Control

Control

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 15 18 28
1440p QHD 24 29 30 42
1080p Full HD 31 35 40 54

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 18
3840x2160 Ultra 17
3840x2160 High 15
2560x1440 Low 42
2560x1440 Medium 30
2560x1440 High 29
2560x1440 Ultra 24
1920x1080 Low 54
1920x1080 Medium 40
1920x1080 High 35
1920x1080 Ultra 31

Control with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

Control with the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 is a demanding pairing that lands near the bottom of the tested hardware pool, ranking 1600 out of 1636 combos. The benchmark data shows this system is only viable at the lowest settings and resolution, where it achieves a playable 53.5 FPS average at 1080p. At any higher quality preset or resolution, frame rates fall below the 30 FPS threshold, making the experience choppy and often unplayable.

Settings Recommendations

The data is unambiguous: for this combination, the Low preset at 1920x1080 is the only configuration that delivers a consistently playable experience. At 1080p, the Low preset yields an average of 53.5 FPS, which is the sole measured result above 50 FPS across all tested settings and resolutions. This represents a 34% improvement over the Medium preset at the same resolution, which drops to 39.8 FPS.

Stepping up to Medium at 1080p brings the average down to 39.8 FPS, which is technically playable but leaves little headroom for demanding scenes. The High preset at 1080p averages 34.8 FPS, and Ultra falls to 31.4 FPS, both of which sit near the edge of acceptable performance. The data suggests that players should prioritize the Low preset for smoothness, as the visual fidelity gains from higher settings do not justify the substantial frame rate losses.

At 2560x1440, the best result is the Low preset at 41.5 FPS, but this is already a significant drop from 1080p. The Medium preset at 1440p averages 29.6 FPS, and High drops to 28.5 FPS, both of which are below the 30 FPS playability threshold. The 3840x2160 results are uniformly poor, with the best case being Low at 27.5 FPS and all other presets falling below 20 FPS. The conclusion is clear: 1080p Low is the recommended configuration, with 1080p Medium as a compromise only if the player accepts reduced smoothness.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor from the Zen 2 architecture, running on the AM4 socket. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The processor's benchmark scores indicate solid multi-threaded capability, with a Cinebench R23 multi-core score of 13593 and a single-core score of 1919. Its PassMark multithread result is 15992, placing it in the 75th percentile of all CPUs tested.

In the context of Control, the CPU's role appears secondary to the GPU, as the frame rates are consistently low even at 1080p. The Ryzen 5 4600G's 12 threads and 8 MB of shared L3 cache provide ample processing power for the game's logic and physics, but the bottleneck is clearly the graphics card. The data shows that when moving from 1080p to 1440p at the same settings, the FPS drops by roughly 20-25%, which is a pattern more indicative of GPU limitation than CPU constraint. The processor's single-thread performance, as measured by a 3DMark single-thread score of 726, is sufficient for the game's requirements, as the frame rates do not show signs of CPU-bound stuttering or inconsistency.

The Ryzen 5 4600G's nearest rivals in synthetic benchmarks, such as the Intel Core i3-14100T and Intel Core i3-13100F, show similar average scores, with deltas of -0.8% and -1% respectively. This indicates the CPU is well-matched to its class, but the overall system performance in Control is dictated by the GPU's limitations rather than any CPU deficiency.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Control?

A: The data shows that 1920x1080 is the only resolution where the system achieves playable frame rates. At 1080p Low, the average FPS is 53.5, while at 1440p Low it drops to 41.5, and at 4K Low it falls to 27.5. The 1080p resolution is the clear choice for this pairing.

Q: Can this system handle Ultra settings in Control?

A: No. At 1080p Ultra, the average FPS is 31.4, which is barely playable. At 1440p Ultra, the average drops to 24 FPS, and at 4K Ultra it is 17.1 FPS. The data indicates that Ultra settings are not viable for this combo at any resolution.

Q: How does the GTX 1650's performance compare to its nearest rivals?

A: The GTX 1650 has an average benchmark score of 8713, placing it in the 43rd percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, a delta of -0.4%, while the AMD Radeon 550X scores 8749, also a -0.4% delta. The Quadro P2200 is 0.5% behind, and the Radeon Pro WX 5100 is 0.5% ahead.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the limiting factor. The evidence is the FPS scaling: at 1080p Low, the system achieves 53.5 FPS, but at 1440p Low it drops to 41.5 FPS, a 22% reduction. This sensitivity to resolution indicates the GTX 1650's 4 GB of VRAM and 128.1 GB/s bandwidth are the primary constraints.

Q: What is the frame rate difference between Low and High settings at 1080p?

A: At 1080p, the Low preset averages 53.5 FPS, while the High preset averages 34.8 FPS. This is a difference of 18.7 FPS, or a 54% improvement for Low settings, making Low the preferred choice for performance.

Q: Does the Ryzen 5 4600G's integrated graphics affect performance?

A: The Ryzen 5 4600G includes Radeon Vega 7 integrated graphics, but the system under analysis uses a discrete GTX 1650. The CPU's benchmark scores, such as a Geekbench multi-core score of 6093, are unaffected by the iGPU, and the measured FPS data reflects only the discrete GPU's output.

How This Combo Ranks

This combination of AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 ranks 1600 out of 1636 tested combos in Control, placing it in the bottom 2% of all systems tested. This rank is a direct consequence of the GTX 1650's limited capabilities, as the CPU is a mid-range part that performs well in synthetic benchmarks. The CPU's 75th percentile ranking among all CPUs contrasts sharply with the GPU's 43rd percentile, highlighting the imbalance.

The measured FPS data reinforces this low ranking. At the most common gaming resolution of 1080p, the system only achieves a playable average on the Low preset. The 1600th rank means there are only 36 combos that perform worse, which are likely systems with even older or lower-end hardware. For context, the CPU's nearest rivals, such as the Intel Core i5-12450H with a delta of 0.1%, show that the processor is not the weak link. The GTX 1650's nearest rivals, like the RTX 3050 A Mobile, are all within 0.5% of its score, indicating that the GPU is at the bottom of its class.

The combination's rank suggests that players with this hardware should expect to play at minimum settings, and even then, the experience will be suboptimal. The data shows a clear ceiling: this is a 1080p Low system for Control, and anything beyond that requires a hardware upgrade.

Resolution Scaling

The FPS data reveals a steep decline as resolution increases, confirming the GPU as the primary bottleneck. At Low settings, the average FPS drops from 53.5 at 1080p to 41.5 at 1440p, a 22% decrease, and then to 27.5 at 4K, a further 34% decrease. This pattern is consistent across all settings: at High, the drop is from 34.8 at 1080p to 28.5 at 1440p (18% decrease) and then to 15.4 at 4K (46% decrease).

The scaling between 1080p and 1440p is less severe than between 1440p and 4K, which indicates that the GPU's 4 GB memory capacity becomes a harder limit at higher resolutions. At 1080p, the GTX 1650's 128.1 GB/s bandwidth is sufficient for the game's textures, but at 4K, the memory bandwidth and capacity are overwhelmed, causing the frame rate to collapse. The data shows that 4K is not a viable resolution for this combo, as even the Low preset fails to reach 30 FPS.

This resolution scaling also suggests that the CPU is not a limiting factor at higher resolutions. If the CPU were the bottleneck, the FPS would remain relatively constant across resolutions, but the data shows a clear downward trend, pointing squarely at the GPU as the component that determines playability.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance across all tested configurations. At 1920x1080, the Low preset delivers an average of 53.5 FPS, the Medium preset 39.8 FPS, the High preset 34.8 FPS, and the Ultra preset 31.4 FPS. These results show that Low is the only preset above 50 FPS, with Medium being a 25% drop and Ultra being a 41% drop.

At 2560x1440, the Low preset averages 41.5 FPS, the Medium preset 29.6 FPS, the High preset 28.5 FPS, and the Ultra preset 24 FPS. The 1440p results are consistently below the 1080p numbers, with the Low preset being the only one above 40 FPS. The gap between Medium and High at 1440p is only 1.1 FPS, indicating that the GPU is equally strained by both settings.

At 3840x2160, all results are below 30 FPS. The Low preset averages 27.5 FPS, the Medium preset 18.4 FPS, the High preset 15.4 FPS, and the Ultra preset 17.1 FPS. Notably, the Ultra preset at 4K is slightly higher than High, which may be due to measurement variance, but both are effectively unplayable. The data indicates that 4K is not a target resolution for this hardware, with the best case being 27.5 FPS on Low, which is still below the standard playability threshold.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU with 896 shading units, 56 TMUs, and 32 ROPs. It has a base clock of 1485 MHz and a boost clock of 1665 MHz, with 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The GPU's FP32 performance is 2.984 TFLOPS, and it has a 75 W TDP, which is low for a discrete card.

In Control, the GTX 1650's role is strictly limiting. The 4 GB VRAM is insufficient for high-resolution textures, which is evident from the steep FPS drops at 1440p and 4K. The GPU's average benchmark score is 8713, placing it in the 43rd percentile, and its nearest rivals are all within 0.5% of its performance, indicating it sits at the low end of the GPU market. The PassMark G3D score of 7880 and DirectX 12 score of 35 reinforce this positioning.

The GPU's memory bandwidth of 128.1 GB/s is a key constraint. At 1080p, this bandwidth is adequate for the Low preset, but as resolution increases, the demand for texture data outpaces the available bandwidth, causing the observed FPS collapse. The 2.984 TFLOPS of FP32 compute is also a limiting factor, as Control's visual effects require significant shader work. The data shows that the GTX 1650 is the clear bottleneck in this system, and its performance in Control is consistent with its low standing in the GPU benchmark hierarchy.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Control

Resolution Settings Avg FPS
3840x2160 Low 27.5
3840x2160 Medium 18.4
3840x2160 Ultra 17.1
3840x2160 High 15.4
2560x1440 Low 41.5
2560x1440 Medium 29.6
2560x1440 High 28.5
2560x1440 Ultra 24.0
1920x1080 Low 53.5
1920x1080 Medium 39.8
1920x1080 High 34.8
1920x1080 Ultra 31.4

Control with Ryzen 5 4600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1650 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.