The Technomancer
This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 76 | 89 | 113 |
| 1440p QHD | 103 | 136 | 157 | 207 |
| 1080p Full HD | 165 | 205 | 244 | 318 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 5080 pairing in The Technomancer presents a fascinating study in bottleneck dynamics, where a 2016 Action RPG meets 2025 flagship hardware. The measured frame rates reveal a system capable of extreme performance, yet the data also exposes where the ceiling lies. This analysis breaks down the CPU and GPU contributions, optimal settings, and the scaling behavior across resolutions, using only the provided benchmark results.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 9 9950X3D is a 16-core, 32-thread processor based on the Zen 5 architecture (Granite Ridge), with a base clock of 4.30 GHz and a boost clock of 5.70 GHz. It features a substantial 128 MB of shared L3 cache, which is critical for gaming workloads. While the game is from 2016, the CPU’s multi-threaded prowess is evident in its Cinebench R23 multi-core score of 59712 and single-core score of 8430. Its 3DMark 16-thread score of 16374 and max-threads score of 17184 indicate strong scaling, though the 2-thread score of 2549 suggests that lightly-threaded tasks, typical of older game engines, do not fully utilize the chip.
In The Technomancer, the CPU’s role becomes apparent at lower resolutions. At 1080p with Low settings, the combo reaches 317.6 FPS, a figure that is far beyond any display's refresh rate, indicating the CPU is feeding the GPU ample data. However, the data shows that this processor is not the limiting factor at higher resolutions. The CPU’s percentile rank versus all CPUs is 96, and its average benchmark score of 71660 places it slightly ahead of the Intel Xeon Platinum 8270 (71056, deltaPct 0.9) and the AMD Ryzen 9 9950X (70420, deltaPct 1.8). This performance headroom means the CPU is unlikely to constrain the RTX 5080 in this title, even at 1080p, where the GPU is already producing over 300 FPS.
The CPU’s architecture is built for high-throughput, but the game’s engine likely relies on a few primary threads. The 3DMark 2-thread score of 2549 is modest compared to the 8-thread score of 9259, but the absolute performance is so high that frame rates remain exceptionally high. The data indicates the CPU is a capable partner, providing a stable platform that allows the GPU to operate at its full potential, especially since the game’s demands are not pushing the 16-core processor to its limits.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is the primary driver of visual output in this configuration. It features 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. Its base clock is 2295 MHz with a boost clock of 2617 MHz. The GPU’s raw compute capabilities are substantial, with an FP32 throughput of 56.28 TFLOPS. In terms of benchmarking, its PassMark G3D score of 36565 and 3DMark Steel Nomad DX12 score of 8637 highlight its modern architecture. Its percentile rank versus all GPUs is 89, and its average benchmark score of 59188 is higher than the Intel Arc A570M (58239, deltaPct 1.6) but lower than the Intel Arc Pro A60 (60326, deltaPct -1.9).
In The Technomancer, the GPU’s influence is most pronounced at 4K resolution. The measured FPS drops from 317.6 (1080p Low) to 112.6 (4K Low), a significant reduction that shows the GPU is being stressed by the pixel count. The 16 GB VRAM is ample for this game, as even at 4K Ultra, the performance is not limited by memory capacity but by rendering load. The RTX 5080’s role is to handle the rasterization and shading work, and the data shows that at 4K, it becomes the limiting component. The FPS difference between 1080p High (204.9) and 1440p High (135.6) is 69.3 FPS, while the drop from 1440p High to 4K High (76.4) is 59.2 FPS. This consistent decline indicates the GPU is scaling as expected with resolution, with the performance ceiling being reached at 4K Ultra (56.4 FPS).
The GPU’s performance relative to its rivals is interesting, but its absolute capabilities are what matter here. The fact that it can push over 300 FPS at 1080p Low suggests that the game’s engine is not particularly demanding on modern hardware. The RTX 5080’s high memory bandwidth and clock speeds are likely overkill for this title, yet the data shows it still has to work hard at 4K Ultra to maintain a playable frame rate.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides a clear picture of the performance trade-offs across four presets: Low, Medium, High, and Ultra. At 1080p, all presets are playable, but the differences are stark. Low yields 317.6 FPS, Medium drops to 244.3 FPS, High to 204.9 FPS, and Ultra to 164.6 FPS. The jump from Low to Medium is a 73.3 FPS loss, while the jump from High to Ultra is a 40.3 FPS loss. This indicates that the Ultra preset is significantly more demanding, likely due to increased draw distances and effects. For a smooth experience on a high-refresh-rate monitor, High at 1080p offers a balanced 204.9 FPS, providing a substantial visual upgrade over Low without the performance penalty of Ultra.
At 1440p, the pattern is similar. Low achieves 207.1 FPS, Medium 157.3 FPS, High 135.6 FPS, and Ultra 102.6 FPS. The High preset remains an excellent choice, delivering over 135 FPS, which is ideal for a 144Hz display. Ultra at 1440p still provides over 100 FPS, making it a viable option for those prioritizing visual fidelity. At 4K, the situation changes. High yields 76.4 FPS, which is playable on a 60Hz display, but Ultra drops to 56.4 FPS, which may introduce stutter on some panels. Medium (88.7 FPS) and Low (112.6 FPS) are smoother, but the visual compromise is significant.
The best experience per the measured rows depends on the target resolution. For 1080p and 1440p, the High preset offers the best balance of visual quality and performance, with frame rates well above 100 FPS. For 4K, the High preset is the recommended choice, as it is the highest quality setting that remains comfortably above 60 FPS. Ultra at 4K is only for those who prioritize image quality over frame rate stability, as the 56.4 FPS average is below the 60 FPS threshold.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 5080 ranks 40th out of 1656 tested combos in The Technomancer. This top 2.4% placement indicates that this is a high-end configuration. However, the rank is not #1, which suggests that other hardware pairings achieve higher frame rates in this specific title. This could be due to the game’s age and its potential preference for higher clock speeds over core counts, or it could be that other GPUs with higher raw rasterization performance edge out the RTX 5080.
The rank of 40 out of 1656 is a strong result, but it is worth questioning why it isn't higher. The CPU is not a bottleneck, as shown by the high FPS at 1080p Low. The GPU, while powerful, might be surpassed by other high-end cards in this engine. The data shows that this combo is exceptionally fast, but the game’s optimization might favor different hardware. The percentile rank of the CPU (96) and GPU (89) are both high, yet the combo rank is lower than the individual component ranks might suggest. This implies that the game’s performance is not a simple sum of the parts, and that other combinations of CPUs and GPUs may synergize better in The Technomancer’s specific code.
The measured FPS values are the definitive evidence. At 1080p Ultra, the combo achieves 164.6 FPS, which is high, but other combos might achieve higher. The data indicates that this pairing is in the upper echelon of performance, but there is still room for improvement, likely by using a GPU with a higher raw score in this specific game’s benchmark suite. The 40th rank reflects the hardware’s capability, but it also highlights that even top-tier components can be outclassed by more specialized combinations.
FAQ
Q: What is the average FPS at 1440p with High settings for this combo?
A: The measured average FPS at 2560x1440 with High settings is 135.6 FPS.
Q: Does the CPU or GPU limit performance at 4K resolution?
A: The data indicates the GPU is the limiting factor at 4K. The FPS drops significantly from 1080p (204.9 FPS at High) to 4K (76.4 FPS at High), showing the GPU is struggling with the increased pixel load, while the CPU has ample headroom.
Q: How does the combo rank among all tested configurations in this game?
A: This specific CPU and GPU combination ranks 40th out of 1656 tested combos in The Technomancer.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset achieves 317.6 FPS, while the Ultra preset achieves 164.6 FPS. This is a difference of 153.0 FPS, indicating Ultra is much more demanding.
Q: Is the RTX 5080's 16 GB VRAM sufficient for this game at 4K?
A: Yes, the data shows that at 4K Ultra, the combo still achieves 56.4 FPS. There is no indication of a memory capacity issue, as the performance drop is consistent with the increased rendering load, not a VRAM limitation.
Q: Which settings preset provides the best experience at 4K for a 60Hz monitor?
A: The High preset at 3840x2160 provides 76.4 FPS, which is above the 60 FPS threshold. The Ultra preset drops to 56.4 FPS, which is below 60 FPS, so High is the best choice for a stable 60 FPS experience.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across all combinations. At 1920x1080, the frame rates are exceptionally high: Low averages 317.6 FPS, Medium 244.3 FPS, High 204.9 FPS, and Ultra 164.6 FPS. This shows that at 1080p, even the Ultra preset is easily playable, and the Low preset is overkill for most displays. The progression from Low to Ultra shows a consistent, predictable decline in performance, with a total drop of 153.0 FPS.
Moving to 2560x1440, the frame rates remain high but begin to show the GPU’s workload. Low averages 207.1 FPS, Medium 157.3 FPS, High 135.6 FPS, and Ultra 102.6 FPS. The drop from 1080p Low to 1440p Low is 110.5 FPS, which is a significant reduction. At 1440p, the Ultra preset still manages to stay above 100 FPS, making it a viable option for high-refresh-rate gaming. The High preset at 135.6 FPS is a sweet spot, offering strong visual quality without sacrificing smoothness.
At 3840x2160, the performance takes a more substantial hit. Low averages 112.6 FPS, Medium 88.7 FPS, High 76.4 FPS, and Ultra 56.4 FPS. The drop from 1440p High to 4K High is 59.2 FPS, showing the increased pixel count is taxing the GPU. At 4K, the Low preset is the only one that comfortably exceeds 100 FPS, while High is the best choice for a stable 60 FPS experience. The Ultra preset falls below the 60 FPS threshold, making it less desirable for smooth gameplay. The data shows a clear trend: the higher the resolution, the more the GPU becomes the limiting factor.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS drop from 1080p to 4K is a clear indicator of the system’s bottleneck. At High settings, the FPS goes from 204.9 at 1080p to 135.6 at 1440p, a 33.8% reduction, and then to 76.4 at 4K, a further 43.7% reduction from 1440p. The total drop from 1080p to 4K is 128.5 FPS, a 62.7% decrease. This significant scaling with resolution points directly to the GPU as the limiting component. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU’s workload does not change with pixel count.
The data shows a similar pattern at other settings. For Low, the FPS drops from 317.6 at 1080p to 207.1 at 1440p (34.8% drop) and then to 112.6 at 4K (45.6% drop from 1440p). The consistent percentage drops across all settings indicate that the GPU is being saturated as the resolution increases. The CPU, with its high core count and clock speeds, is able to maintain its performance headroom, but the GPU’s rendering capabilities are being exhausted.
This scaling behavior has a key implication: the RTX 5080 is the primary performance limiter in this configuration for The Technomancer. The CPU is not holding back the system, even at 1080p where the frame rates are extremely high. The data suggests that upgrading to a more powerful GPU would yield higher frame rates, especially at 4K, while the CPU would remain a capable partner. The 62.7% drop at High settings from 1080p to 4K is a stark illustration of the GPU’s workload, and it confirms that any performance ceiling in this game is determined by the graphics card, not the processor.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 112.6 |
| 3840x2160 | Medium | 88.7 |
| 3840x2160 | High | 76.4 |
| 3840x2160 | Ultra | 56.4 |
| 2560x1440 | Low | 207.1 |
| 2560x1440 | Medium | 157.3 |
| 2560x1440 | High | 135.6 |
| 2560x1440 | Ultra | 102.6 |
| 1920x1080 | Low | 317.6 |
| 1920x1080 | Medium | 244.3 |
| 1920x1080 | High | 204.9 |
| 1920x1080 | Ultra | 164.6 |
The Technomancer with Ryzen 9 9950X3D + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5080 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.