Thief

Thief

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 76 94 123
1440p QHD 118 118 132 147
1080p Full HD 135 136 149 165

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 123
3840x2160 Medium 94
3840x2160 High 76
3840x2160 Ultra 71
2560x1440 Low 147
2560x1440 Medium 132
2560x1440 Ultra 118
2560x1440 High 118
1920x1080 Low 165
1920x1080 Medium 149
1920x1080 High 136
1920x1080 Ultra 135

Thief with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The AMD Ryzen 7 5700X and NVIDIA GeForce RTX 5070 Ti combination delivers strong performance in Thief, a 2014 stealth title. Analysis of the measured frame rate data shows a system capable of high refresh rates at 1080p and 1440p, while 4K remains playable at most settings. The following sections break down the CPU and GPU contributions, followed by a detailed look at the measured FPS across resolutions and settings.

FAQ

*Q: What is the best resolution for this combo in Thief?*

A: At 1080p, the average FPS ranges from 135.4 to 164.7 depending on settings. At 1440p, it ranges from 117.5 to 146.9, and at 4K it ranges from 70.8 to 122.8. The data shows 1440p High offers a balanced 117.5 FPS average.

Q: How does the RTX 5070 Ti compare to its closest rival in raw GPU benchmarks?

A: The RTX 5070 Ti has an average benchmark score of 52086, which is identical (0.0% delta) to the NVIDIA GeForce RTX 4080. It is 0.8% ahead of the AMD Radeon RX 7700S and 2.5% behind the AMD Radeon Pro W6600M.

Q: What is the CPU's multi-threaded performance relative to its nearest rivals?

A: The Ryzen 7 5700X has an average benchmark score of 26214. It sits within 0.2% of the Intel Core i9-11900KF, AMD Ryzen 7 PRO 6850U, AMD Ryzen 5 5500GT, and AMD Ryzen 5 7600X, making all five processors effectively tied in aggregate performance.

Q: Does the CPU bottleneck the GPU at 1080p in this game?

A: The FPS gap between 1080p and 1440p is modest. At High settings, the drop is from 135.7 to 117.5 FPS, a smaller relative decline than the jump to 4K, suggesting the CPU is well-matched and not a severe limiting factor at lower resolutions.

Q: What is the total VRAM available on the GPU?

A: The RTX 5070 Ti is equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of memory bandwidth. This is ample for the texture loads in Thief at all tested settings.

Q: How many FPS does Ultra settings cost compared to High at 4K?

A: At 3840x2160, High averages 75.8 FPS while Ultra averages 70.8 FPS. The difference is 5.0 FPS, indicating that Ultra provides a modest visual uplift for a small performance penalty at this resolution.

CPU Role

The AMD Ryzen 7 5700X is an 8-core, 16-thread processor from the 5000 series based on the Zen 3 Vermeer architecture. It operates with a base clock of 3.40 GHz and a boost clock of 4.60 GHz, using a 7 nm process from TSMC. For a game like Thief, which is not heavily threaded, the single-core performance is often more critical than the multi-core capacity. The CPU scores 921 in 3dmark_single_thread and 3193 in cinebench_r23_singlecore, indicating solid per-core capability.

In multi-threaded workloads, the CPU shows strength with a cinebench_r23_multicore score of 22620 and a passmark_multithread score of 26612. The 32 MB of shared L3 cache helps with data locality, which can benefit game logic and draw calls. The CPU's average benchmark score of 26214 places it at the 83rd percentile among all CPUs, and its nearest rivals are all within a 0.2% delta. This means that for Thief, the 5700X provides consistent frame delivery without being a bottleneck, as evidenced by the relatively small FPS drop from 1080p to 1440p.

The 3dmark_8_threads score of 5768 is particularly relevant, as many games utilize up to eight threads. The CPU's peak performance in 3dmark_max_threads (6850) is close to its 16-thread score (6858), suggesting that scaling beyond eight threads yields diminishing returns for synthetic workloads. In Thief, the measured data shows 1080p High at 135.7 FPS and 1440p High at 117.5 FPS, a 13.4% reduction. This modest decline suggests the CPU can feed the GPU effectively at these resolutions, and the limiting factor shifts to the GPU as resolution increases.

The processor's TDP is 65 W, and it supports DDR4 memory with a dual-channel bus and 51.2 GB/s memory bandwidth. This memory bandwidth is sufficient for the game's data requirements. The CPU is unlocked for overclocking, but the stock benchmarks indicate that its default configuration is already well-balanced for this title.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is based on the Blackwell 2.0 architecture with the GB203 chip, fabricated on a 5 nm process. It contains 8960 shading units, 280 TMUs, and 96 ROPs, with 70 RT cores and 280 tensor cores. The GPU's base clock is 2295 MHz with a boost clock of 2452 MHz, and it features 16 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of bandwidth. This memory configuration is critical for Thief, which can load large textures at high resolutions.

The GPU's raw compute capabilities are substantial, with an FP32 performance of 43.94 TFLOPS and a texture rate of 686.6 GTexel/s. The pixel rate is 235.4 GPixel/s, which helps with fill-rate-bound scenarios. In benchmarks, the RTX 5070 Ti scores 32974 in passmark_g3d and 231226 in geekbench_opencl. Its average benchmark score of 52086 places it at the 87th percentile among all GPUs, and it is exactly matched with the NVIDIA GeForce RTX 4080 in aggregate score.

The GPU's role in Thief becomes clear when examining the FPS scaling. At 1080p, the GPU is not fully taxed, with Low settings reaching 164.7 FPS and Ultra at 135.4 FPS. At 1440p, the GPU begins to show its weight, with High at 117.5 FPS and Ultra at 118.4 FPS. The anomaly where Ultra (118.4) is slightly higher than High (117.5) at 1440p suggests measurement variance, but both are within a tight band. At 4K, the GPU is the clear bottleneck, as Low drops to 122.8 FPS and Ultra to 70.8 FPS, showing a significant 42.4% reduction from Low to Ultra.

The 16 GB VRAM is not a limiting factor at any tested setting, as the game's requirements are well below this capacity. The memory bandwidth of 896.0 GB/s supports high-resolution rendering without stutter. The GPU's DirectX 12 Ultimate support ensures compatibility with the game's rendering features, though Thief is older and may rely more on basic rasterization.

Measured FPS Breakdown

At 1920x1080, the measured average FPS shows a clear hierarchy by settings. Low averages 164.7 FPS, Medium averages 149.4 FPS, High averages 135.7 FPS, and Ultra averages 135.4 FPS. The difference between High and Ultra is negligible at 0.3 FPS, indicating that Ultra settings are essentially free at this resolution. The gap from Low to Ultra is 29.3 FPS, or a 17.8% reduction, which is moderate and suggests that even at Ultra, the system maintains well over 100 FPS.

At 2560x1440, the averages are lower but still robust. Low averages 146.9 FPS, Medium averages 131.7 FPS, High averages 117.5 FPS, and Ultra averages 118.4 FPS. The oddity here is that Ultra is slightly higher than High, which is likely due to run-to-run variance. The drop from Low to Ultra is 28.5 FPS, or a 19.4% reduction. This indicates that the GPU is beginning to be more involved, but the CPU still provides enough headroom for high frame rates.

At 3840x2160, the performance scales down more dramatically. Low averages 122.8 FPS, Medium averages 93.5 FPS, High averages 75.8 FPS, and Ultra averages 70.8 FPS. The drop from Low to Ultra is 52.0 FPS, or a 42.3% reduction. This is a significant penalty, and it shows that the GPU is heavily taxed at 4K, especially at higher settings. High settings at 75.8 FPS remain playable on a 60 Hz display, while Ultra at 70.8 FPS still exceeds 60 FPS.

The combo rank in game is 288 out of 1642 combinations, placing this system in the top 17.5% of tested configurations. The data is measured, not simulated, which adds confidence to these figures.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the bottleneck behavior. At Low settings, the averages are 164.7 (1080p), 146.9 (1440p), and 122.8 (4K). The drop from 1080p to 1440p is 17.8 FPS (10.8%), and from 1440p to 4K is 24.1 FPS (16.4%). This linear progression suggests that the GPU is becoming more of a limiting factor, but the CPU still has influence at lower resolutions.

At High settings, the averages are 135.7 (1080p), 117.5 (1440p), and 75.8 (4K). The drop from 1080p to 1440p is 18.2 FPS (13.4%), while the drop from 1440p to 4K is 41.7 FPS (35.5%). This steeper decline at 4K indicates that the GPU is now the dominant constraint. The pixel count quadruples from 1080p to 4K, but the FPS does not drop proportionally, showing that the RTX 5070 Ti has enough bandwidth and compute to mitigate the load.

At Ultra settings, the averages are 135.4 (1080p), 118.4 (1440p), and 70.8 (4K). The pattern is similar to High, with a 12.6% drop from 1080p to 1440p and a 40.2% drop from 1440p to 4K. The consistency between High and Ultra in resolution scaling suggests that the game's Ultra preset does not introduce a disproportionately large workload compared to High.

The limiting component analysis is clear: at 1080p, the system is CPU-bound or balanced, as evidenced by the small FPS differences between settings. At 4K, the GPU is the bottleneck, as the FPS drops significantly with higher settings. The 1440p resolution offers a sweet spot where the CPU and GPU are more evenly matched, with FPS ranging from 117.5 to 146.9.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the user's resolution and refresh rate priorities. At 1080p, Ultra settings are recommended because they deliver 135.4 FPS, which is virtually identical to High (135.7 FPS). There is no measurable penalty for enabling Ultra, so users should select it for maximum visual quality without sacrificing performance.

At 1440p, the choice is more nuanced. High settings average 117.5 FPS, while Ultra averages 118.4 FPS. Since Ultra is marginally faster in this data, it is the recommended preset for users with 1440p displays. Medium settings at 131.7 FPS are an option for those seeking higher refresh rates, but the visual quality trade-off may not be justified given that Ultra is already above 115 FPS.

At 4K, the recommendation is High settings, which average 75.8 FPS. This is comfortably above 60 FPS and provides a good balance of visual fidelity and frame rate. Ultra settings at 70.8 FPS are also playable but offer only a marginal visual improvement over High. Low settings at 122.8 FPS are not recommended for 4K because the resolution already provides high detail, and the Low preset would degrade the experience unnecessarily. Medium at 93.5 FPS is a viable middle ground for users who want smoother motion. For the best experience at 4K, High settings deliver the highest quality with a playable frame rate, while for 1080p and 1440p, Ultra is the clear choice given the negligible FPS cost.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 5070 Ti in Thief

Resolution Settings Avg FPS
3840x2160 Low 122.8
3840x2160 Medium 93.5
3840x2160 High 75.8
3840x2160 Ultra 70.8
2560x1440 Low 146.9
2560x1440 Medium 131.7
2560x1440 Ultra 118.4
2560x1440 High 117.5
1920x1080 Low 164.7
1920x1080 Medium 149.4
1920x1080 High 135.7
1920x1080 Ultra 135.4

Thief with Ryzen 7 5700X + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5070 Ti + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.