The Technomancer
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 73 | 85 | 111 |
| 1440p QHD | 103 | 132 | 155 | 202 |
| 1080p Full HD | 158 | 202 | 237 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5080 together form a high‑tier combination for The Technomancer, an Action RPG. The test set covers three resolutions—1920x1080, 2560x1440, and 3840x2160—with four quality presets each. The data, which includes average, minimum, and maximum frame rates for select presets, reveals a system that excels at 1080p and remains playable, though increasingly GPU‑bound, as resolution climbs.
CPU Role
The Intel Core Ultra 7 265K is a 20‑core, 20‑thread processor based on the Arrow Lake architecture. It runs at a base clock of 3.9 GHz and boosts to 5.5 GHz, with a TDP of 125 W. In synthetic tests, it scores 35,850 in Cinebench R23 multi‑core, 2,020 in single‑core, 23,085 in Geekbench multi‑core, and 2,713 in single‑core. These figures place the CPU in the 94th percentile of all processors. Its nearest rivals in aggregate average score are the Intel Xeon 6511P (0.2% slower), Intel Xeon Platinum 8270 (0.7% slower), Intel Core i7‑14700KF (1.0% slower), and AMD Ryzen 7 9700F (1.3% slower) – a tandem spread of only ±1.3% in raw average score.
For The Technomancer, the CPU’s contribution is visible primarily at low‑load scenarios. At 1080p Low, the combination reaches 309 FPS, a figure far above typical display refresh rates. That high ceiling implies the CPU can feed frames faster than the GPU can render at such a low graphics load. Even at Medium settings (237 FPS) and High (202 FPS), the numbers stay very high. The CPU’s high‑boost clock and strong single‑threaded performance (2,020 in Cinebench R23) likely keep the game logic well within CPU limits. The presence of 20 threads, while overkill for a 2016 title, does not hurt; the game appears to rely more on raw IPC and clock speed than on many cores. The key observation is that throughout all presets at 1080p, the CPU does not become the limiting component: the frame rate is always driven by the GPU quality settings, not the processor.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture, featuring 16 GB of GDDR7 memory on a 256‑bit bus. Its 960.0 GB/s memory bandwidth works alongside a base clock of 2295 MHz and a boost clock of 2617 MHz. In synthetic benchmarks, the GPU scores 23,195 in Vortwell or 36,565 in G3D? The pack lists 173 tests; notably, its PassMark G3D is 36,565 and its 3DMark Steel Nomad DX12 is 8,637. The GPU’s average benchmark score is 56,083, which places it in the 83rd percentile of all GPUs. Its nearest rivals are the AMD Radeon 8060S (0.6% higher in score), the AMD Radeon RX 6750 GRE 12 GB (0.7% higher), the AMD Radeon Pro W5700X (2.3% higher), and the AMD Radeon RX 9070 GRE (2.2% lower). This shows the RTX 5080 slightly trails the two AMD GPUs in raw cumulative score but falls within a small margin.
The GPU role in The Technomancer is decisive. Moving from High to Ultra at 4 K drops average FPS from 73 to 57, a modest frame rate for a modern title. In contrast, at 1080p Low, the GPU can produce 309 FPS. The scaling from 1080p to 4K on the same preset shows the GPU limits the achievable frames when resolution increases. For instance, High at 1080p (202 FPS) shrinks to 132 at 1440p and finally to 73 at 4K. The GPU has ample VRAM (16 GB) and high bandwidth, but the game’s draw call and geometry count still push the render units; the scaling pattern confirms the GPU becomes the primary constraint at higher resolutions and preset detail. The RTX 5080's power (TDP of 360 W) contributes to its ability to maintain high fill rates, resulting in the observed frame rates.
FAQ
Q: What is the highest average FPS recorded in the test?
A: The maximum is 309 FPS, achieved at 1920x1080 with the Low preset.
Q: Is the system able to maintain a smooth frame rate at 3840x2160 with High settings?
A: Yes, the average FPS at 4K High is 73. This is well above the 60 FPS threshold. The Ultra preset, however, falls to 57, which is below that targeted smoothness.
Q: How does the RTX 5080's benchmark score compare to its closest AMD competitors?
A: The RTX 5080 scores 56083. In nearest rival comparisons, the Radeon 8060S is 0.6% higher, the RX 6750 GRE 12GB is 0.7% higher, and the Radeon Pro W5700X is 2.3% higher, while the RX 9070 GRE is 2.2% lower.
Q: What is the percentile ranking of the CPU in the overall processor benchmark?
A: The Core Ultra 7 265K is in the 94th percentile of all CPUs.
Q: Is VRAM capacity an issue at these resolutions?
A: The GPU carries 16 GB of GDDR7. The tested data shows no frame‑rate collapses that would indicate VRAM exhaustion; even the 4K Ultra (57 FPS) is limited by compute, not memory capacity.
Q: Does the configuration fall outside the typical range of tested combos?
A: The combination ranks 166th out of 3696 tested combos in The Technomancer, meaning that it sits above the vast majority of systems in this benchmark.
Measured FPS Breakdown
The following table lists the measured average FPS (and, where available, the minimum and maximum) for each resolution and settings preset.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|--------------|----------|---------|---------|---------|
| 1920x1080 | Low | 309 | | |
| 1920x1080 | Medium | 237 | 201 | 273 |
| 1920x1080 | High | 202 | | |
| 1920x1080 | Ultra | 158 | | |
| 2560x1440 | Low | 202 | | |
| 2560x1440 | Medium | 155 | 132 | 178 |
| 2560x1440 | High | 132 | | |
| 2560x1440 | Ultra | 103 | | |
| 3840x2160 | Low | 111 | | |
| 3840x2160 | Medium | 85 | 72 | 98 |
| 3840x2160 | High | 73 | | |
| 3840x2160 | Ultra | 57 | | |
At 1920x1080 all presets deliver at least 158 FPS. The Low preset tops 300 FPS, while Medium, High, and Ultra sit at 237, 202, and 158 respectively. This represents an entirely smooth experience even on high‑refresh monitors.
At 2560x1440 the rates naturally fall but remain impressive: Low reaches 202 FPS, Medium 155, High 132, and Ultra 103. The minimum at Medium (132 FPS) still exceeds a 120 Hz display, so even the low dips are comfortable.
At 3840x2160 the performance profile becomes demanding. Low lands at 111 FPS, Medium at 85, High at 73, and Ultra at 57. The Medium preset also records a minimum of 72 and a maximum of 98, indicating a spread of 26 FPS across the run.
The data is measured and consistent across the resolution grid, showing a monotonic decrease in average frames from Low to Ultra at each resolution.
Resolution Scaling
The effect of resolution increase is most pronounced at the High settings, where stepping from 1080p (202 FPS) to 1440p (132 FPS) to 4K (73 FPS) reduces the frame count by ﹎, but each step adds a proportionally similar load. At Low, the drop from 309 to 202 to 111 shows a sharper absolute decline with each pixel‑doubling. For instance, the 4K Low (111) is 35% of the 1080p Low (309) – this number is derived from the average FPS values; the scaling is not strictly linear because the GPU’s frame output is heavily influenced by the fragment shader work.
The difference between 2560x1440 and 3840x2400 is similarly consistent: High drops from 132 to 73 (a reduction of 59 FPS), Medium from 155 to 85 (a loss of 60 FPS), and Ultra from 103 to 57 (a loss of 46 FPS). The largest relative slide occurs in Ultra, where the 1080p value of 158 falls to 57 at 4K, a drop of 101 FPS. This suggests that the GPU’s shader and memory subsystems are heavily stressed at 4K Ultra, while 1080p Ultra still leaves a comfortable buffer.
The final 4K numbers show that the system is GPU‑limited at that resolution, as the CPU is not becoming a constraint—even at 1080p Low the CPU can saturate the GPU. Therefore, resolution scaling can be attributed to the rendering engine’s pixel fill, photon rate, and texture sampling.
Settings Recommendations
For users targeting the most fluid experience at 1920×1080, every preset delivers over 150 FPS, so the choice is between visual bling and refresh rate. Ultra at 158 FPS is still exceptionally smooth, and even the maximum preset exceeds 100 FPS. It is possible to immediately choose for High or Medium to maintain a high frame cap for a 240 Hz display, but at 1080p the GPU can handle Ultra without difficulty.
At 2560×1440, Medium (155 FPS) offers the best combination of fluidity and graphical quality. High (132 FPS) and Ultra (103) are still above 100 FPS, but the medium preset provides a minimum of 132 FPS, making it the safest for consistent motion. If the display supports 144 Hz, High is also a solid pick. Ultra yields a lower but acceptable 103 FPS.
At 3840×2160,
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 155.0 |
| 2560x1440 | High | 132.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 309.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 202.0 |
| 1920x1080 | Ultra | 158.0 |
The Technomancer with iUltra 7 265K + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5080 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with iUltra 7 265K + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.