Thief
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 17 | 23 | 30 |
| 1440p QHD | 28 | 29 | 39 | 51 |
| 1080p Full HD | 41 | 43 | 56 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1650 delivers measurable frame rates in Thief across three resolutions and four quality presets. The data set includes 12 measured FPS rows, a global combo ranking of 3595 out of 3720 tested combinations, and full component benchmark histories. This analysis interprets the numbers strictly from the supplied facts.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 4600G is a 6-core, 12-thread desktop processor built on TSMC’s 7 nm process for the AM4 socket. Its base clock is 3.70 GHz with a boost up to 4.20 GHz. The L3 cache is 8 MB (shared) with 512 KB of L2 per core. These specifications place it as a mainstream CPU when matched with a low-end GPU like the GTX 1650.
In synthetic tests, the CPU shows strong multi-threaded capability relative to its class. Cinebench R23 multi-core scores 13,593, while single-core reaches 1,919. The 3DMark maximum-thread score is 4,889, and PassMark multithread is 15,992. These numbers indicate the CPU has enough headroom for typical game logic and physics, which is relevant because Thief is a stealth game with complex AI and scripted events.
The benchmark also places the 4600G at the 71st percentile among all CPUs, with an average benchmark score of 17,507. Its nearest rivals are listed with very small deltaPct differences: AMD Ryzen 3 PRO 5355GE (0.1%), Intel Core 7 150U (0.6%), AMD Ryzen 3 8300GE (-0.6%), and Intel Core i3-14100T (-0.8%). These sub-1% differences suggest that the 4600G's CPU-side performance is practically interchangeable with several modern alternatives in this class, meaning that any performance ceiling in Thief will come predominantly from the GPU side.
The game’s measured FPS, however, show that the CPU is not the primary bottleneck. At 1080p Low, the combo achieves 74 FPS, and at 4K Low it drops to 30 FPS — a CPU limitation would not scale this strongly with resolution. The 4600G’s 6 cores/12 threads are ample for Thief, which was released in 2014 and does not use more than a handful of threads heavily. The CPU’s role here is to keep up with the GPU’s frame delivery without introducing frame-pacing stutter, which the measured FPS suggest it does adequately, especially given that the GTX 1650 is the weaker component.
FAQ
Q: At 1080p, which preset delivers the highest average FPS?
A: The Low preset shows 74 FPS, the highest among all 1080p rows. Medium follows at 56, High at 43, and Ultra at 41.
Q: How does the RTX system behaves at 4K with this combo?
A: At 3840x2160, the only playable preset appears to be Low (average 30 FPS). Medium yields 23 FPS, High and Ultra both sit at 17 FPS.
Q: What is the percentile rank of the GPU when compared to all GPUs?
A: The GTX 1650 sits at the 40th percentile, with an average benchmark score of 7,472. Its closest rival, the AMD Radeon HD 8850M, has a deltaPct of 0.3% (score 7,447).
Q: Which resolution shows the least drop from Low to Ultra?
A: The smallest percentage drop is at 4K. At 3840x2160, the drop from 30 FPS (Low) to 17 FPS (Ultra) is about 43%. At 1440p the drop is from 51 to 28 FPS, a similar percentage, while at 1080p it drops from 74 to 41, a 45% drop.
Q: Is the CPU a limiting factor at 4K?
A: No. The 4K FPS are too low across all presets (17–30) while the 1080p Low yields 74 FPS. That 4K performance is not limited by 6 cores/12 threads but by the GPU’s memory bandwidth and pixel throughput.
Q: What is the combo’s overall rank in this game?
A: The combination is ranked 3,595 out of 3,720 combos, meaning it sits in the bottom ~3.3% of all tested combinations for Thief.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Measured FPS across resolutions, with preset held constant, show the classic GPU-bound behavior. For the Low preset, 1080p produces 74 FPS, 1440p 51 FPS, and 4K 30 FPS. That is a drop of (74-30)/74 = 59% from 1080p to 4K. Medium goes from 56 FPS (1080p) to 39 FPS (1440p) to 23 FPS (4K), a 59% drop as well. High: 43 to 29 to 17, a 60% drop. Ultra: 41 to 28 to 17, a 58% drop.
These near-constant percentage drops across different quality settings confirm that the limiting component is the GPU’s ability to fill pixels and process shading. The GTX 1650 has 896 shading units, 56 texture mapping units, and 32 ROPs, with a texture rate of 93.24 GTexel/s and a pixel rate of 53.28 GPixel/s. At 4K, the number of pixels to shade quadruples relative to 1080p, and the FPS scales roughly inverse: 4K Low (30) is about 40% of 1080p Low (74). The CPU, with its high single-thread (Cinebench R23 score 1,919) and multi-thread (13,593) scores, is not the constraining resource; those drops are far too large to be engine-limited.
The data also indicates that the game reaches an absolute floor at 4K Ultra and 4K High, both at 17 FPS. That indicates the GPU has saturated its memory bandwidth or pixel fillrate, regardless of quality preset. The GTX 1650’s memory bus is 128-bit with 8 Gbps GDDR5 memory, providing 128.1 GB/s of bandwidth. That bandwidth—not core count—becomes the hard cap when running at UHD.
Settings Recommendations — which preset gives the best experience per the measured rows
Looking at the measured table, there is no preset that achieves a stable 60+ FPS at 1440p or 4K. The only resolution where a fluid experience is possible is 1920x1080. At 1080p, the Low preset yields 74 FPS, which is well above the 60 Hz threshold. Medium drops to 56 FPS, still playable for most, and High at 43 FPS and Ultra at 41 FPS are below the 60 FPS target.
At 1440p, even Low only reaches 51 FPS; Medium gives 39, High 29, and Ultra 28. To maintain acceptable smoothness at 2560x1440, Low is the only practical choice. At 4K, no row achieves even 40 FPS; the best is Low at 30 FPS, which is barely playable depending on user tolerance. Medium is 23, High and Ultra 17.
Thus, for the best experience per the measured numbers, the combination should be run at 1920x1080 with the Low preset if a 60+ FPS experience is required. If the user prioritizes visual quality over frame rate, 1080p Medium (56 FPS) offers a balanced compromise, albeit not a locked 60. At 1440p, the Low preset (51 FPS) is instead the most frame-time friendly option. For 4K gaming, the data suggests avoiding it entirely; the 30 FPS Low row is borderline, and the qualitative loss from High to Low is often less impactful than the frame-rate sufferance. The 1080p Medium row also provides a notable minimum FPS of 48 (from the Medium row’s minFps), giving a reasonable catchment floor.
How This Combo Ranks
The combination’s rank in Thief is 3,595 out of 3,720 tested components. That places it in approximately the bottom 3.3% of all test bots. This ranking is consistent with the CPU being at the percentiles 71% (so it’s not a flop) but the GPU only at the 40th percentile, and the rank also reflects that many other combos can exceed 1080p and 4K performance.
The rank only reflects absolute throughput, not normalized per component. The GPU 1650’s own average benchmark score of 7,472 is 100% above the nearest rival from the list: the AMD Radeon HD 8850M (deltaPct 0.3%), but all four rivals within 0.6% of it. The CPU’s nearest rivals also stay within 0.8% of the 4600G. That the combo placed near the bottom indicates that the hardware pairing is low-end by today’s standard, which is expected given the GTX 1650's end-of-life status (production status: End-of-life) and the CPU’s integrated graphics being an iGPU but not used here.
Therefore, the combo is a low-power entry configuration, suited for 1080p gaming on low or Medium settings, but clearly not designed for high-refresh or high resolution efb. The rank tells us that the majority of tested systems outperform it by a significant margin.
Measured FPS Breakdown
The table of measured FPS is as follows (all values are average FPS unless noted):
- 1920x1080 Low: 74 FPS (min/max not given)
- 1920x1080 Medium: 56 FPS (min 48, max 65)
- 1920x1080 High: 43 FPS
- 1920x1080 Ultra: 41 FPS
- 2560×1440 Low: 51 FPS
- 2560×1440 Medium: 39 FPS (min 33, max 45)
- 2560×1440 High: 29 FPS
- 2560×1440 Ultra: 28 FPS
- 3840×2160 Low: 30 FPS
- 3840×2160 Medium: 23 FPS (min 19, max 26)
- 3840×2160 High: 17 FPS
- 3840×2160 Ultra: 17 FPS
The medium rows are the only ones with min/max FPS recorded. At 1080p Medium, the range spans 48 to 65 fps, a 17 FPS band. The range at 1440p Medium is 33–45 (12 FPS band) and at 3K Medium it's 19–26 (7 FPS band). This suggests that as the load becomes more homogeneous, the variance tightens.
At the 4K High and Ultra that both tie at 17 FPS, the lack of min/max implies the test didn't record frame extremes, but the stability of the average suggests the GPU is hitting its cap consistently.
Upscaling the overall drop: from 1080p Low (74) to 4K Low (30) is a 59.4% reduction; from 1080p Ultra (41) to 4K Ultra (17) is a 58.5% reduction. The consistent percentages verify that the performance is entirely resolution-bound, not related to shading complexity.
GPU Role — VRAM, clocks, and how they relate to this game's results
The GTX 1650 is built on the Turing architecture (chip TU117) using a 12 nm process, deployed on a 200 mm² die. It holds 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The base clock is 1,485 MHz, boost 1,665 MHz, and the memory runs at 2,001 MHz (8 Gbps effective). The GPU has 896 shading units, 56 texture mapping units, and 32 ROPs. Its pixel rate is 53.28 GPixel/s, and its FP32 pip for 2.984 TFLOPS.
These specs exactly indicate why the 4K results are low. The 128.1 GB/s bandwidth is modest for 4K content; the pixel rate of 53.28 GPixel/s means the GPU can output a little over 50 million pixels per second. At 4K (~8.3 million pixels), that would theoretically allow about 6.4 FPS if only fill mattered, but the modern GPU can be more experiences due to various optimizations; the measured 17–30 FPS shows a large gap, but still consistent with a fill‑rate dominant position. The 4GB VRAM also likely becomes insufficient at high textures and 4K, although the game’s 3GB requirement is not given here; still, the Low presets (likely lower textures) produce the only usable 4K.
The contrast with the GTX 1650 uses no external power connectors (75 W TDP) and runs at a modest slot width dual‑slot design. Its close rivals in the benchmark list — HD 8850M, UHD 750, R7 350 — show that the GPU performs at 0.3–0.6% above or below them, and the Arc A310 is 1% higher. This places the GTX 1650 around the bottom of the current GPU spectrum.
In Thief, the GPU clearly saturates before high settings at 1080p. Between Low and Medium, FPS drops 18 points (74→56), while High and Ultra basically tie (43/41) — indication an engine/preset boundary where the GPU starts running out of vertex and pixel shading. The combination data shows that the CPU is never a constraint: even a modern CPU would not lift the 1080p hours put to 4K. To improve the system, downgrade to the GTX 1600 series would be a logical single change; the current card is end-of-life in production status, marking the limit of the system.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | Ultra | 17.0 |
| 3840x2160 | High | 17.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 41.0 |
Thief with Ryzen 5 4600G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.