Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 25 32 40 50
1080p Full HD 37 48 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 40
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 48
1920x1080 Ultra 37

Fivem with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 combination delivers playable performance in Fivem primarily at 1080p, with the data indicating a clear ceiling at higher resolutions. The benchmark results show that this pairing is firmly entry-level for this multiplayer title, ranking 3562nd out of 3707 tested combos. The system’s capability is defined by the GPU’s 4 GB VRAM and the CPU’s six Zen 2 cores, with the measured FPS revealing a consistent pattern where lower settings are mandatory for smooth gameplay at 1080p and any resolution above that becomes a compromise.

Settings Recommendations

The optimal experience for this hardware in Fivem is achieved at 1920x1080 with Low settings, where the average frame rate reaches 76 FPS. This is the only configuration in the measured data that exceeds the 60 FPS threshold, making it the clear choice for responsive gameplay. While Medium settings at 1080p also produce an acceptable 60 FPS average, the minimum frame rate of 51 FPS suggests occasional dips that could be noticeable in fast-paced multiplayer scenarios. High settings at 1080p drop to 48 FPS average, which is still playable but sacrifices the headroom needed for consistent smoothness.

For users prioritizing visual fidelity over frame rate, Medium settings at 1080p offer the best balance, as the 60 FPS average is identical to Low but with improved graphical quality. However, the data shows that Ultra settings at any resolution are not viable for this combination. At 1080p, Ultra yields only 37 FPS, which falls below the generally accepted standard for fluid gameplay. The 2560x1440 resolution presents a significant step down in performance, with even Low settings producing only 50 FPS average. At 3840x2160, all settings produce averages below 30 FPS, rendering this resolution impractical for anything other than static screenshots.

Given the measured data, the definitive recommendation is to run Fivem at 1920x1080 with Low settings for maximum frame rate, or Medium settings if the user prefers visual polish and can tolerate a 60 FPS average with occasional dips to 51 FPS. Higher resolutions should be avoided unless the user accepts sub-60 FPS gameplay as a trade-off for increased detail.

GPU Role

The NVIDIA GeForce GTX 1650 is the primary bottleneck in this configuration, as evidenced by the sharp drop in performance when moving from 1080p to higher resolutions. The GPU’s 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth is a limiting factor for Fivem, which is a multiplayer title that often features dense environments and numerous player models. The card’s 896 shading units and 32 ROPs provide a baseline compute capability, but the memory capacity is the most critical constraint. At 3840x2160, the GPU’s 4 GB VRAM is likely exceeded, causing the average FPS to plummet to between 14 and 28 depending on settings.

The GTX 1650’s clock speeds, with a base of 1485 MHz and a boost of 1665 MHz, are modest by modern standards. The card’s performance in Fivem reflects its placement in the benchmark database, where it holds a 40th percentile rank among all GPUs. Its average benchmark score of 7472 puts it in close competition with the AMD Radeon HD 8850M, which scores 7447 (0.3% difference), and the Intel UHD Graphics 750, which scores 7441 (0.4% difference). The nearest rival above it, the Intel Arc A310, scores 7550, just 1% higher. This data indicates that the GTX 1650 is positioned at the very bottom of the discrete GPU tier, and Fivem’s performance reflects that reality.

The GPU’s 75 W TDP and lack of additional power connectors make it a low-power solution, but this does not translate to high performance in Fivem. The measured FPS at 2560x1440 High (32 FPS) and 3840x2160 High (18 FPS) demonstrate that the card cannot sustain fluid frame rates beyond 1080p. The data strongly suggests that the GTX 1650’s memory bandwidth and capacity are insufficient for Fivem’s demands at higher resolutions, making it the definitive limiting component in this pairing.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, which is a classic indicator of GPU limitation. At 1920x1080 Low, the system achieves 76 FPS average. Moving to 2560x1440 Low, the average drops to 50 FPS, a 34% reduction. At 3840x2160 Low, the average falls to 28 FPS, representing a 63% drop from the 1080p baseline. This scaling pattern is consistent across all settings, confirming that the GTX 1650’s rendering capabilities are exhausted as pixel count increases.

For Medium settings, the progression is equally telling: 60 FPS at 1080p, 40 FPS at 1440p, and 22 FPS at 4K. The High settings show 48 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K. Ultra settings, which are already marginal at 1080p with 37 FPS, drop to 25 FPS at 1440p and 14 FPS at 4K. This consistent pattern across all four settings presets demonstrates that the limiting component is the GPU, as the CPU’s six cores and 12 threads are capable of handling the game logic at these frame rates.

The data indicates that 1080p is the only viable resolution for this combination, and even then, only Low and Medium settings provide acceptable frame rates. The 1440p resolution produces averages between 25 and 50 FPS depending on settings, which may be tolerable for some users but is far from ideal for a multiplayer game where reaction time matters. The 4K resolution is effectively unplayable, with all settings producing averages below 30 FPS. This scaling behavior is expected for a GPU with a 40th percentile rank and highlights the need for users to prioritize resolution over visual quality.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Fivem?

A: The data shows 1920x1080 as the only resolution with playable frame rates. Low settings at 1080p achieve 76 FPS average, while Medium settings achieve 60 FPS. At 2560x1440, the best average is 50 FPS on Low, and at 3840x2160, the best is 28 FPS on Low, both below acceptable standards for smooth multiplayer gameplay.

Q: Can this system run Fivem at 60 FPS?

A: Yes, but only at 1920x1080 with Low settings, where the average is 76 FPS. Medium settings at 1080p also average 60 FPS, but the minimum recorded is 51 FPS, indicating potential dips below 60. All other resolution and settings combinations fall below the 60 FPS threshold.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The GTX 1650 has an average benchmark score of 7472, which is 0.3% higher than the AMD Radeon HD 8850M (7447) and 0.4% higher than the Intel UHD Graphics 750 (7441). It is 1% slower than the Intel Arc A310 (7550). This places it in the lower percentile of GPUs, with a 40th percentile rank.

Q: Is the CPU or GPU the bottleneck in Fivem?

A: The GPU is the clear bottleneck. The resolution scaling data shows a 63% drop in FPS from 1080p Low to 4K Low, which is characteristic of GPU limitation. The Ryzen 5 4600G, with 6 cores and 12 threads, provides sufficient processing power, as evidenced by its 71st percentile rank among all CPUs.

Q: What settings should be avoided with this hardware?

A: Ultra settings should be avoided at all resolutions. At 1080p, Ultra produces only 37 FPS average, and at 4K, it drops to 14 FPS. High settings at 1440p and above also yield sub-30 FPS averages, making them impractical for gameplay.

Q: Does the data show any settings where the minimum FPS is recorded?

A: Yes, the Medium settings preset at each resolution has minimum FPS values. At 1080p, the minimum is 51 FPS; at 1440p, it is 34 FPS; and at 4K, it is 19 FPS. These minimums are closer to the averages than typical, indicating relatively stable frame pacing for this settings level.

CPU Role

The AMD Ryzen 5 4600G provides a solid foundation for this gaming configuration, though its role in Fivem is secondary to the GPU. This processor features 6 cores and 12 threads based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The 8 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth offer adequate data throughput for gaming workloads. The CPU’s benchmark performance is respectable, with a 71st percentile rank among all CPUs and an average benchmark score of 17507.

In terms of raw compute, the Ryzen 5 4600G scores 13593 in Cinebench R23 multicore and 1919 in single-core, which demonstrates strong multi-threaded capability for a 4000 series part. Its nearest rivals in the benchmark database include the AMD Ryzen 3 PRO 5355GE with an average score of 17482 (0.1% difference), the Intel Core 7 150U with 17395 (0.6% difference), and the AMD Ryzen 3 8300GE with 17614 (-0.6% difference). This clustering indicates that the CPU is well-matched with other mid-range processors, providing enough headroom for Fivem’s multiplayer workloads.

The CPU’s 12 threads are particularly relevant for Fivem, which is a multiplayer modification framework that can utilize multiple cores for server-side processing and asset streaming. With a boost clock of 4.20 GHz and a 65 W TDP, the processor maintains efficient operation without throttling. However, the measured FPS data shows that the CPU is not the limiting factor in this pairing. When comparing the 1080p Low result of 76 FPS to the 4K Low result of 28 FPS, the performance drop is entirely attributed to the GPU’s inability to render at higher pixel counts. The CPU’s single-thread score of 1919 in Cinebench R23 and 726 in 3DMark single-thread ensures that game logic and physics calculations are handled without introducing frame rate bottlenecks at the tested settings.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this system’s capabilities across three resolutions and four settings presets. At 1920x1080, the system performs admirably on lower settings: Low achieves 76 FPS average, Medium achieves 60 FPS average with a minimum of 51 FPS and maximum of 69 FPS, High achieves 48 FPS, and Ultra drops to 37 FPS. The 1080p results show a clear hierarchy where each step up in settings costs approximately 12-13 FPS, indicating a balanced scaling of GPU load.

At 2560x1440, the performance drops significantly across all settings. Low produces 50 FPS average, Medium produces 40 FPS average with a minimum of 34 FPS and maximum of 45 FPS, High produces 32 FPS, and Ultra falls to 25 FPS. The gap between Low and Ultra at 1440p is 25 FPS, which is proportionally similar to the 39 FPS gap at 1080p, but the absolute values are much lower. This resolution is borderline playable for users who can tolerate frame rates in the 30-50 FPS range.

At 3840x2160, the system struggles to maintain playable frame rates. Low achieves 28 FPS average, Medium achieves 22 FPS average with a minimum of 19 FPS and maximum of 25 FPS, High achieves 18 FPS, and Ultra drops to 14 FPS. The 4K results are consistently below 30 FPS, making this resolution unsuitable for gameplay. The data shows that the Medium settings preset is the only one with recorded minimum and maximum values at all three resolutions, providing insight into frame pacing. At 1080p Medium, the 51-69 FPS range indicates a playable experience, while at 1440p Medium, the 34-45 FPS range is marginal, and at 4K Medium, the 19-25 FPS range is clearly inadequate.

The overall pattern in the measured FPS is consistent: 1080p Low is the only configuration that provides a comfortable margin above 60 FPS, and 1080p Medium is the only other configuration that averages 60 FPS. All other settings and resolutions require users to accept frame rates below 50 FPS, with the lowest tier (4K Ultra) delivering just 14 FPS. This data confirms that the combination of the Ryzen 5 4600G and GTX 1650 is designed for 1080p gaming with modest settings, and users seeking higher resolutions or maximum visual quality would need to consider more powerful hardware.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 40.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 48.0
1920x1080 Ultra 37.0

Fivem with Ryzen 5 4600G + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1650

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