Thief

Thief

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 18 24 31
1440p QHD 29 31 41 53
1080p Full HD 43 45 59 78

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 24
3840x2160 High 18
3840x2160 Ultra 17
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 31
2560x1440 Ultra 29
1920x1080 Low 78
1920x1080 Medium 59
1920x1080 High 45
1920x1080 Ultra 43

Thief with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the Intel Arc B370 in Thief presents a dataset defined by significant performance limitations. This combination ranks 2634 out of 2851 tested combos, placing it in the bottom portion of the database. The measured frames per second across resolutions and settings reveal a system that is consistently constrained, requiring careful settings management to achieve a playable experience.

Resolution Scaling

The data shows a steep and predictable drop in average FPS as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate falls from 78 FPS at 1080p to 53 FPS at 1440p, and finally to 31 FPS at 4K. This represents a 32% reduction when moving from 1080p to 1440p, and an additional 42% reduction when stepping up to 4K. The scaling pattern indicates that the rendering load is heavily impacting the system, with the 4K resolution cutting the 1080p performance by more than half.

The Medium preset tells a similar story. At 1080p, the average is 59 FPS; at 1440p, it drops to 41 FPS; and at 4K, it falls to 24 FPS. The transition from 1080p to 1440p is a 31% decrease, while the jump to 4K is a 41% decrease from the 1440p figure. High settings follow the same trajectory: 45 FPS at 1080p, 31 FPS at 1440p, and 18 FPS at 4K. This consistent pattern across all presets suggests that the scaling is primarily driven by pixel count, which places a heavy burden on the rendering pipeline.

The Ultra preset shows the most severe degradation, with averages of 43 FPS at 1080p, 29 FPS at 1440p, and just 17 FPS at 4K. The difference between 1080p and 4K at Ultra is a 60% reduction in average frame rate. This steep curve indicates that the system is not just pixel-bound but also sensitive to the increased shading and effects load that higher presets introduce. The fact that the 4K Ultra result (17 FPS) is nearly identical to the 4K High result (18 FPS) suggests that at this resolution, the limiting factor is the sheer number of pixels being processed, with the additional settings overhead having minimal relative impact.

The scaling behavior points to a GPU that is quickly overwhelmed. The Arc B370, with its integrated graphics nature, shows clear signs of being the primary bottleneck as resolution climbs. The CPU, a 6-core Zen 2 part, is likely capable of feeding frames at lower resolutions, but the GPU's rendering throughput collapses under the increased load. For users targeting 4K, the data suggests that even the lowest settings (31 FPS) will not provide a smooth experience, while 1440p Low (53 FPS) and 1080p Low (78 FPS) are the only configurations that approach or exceed the 60 FPS threshold.

GPU Role

The Intel Arc B370 is the central component in this performance analysis. Its specifications are modest for a gaming-focused part: 1280 shading units, 40 texture mapping units, and 20 raster output units. The GPU operates at a base clock of 300 MHz and a boost clock of 2400 MHz, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 compute is rated at 6.144 TFLOPS. Critically, the memory configuration is "System Shared," meaning the GPU relies on shared system memory rather than dedicated VRAM. This architecture is typical for an integrated graphics processor (IGP), and the TDP is listed as 25 W.

The impact of this shared memory setup is evident in the benchmark results. The GPU's average benchmark score is 1184, which places it in the 5th percentile of all GPUs. This percentile ranking is exceptionally low, indicating that the Arc B370 is far below the performance of typical discrete graphics cards. The nearest rivals in the database underscore this positioning: the ATI Mobility Radeon HD 5570 scores 1186 (a delta of -0.2%), the ATI Radeon HD 5770 scores 1190 (-0.5%), and the AMD Radeon HD 7650M scores 1192 (-0.7%). The AMD FirePro M2000 scores 1168 (1.4% delta). These comparisons show that the Arc B370 is performing in the same range as very old, low-end mobile and desktop parts from over a decade ago.

In Thief, this GPU limitation is the dominant factor. The measured FPS at 4K High (18 FPS) and 4K Ultra (17 FPS) are nearly identical, suggesting that the GPU is completely saturated by the pixel fill rate requirements at that resolution. The system shared memory bandwidth is "System Dependent," which means performance can vary based on the system's RAM configuration, but in this case, the results are consistently low. The 20 ROPs are a likely constraint for high-resolution rendering, as they handle the final pixel output. The data indicates that the Arc B370 is not capable of handling modern rendering loads at high resolutions, and its performance in Thief is in line with its bottom-tier percentile ranking. The GPU's role here is that of a limiting agent; no settings adjustment can overcome the fundamental lack of rendering horsepower.

CPU Role

The AMD Ryzen 5 4600G provides the processing foundation for this combo. It is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The CPU has a 65 W TDP and is built on a 7 nm process. Its cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and 8 MB of shared L3 cache. The CPU supports DDR4 memory with a dual-channel bus, providing a theoretical memory bandwidth of 51.2 GB/s.

The CPU's benchmark scores are respectable for its class. It achieves a Cinebench R23 multicore score of 13593 and a single-core score of 1919. In Geekbench, it scores 6637 multicore and 1460 single-core. The 3DMark tests show a single-thread score of 726 and a max-thread score of 4889. The Passmark multithread score is 15992, with a single-thread score of 2653. These numbers place the CPU in the 71st percentile of all CPUs, which is a much stronger position than the GPU's 5th percentile.

The nearest CPU rivals in the database include the AMD Ryzen 3 PRO 5355GE (avgScore 17482, deltaPct 0.1%), the AMD Ryzen 3 8300GE (avgScore 17614, deltaPct -0.6%), the Intel Core 7 150U (avgScore 17395, deltaPct 0.6%), and the Intel Core i3-14100T (avgScore 17648, deltaPct -0.8%). These comparisons show that the 4600G is performing within a tight band of similar processors, with deltas of less than 1% in either direction. This suggests the CPU is not an outlier in its performance class.

In the context of Thief, the CPU is likely not the primary bottleneck. At 1080p Low, the system achieves 78 FPS, which is a respectable figure and suggests the CPU can feed frames at that rate. However, as resolution increases, the GPU becomes the limiting factor. The CPU's 6 cores and 12 threads are sufficient for the game's threading model, and its single-thread performance (726 in 3DMark single-thread) is adequate. The data indicates that the CPU has enough headroom to support higher frame rates if the GPU were capable of producing them. The fact that the 4K results are so low (17-31 FPS) while the CPU is ranked in the 71st percentile reinforces the conclusion that the GPU is the constraining component. The CPU's role is to provide a stable platform, and it does so without introducing a visible bottleneck at lower resolutions, but it cannot compensate for the GPU's lack of throughput.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and desired frame rate. For a 60 FPS target, the only configuration that meets this goal is 1920x1080 with Low settings, which produces an average of 78 FPS. This is the only tested preset that provides a significant margin above 60 FPS.

For users willing to accept 60 FPS as a near-target, the 1920x1080 Medium preset averages 59 FPS, which is essentially at the threshold. This is likely the best balance of visual quality and performance at 1080p, as it offers a higher visual fidelity than Low while maintaining a playable frame rate. The High preset at 1080p drops to 45 FPS, which is a notable step down and may be less desirable for smooth gameplay.

At 2560x1440, the options become more constrained. The Low preset averages 53 FPS, which is playable but below 60. The Medium preset averages 41 FPS, which is a significant compromise. The High and Ultra presets at 1440p (31 FPS and 29 FPS, respectively) are likely too slow for a good experience. For 1440p users, Low settings are the only reasonable choice, and even then, they will not reach 60 FPS.

At 3840x2160, none of the presets offer a playable experience. The Low preset averages 31 FPS, Medium averages 24 FPS, High averages 18 FPS, and Ultra averages 17 FPS. All of these are well below the 60 FPS target and are likely to feel sluggish. Based on the data, 4K gaming is not viable with this combo in Thief.

The data also shows that the difference between High and Ultra at each resolution is minimal. At 1080p, High is 45 FPS and Ultra is 43 FPS; at 1440p, High is 31 FPS and Ultra is 29 FPS; at 4K, High is 18 FPS and Ultra is 17 FPS. This suggests that the Ultra preset provides little benefit over High for a significant performance cost, and users should avoid Ultra if they are seeking any additional performance headroom. The best experience, per the measured rows, is 1080p Medium for a balance of quality and speed, or 1080p Low for the highest frame rates. For 1440p, Low is the only sensible choice.

How This Combo Ranks

The AMD Ryzen 5 4600G + Intel Arc B370 combination ranks 2634 out of 2851 tested combos in Thief. This places it in the 92.4th percentile of the worst-performing combos, meaning only about 7.6% of tested systems perform worse. This ranking is a direct reflection of the GPU's low performance, as the CPU is a relatively capable part.

The combo rank is consistent with the measured FPS data. A system that struggles to maintain 30 FPS at 1080p High and cannot reach 60 FPS at 1080p Ultra is going to rank poorly among a broad set of hardware configurations. The ranking is likely dragged down by the GPU's 5th percentile standing, which is a severe hindrance. The CPU's 71st percentile ranking offers some mitigation, but it is not enough to overcome the GPU's deficit.

When compared to other combos in the database, this pairing is clearly at the low end. The performance in Thief is characterized by low average FPS across all settings and resolutions, with only the 1080p Low and Medium presets reaching playable levels. The combo's rank of 2634 out of 2851 suggests that users of this hardware will need to make significant compromises in visual quality to achieve a smooth experience, and even then, high resolutions are out of reach. The data indicates that this is a system for low-resolution, low-detail gaming, not for high-fidelity or high-frame-rate scenarios.

FAQ

Q: What is the best resolution for this combo in Thief?

A: The data shows that 1920x1080 is the only resolution where the system can achieve playable frame rates. At 1080p Low, the average FPS is 78, and at 1080p Medium, it is 59. At 2560x1440, the best average is 53 FPS on Low, and at 3840x2160, the best average is only 31 FPS on Low.

Q: Can this system run Thief at 4K?

A: Based on the measured data, 4K is not viable. The highest average FPS at 3840x2160 is 31 FPS on Low settings, with Medium at 24 FPS, High at 18 FPS, and Ultra at 17 FPS. All of these are well below a smooth 60 FPS target.

Q: How does the GPU's performance compare to its rivals?

A: The Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile. Its nearest rivals include the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), the ATI Radeon HD 5770 (score 1190, delta -0.5%), and the AMD Radeon HD 7650M (score 1192, delta -0.7%). This indicates performance on par with very old, low-end graphics hardware.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data strongly suggests the GPU is the limiting factor. The CPU ranks in the 71st percentile of all CPUs, while the GPU ranks in the 5th percentile. As resolution increases, the frame rate drops dramatically, which is a classic sign of a GPU bottleneck. The CPU's performance is sufficient to support higher frame rates at lower resolutions.

Q: What settings preset should I use for the best balance?

A: For a balance of visual quality and performance, the 1920x1080 Medium preset is the best choice, averaging 59 FPS. If higher frame rates are preferred, the 1920x1080 Low preset averages 78 FPS. At 1440p, only Low settings are reasonable, averaging 53 FPS.

Q: How does the combo's ranking reflect its overall performance?

A: The combo ranks 2634 out of 2851 tested combos in Thief, placing it in the bottom portion of all tested systems. This low rank is consistent with the measured FPS data, which shows the system is only capable of playable performance at 1080p with Low or Medium settings.

Measured FPS Breakdown

The following table details the exact measured average FPS values for each resolution and settings preset combination. All values are directly from the dataset.

1920x1080:

  • Low: 78 average FPS
  • Medium: 59 average FPS (min 50, max 68)
  • High: 45 average FPS
  • Ultra: 43 average FPS

2560x1440:

  • Low: 53 average FPS
  • Medium: 41 average FPS (min 35, max 47)
  • High: 31 average FPS
  • Ultra: 29 average FPS

3840x2160:

  • Low: 31 average FPS
  • Medium: 24 average FPS (min 20, max 27)
  • High: 18 average FPS
  • Ultra: 17 average FPS

The data shows a clear hierarchy: 1080p Low is the fastest configuration, and 4K Ultra is the slowest. The Medium preset is the only one that provides min/max FPS data, with a narrow range of 18 FPS at 1080p, 12 FPS at 1440p, and 7 FPS at 4K, indicating relatively stable frame pacing for that preset. The other presets lack min/max data, so only the averages can be considered. The overall trend is a consistent and steep decline in performance as both resolution and settings quality increase, with the GPU's limitations becoming more pronounced at higher pixel counts.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Thief

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 24.0
3840x2160 High 18.0
3840x2160 Ultra 17.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 31.0
2560x1440 Ultra 29.0
1920x1080 Low 78.0
1920x1080 Medium 59.0
1920x1080 High 45.0
1920x1080 Ultra 43.0

Thief with Ryzen 5 4600G + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with Arc B370 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.