Rust
This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 80 | 96 | 142 |
| 1440p QHD | 103 | 136 | 160 | 232 |
| 1080p Full HD | 150 | 195 | 226 | 318 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080, In-Depth Analysis
Rust presents a demanding workload that scales significantly with both resolution and graphical presets, and the measured data for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5080 reveals a clear performance hierarchy. The transition from 1920x1080 to 3840x2160 shows a substantial drop in frame rates across all settings, indicating that the game becomes progressively more GPU-limited at higher resolutions. At 1920x1080 with Low settings, the combo delivers 222 FPS, but this falls to 90 FPS at 3840x2160 Low, a reduction of 132 FPS. The scaling pattern is consistent across presets, with High settings dropping from 126 FPS at 1080p to 51 FPS at 4K, and Ultra falling from 95 FPS to 39 FPS over the same resolution range. This data suggests that while the CPU is capable of feeding high frame rates at lower resolutions, the GPU's workload at 4K becomes the dominant constraint, particularly with higher quality presets that increase pixel shading and texture complexity.
Resolution Scaling
The measured FPS data shows a predictable yet pronounced decline as resolution increases, which is characteristic of a game that relies heavily on pixel throughput. At 1920x1080 Low, the system achieves 222 FPS, which is more than double the 90 FPS seen at 3840x2160 Low. This 59.5% reduction in performance when moving to 4K indicates that the GPU is the primary limiting factor at the higher resolution, even on the least demanding preset. The Medium preset tells a similar story, with 149 FPS at 1080p dropping to 60 FPS at 4K, a 59.7% decrease. High settings show the least relative drop in percentage terms, from 126 FPS to 51 FPS, representing a 59.5% reduction, which is nearly identical to the Low preset's scaling. Ultra settings exhibit the steepest absolute decline, falling from 95 FPS to 39 FPS, a 58.9% reduction, but the pattern remains consistent.
The fact that the percentage drop is roughly uniform across all presets suggests that the resolution scaling is primarily driven by the GPU's fill-rate and shading capabilities rather than any CPU bottleneck. At 1080p, the CPU can keep up with the GPU's output, but at 4K, the RTX 5080's workload quadruples in terms of pixel count, causing frame rates to plummet. The data reveals that the gap between Low and Ultra at 1080p is 127 FPS (222 vs 95), while at 4K the gap narrows to 51 FPS (90 vs 39). This narrowing gap at higher resolutions further confirms that the GPU is the bottleneck, as the absolute performance difference between presets shrinks when the GPU is already saturated with pixel work. For gamers targeting high refresh rates at 1080p, the Low preset offers the best chance of exceeding 200 FPS, while 4K gaming will require accepting lower presets to maintain playable frame rates.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. Its 18 MB of shared L3 cache and 2.5 MB per-core L2 cache provide substantial on-die storage, which is relevant for Rust's complex world simulation and entity tracking. The CPU's benchmark scores, including a Cinebench R23 multi-core score of 28221 and a single-core score of 3984, place it in the 87th percentile of all CPUs, indicating strong overall compute capability. However, Rust's performance at lower resolutions reveals that the CPU's role is less about raw multi-threaded power and more about single-thread efficiency and cache latency, as the game's simulation and networking code often runs on fewer threads.
The data shows that at 1920x1080 Low, the system reaches 222 FPS, which is likely near the CPU's limit for this game's single-threaded performance. The boost clock of 5.00 GHz is crucial here, as it allows the CPU to process game logic and draw calls quickly enough to feed the GPU. In comparison to its nearest rivals, the Core Ultra X7 368H scores 0.1% lower than the Intel Core 7 253PE and 0.2% lower than the Intel Core 5 223PE in average benchmark scores, but it is 0.2% higher than the AMD Ryzen 9 7940H. This tight grouping suggests that the CPU is well-matched to its peers, and any frame rate differences at lower resolutions are likely within the margin of error. The 16-thread configuration may not be fully utilized by Rust, which often scales better with higher clock speeds rather than additional cores, but the 5.00 GHz boost clock ensures that the CPU does not become a bottleneck at 1080p.
FAQ
Q: What is the highest average FPS this combo achieves in Rust at any resolution and settings?
A: The highest average FPS recorded is 222 FPS, achieved at 1920x1080 with Low settings. This is significantly higher than the next best result of 153 FPS at 2560x1440 Low.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the combo delivers an average FPS of 39, which is the lowest recorded result in the dataset. This indicates that 4K Ultra is not feasible for smooth gameplay, as the frame rate falls below the 60 FPS threshold commonly considered the minimum for playable performance.
Q: Is there a significant performance difference between Medium and High settings at 1440p?
A: Yes, at 2560x1440, the Medium preset yields an average of 102 FPS, while the High preset yields 86 FPS. This represents a 15.7% drop in performance when moving from Medium to High, suggesting that the High preset adds a substantial graphical load without providing a linear frame rate benefit.
Q: What is the minimum FPS recorded for the Medium preset at 4K?
A: The Medium preset at 3840x2160 has a minimum FPS of 51 and a maximum of 70, with an average of 60. This indicates that even at Medium settings, the frame rate can dip below 60 FPS, making the experience inconsistent on a 60 Hz monitor.
Q: How does the CPU's single-core performance relate to the 1080p results?
A: The CPU's Cinebench R23 single-core score of 3984, combined with its 5.00 GHz boost clock, appears sufficient to support the high frame rates seen at 1080p, such as 222 FPS on Low. The data suggests that the CPU is not the limiting factor at this resolution, as the frame rates scale more with GPU settings.
Q: What is the combo's rank among all tested combinations in Rust?
A: The combo ranks 665 out of 2953 tested combinations, placing it in the top 22.5% of all systems tested for this game. This rank reflects its balanced performance across resolutions, though it is not near the top due to the demanding nature of 4K Ultra settings.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 222 FPS, which is the highest result in the entire dataset. The Medium preset at this resolution averages 149 FPS, with a minimum of 126 FPS and a maximum of 171 FPS, showing a wide variance that suggests occasional drops during intense scenes. High settings at 1080p average 126 FPS, while Ultra settings drop to 95 FPS. The progression from Low to Ultra at 1080p shows a clear linear relationship, with each step up in quality costing roughly 30-50 FPS.
Moving to 2560x1440, the Low preset averages 153 FPS, which is still highly playable for competitive scenarios. Medium settings at this resolution average 102 FPS, with a minimum of 87 FPS and a maximum of 118 FPS. High settings drop to 86 FPS, and Ultra settings fall to 66 FPS. The 1440p results show that the combo can handle high refresh rate gaming on Low and Medium, but Ultra settings will require a 60 Hz monitor to avoid screen tearing. At 3840x2160, the Low preset averages 90 FPS, which is the only 4K result above 60 FPS. Medium settings average 60 FPS exactly, with a minimum of 51 FPS, indicating that dips below 60 FPS are possible. High settings average 51 FPS, and Ultra settings average 39 FPS, making these presets unsuitable for smooth gameplay at 4K.
GPU Role
The NVIDIA GeForce RTX 5080 is a 16 GB GDDR7 graphics card with a 256-bit memory bus and a bandwidth of 960.0 GB/s. Its boost clock of 2617 MHz and 10752 shading units provide substantial compute throughput, as evidenced by its 3DMark Steel Nomad DX12 score of 8637 and Passmark G3D score of 36565. The GPU's 84 RT cores and 336 tensor cores also contribute to its overall capability, though Rust's rendering workload primarily stresses traditional rasterization. The 16 GB of VRAM is more than sufficient for Rust at any resolution, as the game's texture streaming and terrain data rarely exceed 8-10 GB even at 4K Ultra.
The GPU's role in the measured results becomes more apparent at higher resolutions. At 1080p, the RTX 5080 is not fully utilized, as the CPU can feed it enough draw calls to maintain high frame rates, but the GPU still manages to scale from 95 FPS at Ultra to 222 FPS at Low. At 4K, the GPU becomes the clear bottleneck, with even the Low preset only achieving 90 FPS. The GPU's 96.0 GB/s memory bandwidth is likely a contributing factor to the 4K performance, as the increased pixel throughput requires more memory bandwidth to maintain texture fetch rates. The 45,600 million transistors on a 378 mm² die, built on a 5 nm process, demonstrate that this is a high-end part, but Rust's demanding shader complexity at 4K still pushes it to its limits. The GPU's percentile rank of 87 places it among the top tier, but its nearest rivals, such as the AMD Radeon 8060S with a 0.6% higher score, show that the field is competitive.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. At 1920x1080, the Low preset offers the best experience for competitive play, with an average of 222 FPS that far exceeds the 144 Hz refresh rate common on high-end monitors. The Medium preset at 149 FPS is also viable for those who want a balance between visual quality and performance, but the High preset at 126 FPS and Ultra at 95 FPS are better suited for slower-paced gameplay where visual fidelity is prioritized. For 2560x1440, the Low preset at 153 FPS is the best choice for high refresh rate gaming, while Medium at 102 FPS is a strong alternative for those who want better visuals without sacrificing smoothness. High settings at 86 FPS are playable on a 60 Hz monitor, but Ultra at 66 FPS is borderline and may result in noticeable stutter.
At 3840x2160, the recommendations become more constrained. The Low preset at 90 FPS is the only 4K option that consistently exceeds 60 FPS, making it the best choice for a smooth experience. The Medium preset at 60 FPS is technically at the threshold, but its minimum of 51 FPS means that frame drops will be noticeable. High and Ultra settings at 51 FPS and 39 FPS respectively are not recommended for 4K, as they fall below the playable threshold. Overall, the data suggests that the combo is best utilized at 1080p or 1440p with Low or Medium settings, where it can deliver high frame rates. For 4K gaming, users must accept the Low preset or consider lowering the resolution to achieve better performance.
How This Combo Ranks
The Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5080 combination ranks 665 out of 2953 tested combos in Rust, placing it in the 77.5th percentile of all systems. This rank indicates that the combo is above average but not exceptional, given the GPU's high-end positioning. The CPU's 87th percentile rank and the GPU's 87th percentile rank both suggest that the combo should perform well, but Rust's specific optimization for certain CPU architectures and its reliance on single-thread performance may hold the combo back from the top ranks. The nearest CPU rivals, such as the Intel Core 7 253PE and AMD Ryzen 9 7940H, have nearly identical average benchmark scores, with deltas of -0.1% and 0.2% respectively, indicating that the CPU choice has minimal impact on the overall rank.
The GPU's nearest rivals, including the AMD Radeon 8060S and AMD Radeon RX 6750 GRE 12 GB, have scores that are 0.6% and 0.7% higher respectively, suggesting that the RTX 5080 is closely matched with other high-end parts. The rank of 665 out of 2953 means that there are 664 combos that perform better, likely featuring more powerful CPUs or GPUs that excel in Rust's specific workload. However, the combo's ability to exceed 200 FPS at 1080p Low and maintain 90 FPS at 4K Low puts it in a strong position for most gaming scenarios. The data indicates that this combo is well-balanced for 1080p and 1440p gaming, but 4K enthusiasts may need to look elsewhere or accept significant settings compromises.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | Low | 142.0 |
| 2560x1440 | Ultra | 103.0 |
| 2560x1440 | High | 136.0 |
| 2560x1440 | Medium | 160.0 |
| 2560x1440 | Low | 232.0 |
| 1920x1080 | Ultra | 150.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Medium | 226.0 |
| 1920x1080 | Low | 318.0 |
Rust with iUltra X7 368H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5080 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.