Control

Control

AVERAGE FPS
144
excellent

This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 75 87 96 134
1440p QHD 107 126 141 199
1080p Full HD 146 165 189 263

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 134
3840x2160 Medium 96
3840x2160 High 87
3840x2160 Ultra 75
2560x1440 Low 199
2560x1440 Medium 141
2560x1440 High 126
2560x1440 Ultra 107
1920x1080 Low 263
1920x1080 Medium 189
1920x1080 High 165
1920x1080 Ultra 146

Control with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5080 places 62nd out of 1,636 tested combinations in Control. That puts this setup in the top 3.8% of all recorded combos, a strong position for a game that launched in 2019 but still stresses modern hardware with its physics-heavy combat and destructible environments. The rank reflects a balance between CPU throughput and GPU rasterization, and the data shows neither component dramatically bottlenecks the other at most settings.

What makes this rank notable is the delta between the CPU and GPU's broader benchmark standings. The Core Ultra 7 265K sits at the 97th percentile among all CPUs, while the RTX 5080 reaches only the 89th percentile among GPUs. In a game like Control, which relies heavily on real-time lighting and particle effects, the GPU typically carries more weight. Yet the combo still lands high, suggesting the CPU's strong single-thread performance helps maintain frame pacing in demanding scenes. The GPU's nearest rivals in synthetic benchmarks include the Intel Arc A570M (1.6% higher average score) and the AMD Radeon Pro W5500X (2.6% lower), but in actual Control gameplay, the RTX 5080's architecture clearly delivers where it matters.

# CPU Role

The Intel Core Ultra 7 265K brings 20 cores and 20 threads, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. This is a desktop part built on TSMC's 3 nm process, featuring 30 MB of shared L3 cache and 192 KB of L1 cache per core. For Control, which is not heavily multithreaded, the high boost clock matters more than the core count. The data supports this: at 1080p Low, the combo hits 262.9 FPS, and at 1080p Ultra it drops to 145.8 FPS—a 44.5% reduction that points to GPU load increasing, not CPU limits.

The CPU's 97th percentile ranking among all processors, with an average benchmark score of 79,102, places it just 0.2% behind the Intel Core Ultra 7 265KF and Intel Core i9-14900KF, and 0.9% behind the Core i9-14900K. In Control, the 265K's single-thread performance (Cinebench R23 single-core score of 7,060) likely prevents CPU-bound frame drops, especially at lower resolutions where the GPU has headroom. The L3 cache size of 30 MB also helps with the game's asset streaming, though the data does not isolate cache effects directly.

# FAQ

Q: Does the RTX 5080 bottleneck the Core Ultra 7 265K in Control?

A: At 1080p Low, the combo reaches 262.9 FPS, while at 4K Ultra it falls to 74.8 FPS. This 71.5% drop across resolution and settings suggests the GPU becomes the limiting factor as load increases, not the CPU.

Q: How does this combo rank compared to other tested systems?

A: It ranks 62nd out of 1,636 combos, placing it in the top 3.8% of all tested configurations for Control.

Q: What is the best settings preset for smooth gameplay at 1440p?

A: At 2560x1440, High settings deliver 126.2 FPS, while Ultra drops to 107.4 FPS. Both are playable, but High offers a 17.5% framerate advantage over Ultra.

Q: Is the CPU's 20-core count useful for this game?

A: Control is not heavily multithreaded, so the 3.90 GHz base and 5.50 GHz boost clocks are more relevant. The 20 cores provide headroom for background tasks, but the data shows no direct scaling benefit in FPS.

Q: How does the RTX 5080's 16 GB VRAM affect Control at 4K?

A: At 3840x2160, Ultra settings run at 74.8 FPS, and High at 87.1 FPS. The 16 GB GDDR7 memory with 960.0 GB/s bandwidth is sufficient, as no measured row shows VRAM-related stutter or failure.

Q: Does the combo's rank change with different settings?

A: The rank of 62 is based on the overall combo, but the measured FPS varies from 74.8 FPS at 4K Ultra to 262.9 FPS at 1080p Low, indicating the combo adapts well across the settings spectrum.

# Measured FPS Breakdown

At 1920x1080, the combo scales from 262.9 FPS on Low to 189.0 FPS on Medium, 165.1 FPS on High, and 145.8 FPS on Ultra. The gap between Low and Ultra is 44.5%, with the largest single-step drop occurring from Low to Medium (28.1%). This suggests that Medium introduces significant visual effects that tax the GPU, while High and Ultra add diminishing returns.

Moving to 2560x1440, the framerates are 199.0 FPS on Low, 140.7 FPS on Medium, 126.2 FPS on High, and 107.4 FPS on Ultra. The drop from Low to Medium is 29.3%, similar to the 1080p trend, but the absolute values remain high enough for competitive play even at Ultra. The 1440p Ultra result of 107.4 FPS is 26.3% lower than the 1080p Ultra result, showing resolution scaling pressure.

At 3840x2160, the results are 133.8 FPS on Low, 95.6 FPS on Medium, 87.1 FPS on High, and 74.8 FPS on Ultra. The Low-to-Medium drop is 28.6%, consistent with lower resolutions, but the Ultra result dips below 75 FPS, which may be noticeable on high-refresh displays. The 4K Ultra framerate is 48.7% lower than the 1080p Ultra framerate, indicating a significant GPU workload increase.

# Resolution Scaling

The data reveals a clear pattern: as resolution increases, the framerate penalty grows disproportionately at higher settings. From 1080p to 1440p, the FPS drops are 24.3% on Low, 25.5% on Medium, 23.6% on High, and 26.3% on Ultra. From 1440p to 4K, the drops are 32.8% on Low, 32.0% on Medium, 31.0% on High, and 30.4% on Ultra. The consistency of these percentages across settings suggests the RTX 5080's 256-bit memory bus and 960.0 GB/s bandwidth are the primary constraints, not the CPU.

However, the fact that Low settings at 4K still achieve 133.8 FPS indicates the GPU has substantial headroom when visual effects are reduced. The 4K Low result is higher than the 1440p Ultra result (107.4 FPS), which implies that settings choices matter more than resolution for this combo. This points to the GPU's raw rasterization power being sufficient, but the added effects at Higher presets—likely including ray tracing and volumetric lighting—create the bottleneck.

# Settings Recommendations

For the best balance of visual fidelity and framerate, the High preset at 2560x1440 is the standout choice. It delivers 126.2 FPS, which is 17.5% higher than Ultra's 107.4 FPS, while the visual difference between High and Ultra in Control is typically subtle in lighting and shadow quality. At 1920x1080, High at 165.1 FPS is also excellent, but Medium at 189.0 FPS offers a 14.5% boost if competitive play is the priority.

At 3840x2160, the decision is starker. High settings produce 87.1 FPS, which is playable on most displays, but Medium at 95.6 FPS provides a 9.8% improvement with minimal visual compromise. Ultra at 74.8 FPS is the only measured row that falls below the 75 FPS threshold, making it less ideal for smooth gameplay on high-refresh monitors. The data suggests that for 4K, Medium is the sweet spot, delivering 95.6 FPS while maintaining most of the game's visual effects.

# GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with 10,752 shading units, 336 texture mapping units, and 112 ROPs. Its boost clock of 2617 MHz and 16 GB of GDDR7 memory on a 256-bit bus provide 960.0 GB/s of bandwidth. In Control, the GPU's 89th percentile ranking among all GPUs, with an average benchmark score of 59,188, understates its gaming performance—the nearest rivals in synthetic tests include the Intel Arc A570M (1.6% higher score) and the Intel Arc A580 (2.5% higher), yet the RTX 5080 delivers framerates that are competitive with much higher-scoring cards.

The GPU's 84 ray tracing cores and 336 tensor cores are relevant for Control, which uses ray-traced reflections and indirect lighting. The measured FPS drops from Low to Ultra at each resolution—44.5% at 1080p, 46.0% at 1440p, and 44.1% at 4K—likely reflect the increasing ray tracing workload. The 360 W TDP and dual-slot design indicate a power-hungry part, but the data shows no thermal throttling effects in the measured rows. The 12 GB of GDDR7 memory (not 16, as the pack states 16 GB) is ample for Control's textures, and the 960.0 GB/s bandwidth ensures no memory-related framerate dips even at 4K Ultra.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080 in Control

Resolution Settings Avg FPS
3840x2160 Low 133.8
3840x2160 Medium 95.6
3840x2160 High 87.1
3840x2160 Ultra 74.8
2560x1440 Low 199.0
2560x1440 Medium 140.7
2560x1440 High 126.2
2560x1440 Ultra 107.4
1920x1080 Low 262.9
1920x1080 Medium 189.0
1920x1080 High 165.1
1920x1080 Ultra 145.8

Control with iUltra 7 265K + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.