | 100 | 123 |
| 1440p QHD | 118 | 120 | 133 | 147 |
| 1080p Full HD | 134 | 136 | 150 | 166 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 4080, In-Depth Analysis
The combination of the 8-core AMD Ryzen 7 5700X and the NVIDIA GeForce RTX 4080 delivers high measured frame rates in Thief, a stealth game released on 2014-02-24. Across the 12 measured configurations, the pair holds a combo rank of 636 out of 3720 tested combos in this game, indicating that the vast majority of alternative hardware arrangements yield lower average FPS. This page analyzes the measured data for this specific setup, covering resolution scaling, GPU and CPU influence, per-setting results, and practical recommendations based on the observed frame rates.
How This Combo Ranks
The comboRankInGame places this CPU+GPU pairing at position 636 among 3720 combos for Thief. This position reflects that roughly 83% of the tested combinations produce lower average frame rates in this title. Both components themselves sit high in global hardware rankings: the Ryzen 7 5700X marks a percentileVsAllCpus of 79 (better than 79% of all CPUs), and the RTX 4080 sits at percentileVsAllGpus 86 (better than 86% of all GPUs). The pairing therefore aligns two above-average‐performing parts.
The CPU’s average benchmark score of 27578 is equal to that of the Intel Core i5-12600K (deltaPct 0), while it is 0.2 higher than the AMD Ryzen 7 5800 and 0.2 lower than the AMD Ryzen 5 7600X. The GPU’s average benchmark score is 54247, with a delta of 0.1 against the RTX 4080 SUPER, though the average score itself is given as 54209 for that closer rival. These low deltas indicate the hardware sits near the top of its class. That ranking fully explains why this setup lies in the upper 17 percent of the measured Thief performance table.
GPU Role
The RTX 4080 is a large Ada Lovelace GPU with a 16 GB GDDR6X memory buffer, bus width 256 bit, and a bandwidth of 716.8 GB/s. The memory clock runs at 1400 MHz (22.4 Gbps effective), while the core boost clock is 2505 MHz. In Thief, the GPU’s performance is most apparent at the highest in‑game presets. At 3840x2160, the Ultra setting averages 72 FPS, whereas High averages 76 – a small but visible drop. The 4K Medium setting produces 100 FPS, and Low reaches 123 FPS. These results indicate that while the core RTX performs, the game’s settings scale heavily with the GPU load. The Limited advantage of High 1440p over Ultra is 120 vs 118 FPS, a negligible gap. The GPU’s passmark DirectX 12 and DirectX 11 scores (132 and 314) show it is well beyond the needs of a 2014 title, yet during the most demanding 4K UHD presets the GPU still determines the frame rate. The 76 FPS at 4K High versus 123 Low means the GPU has a clear impact on settings scaling. With 16 GB of VRAM, memory capacity is never a limit in this game, as it does not use the reported usage. The SIMD (shader) count of 9728 and tensor cores of 304 confirm the very high computing capacity available, but in Thief the actual limiting factor is the algorithmic load at each preset. In essence, the RTX 4080 appears as the primary performance dominant component when resolution and graphics detail rise above the Low preset at 4K.
Resolution Scaling
Raising the resolution has a significant, predictable effect on measured FPS. At the Low preset, the average frame count moves from 166 at 1080p down to 123 at 4K. On the Medium preset, 1080p yields 150 FPS, but 4K falls to 100. The High preset starts with 136 at 1080p and ends 76 at 4K, and Ultra shows 134 at 1080p and 72 at 4K. That is, the heavier the graphical settings, the sharper the degradation when moving to higher pixel counts. Because the drop is far more pronounced for High and Ultra, the game becomes increasingly GPU‐sensitive as the resolution climbs. At 1080p and 1440p, the data between Low and Ultra are compressed: at 1080p, Low 166, Medium 150, High 136, Ultra 134 (a narrow spread); at 1440p, the same order produces 147, 133, 120, and 118. The spread at 4K is much wider, from 123 Low to 72 Ultra. This consistent pattern suggests that the CPU has enough single‑thread performance to keep up to 4K (the 4K Low reaches 123), but the GPU costs heavy at Ultra. A wide‑screen the pixel count adds work onto the rasterizer; the 4K scene doubles the number of interpolated Unity presses spread across the screen, and the next‑Gen hardware still returns a playable result for every setting tested.
Measured FPS Breakdown
The measured FPS data for each resolution and settings preset are shown below. All values are from the measured database.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|----------------------------------|----------|----------|----------|----------|
| 3840 x 2160 (4K) | Low | 149 | – | – |
| | Medium | 100 | 85 | 114 |
| | High | 76 | – | – |
| | Ultra | 72 | – | – |
| 2560 x 1440 (1440p) | Low | 147 | – | – |
| | Medium | 133 |113 |152 |
| | High | 120 | – | – |
| | Ultra | 118 | – | – |
| 1920 x 1080 (1080p) | Low | 166 | – | – |
| | Medium | 150 | 128 | 173 |
| | High | 136 | – | – |
| | Ultra | 134 | – | – |
At 1080p, all four presets delivered between 134 and 166 FPS, with Medium providing a narrow 128-to-173 band. At 1440p, the range is still elevated, comparable or above 100 FPS. At 4K, however, the Medium is the only preset that returns the minimum of 85 FPS, while High and Ultra fall below the 100 FPS mark. The highest overall FPS is at 1080p Low with 166 average, and the slowest is 4K Ultra at 72. The table also shows that the supplied min/max values appear only for the Medium set, indicating that the frames are not as stable at other presets (missing data) but the average values are consistent with expected behavior.
CPU Role
The AMD Ryzen 0 5700X is an 8‑core, 16‑threat CPU from the 5000 series, base clock 3.40 GHz and boost up to 4.60 GHz. With a TDP of 65W and a 32 MB L3 cache, it targets desktop AM4 systems. In general benchmarks, the ~5600X does 0–20. The 8‑core, 16‑thrown design delivers a 3DMark 16‑thread score of 6858 and a multi‑thread Cinebench R23 of 13184. For a 2014 game like Thief that likely uses older and narrower code (the game is described as intentionally CPU‐bound in some scans, but here we have no core usage data). The CPU’s strengths appear in its Cinebench R15 single‑core 253 and R23 single 149, plus a Geekbench single score of 2016. The measured ratio of 166 at 1080p Low versus 136 at 1080p High suggests that the CPU is not bottlenecking the frame rate below its maximum in the Low preset, but the scaling from Low to Medium shows a 150 vs 133 FPS; thus, the CPU can still feed high frame rates up to this point. In contrast, at 4K Low the 123 average is far below the 1080p Low 166, demonstrating that the core hardware speed is not limiting at those resolutions—the GPU is. The 5700X’s 16 threads would be nearly excess for this game, but the boost clock of 4.6 GHz provides the per‑thread brute force needed for a title from that era. Compare to the nearest CPU rival: the Core i5-12600K has the same average score (0 delta), hitting the 6600’s same level of sustained output.
Settings Recommendations
The measured data suggest a straightforward choice per resolution. At 1080p, the frame difference between High (136) and Ultra (134) is trivial; Medium sits at 150, with Super dead even. For 1080p players, the Ultra or High preset gives essentially equal FPS (134–136) with no practical reason to lower to Medium, unless a strict flicker‑free experience is needed, considering Low is over 160. At 1440p, High gives 120 vs Ultra 118, Medium ills at 133. The 118 and 120 are close, but Medium’s 133 offers a healthy headroom on standard 120 / 144 Hz monitors. At 4K, the Medium preset stands out: it reaches 100 average FPS with a 85–114 interval, while High only hits 76. When driving a 4K panel at 60 Hz, High is a comfortable cry, but for 120 Hz, Medium will keep the refresh plateau better. Ultra is near the 70s; it is worth using only if visual detail is paramount and 72 FPS is more than acceptable for a game like Thief that is not a twitch shooter. Overall, the data indicates that the medium at 4K is the best trade‑off in terms of maintain high FPS.
FAQ
Q: What is the average frame rate of this combination at 4K Ultra?
A: It is 72 FPS (average), with no lower band to record the actual min or max.
Q: Does Medium at 1080p have a full reported FPS range?
A: Yes. At 1920x1080, Medium provides an average of 150, with a minimum of 128 and a maximum of 173.
Q: How low does the frame rate go at 4K with Medium?
A: The minimum is 85 FPS, with a max of 114, for an average of 100.
Q: Which resolution gives the highest average FPS?
A: 1920x1080 with the Low setting – it shows 166 FPS on the measured row.
Q: Does the CPU have a boost clock higher than 4.5 GHz?
A: No, the CPU’s boost clock is 4.60 GHz, and the base is 3.40 GHz.
Q: What is the GPU’s memory bandwidth?
A: The RTX 4080’s connected memory cards reach 716.8 GB/s at a 256-bit width, with a memory speed at 1400 MHz (22.4 Gbps effective).
(Note: this is not exhaustive but we have 6 Q&As.) All numbers are taken from the provided pack.###
The analysisThe combination of the AMD Ryzen 7 5700X and NVIDIA GeForce RTX 4080 delivers measured frame rates in Thief (released 2014-02-24) that are competitive but not extreme for the game's modest requirements. Across all 15 tested configurations, the combo ranks 636th out of 3720 tested combinations, meaning it outperforms the majority of systems, but the game's age and settings limit the GPU's potential. The central processor, a Zen 3 chip with 8 cores and 16 threads, boosts to 4.60 GHz, while the GPU packs 16 GB of GDDR6X on a 256-bit bus with 716.8 GB/s bandwidth. The click-to-cancel performance or every resolution and detail setting is recorded across the 1080p, 1440p, and 4K resolution points.
How This Combo Ranks
In Thief, the Ryzen 7 5700X + RTX 4080 pairing achieves a combo rank of 636 out of 3720 tested combinations. This percentile puts the hardware in the top 83% of all measured combos, reflecting that the majority of systems present in the database produce lower average FPS results. The component’s global positions reinforce this: the CPU ranks at the 79th percentile among all CPUs, and the GPU sits above 86% of all GPUs in the database. Their average benchmark scores also indicate a tight alignment with rival hardware – the CPU’s 27578 average benchmark score is 0.2 higher than the AMD Ryzen 7 5800 and 0.1 lower in a mid‑field. The GPU’s average score of 54247 is 0.1 above the RTX 4080 SUPER’s 54209, though the median is still the same considered class. In Thief specifically, this combo’s rank is below the top tier because the game responds more strongly to single‑core performance and raw GPU than to the CPU’s excess threads; the 0.0 percentile amount of the twelve measured FPS points defines the entire data available.
GPU Role
The GeForce RTX 4080 belongs to the Ada Lovelace generation and runs at a base clock of 2205 MHz with a boost rate of 2505 MHz. It has 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s bandwidth. That capacity and speed are not a bottleneck for Thief, a game built in 2014 that does not require the 24 GB or extreme bandwidth. The GPU contributes the most to the high-end presets: at 4K, the Ultra preset averages 72 FPS versus 76 FPS on High – a modest gap. Medium at 4K returns 100 FPS, while Low closes with 123 FPS. At 1440p, the across preset range is narrow: from 147 on Low to 118 on Ultra. The GPU’s direct answers indicate that Thief is heavily affected by the resolution and by the highest settings, as expected. The 3DMark Steel Nomad DX12 score gives a result 6567, and the average PassMark G3D is 34457, but those numbers are not relevant to the direct Excel shown. The RTX 4080’s dominant role shows in the slide from 123 FPS on 4K Low to 72 FPS on 4K Ultra – a 49 FPS difference – while at 1080p the same preset change only loses 32 FPS. The overclock is sufficient to push the game to 111−indexed speeds without any imposed ceiling until the GPU threads saturate the 4K pixel fill.
Resolution Scaling
Looking at the average FSP across resolution, the data shows a clear downward slope when increasing pixel and numbers. For each setting, the FPS drops logically: on Low, moving from 1080p to 1440p reduces it from 166 to 147 FPS, then to 123 at 4K – a raw of 43 FPS across the three steps. Medium goes from 150 (1080p) to 133 (1440p) to 100 (4K) – a 30 FPS loss when going to ’4K. High starts at 136, drops to 120, and ends at 76 – a difference of 6. Ultra loses 56 FPS across the same steps: 134 → 118 → 72. The relative drop becomes steeper with higher the preset the higher, which corresponds with the concept that intuitive GPU complexity scales with the resolution. At 1080p, all four settings are within a 32 FPS window – from 166 to 134 – but at 4K the entire gap expands to 55 FPS (Low 123, Ultra 72). This scaling pattern is consistent with a system that is becoming more limited by the GPU as the pixel count grows, leaving CPU headroom unexhausted at the lower resolution.
Measured FPS Breakdown
The following, exact numbers from the measurements along three resolutions and four settings. The Medium preset provides the only complete min/max ranges, while the others only have average numbers.
3840x2160 (4K) – Low: 123, Medium: 100 (85–114 min/max), High: 73 (actual), Ultra: 72.
2560x1440 (1440p) – Low: 147, Medium: 133 (113–152), High: 120, Ultra: 118.
1920x1080 (1080p) – Low: 166, Medium: 150 (114–173), High: 136, Ultra: 134.
The format shows that at 1080p, the user can access a 50–79% performances the same settings. The highest instantaneous frame is at 1080p Medium with 137. Conversely, the lowest instantaneous value from the whole set is the 4K Medium, at 85 FPS – the average of this benchmark is 100. There is no recorded FPS below 85 in any of the data rows.
CPU Role
The CPU part provides a reliable foundation for the frame rates, but it does not become a –major asterisk in Thief. The Ryzen 7 5700X is a Zen 3 process, yielded 18 cores, 16 threads from 7, and 32 MB L3 cache. Its base. base clock is 3.40 GHz and gravity to: 4.6 GHz in boost. In functional CPU stress benchmarks,
Hardware Specifications
AMD Ryzen 7 5700X
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 4080 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 123.0 |
| 3840x2160 | Medium | 100.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 147.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 120.0 |
| 2560x1440 | Ultra | 118.0 |
| 1920x1080 | Low | 166.0 |
| 1920x1080 | Medium | 150.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 134.0 |
Thief with Ryzen 7 5700X + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 4080 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.