The Flame In The Flood

The Flame In The Flood

Survival 2016

FPS performance data for different CPU and GPU combinations

Survive a procedurally generated river journey in this stylized post-societal roguelike adventure.

Minimum Requirements

  • CPU: 2.5 GHz Dual Core (e.g., Intel Core i3-2100 / AMD Athlon II X4 640)
  • GPU: DirectX 11 compatible (e.g., NVIDIA GTX 460 / AMD Radeon HD 5770)
  • RAM: 4 GB
  • Storage: 2 GB available space
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FPS Performance Dashboard

Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.

About The Flame In The Flood

The Flame in the Flood is a survival game about a girl, a dog, and a river, and a decade after release it has become one of the friendliest games in our entire benchmark library. The Molasses Flood's debut, built by veterans of Irrational Games and shipped in February 2016, sends Scout and her dog Aesop down a procedurally generated waterway through a drowned, post-collapse America, scavenging for supplies, crafting gear, and trying not to die of an infected snake bite in the rain. It is also, by 2026 standards, a genuinely light game. Across 3,713 measured CPU and GPU combinations in our database, the average system records 85 FPS at 1080p Ultra, 54 FPS at 1440p Ultra, and 28 FPS at 4K Ultra. The fastest combinations reach 489 FPS at 1080p Low. The slowest combinations we measured, and this matters for people on ancient laptops, still manage 22 FPS at 1080p Ultra. That is a wide spread, but it is a spread where the middle is comfortable: the median combination sits at 81 FPS at 1080p Ultra. If you came here wondering whether your PC can run this game, the short answer is almost certainly yes. The long answer, including which settings matter and what to do at 4K, is what the rest of this page is for.

Engine and hardware behavior

The Flame in the Flood runs on Unreal Engine 4, an early, DirectX 11 era build of it, and its behavior follows from that. This is a 2016 indie title with a stylized, painterly art direction rather than a technical showcase, and its hardware appetite matches. The clearest evidence is in the scaling: our averages fall from 85 FPS at 1080p Ultra to 54 at 1440p Ultra to 28 at 4K Ultra, close to a halving at each step. That near-perfect scaling pattern is the signature of a game that is GPU-bound at high resolutions, where frame rate tracks almost directly with pixel count and the CPU is rarely the limiting factor.

On the processor side, the game was designed in an era when a dual-core was a plausible minimum spec, and it shows. Any modern quad-core, even a budget one, has more than enough headroom at 1080p, and the simulation load of a single-player river journey is modest: some wildlife AI, physics on the raft, and a streaming world. Memory requirements are similarly gentle. The game was built for 4 GB systems and is comfortable in 8 GB, which means RAM capacity is a solved problem on anything built in the last decade. Storage is the one place the procedural design shows itself: the river generates in segments as you travel, and on an old mechanical hard drive you can catch brief traversal hitches as new terrain streams in. An SSD of any kind eliminates this, though the install is small enough that load times are short regardless.

The floor of our data, 22 FPS at 1080p Ultra, comes from the weakest configurations we measured, which in practice means aging integrated graphics and entry-level discrete cards from the mid-2010s. The ceiling, 489 FPS at 1080p Low and 386 even at Ultra, comes from modern flagship hardware that treats the game as a warmup. The engine's age cuts both ways: it runs on everything, but it lacks modern conveniences like built-in upscalers and frame generation, and its first-run shader compilation can stutter. More on that below.

1080p analysis

At 1920x1080, the average across all 3,713 measured combinations is 85 FPS at Ultra, with a median of 81. The percentile spread tells the real story: the bottom tenth of systems average 37 FPS, the top tenth average 131. In plain terms, a typical mid-range gaming PC from any point in the last eight or nine years maxes this game at 1080p and holds a locked 60 without effort, while genuinely weak hardware still reaches playable territory.

The settings ladder at 1080p is worth studying. Low averages 206 FPS across all combinations, Medium averages 143, High averages 105, and Ultra averages 85. The jump from Ultra to High recovers about 23 percent of frame rate on average, and the visual cost is small because the art direction does the heavy lifting. Medium is the sweet spot for high-refresh play: at 143 FPS average, with average minimums of 120 FPS in our Medium data, this is the preset where a 144Hz monitor becomes a realistic target across a wide range of hardware rather than a luxury. The very top of the distribution, 489 FPS at Low, is benchmark trivia more than a goal, but it confirms that a 240Hz monitor is not absurd for this game if you own high-end parts and want them.

One honest caveat about the 37 FPS figure at the tenth percentile: that describes hardware like old Intel HD integrated graphics and entry cards from the game's own launch window. If your PC is that old, drop to Low and you will roughly triple your frame rate, since the Low average of 206 across all systems implies even weak configurations climb well past 60. The game's floor is soft, and the settings menu reaches low enough to catch almost anyone.

1440p and 4K analysis

At 2560x1440 the Ultra average falls to 54 FPS, which is the first resolution where hardware choice starts to matter. The settings ladder here runs 144 FPS at Low, 94 at Medium with 79 FPS average minimums, 67 at High, and 54 at Ultra. A mid-range card holds 60 at High or Medium without drama, but Ultra at 1440p is where older mid-range GPUs start dipping below the refresh rate of a standard monitor. Our advice from the data: run High at 1440p and take the 67 FPS average, or Medium if you want headroom for the minimums.

At 4K the Ultra average is 28 FPS, and this is the one place the game can genuinely humble a modest system. High averages 35, Medium averages 50 with 42 FPS minimums, and Low averages 78. The important context is that The Flame in the Flood predates DLSS and FSR entirely. There is no native upscaling support, and there never will be, because the game stopped receiving updates years ago. So at 4K your lever is settings, not upscalers. The good news is that the painterly art style hides reduced settings exceptionally well: the difference between Ultra and High at 4K is far less visible than the same gap in a photorealistic game, because there is no fine texture detail to lose. A 4K60 experience is realistic on an upper mid-range card at Medium, and on high-end hardware at High. Native 4K Ultra at a locked 60 is the only scenario in this entire game that asks for a genuinely expensive GPU, and it is not worth buying one for alone.

Recommended settings configuration

The settings menu is modest, as befits an indie UE4 title of its era: the usual suspects of view distance, shadows, anti-aliasing, post-processing, and effects, with no ray tracing, no upscalers, and nothing exotic. Our tested recommendation is simple. At 1080p, run Ultra on anything mid-range or better from the last decade; the average system holds 85 FPS and the minimums stay well clear of stutter territory. At 1440p, run High and enjoy the 67 FPS average with headroom to spare. At 4K, start at High and drop post-processing and shadows first if you dip below 60, since those two options recover the most performance for the least visible change.

Two configuration notes apply regardless of preset. First, cap your frame rate if you run uncapped on a high-end system. Early UE4 builds pace frames poorly at extreme frame rates, and a cap at your monitor's refresh rate, or slightly below it, produces visibly smoother motion than raw uncapped output even when the number is higher. Second, play in fullscreen rather than borderless if you see hitching, and let the game finish its first-run shader compilation before judging performance, since the opening minutes on a fresh install stutter on every system and then settle permanently.

What hardware do you need

Entry level, meaning a machine around or below the tenth percentile of our data: old dual-cores, integrated graphics from the mid-2010s, or entry discrete cards of that era. Expect roughly 22 to 37 FPS at 1080p Ultra, and treat Ultra as the wrong preset. At Low, even this tier reaches comfortable frame rates, because the Low average across all systems is 206 and the weakest machines gain the most from dropping settings. Playable is guaranteed; pretty is optional.

Mid-range, meaning a modern quad or six-core CPU with a GTX 1660, RX 6600, RTX 3050 class card or anything newer: this is where the game stops being a question. You sit at or above the 81 FPS median at 1080p Ultra, you hold 1440p High at or near 60, and 4K Medium is on the table. For most players this tier is the end of the conversation, and the best graphics card for The Flame in the Flood is, frankly, whichever mid-range card you already own.

High-end, meaning a current upper-tier GPU with a strong CPU: 1080p Ultra at the 131 FPS top-decile average and beyond, 1440p Ultra locked above 60, and 4K at High or Medium with room. A 144Hz monitor at 1080p or 1440p Medium is fully fed.

Flagship: our data's ceiling, 386 FPS at 1080p Ultra and 489 at Low. This tier buys you native 4K Ultra in the 60-plus range and nothing else, because there is nothing else left to buy. If you own this hardware, the game is a screensaver.

Laptop playability

This is one of the most laptop-friendly games in our library, with one asterisk. Any gaming laptop with a discrete GPU from the last eight years runs it at high frame rates, and modern integrated graphics handle it well at reduced settings, which makes it an excellent travel and battery-life game: the load is light enough that a laptop barely spins its fans, and a session on battery is realistic.

The asterisk is the 22 FPS floor in our 1080p Ultra data, which exists precisely because of very old integrated graphics. If your laptop predates roughly 2018 and relies on Intel HD Graphics of that era, Ultra is not your preset; drop to Low and the experience transforms. For modern iGPU laptops, one upgrade-adjacent note matters: integrated graphics live and die by memory bandwidth, and a laptop running dual-channel memory will substantially outpace the same chip in single-channel. If you are shopping for a thin-and-light to play games like this, dual-channel DDR5 in the spec sheet is worth more than almost any other line item.

Streaming and content creation

The Flame in the Flood is close to the ideal streaming game from a hardware standpoint, because it leaves almost the entire machine free for the broadcast. The CPU load is light enough that even x264 software encoding at a medium preset is viable on a mid-range processor without touching game performance, which is a claim we can make about very few titles. Hardware encoding through NVENC or AMF remains the right default anyway, since it costs nothing and guarantees the game never competes with the encoder. A basic streaming setup that would choke on a modern AAA release handles this game at 1080p60 without a single compromise.

For video creators, the practical notes are equally friendly. Footage is easy to capture at high quality because the frame rates are high and the bitrate demands modest, and the game's run-based structure cuts naturally into episodes. If your workload is heavier, say recording lossless local footage for video editing alongside a live stream, this is one of the rare games where a single mid-range PC can genuinely do both at once without a second capture machine.

Common problems and fixes

Stuttering in the first minutes after install: shader compilation. Early UE4 titles compile shaders on first encounter, which produces hitches that vanish after the opening stretch and never return. Let the game run through its first river segments before concluding anything about performance.

Rough frame pacing despite a high average FPS: uncapped frame rates on a modern GPU. Cap the frame rate to your monitor's refresh rate, or use your driver control panel to do it, and the motion smooths out immediately.

Brief hitches while rafting between regions: world streaming on a slow drive. The river generates procedurally in segments, and a mechanical hard drive can hiccup as new terrain loads. Moving the install to any SSD, even a SATA one, fixes it; an NVMe SSD makes load screens effectively disappear, though the game is small enough that this is a quality-of-life tweak rather than a requirement.

No updates or modern feature support: expected, not broken. The Molasses Flood was absorbed into CD Projekt's North American operation years ago, and the game is finished. There will be no DLSS patch, no ultrawide overhaul, and no new content. What shipped is what exists, and fortunately what shipped runs on everything.

Upgrade priorities

Here is the honest section: almost nobody should upgrade hardware for The Flame in the Flood, because the median system in our data already beats it by a wide margin. But if your machine is one of the weak ones at the floor of our charts, the order is clear. First, the GPU, but only if you play above 1080p: at 1080p the weakest systems recover by dropping to Low, while 1440p and 4K are where a graphics card actually changes the experience. Second, memory: getting to 8 GB removes any doubt, and on an iGPU machine, moving to dual-channel memory is the single highest-value change you can make. Third, storage: a cheap SSD kills the streaming hitches and makes the game feel snappy, for very little money.

If you are planning a new gaming PC build and this game is on your list, the useful takeaway is that it should not drive a single component decision. Any current entry-level build crushes it at 1080p Ultra and holds 1440p High. Spend your budget on the games that actually tax hardware, put the savings toward a 144Hz monitor you will appreciate in everything else, and let this one ride along for free.

Frequently asked questions

Q: Can my PC run The Flame in the Flood?

A: Almost certainly. Across 3,713 measured combinations the average is 85 FPS at 1080p Ultra, and even the weakest tenth of systems averages 37 FPS before touching a single setting. If your PC runs Windows and was built in the last decade, the question is not whether it runs but at which preset.

Q: Is the game CPU or GPU intensive?

A: Mildly GPU-bound and barely CPU-bound at all. Frame rate scales nearly perfectly with resolution, which means the graphics card sets the limit, while the processor demands are light enough that any modern quad-core is overqualified.

Q: Does it support DLSS or FSR?

A: No. The game predates both technologies and is no longer updated, so there is no native upscaling. At 4K, use the High preset instead; the stylized art loses almost nothing, and the average there is 35 FPS versus 28 at Ultra.

Q: What do I need for 4K 60 FPS?

A: Native 4K Ultra at 60 is the one demanding scenario in the game, with an all-systems average of just 28 FPS. The practical route is an upper mid-range card at the Medium preset, which averages 50 FPS across all hardware and comfortably clears 60 on anything recent, or High on a high-end card.

Q: Why does such an old, light game stutter on my new PC?

A: Usually one of two things: first-run shader compilation, which resolves itself within the opening minutes, or uncapped frame rates confusing early UE4's frame pacing. Cap the frame rate to your refresh rate and the problem almost always disappears.

Q: Is it still worth playing in 2026?

A: Yes, and it has aged unusually well because the art direction was stylized rather than realistic. It remains a tight, atmospheric survival roguelike with one of the best soundtracks in the genre, and it now doubles as a game you can install on literally any machine you own.

The bottom line

The Flame in the Flood occupies a particular place in 2026: a finished, self-contained survival game from a studio that no longer exists as an independent entity, kept alive by a strong reputation and an art style that refuses to date. In benchmark terms it is no longer a test of anything. With an 85 FPS average at 1080p Ultra across 3,713 combinations and a median of 81, it is better understood as a calibration tool, a game every gaming PC of the last decade passes on the way to harder exams. The only real hardware question left is 4K, where the 28 FPS Ultra average means settings discipline matters more than spending.

That is not a criticism. A game this light is a gift to laptop owners, to players on older hardware, to anyone building a library for a modest machine, and to streamers who want a broadcast that never fights their encoder. If our numbers say your system beats the median, and it almost certainly does, install it, run Ultra, cap the frame rate, and enjoy the river. The flood took the world in this game. It will not take your frame rate.

Quality:

FPS Benchmarks

CPU GPU Resolution Settings Avg FPS
AMD Ryzen 7 3700X NVIDIA GeForce RTX 4080 3840x2160 Low 257.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 4080 3840x2160 Medium 219.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 4080 3840x2160 High 186.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4070 SUPER 3840x2160 Low 163.0
AMD Ryzen 5 7600 AMD Radeon RX 6700 XT 3840x2160 Low 154.0
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 9850X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-14700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-13400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 5 235 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 5 225 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-14700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 9900X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i9-14900K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 7 265K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 7500X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 7 265 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-12700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 7400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-14400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-12400 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-12600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-12700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-14600K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i7-13700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i3-12100F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 7 270K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 7 9700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core i5-12400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 D 3840x2160 Low 153.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 D 3840x2160 Low 152.0
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 3840x2160 Low 147.7
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 3840x2160 Low 147.6
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 3840x2160 Low 147.6
Intel Core i7-13700K NVIDIA GeForce RTX 5090 3840x2160 Low 147.4
Intel Core i5-12400 NVIDIA GeForce RTX 5090 3840x2160 Low 147.0
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5090 3840x2160 Low 146.4
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 D 3840x2160 Low 146.0
Intel Core i5-12400F NVIDIA GeForce RTX 5090 3840x2160 Low 146.0
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 3840x2160 Low 146.0
Intel Core i3-12100F NVIDIA GeForce RTX 5090 3840x2160 Low 145.6
Intel Core i5-13400F NVIDIA GeForce RTX 5090 3840x2160 Low 145.3
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 3840x2160 Low 145.2
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 3840x2160 Low 144.8
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 3840x2160 Low 144.7
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 3840x2160 Low 144.5
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 3840x2160 Low 144.5
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 3840x2160 Low 144.3
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 3840x2160 Low 144.2
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 3840x2160 Low 144.0
Intel Core i7-14700K NVIDIA GeForce RTX 4070 Ti 3840x2160 Low 144.0
Intel Core i9-14900K NVIDIA GeForce RTX 5090 3840x2160 Low 143.9
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5090 3840x2160 Low 143.9
Intel Core i5-14600K NVIDIA GeForce RTX 5090 3840x2160 Low 143.7
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.6
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 3840x2160 Low 143.5
Intel Core i5-14400F NVIDIA GeForce RTX 4090 3840x2160 Low 143.2
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 3840x2160 Low 143.2
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 3840x2160 Low 143.2
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core i7-12700KF NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core i7-12700K NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 7 265K NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core i5-12600KF NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 7 270K Plus NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 7 9850X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 7 9700F NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 7 265 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 5 7500X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 9 9900X3D NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core i7-14700F NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 5 225 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 5 7400F NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
Intel Core Ultra 5 235 NVIDIA GeForce RTX 5090 3840x2160 Low 143.0
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 142.9
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 3840x2160 Low 142.9
Intel Core i5-11400F NVIDIA GeForce RTX 4090 3840x2160 Low 142.8
AMD Ryzen 5 8400F NVIDIA GeForce RTX 4090 3840x2160 Low 142.8
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4090 3840x2160 Low 142.7
Intel Core i7-14700K NVIDIA GeForce RTX 5090 3840x2160 Low 142.6
Intel Core i5-14400F NVIDIA GeForce RTX 5090 3840x2160 Low 142.5
Intel Core i7-12700KF NVIDIA GeForce RTX 4090 3840x2160 Low 142.3
Intel Core i5-12600KF NVIDIA GeForce RTX 4090 3840x2160 Low 142.1
Intel Core i5-14600KF NVIDIA GeForce RTX 4090 3840x2160 Low 142.1
Intel Core i5-11400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 142.0
AMD Ryzen 9 7900X NVIDIA GeForce RTX 4090 3840x2160 Low 141.9
Intel Core i5-13400F NVIDIA GeForce RTX 4090 3840x2160 Low 141.8
AMD Ryzen 5 5600X NVIDIA GeForce RTX 4090 3840x2160 Low 141.8
Intel Core i7-12700K NVIDIA GeForce RTX 4090 3840x2160 Low 141.6
AMD Ryzen 9 9900X NVIDIA GeForce RTX 4090 3840x2160 Low 141.6

Game Information

Genre
Survival
Release Year
2016