The Medium

The Medium

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 44 61 97
1440p QHD 44 56 78 124
1080p Full HD 52 66 92 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 61
3840x2160 High 44
3840x2160 Ultra 35
2560x1440 Low 124
2560x1440 Medium 78
2560x1440 High 56
2560x1440 Ultra 44
1920x1080 Low 146
1920x1080 Medium 92
1920x1080 High 66
1920x1080 Ultra 52

The Medium with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Medium, a fixed-camera horror title built on Unreal Engine, presents a unique stress profile that clearly separates the capabilities of the CPU and GPU in this mobile platform. The measured frame rates across the resolution and settings matrix reveal a system where the NVIDIA GeForce RTX 5080 Mobile is the dominant performance driver, with the Intel Core Ultra 7 165H providing sufficient headroom to avoid becoming a bottleneck. The data indicates a configuration that scales predictably with resolution, but shows a steep drop in performance at the highest visual presets, which is a critical consideration for gameplay.

Resolution Scaling

The performance trajectory from 1080p to 4K is a textbook example of GPU-bound scaling, but the magnitude of the drop varies significantly depending on the quality preset. At the Low preset, the transition from 1920x1080 to 3840x2160 sees the average frame rate fall from 146 FPS to 97 FPS, a 34% reduction. This indicates that even at low graphical loads, the GPU is still the primary limiter, as the CPU is able to feed frames at a rate that exceeds the GPU’s rendering capacity at both resolutions. The scaling is not linear, but the system remains fluid even at 4K, suggesting the RTX 5080 Mobile has ample rasterization power for this title’s lighter settings.

However, the scaling behavior changes drastically at higher presets. Moving from 1920x1080 to 2560x1440 at High settings reduces the average from 66 FPS to 56 FPS, a 15% drop. The subsequent jump to 3840x2160 at High brings the average down to 44 FPS, a further 21% decline from 1440p. This steepening curve points to the GPU’s memory bandwidth and shading units becoming increasingly taxed as the pixel count grows. The most severe scaling is observed at the Ultra preset, where the frame rate plummets from 52 FPS at 1080p to 44 FPS at 1440p and finally to 35 FPS at 4K. This represents a 33% total performance loss from 1080p to 4K, confirming that the Ultra preset’s effects, likely including high-resolution shadows and post-processing, are disproportionately expensive at higher resolutions.

The Medium’s rendering style, which often uses split-screen scenes to show two worlds simultaneously, effectively doubles the geometric and shading complexity. This explains why the resolution scaling is so pronounced; the GPU is not just rendering one scene but two, which heavily taxes the 896.0 GB/s memory bandwidth and the 7680 shading units. The data shows that at 4K Ultra, the configuration is pushed to its limits, delivering an average of 35 FPS, which is below the threshold for smooth gameplay. In contrast, the 1080p Low result of 146 FPS demonstrates that when the GPU’s workload is light, the system can achieve high refresh rates, but the playable envelope in this game is firmly anchored to the GPU’s capabilities.

How This Combo Ranks

In the grand context of all tested hardware combinations for The Medium, this specific pairing of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5080 Mobile holds a position of 962 out of 3724 total combos. This places the platform in the top 26% of all tested configurations, a respectable standing that reflects the strength of the RTX 5080 Mobile. The ranking suggests that while this is a powerful mobile solution, it is not at the absolute apex of performance for this specific title, as many desktop-class or higher-tier mobile GPUs likely occupy the top percentile.

The combo’s rank is heavily influenced by the GPU’s benchmark pedigree. The RTX 5080 Mobile sits in the 81st percentile against all GPUs, with an average benchmark score of 38349. Its nearest rivals in the synthetic benchmarks are the NVIDIA GeForce RTX 4080 Mobile, which is 0.6% slower, and the NVIDIA GeForce MX570, which is 0.1% slower. This proximity in scores suggests that within the mobile ecosystem, the RTX 5080 Mobile is not a generational leap over its predecessor, but rather a marginal improvement. The data shows the RTX 4080 Mobile is a very close competitor, meaning the 962nd rank is likely shared by systems equipped with that GPU, all performing within a tight margin of error.

The CPU’s contribution to this rank is more subtle. The Core Ultra 7 165H is in the 84th percentile against all CPUs, with an average score of 34083. Its nearest rivals include the Intel Core Ultra 5 338H, which is a mere 0.3% faster, and the AMD Ryzen 7 3700X, which is 0.5% faster. This clustering indicates that the CPU is not a differentiator in this ranking; its performance is average for a high-end mobile part. Therefore, the combo’s 962nd place is almost entirely attributable to the GPU’s mid-to-high tier standing, and any variation in rank against other combos would likely be due to the specific GPU configuration (e.g., clock speeds, power limits) rather than the CPU.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the undisputed workhorse in this configuration, and its specifications directly explain the measured frame rates. The GPU is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a die size of 378 mm² containing 45,600 million transistors. It features 7680 shading units, 240 texture mapping units, and 96 raster output pipelines, which provide the raw compute throughput necessary for high-resolution rendering. The core clocks are relatively conservative for a flagship, with a base of 975 MHz and a boost of 1500 MHz, which is likely a thermal and power constraint for a mobile form factor.

Memory is a critical asset for The Medium, given its dual-world rendering. The GPU is equipped with 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 896.0 GB/s. This substantial bandwidth is essential for feeding the GPU’s shading units when rendering two simultaneous perspectives. The measured FPS data supports this, as the most significant performance drops occur at 4K, where the demand for texture and geometry data is highest. The 16 GB capacity ensures that the game’s assets fit comfortably, preventing any potential stuttering from memory swapping, but the bandwidth is the limiting factor at extreme resolutions.

The GPU’s performance in synthetic benchmarks, such as a Passmark G3D score of 27711, confirms its high-end status. However, its nearest rivals being the RTX 4080 Mobile and the MX570, which are within 1% in average score, suggests that the RTX 5080 Mobile does not offer a massive uplift over its immediate predecessor. In practice, this means the measured FPS in The Medium will be very similar to what an RTX 4080 Mobile would produce. The 23.04 TFLOPS of FP32 compute is ample for this title, but the game’s engine seems to be more sensitive to memory bandwidth and fill rate, as evidenced by the resolution scaling patterns.

Measured FPS Breakdown

The benchmark data provides a complete matrix of average frame rates across four presets and three resolutions. At 1920x1080, the Low preset delivers an average of 146 FPS, which is exceptionally high and indicates the GPU is far from being fully utilized. The Medium preset at 1080p yields 92 FPS, with a minimum of 78 FPS and a maximum of 106 FPS, showing good consistency. High settings at 1080p drop to 66 FPS, while Ultra further reduces the average to 52 FPS. The step from Low to Medium is a 37% reduction, while the step from High to Ultra is a 21% reduction, suggesting that the Ultra preset includes a few very expensive effects that have a disproportionate impact on performance.

Moving to 2560x1440, the pattern repeats with lower absolute numbers. Low settings produce an average of 124 FPS, which is still very playable. Medium settings drop to 78 FPS, with a narrow band of 66 to 89 FPS. High settings see the average fall to 56 FPS, and Ultra plunges to 44 FPS. The gap between Low and Medium at 1440p is 37%, consistent with the 1080p results. This consistency suggests that the Medium preset introduces a specific set of rendering features that are resolution-independent in their relative cost, such as volumetric fog or dynamic shadows.

At 3840x2160, the GPU begins to struggle with the higher presets. Low settings still manage a respectable 97 FPS, but Medium drops to 61 FPS, with a variance between 52 and 70 FPS. High settings fall to 44 FPS, and Ultra bottoms out at 35 FPS. The transition from Low to Medium at 4K is a 37% drop, again matching the pattern. However, the transition from Medium to High is a 28% drop, and from High to Ultra is a 20% drop. This shows that while the relative cost of each preset remains similar, the absolute impact is magnified at 4K, pushing the frame rate below the 60 FPS threshold for High and below the 40 FPS threshold for Ultra.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on a 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. This mobile chip is designed for efficiency, but its performance in The Medium is sufficient to avoid bottlenecking the RTX 5080 Mobile. The CPU’s benchmark scores, such as a Cinebench R23 multicore score of 14551 and a single-core score of 1759, indicate it has strong multi-threaded capabilities for a laptop part, but its single-thread performance is more modest.

In a game like The Medium, which does not have a heavily threaded game logic engine, single-thread performance is often the deciding factor for frame pacing. The CPU’s single-core score is in line with other high-end mobile chips, and the measured frame rates show no indication of a CPU limitation. For instance, at 1080p Low, the GPU is producing 146 FPS, which is a high enough frame rate that a weaker CPU might struggle to keep up. The fact that the Core Ultra 7 165H maintains this throughput suggests its single-thread performance is adequate for the game’s demands.

The CPU’s 24 MB of shared L3 cache is another relevant factor. The Medium’s streaming of assets between the two worlds can benefit from a larger cache to reduce memory latency. However, the data does not show any specific frame time spikes or stutters that would indicate cache misses are a problem. The CPU’s nearest rivals, such as the AMD Ryzen 7 3700X, which is 0.5% faster in average benchmark score, would likely perform identically in this game. The conclusion is that the Core Ultra 7 165H provides a stable foundation, but it is not the component that defines the gaming experience in this title; that role belongs entirely to the GPU.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this configuration depend on the target resolution and the desired frame rate. For players using a 1920x1080 display, the High preset, which averages 66 FPS, is the best balance of visual fidelity and smoothness. While Low and Medium presets offer higher frame rates, the jump to High provides a noticeable improvement in visual quality for a moderate performance cost. The Ultra preset at 1080p, averaging 52 FPS, is playable but not ideal for fast-paced action, and the visual difference over High is not worth the 21% performance penalty.

At 2560x1440, the Medium preset is the recommended choice, delivering 78 FPS with a minimum of 66 FPS. This provides a solid 60+ FPS experience with good visual quality. The High preset at 1440p, averaging 56 FPS, is a borderline option for players who prioritize visuals over frame rate, but it risks dipping below 60 FPS in more demanding scenes. The Ultra preset at 1440p, at 44 FPS, is not recommended for a smooth experience. For 3840x2160, the Low preset, averaging 97 FPS, is the only option that ensures high frame rates, but it sacrifices significant visual detail. The Medium preset at 4K, averaging 61 FPS, is the best compromise, offering a playable frame rate while retaining a reasonable level of graphical fidelity.

The data suggests that the Medium preset is the "sweet spot" for this hardware combination, as it consistently provides a 60+ FPS experience at 1080p and 1440p, and a near-60 FPS experience at 4K. The High preset is only viable at 1080p, while Ultra is not recommended at any resolution due to its steep performance cost. The minimum frame rates recorded for the Medium preset (78 FPS at 1080p, 66 FPS at 1440p, 52 FPS at 4K) show that the frame pacing is consistent, with no severe drops that would cause stutter. Therefore, for a balanced experience, Medium settings are the clear winner across all resolutions.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile in The Medium

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 61.0
3840x2160 High 44.0
3840x2160 Ultra 35.0
2560x1440 Low 124.0
2560x1440 Medium 78.0
2560x1440 High 56.0
2560x1440 Ultra 44.0
1920x1080 Low 146.0
1920x1080 Medium 92.0
1920x1080 High 66.0
1920x1080 Ultra 52.0

The Medium with iUltra 7 165H + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5080 Mobile + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.