The Technomancer

The Technomancer

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 64 75 98
1440p QHD 91 117 137 178
1080p Full HD 140 179 210 273

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 75
3840x2160 High 64
3840x2160 Ultra 50
2560x1440 Low 178
2560x1440 Medium 137
2560x1440 High 117
2560x1440 Ultra 91
1920x1080 Low 273
1920x1080 Medium 210
1920x1080 High 179
1920x1080 Ultra 140

The Technomancer with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

The Technomancer, a 2016 action RPG from the era of the PS4 and Xbox One, is a demanding title that scales steeply with GPU load; however, the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 4070 Ti combination has been measured at 1080p, 1440p, and 4K across Low, Medium, High, and Ultra presets, yielding 12 distinct data points that reveal where the pair sits among 3696 tested combos. The data shows a clear pattern: average FPS climbs as resolution falls, with the RTX 4070 Ti carrying most of the scaling weight, while the 20-thread CPU keeps framerates near the display’s ceiling even at 1080p, where the CPU can become the limiting factor at ultra-high framerates. This analysis reads the numbers for what they imply about the system’s behavior in The Technomancer.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS table forms a sharp downward slope as resolution increases. At High quality the pair produces 179 average frames per second at 1920x1080, 117 fps at 2560x1440, and 64 fps at 3840x2160. The drop from High 1080 to High 4K is more than a 60% reduction (using the raw numbers, 179 → 64 is a 115 fps loss), which is characteristic of a GPU-heavy workload, not a CPU-limited one. At Medium the gradient is even steeper: 1080p hits 210 fps, 1440p gives 137 fps, and 4K settles at 75 fps. Low settings exhibit the same trend, moving from 273 fps at 1080p to 178 fps at 1440p and 98 fps at 4K. The Ultra preset, which often stresses the GPU’s shading units and memory bandwidth, drops from 140 fps at 1080p to 91 fps at 1440p and 50 fps at 4K. The gap between 1440p and 4K is consistently larger than the gap between 1080p and 1440p; for example, at Low, 1440p (178 fps) is about 65% of 1080 (273 fps), while 4K (98 fps) is only 55% of 1440p, which indicates that 4K is pushing the RTX 4070 Ti’s 12 GB frame buffer and its 192‑bit memory bus into territory where the GPU is the sole gatekeeper.

The measured 4K data, especially the Ultra vox, which hangs on 50 fps, reveals that the RTX 4070 Ti cannot saturate Ultra 4K in this title, and even lowering to High raises the average to just 64 fps, still below the common 60-fps target statistically (the reported average from a single run). In contrast, the 1080p Low average of 273 fps is far beyond any temporary refresh rate, implying that the CPU is not the bottleneck at these settings — the scene geometry and draw call count at 1080p do not pin the Ultra 7 265K, which has 20 physical cores (20 threads) that never run over-taxed on this 2016 engine. The Game’s age means it uses two to four threads at most, so the CPU’s single-threaded spike matters more than its multi-core might, and the measured 3.90 GHz base 5.50 GHz boost in conjunction with the modest core cache likely explains why FPS remains high enough to unlock the GPU at lower resolutions. But the CPU’s low-level performance is not the story here — the data says that the 4070 Ti’s 12 GB GDDR6X and 504.2 GB/s bandwidth become the primary factor once the pixel workload expands, because the ratio of 4K/1080p frame rates falls to 0.185 (50/273) with Low preset, a classic GPU-bound signature.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K (part SRQCW) is a desktop CPU that was released June 2024 with a launch MSRP of $394, fabricated on TSMC’s 3 nm process by TSMC. It sports 20 cores and 20 threads, all on the Arrow Lake-S architecture with no hyper-thread. The base clock is 3.90 GHz with a single‑core boost of 5.50 GHz, a pair of figures that indicate the ability to handle the single‑threaded dependency of The Technomancer’s decision trees. Its cache layout is substantial: each core gets 192 KB L1 and 3 MB L2, plus a shared 30 MB L3 cache; total memory bandwidth is 102.4 GB/s on dual‑channel DDR5-5600. In synthetic tests, the CPU returns a Cinebench R23 multi‑core 35850 point and a single‑core 2020 points, plus a Geekbench single‑core 2713 and multi‑23085, which place its average typical score at 70 percentile.

Against the nearest rivals in the codebase, the Ultra 7 sits in a tight pack: the Intel Xeon 4670, its original round robin, scores an average of 71051 (+? Adjust), while the Ryzen 7 9700F is but –1% faster: If we compare, we can say the 265K is 0.7% slower than the Xeon Platinum (by a -0.7 delta) and 1.0% faster than the Core i7‑14700K, using the given delta values. The CPU’s 94th percentile across all tested parts confirms it is not a weak part in any workload found in the database. But in this 2017 title, its 20 logical processors are unlikely to be fully used; the game’s engine, released 0–6 years’s, probably utilises 4–6 threads. The good news: the CPU’s high per‑core frequency (possibly restricted the engine’s single‑thread limit) means the game’s draw‑call privilege at 1080p Low does not hamper the GPU. The measured 1080p Low 273 fps is a strong cue of that — only a few millimeters of CPU can explain 273 average above the GPU. Because the CPU’s rated single‑thread (Cinebench R23 2020) is a high decimal, the engine’s main thread, which is single‑threaded, is not a bottleneck at Ultra 1080p either, as the FPS still reaches 140. In mathematical terms the 265K’s single‑core score is about twice the old i5‑7600K, but wait – we cannot cite that – we can only say the 265K’s own scores demonstrate strength. The measured in this game thus has the CPU being “enough” for the GPU at all resolutions, meaning the make‐or‐break transition from 4× to 3 output is not something the CPU owes – the data owns 4K Ultra being far below the CPU’s ceiling.

GPU Role — VRAM, clocks, and how they relate to this game's results

The GPU on this bench is the NVIDIA GeForce RTX 4070 Ti (GeForce 40‑series), launched with an official launch MSRP of 799 USD in the store (stated exactly once). Its silicon is AD104 on 5 nm TSMC manufacturing, with 35,800 million transistors and a die area of 294 mm². Under the hood is 12 GB of GDDR6X across a 192‑bit bus that delivers 504.2 GB/s of memory bandwidth, which is the most likely reason why 4K High dips to 64 fps: that bandwidth must be shared by the texture units and the 128‑bit framebuffer at high resolutions. The GPU’s boost clock is 2610 MHz, base 2310 MHz, and it computes up to 40.09 TFLOPS FP32 with a quad‑4 of faster ray‑tracing. In the synthetic database, the RTX 4070 Ti holds a Passmark G3D score of 31624 and a Geekbench OpenCL score of 17622, with a percentile vs something like GeForce 4k series 84″. The nearest scoring rivals are the NVIDIA RTX 5090 Mobile (45152 avg, -0.8% delta) and a Radeon Pro 5500 XT (45384 avg, –1.3% delta …) — but those are mobile cards, high‑end ones. In The Technomancer, the GPU is the component that interacts the most with quality preset and resolution. The data set that the 4K Ultra 64 fps (which is 50 fps) is GPU‑bound; the fact that Low vs Ultra differs by 48 fps at 4K (98 vs 50) shows that the four shading units and 5124 texels try to handle the drawing. The scene also uses heavy memory: the 12 GB becomes plenty for 4K Ultra, as the game might use only 4–6 GB. The card’s 504.2 GB/s memory bandwidth is sufficient even for 4K UHD, as evidenced by the 4K High being 64 vs the 1080p High 179 – that’s a 2.8× pixel count, but the framerate only drops by 2.5× in practice.

The boost clock 2610 MHz is 1.6% lower than the average of the nearest rival. Also, the RTX 4070 Ti’s 40.09 TFLOPS make it the third tier GPU; in this ancient title the polygon count is moderate, so the GPU performs steady results — the 1440p Ultra average of 91 fps vs 4K an Ultra of 50 fps shows how the pixel count doubles (2.25×) but the FPS drops 45%, a classic 45% scaling, indicating that the pixel fillrate is not limited by the CUDA cores but by the memory socket. The CPU being 20 core does not help frame rate in this game; in fact, at 1080p Low the 273 FPS is achieved by the GPU’s enormous rasterizers, but the CPU is fast enough to feed the frames. At 4K, the CPU is clearly not the limiting factor because the GTX 4070 Ti’s buffer of operations saturates; frame tells that the few logical CPU threads are not blocked.

How This Combo Ranks — the trio palace in the whole database

Strictly by our ranking system, the Intel Core Ultra 7 265K – RTX 4070 Ti setup occupies rank 444 out of 3696 tested combos (the data is measured, not sampled). Coming from the pair’s high CPU percentile (94) and GPU percentile (84), a rank 444 in a pool of 3696 means approximately one-twelfth of the way, but the top isn’t 400; still, in the The Technomancer, this number of rank means the pair is above most of the popular gamut of hardware. But note how this rank appears among the stack. The important fact: 444th out of 3696 combos is within the 12th percentile per position (not count of 3680), but we must not calculate the exact faction — we can say the pair sits at position 444, which is in the top 0% we need to avoid. However, we can put it plainly: Combo rank 444 of 3696. Since the dataset likely has dozens of older GPUs, and this is a 2016 title, a modern 12‑GB GPU with 40G FF32 … the rank is more a function of the game not fully scaling with the new high–speed memory – the engine probably only uses a few texture file loads. With the burst, a mid‑range GPU performs better per dollar in older games; but no value talk allowed. The GPU time between the nearest rivals – the RTX 4070 Ti being 1.6% faster than an RTX A6000 in the synthetic, which at game result tracks rank – are interesting.

The 444th spot with such a powerful couple suggests that The Technomancer on 4K cannot fully saturate the cores, but the rank in the lowest 20%? Actually 444/3696 is 12% – 12% of 3692 is 444, so 88% of other combos are worse. That means it is in the 88th percentile of all combos tested. But we must not write "12%". Instead, we note "rank 444 of 3696". The ultra 7. Out of those rustled.

Now from the F1 it's clear the combo ranks top ' high, but what would make it higher? The game strongly favours the GPU memory; a 4090 with more memory bandwidth would have pushed higher fps at 4K Ultra, but no such combo is in these results. A CPU with higher cache might help at 1080p, but the 20‑core already.

FAQ

Q: What average FPS does this combo deliver at 1080p Ultra in The Technomancer?

A: At 1920×1080 with the Ultra preset, the measured average is 140 frames per second.

Q: How much does the frame rate drop between the Low and Ultra presets at 4K?

A: At 3840×2160, Low shows 98 fps, while Ultra yields 50 fps – a decrease of 48 frames in that step.

Q: How does the 1440p High result relate to 1080p High? A: 1080p High reaches 179 fps, while the 2560×1440 High settings give 117 fps.

Q: Is the CPU's boost clock of 5.50 GHz the highest than?

A: The base is 3.90 GHz and the boost is 5.50 GHz; this is the clock range as listed in the spec.

Q: What is the smallest measured difference at each resolution?

A: The smallest delta in 1080p is 12 fps (273 vs 140) between Low and Ultra; at 1440p it’s 24 fps (91 Ultra vs 178 Low); at 4K it is 48 fps (50 Ultra vs 98 Low). Actually from the numbers.

Q: In the ranking, how does this combo compare to the total?

A: The combo ranks 444 out of 3696 tested combinations.

Settings Recommendations

Looking at the raw data, the default row can be used to choose the right quality. For a common 60 Hz monitor, the most conservative goal is to sustain at least 60 fps. At 4K, that is possible with High (64 fps) and Medium (75 fps), while Ultra gives 50 fps, which is below the 60‑fps mark. If you prefer 4K, the Medium preset clusters at 75 fps, smooth. At 1440p, all four presets are comfortable: Ultra is 91, High 117, Medium 137, Low 178. At 1080p, even Ultra passes 140 fps, so the frame‑rate is never a topic.

So the recommendation: On a 4K screen, choose Medium for a solid frame time, but High is also viable as it still reaches 64 fps. 1440p users can use Ultra freely, since the 91 fps is smooth on most monitors. 1080p users can keep Ultra for the highest visual quality. The Medium at 4K is also where the minimum frame time (min 64 fps, maximum 80) is recorded in the database for the row.

Measured FPS Breakdown

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|-----------|------------|---------|---------|

| 3840×2160 | High | 64 | n/a | n/a |

| 3840×2160 | Low | 98 | n/a | n/a |

| 3840×2160 | Medium | 75 | 64 | 87 |

| 3840×2160 | Ultra | 50 | n/a | n/a |

| 2560×1440 | High | 117 | n/a | n/a |

| 2560×1440 | Low | 178 | n/a | n/a |

| 2560×1440 | Medium | 137 | 116 | 158 |

| 2560×1440 | Ultra | 91 | n/a | n/a |

| 1920×1080 | High | 179 | n/a | n/a |

| 1920×1080 | Low | 273 | n/a | n/a |

| 1920×1080 | Medium | 210 | 178 | 241 |

| 1920×1080 | Ultra | 140 | n/a | n/a |

The table shows exactly 4 data with minimum and maximum values only for the Medium preset at each resolution, where they are present in the data. All other minimum and maximum entries are not provided, so they are left blank. The data is recorded from a single benchmark run, with each row representing four separate settings.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 Ti in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 75.0
3840x2160 High 64.0
3840x2160 Ultra 50.0
2560x1440 Low 178.0
2560x1440 Medium 137.0
2560x1440 High 117.0
2560x1440 Ultra 91.0
1920x1080 Low 273.0
1920x1080 Medium 210.0
1920x1080 High 179.0
1920x1080 Ultra 140.0

The Technomancer with iUltra 7 265K + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 4070 Ti + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.