Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 27 33 42
1440p QHD 27 44 55 68
1080p Full HD 36 64 73 90

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 19
2560x1440 Low 68
2560x1440 Medium 55
2560x1440 High 44
2560x1440 Ultra 27
1920x1080 Low 90
1920x1080 Medium 73
1920x1080 High 64
1920x1080 Ultra 36

Downfall with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1650 ranks 1678th out of 1741 tested combos in Downfall. That places this configuration in the bottom 4% of all tested systems, a position that reflects the hardware's age and tier rather than any specific incompatibility. The CPU itself sits in the 75th percentile among all processors, showing it is a reasonably capable mid-range part. The GPU, however, lands in only the 43rd percentile among all graphics cards, and its benchmark average of 8713 is essentially neck-and-neck with its nearest rivals: the RTX 3050 A Mobile scores 8746 (0.4% higher), the Radeon 550X scores 8749 (0.4% higher), the Quadro P2200 scores 8671 (0.5% lower), and the Radeon Pro WX 5100 scores 8761 (0.5% higher). These deltas are all within a single percentage point, meaning the GTX 1650 is performing exactly as expected for its class.

The combination's low rank is driven by the GPU's limitations in a horror title that stresses visual fidelity. The CPU's 6 cores and 12 threads provide adequate processing headroom, but the GTX 1650's 4 GB of GDDR5 memory and 128-bit bus become the bottleneck at higher settings. The data shows a clear pattern: as resolution and quality increase, frame rates fall off a cliff. At 1080p Low, the combo achieves 89.6 FPS, which is playable, but at 4K Ultra it drops to 18.7 FPS, which is not. The rank of 1678 out of 1741 suggests that most other tested systems, including those with newer entry-level GPUs, deliver more consistent performance in this title.

Settings Recommendations

The measured FPS data points to 1080p Low as the only preset that consistently clears the 60 FPS threshold for smooth horror gameplay. At 1920x1080 Low, the combo averages 89.6 FPS, which is the highest recorded result across all resolutions and settings. This is the clear sweet spot for this hardware: it provides enough frame rate headroom to handle the game's occasional scripted spikes and environmental effects without dropping below playable levels. Medium at 1080p still manages a respectable 73 FPS, making it a viable alternative if you prefer slightly better textures, but it sacrifices 16.6 FPS compared to Low.

Stepping up to High at 1080p yields 63.7 FPS, which remains above 60 but leaves little margin for demanding scenes. Ultra at 1080p collapses to 36.1 FPS, which is a severe drop and not recommended. At 1440p, the situation worsens: Low averages 67.6 FPS, Medium 54.7 FPS, High 43.8 FPS, and Ultra 27.1 FPS. At 4K, only Low (41.5 FPS) and Medium (32.7 FPS) are marginally playable, while High (26.5 FPS) and Ultra (18.7 FPS) are effectively slideshows. Given the horror genre's reliance on atmosphere and sudden movement, prioritizing frame rate over graphical fidelity is the correct call. The recommendation is 1080p Low for the best experience, with 1080p Medium as a compromise if you can tolerate occasional dips below 60 FPS.

FAQ

Q: What is the best resolution and settings combo for this hardware in Downfall?

A: The measured data shows 1920x1080 Low delivers 89.6 FPS average, which is the highest recorded result. This is the only preset that maintains a comfortable margin above 60 FPS, making it the optimal choice for smooth horror gameplay.

Q: Can this system handle 1440p gaming in Downfall?

A: At 2560x1440 Low, the combo averages 67.6 FPS, which is playable. However, Medium drops to 54.7 FPS, and High falls to 43.8 FPS. For a consistent experience above 60 FPS, 1080p is the safer bet.

Q: How does the GTX 1650 compare to its closest competitors in raw GPU benchmarks?

A: The GTX 1650 scores 8713 on average. It trails the RTX 3050 A Mobile by 0.4% (8746) and the Radeon 550X by 0.4% (8749), while leading the Quadro P2200 by 0.5% (8671) and the Radeon Pro WX 5100 by 0.5% (8761). Performance is effectively tied across all five.

Q: Is the Ryzen 5 4600G holding back the GTX 1650 in this game?

A: The CPU's 75th percentile ranking among all processors suggests it has ample headroom. The bottleneck is the GPU, which ranks in the 43rd percentile. The data shows frame rates scale primarily with resolution and settings, indicating GPU-bound performance.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low averages 89.6 FPS, while Ultra averages 36.1 FPS. This represents a drop of 53.5 FPS, or roughly 60% lower performance, when switching to the highest quality preset.

Q: Is 4K gaming viable with this combo?

A: No. At 3840x2160, even Low settings only reach 41.5 FPS, and Ultra falls to 18.7 FPS. The GTX 1650's 4 GB memory and 128.1 GB/s bandwidth are insufficient for 4K rendering in this title.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, with all twelve combinations tested. At 1920x1080, the results are: Low 89.6 FPS, Medium 73 FPS, High 63.7 FPS, and Ultra 36.1 FPS. The progression from Low to Ultra shows a consistent degradation, but the jump from High to Ultra is particularly punishing, costing 27.6 FPS. This suggests Ultra enables effects that the GTX 1650's 896 shading units and 32 ROPs cannot handle efficiently.

At 2560x1440, the averages are: Low 67.6 FPS, Medium 54.7 FPS, High 43.8 FPS, and Ultra 27.1 FPS. Notably, 1440p Low performs only 4.6 FPS worse than 1080p High, indicating that resolution scaling is less punishing than quality presets. The 1440p Ultra result of 27.1 FPS is just barely above the 1080p Ultra figure of 36.1 FPS, showing that the GPU runs out of memory bandwidth at higher resolutions.

At 3840x2160, the results are: Low 41.5 FPS, Medium 32.7 FPS, High 26.5 FPS, and Ultra 18.7 FPS. None of these reach 60 FPS, and only Low approaches playability. The 4K data highlights the GPU's fundamental limits: the 128-bit memory bus and 4 GB VRAM are simply not designed for 4K workloads. Across all resolutions, the delta between Low and Medium averages roughly 16-20% FPS loss, while the delta between High and Ultra averages 40-45% loss, indicating a non-linear performance curve.

GPU Role

The NVIDIA GeForce GTX 1650 is the defining component in this combo's Downfall performance. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which is adequate for 1080p but becomes a constraint at higher resolutions. The GPU runs at a base clock of 1485 MHz and boosts to 1665 MHz, with memory clocked at 2001 MHz (8 Gbps effective). These clocks are modest by modern standards, and the 12 nm TU117 chip contains 4,700 million transistors on a 200 mm² die.

The GTX 1650's compute capabilities are limited: 896 shading units, 56 TMUs, and 32 ROPs produce 2.984 TFLOPS of FP32 performance and a pixel rate of 53.28 GPixel/s. The texture rate of 93.24 GTexel/s is sufficient for older titles but struggles with modern effects. In Downfall, the GPU's DirectX 12 (12_1) support and Vulkan 1.4 compatibility are present, but the hardware lacks dedicated ray tracing cores, which the game does not require. The 75 W TDP and lack of power connectors mean this is a low-power card, but that does not translate to high performance in this title.

The VRAM capacity is the most critical factor. At 1080p Ultra, the 4 GB buffer is likely exceeded, causing the severe drop to 36.1 FPS. At 1440p and 4K, even Medium settings exceed the memory capacity, leading to the sub-60 FPS results. The GPU's 43rd percentile ranking among all GPUs confirms its position as an entry-level part, and the measured data shows that it is only suited for 1080p gaming at Low to Medium settings in Downfall. The CPU, by contrast, has enough single-thread performance (Cinebench R23 single-core score of 1919) and multi-thread capability (Cinebench R23 multi-core score of 13593) to avoid becoming a limiting factor in this GPU-bound scenario.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 41.5
3840x2160 Medium 32.7
3840x2160 High 26.5
3840x2160 Ultra 18.7
2560x1440 Low 67.6
2560x1440 Medium 54.7
2560x1440 High 43.8
2560x1440 Ultra 27.1
1920x1080 Low 89.6
1920x1080 Medium 73.0
1920x1080 High 63.7
1920x1080 Ultra 36.1

Downfall with Ryzen 5 4600G + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.