Rust

Rust

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 62
1440p QHD 45 59 70 104
1080p Full HD 65 86 102 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 104
2560x1440 Medium 70
2560x1440 High 59
2560x1440 Ultra 45
1920x1080 Low 151
1920x1080 Medium 102
1920x1080 High 86
1920x1080 Ultra 65

Rust with Intel Core Ultra X7 368H + AMD Radeon 8060S, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the AMD Radeon 8060S delivers a mid-pack performance profile in Rust, securing the 1665th position out of 2953 tested combos. This placement places it squarely in the 56th percentile of all configurations, indicating a system that handles the survival title competently but does not threaten the upper echelon of hardware. The data shows a balanced pairing where neither component completely dominates the bottleneck analysis, though the scaling patterns across resolutions and settings reveal distinct behavioral characteristics worth examining in detail.

How This Combo Ranks

The combo’s rank of 1665 out of 2953 places it slightly above the median tested configuration for Rust, a game known for its demanding procedural world generation and complex entity interactions. This mid-tier standing suggests the system avoids the severe performance penalties seen in lower-ranked combos while not achieving the fluid high-refresh-rate experiences of top-tier hardware. The rank reflects a configuration capable of playable framerates at most settings, but one that requires careful settings management to maintain smooth gameplay at higher resolutions.

Benchmark results indicate the CPU holds an 87th percentile ranking against all tested processors, while the GPU similarly sits at the 87th percentile against all tested graphics cards. When both components sit at the same percentile, the system typically exhibits balanced performance, but Rust’s unique engine characteristics can shift the balance depending on the scenario. The combo rank being lower than either component’s individual percentile suggests that Rust’s specific workload does not fully utilize the strengths of this particular CPU-GPU pairing, potentially due to engine-level limitations or memory subsystem constraints.

The average benchmark score for the CPU is 40518, placing it within a tight cluster of rivals including the Intel Core 7 253PE (40557, 0.1% faster) and AMD Ryzen 9 7940H (40431, 0.2% slower). This grouping indicates the processor delivers consistent compute performance across synthetic workloads, but the real-world Rust results depend heavily on how the game translates those capabilities into framerate. The GPU’s average benchmark score of 55757 situates it near the AMD Radeon RX 6750 GRE 12 GB (55698, 0.1% slower) and notably close to the NVIDIA GeForce RTX 5080 (56083, 0.6% faster), suggesting the Radeon 8060S punches above its mobile IGP classification in raw compute terms.

GPU Role

The AMD Radeon 8060S operates as an integrated graphics processor using the Strix Halo chip on the RDNA 3.5 architecture, manufactured on TSMC’s 4 nm process. The GPU features a die size of 308 mm² and contains 2560 shading units, 160 texture mapping units, and 64 render output units. Clock speeds range from a 1295 MHz base to a 2900 MHz boost, with a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s. The FP32 compute throughput reaches 14.85 TFLOPS, providing substantial raw processing capability for an integrated solution.

Memory configuration is system-shared, meaning the GPU draws from the same LPDDR5X pool as the CPU rather than dedicated VRAM. The memory bandwidth is listed as system-dependent, which introduces variability in performance based on the laptop’s overall memory configuration. This shared memory architecture becomes particularly relevant in Rust, where large world maps and numerous entities require significant memory bandwidth. The 40 ray tracing cores and support for DirectX 12 Ultimate indicate modern rendering feature support, though Rust’s primarily rasterized workload may not leverage these capabilities extensively.

The GPU’s benchmark performance shows strong results in synthetic tests, with a 3DMark Steel Nomad DX12 score of 2162, Geekbench OpenCL score of 84626, and Vulkan score of 80483. These figures place the 8060S within 2.8% of the NVIDIA GeForce RTX 4080 (54247 average) and 1.7% ahead of the AMD Radeon Pro W5700X (54828 average) in average benchmark scoring. However, the measured Rust framerates reveal that synthetic prowess does not always translate directly to gaming performance, particularly under the mixed CPU-GPU load that Rust presents.

Resolution Scaling

Examining the measured FPS across resolutions at identical settings reveals how the system’s performance scales with pixel count. At Low settings, the average framerate drops from 151 FPS at 1920x1080 to 104 FPS at 2560x1440, representing a 31.1% reduction, then further to 62 FPS at 3840x2160, a 40.4% reduction from 1440p. This scaling pattern indicates increasing GPU load as resolution rises, with the integrated graphics becoming the primary limiter at higher pixel counts.

At High settings, the scaling shows a similar trend: 86 FPS at 1080p drops to 59 FPS at 1440p (31.4% reduction) and then to 35 FPS at 4K (40.7% reduction from 1440p). The consistency of these percentage drops across Low and High settings suggests the GPU-bound nature of higher resolutions remains constant regardless of the graphics preset. Medium settings follow the pattern with 102 FPS at 1080p, 70 FPS at 1440p, and 41 FPS at 4K, while Ultra settings produce 65, 45, and 27 FPS respectively.

The scaling behavior indicates that the CPU maintains sufficient headroom at 1080p to feed the GPU effectively, but as resolution increases, the GPU’s compute and memory bandwidth limitations become more pronounced. The system-shared memory architecture likely contributes to the steep 4K performance drops, as the GPU competes with CPU memory accesses for bandwidth. The data suggests that 1440p represents a reasonable middle ground where the system delivers playable framerates without the severe penalties seen at 4K.

Measured FPS Breakdown

At 1920x1080 resolution, the system delivers its strongest performance across all settings. Low settings produce an average of 151 FPS, providing headroom for high-refresh-rate monitors. Medium settings average 102 FPS with a minimum of 86 and maximum of 117, indicating consistent frame delivery suitable for smooth gameplay. High settings average 86 FPS, while Ultra settings drop to 65 FPS, still playable but approaching the threshold where frame pacing becomes noticeable during intense scenes.

Moving to 2560x1440 resolution, the performance envelope tightens considerably. Low settings maintain 104 FPS average, which remains sufficient for most displays. Medium settings average 70 FPS with a minimum of 59 and maximum of 80, placing the system right at the edge of the 60 FPS playability threshold during demanding moments. High settings produce 59 FPS average, while Ultra settings fall to 45 FPS, making high-refresh gameplay challenging at this resolution.

At 3840x2160, the system struggles to maintain playable framerates except at the lowest settings. Low settings achieve 62 FPS average, barely clearing the 60 FPS mark. Medium settings average 41 FPS with a minimum of 35 and maximum of 47, indicating noticeable frame drops during heavy load. High settings fall to 35 FPS, and Ultra settings produce only 27 FPS, making 4K gaming impractical except for less demanding scenarios. The minimum FPS data available for Medium settings across resolutions shows consistent frame delivery characteristics, with the 4K Medium minimum of 35 FPS representing a significant drop from the 1080p Medium minimum of 86 FPS.

FAQ

Q: What is the overall rank of this CPU-GPU combo in Rust?

A: The combo ranks 1665th out of 2953 tested configurations, placing it in the middle of the performance distribution for this game.

Q: How does the GPU compare to its nearest rivals in benchmark performance?

A: The AMD Radeon 8060S averages 55757 points, sitting 0.1% above the AMD Radeon RX 6750 GRE 12 GB (55698) and 0.6% below the NVIDIA GeForce RTX 5080 (56083).

Q: What framerate can users expect at 1080p with High settings?

A: The system delivers an average of 86 FPS at 1920x1080 with High settings, providing a smooth experience for most gameplay scenarios.

Q: Is 4K gaming viable with this configuration?

A: At 3840x2160, only Low settings achieve an average above 60 FPS (62 FPS), while Medium drops to 41 FPS and High to 35 FPS, making 4K gaming marginal at best.

Q: How does the CPU’s synthetic benchmark performance compare to its rivals?

A: The Intel Core Ultra X7 368H averages 40518 points, with the Intel Core 7 253PE scoring 40557 (0.1% higher) and the AMD Ryzen 9 7940H scoring 40431 (0.2% lower).

Q: What are the GPU’s clock specifications?

A: The Radeon 8060S operates with a 1295 MHz base clock and a 2900 MHz boost clock, producing a pixel rate of 185.6 GPixel/s and 14.85 TFLOPS FP32 performance.

Settings Recommendations

The measured FPS data suggests that Low settings at 1920x1080 provide the most headroom, with 151 FPS average allowing for high-refresh-rate displays or future performance headroom as the game world becomes more complex. However, for most users, Medium settings at 1080p offer the best balance between visual quality and performance, with 102 FPS average and a minimum of 86 FPS ensuring consistent frame delivery even during intense moments like raiding or large-scale building.

At 2560x1440, Medium settings with 70 FPS average represent the optimal choice, though users should be aware of the 59 FPS minimum during demanding scenes. High settings at 1440p produce 59 FPS average, which may cause occasional stutters in busy areas. For 4K displays, Low settings at 62 FPS is the only viable option for smooth gameplay, while Medium at 41 FPS may be acceptable for less action-oriented activities like base building or farming.

The data indicates that Ultra settings provide diminishing returns across all resolutions, with the 27 FPS at 4K Ultra and 45 FPS at 1440p Ultra suggesting this preset is only suitable for static scenes or screenshot purposes. The system’s performance profile suggests users prioritize Medium settings for the best combination of visual fidelity and gameplay smoothness, particularly given Rust’s tendency to experience framerate fluctuations during server-wide events or when loading large bases.

CPU Role

The Intel Core Ultra X7 368H features 16 cores and 16 threads, operating with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. This Panther Lake architecture processor, built on Intel’s 3 nm process, includes 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU supports dual-channel LPDDR5X memory with 153.6 GB/s bandwidth, which directly impacts the system-shared GPU memory performance.

In synthetic benchmarks, the CPU demonstrates strong multi-threaded capabilities with a Cinebench R23 multi-core score of 28221 and single-core score of 3984. Passmark tests show a multithread score of 32956 and single-thread score of 4005, with the CPU achieving an 87th percentile ranking against all tested processors. The 16-thread configuration provides adequate parallel processing for Rust’s server-side simulation and entity management, though the game’s primary thread remains the bottleneck in many scenarios.

The CPU’s relationship to the measured framerates becomes evident when examining the gap between 1080p and 4K performance. At 1080p Low settings, the 151 FPS average suggests the CPU can feed the GPU effectively at lower resolutions, but the significant framerate drops at higher resolutions indicate the GPU becomes the limiting factor. The CPU’s 18 MB of shared L3 cache helps maintain acceptable performance during world streaming and entity updates, while the 5.00 GHz boost clock provides the single-thread performance necessary for Rust’s main game thread.

The nearest rival comparison shows the CPU performs within 0.2% of the AMD Ryzen 9 7940H (40431 average) and within 0.1% of the Intel Core 7 253PE (40557 average), indicating the processing capabilities are well-matched to similarly positioned mobile processors. The 16-core configuration with 16 threads (no hyperthreading) suggests efficient core utilization, though Rust’s engine may not fully leverage all available cores, potentially leaving some performance untapped in certain gameplay scenarios.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + AMD Radeon 8060S in Rust

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 104.0
2560x1440 Medium 70.0
2560x1440 High 59.0
2560x1440 Ultra 45.0
1920x1080 Low 151.0
1920x1080 Medium 102.0
1920x1080 High 86.0
1920x1080 Ultra 65.0

Rust with iUltra X7 368H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.