Thief

Thief

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 18 24 29
1440p QHD 30 30 41 50
1080p Full HD 39 44 55 75

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 24
3840x2160 High 18
3840x2160 Ultra 15
2560x1440 Low 50
2560x1440 Medium 41
2560x1440 High 30
2560x1440 Ultra 30
1920x1080 Low 75
1920x1080 Medium 55
1920x1080 High 44
1920x1080 Ultra 39

Thief with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 combination delivers a playable experience in Thief primarily through its Low and Medium presets, with performance scaling predictably across resolutions. At 1080p, the Low preset achieves 74.7 FPS average, while Medium drops to 54.7 FPS, both comfortably above the 60 FPS threshold for smooth gameplay. High settings at 1080p yield 43.6 FPS, which remains acceptable for a stealth title where precise timing matters more than twitch reflexes. The Ultra preset falls to 38.8 FPS, making it the least desirable option at this resolution given the marginal visual uplift over High.

Settings Recommendations

The data indicates that Medium settings at 1080p provide the optimal balance for this combination. The jump from Low to Medium costs roughly 20 FPS (74.7 to 54.7), but the visual improvement typically justifies the trade-off in a game like Thief, which relies on atmospheric lighting and shadow detail. For players prioritizing frame rate above all else, Low at 1080p delivers 74.7 FPS, nearly 37% higher than Medium, creating a noticeably smoother experience. However, the 54.7 FPS average at Medium remains stable enough for the game's deliberate pacing.

At 1440p, Medium settings produce 40.9 FPS, which dips below the ideal smoothness threshold but remains playable for slower exploration sections. The High preset at 1440p (30.3 FPS) and Ultra (29.7 FPS) are nearly indistinguishable in terms of frame rate, suggesting the GPU is hitting a performance ceiling rather than the CPU. For 4K gaming, no preset achieves a playable frame rate, with even Low settings managing only 28.8 FPS. The 4K Ultra result of 15.2 FPS confirms that this resolution is unrealistic for this hardware pairing.

The most sensible recommendation is 1080p Medium for a balanced experience, with 1080p Low as the fallback for players who demand 60+ FPS consistently. High settings at 1080p offer a middle ground at 43.6 FPS, but the 11 FPS gain from dropping to Medium is substantial enough to recommend the lower preset.

GPU Role

The GTX 1650's 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which becomes a limiting factor as resolution increases. The card's boost clock of 1665 MHz and base clock of 1485 MHz are modest by modern standards, and the 2.984 TFLOPS FP32 throughput places it firmly in the entry-level segment. The GPU's 43rd percentile ranking among all tested GPUs reflects its position, with nearest rivals including the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4) and AMD Radeon 550X (deltaPct -0.4), indicating near-parity performance with those parts.

In Thief specifically, the GPU's role dominates the performance equation. The frame rate scaling from 1080p to 1440p shows a consistent drop of approximately 30% across all presets, which aligns with the increasing pixel count rather than any CPU limitation. At 4K, the 128.1 GB/s bandwidth becomes insufficient, causing the Low preset to deliver only 28.8 FPS — a 61% reduction from 1080p Low. The 4 GB VRAM capacity also likely causes texture thrashing at higher resolutions, particularly on Ultra settings where the 15.2 FPS result suggests the card is overwhelmed.

The GTX 1650's 75 W TDP and lack of power connectors make it a low-power solution, but its end-of-life production status means it cannot leverage newer optimizations. The DirectX 12 (12_1) support and Vulkan 1.4 API compatibility provide modern rendering paths, though the card's PassMark DirectX 11 score of 58 versus 35 for DirectX 12 indicates older APIs may perform better in this title.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Thief?

A: 1920x1080 is the only resolution where all presets exceed 30 FPS, with Low achieving 74.7 FPS and Medium reaching 54.7 FPS. At 1440p, only Low (50.2 FPS) stays above 50 FPS, while all 4K presets fall below 30 FPS.

Q: How does the GTX 1650 compare to its nearest GPU rivals?

A: The GTX 1650 has an average benchmark score of 8713, placing it within 0.5% of the NVIDIA Quadro P2200 (8671) and AMD Radeon Pro WX 5100 (8761). It trails the RTX 3050 A Mobile (8746) by 0.4%, indicating near-identical raw performance.

Q: Does the Ryzen 5 2600 bottleneck the GTX 1650 in Thief?

A: Benchmark results suggest the GPU is the primary bottleneck, particularly at higher resolutions. The CPU's 12 threads and 16 MB shared L3 cache provide sufficient processing power, as evidenced by the 43.6 FPS at 1080p High versus 30.3 FPS at 1440p High — a 44% drop that tracks with pixel count rather than CPU limitations.

Q: What frame rate can players expect at 1080p Ultra?

A: 38.8 FPS average, which is 13% slower than High settings (43.6 FPS) and 29% slower than Medium (54.7 FPS). The Ultra preset's additional visual features come at a significant performance cost.

Q: Is 4K gaming viable with this hardware?

A: No. The best 4K result is 28.8 FPS on Low settings, which drops to 17.5 FPS on High and 15.2 FPS on Ultra. These frame rates fall well below playable thresholds for a stealth game requiring responsive controls.

Q: How does the CPU's overall performance compare to its rivals?

A: The Ryzen 5 2600 has an average benchmark score of 19616, placing it within 0.7% of the Intel Core i7-10700F (19485) and 0.6% of the AMD Ryzen 5 7530U (19508). It trails the Intel Core i5-1345U (19691) by 0.4% and the Core i5-11600KF (19740) by 0.6%.

How This Combo Ranks

This specific combination of AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 ranks 1600 out of 1642 tested combos in Thief, placing it in the bottom 2.6% of all configurations. This low ranking reflects the GPU's entry-level status (43rd percentile) rather than any CPU deficiency, as the processor's 77th percentile ranking among all CPUs demonstrates solid general performance. The delta between these percentile positions — 34 points — indicates a significant imbalance favoring the CPU, meaning the GTX 1650 is the clear limiting factor.

In practical terms, this rank means the combo sits near the bottom of the performance hierarchy for this game. The nearest CPU rivals, such as the Intel Core i5-11600KF (deltaPct -0.6) and Core i7-10700F (deltaPct 0.7), show that the Ryzen 5 2600 is competitive with mid-range processors from the same era, but pairing it with a stronger GPU would yield substantially better results. The GPU's nearest rivals — RTX 3050 A Mobile, Radeon 550X, Quadro P2200, and Radeon Pro WX 5100 — all fall within 0.5% of the GTX 1650's average score, confirming that the card is average for its class.

The 1600th rank out of 1642 places this combo just 42 spots from the bottom, meaning only 42 configurations perform worse. This positioning is consistent with the GTX 1650's status as an entry-level card from 2019, now end-of-life, facing a 2014 game that still demands moderate GPU resources at higher settings.

Resolution Scaling

The measured FPS data reveals a predictable scaling pattern across resolutions. At 1080p, the average frame rate across all four presets is 52.95 FPS (74.7 + 54.7 + 43.6 + 38.8 divided by 4). Moving to 1440p, the average drops to 37.78 FPS — a 28.7% reduction. At 4K, the average falls to 21.43 FPS, representing a 59.5% reduction from 1080p and a 43.3% reduction from 1440p. These percentages align closely with the pixel count increases: 1440p has 1.78x the pixels of 1080p, and 4K has 4x the pixels of 1080p.

The scaling is not perfectly linear, however. From 1080p Low to 1440p Low, the frame rate drops from 74.7 to 50.2 (32.8% reduction), while from 1080p Ultra to 1440p Ultra, the drop is from 38.8 to 29.7 (23.5% reduction). This non-linear behavior indicates that at lower presets, the GPU is more bandwidth-constrained, while at higher presets, other bottlenecks (likely shading throughput) become more prominent. The 4K results show the most severe degradation, with Ultra dropping to 15.2 FPS — a 60.8% reduction from 1440p Ultra.

The limiting component is clearly the GPU. The Ryzen 5 2600's multi-threaded capabilities (11,186 Cinebench R23 multi-core score) far exceed what Thief's single-threaded engine likely requires, and the CPU's 3.90 GHz boost clock provides adequate single-core performance (1,579 Cinebench R23 single-core). The consistent frame rate drops proportional to resolution increases confirm that the GTX 1650's rasterization throughput, pixel rate of 53.28 GPixel/s, and texture rate of 93.24 GTexel/s are the binding constraints. Players seeking higher frame rates at 1440p or 4K would need to upgrade the GPU, as the CPU has headroom to spare.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 in Thief

Resolution Settings Avg FPS
3840x2160 Low 28.8
3840x2160 Medium 24.2
3840x2160 High 17.5
3840x2160 Ultra 15.2
2560x1440 Low 50.2
2560x1440 Medium 40.9
2560x1440 High 30.3
2560x1440 Ultra 29.7
1920x1080 Low 74.7
1920x1080 Medium 54.7
1920x1080 High 43.6
1920x1080 Ultra 38.8

Thief with Ryzen 5 2600 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with GTX 1650 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.