Rust

Rust

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 28 33 49
1440p QHD 36 47 55 83
1080p Full HD 52 68 80 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 33
3840x2160 High 28
3840x2160 Ultra 21
2560x1440 Low 83
2560x1440 Medium 55
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 120
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 52

Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5050 Mobile ranks 2984th out of 3723 tested combinations for Rust, placing it in the 20th percentile of all systems evaluated. This is a low standing for a modern mobile platform, and the benchmark data confirms that this combo struggles to deliver a fluid experience at higher resolutions and quality presets. The ranking reflects a system that is fundamentally constrained by its GPU, as evidenced by the steep performance drop as resolution increases, while the CPU demonstrates sufficient headroom in compute benchmarks to avoid being the primary bottleneck in most scenarios.

How This Combo Ranks

The combo's rank of 2984 out of 3723 tested combos places it firmly in the lower quartile of all systems benchmarked for Rust. This position is notable because both components are recent releases with active production status, yet their combined performance falls short of what many older, higher-end configurations achieve. The data indicates that the GeForce RTX 5050 Mobile, despite being a current-generation part, is the limiting factor.

The GPU's average benchmark score of 43268 puts it at the 83rd percentile of all GPUs, which sounds respectable until you examine its nearest rivals. The RTX 5050 Mobile sits within 0.9% of the NVIDIA GeForce RTX 4090 Mobile’s average score, a delta that is surprising given the massive difference in their market positioning. More telling is that the RTX 5050 Mobile is statistically tied with the NVIDIA Quadro M6000 24 GB (0% delta) and the NVIDIA Quadro M6000 (-0.1% delta), both of which are professional workstation cards from a much older generation. This suggests that the RTX 5050 Mobile's raw compute capability is underwhelming for its generation, which directly impacts its ability to handle Rust's demanding rendering workload.

The CPU, by contrast, is a much stronger performer. The Intel Core Ultra X7 368H achieves an average benchmark score of 40518, placing it in the 87th percentile of all CPUs. Its nearest rivals show a tight cluster of performance: it is within 0.2% of the AMD Ryzen 9 7940H and within 0.1% of the Intel Core 7 253PE. This indicates that the CPU is competitive with other high-end mobile processors, making it an unlikely candidate for the system's overall poor rank. The disparity between the CPU's strong percentile ranking and the combo's weak overall rank highlights a significant imbalance: the processor is capable of feeding frames much faster than the GPU can render them.

FAQ

Q: Why does the combo rank so low despite having a recent CPU and GPU?

A: The ranking reflects the GPU's limited performance relative to its peers. The RTX 5050 Mobile's average benchmark score places it in the 83rd percentile, but its nearest rivals include older workstation cards like the Quadro M6000, indicating that its raw compute power is not competitive with other modern mobile GPUs. Rust's heavy rendering load amplifies this weakness.

Q: Is the CPU holding back performance in Rust?

A: No. The Intel Core Ultra X7 368H scores in the 87th percentile of all CPUs, with a Cinebench R23 multi-core score of 28221 and a single-core score of 3984. The data shows the CPU is well ahead of the GPU in relative capability, so it is not the bottleneck at higher resolutions.

Q: What is the best resolution to play at for consistent frame rates?

A: At 1920x1080 with Low settings, the combo achieves 120 FPS average. This is the only configuration in the measured data that reaches or exceeds 100 FPS. Higher resolutions and settings produce average frame rates below 83 FPS, with most falling below 68 FPS.

Q: How does the RTX 5050 Mobile compare to the RTX 4090 Mobile?

A: The RTX 5050 Mobile's average benchmark score is 43268, which is only 0.9% lower than the RTX 4090 Mobile's score of 43667. This near-parity in synthetic benchmarks does not translate to real-world gaming performance, as the RTX 5050 Mobile has significantly lower memory bandwidth and shading unit counts.

Q: Does the 8 GB VRAM cause issues at 4K?

A: The measured data shows a dramatic drop at 3840x2160, with average FPS ranging from 21 on Ultra to 49 on Low. While the 8 GB GDDR7 memory with 384.0 GB/s bandwidth may be sufficient for some titles, Rust's high-resolution textures and draw distances likely exceed this capacity, contributing to the sub-30 FPS results at Ultra settings.

Q: What is the significance of the 16-core CPU configuration for this game?

A: Rust is known to be CPU-intensive, and the 16 cores with 16 threads provide strong multi-threaded performance, as evidenced by the Cinebench R20 multi-core score of 11852. However, the game's frame rate is ultimately capped by the GPU's ability to process the rendered frames, so the CPU's capability is not fully utilized in this pairing.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, manufactured on Intel's 3 nm process. It operates with a base clock of 2.00 GHz and a boost clock of 5.00 GHz, providing substantial single-thread performance that is critical for game logic and physics calculations. The CPU's cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache, which helps reduce memory latency for frequently accessed data.

In synthetic benchmarks, this CPU demonstrates strong performance. The Cinebench R23 multi-core score of 28221 and single-core score of 3984 place it comfortably in the high-performance segment. The PassMark multi-thread score of 32956 and single-thread score of 4005 further corroborate its capability. Compared to its nearest rivals, the CPU is essentially tied with the Intel Core 7 253PE (-0.1% delta) and the AMD Ryzen 9 7940H (0.2% delta), indicating that it is a well-balanced processor that should not limit gaming performance.

For Rust specifically, the CPU's role is to handle the game's simulation, including player interactions, building mechanics, and the persistent world state. The 16 threads allow for efficient distribution of these workloads, and the high boost clock of 5.00 GHz ensures that single-threaded tasks are processed quickly. However, the measured FPS data shows that at 1920x1080 Low settings, the system achieves 120 FPS, which is likely near the CPU's maximum frame delivery rate for this game. At higher settings, the FPS drops significantly, indicating that the GPU becomes the limiting factor well before the CPU is saturated.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the combo's performance across three resolutions and four quality presets. At 1920x1080, the system delivers 120 FPS on Low, 80 FPS on Medium, 68 FPS on High, and 52 FPS on Ultra. The Medium preset shows a minimum FPS of 68 and a maximum of 93, indicating some frame time variance. High and Ultra presets do not have recorded min/max values, but their averages suggest a smooth degradation as quality increases.

Moving to 2560x1440, the average FPS drops to 83 on Low, 55 on Medium, 47 on High, and 36 on Ultra. The Medium preset at this resolution records a minimum of 47 and a maximum of 64, showing a wider spread than at 1080p. The High preset at 47 FPS average is borderline playable, but the Ultra preset at 36 FPS is below the threshold for a consistent experience.

At 3840x2160, the performance becomes marginal. The Low preset averages 49 FPS, Medium averages 33 FPS with a minimum of 28 and maximum of 38, High averages 28 FPS, and Ultra averages 21 FPS. These numbers indicate that 4K gaming is not viable for this combo, even at the lowest settings. The difference between Low and Ultra at 4K is 28 FPS, which is a significant drop that underscores the GPU's inability to handle the increased pixel count.

Resolution Scaling

The resolution scaling analysis reveals a classic GPU-bound scenario. From 1920x1080 to 2560x1440, the average FPS across all settings drops by approximately 30-35%. For example, at Low settings, FPS goes from 120 to 83, a 30.8% decrease. At High settings, it drops from 68 to 47, a 30.9% decrease. This consistent percentage drop indicates that the GPU is the primary constraint, as the pixel count increases by 77% (from 2.07 million to 3.69 million pixels), but the FPS does not drop proportionally, suggesting that other factors like memory bandwidth also play a role.

The transition from 2560x1440 to 3840x2160 shows an even steeper decline. At Low settings, FPS drops from 83 to 49, a 41% decrease. At High settings, it drops from 47 to 28, a 40.4% decrease. This larger percentage drop compared to the 1080p to 1440p transition indicates that the GPU is nearing its limits, and the 8 GB VRAM may be insufficient for the 4K texture buffer, causing additional overhead.

The data suggests that the CPU is not the limiting factor at any resolution. If the CPU were the bottleneck, we would expect to see similar FPS across resolutions, but the clear and consistent scaling with resolution confirms that the RTX 5050 Mobile's rendering capability is what determines the frame rate. The CPU's strong benchmark scores, including a PassMark physics score of 2857, suggest it can handle the game's logic without issue, but it is left waiting for the GPU to complete each frame.

Settings Recommendations

Based on the measured data, the optimal configuration for this combo is 1920x1080 with Low settings, which delivers 120 FPS average. This provides a smooth and responsive experience that is well-suited for competitive play or for users who prioritize frame rate over visual fidelity. The Low preset at 1080p is the only measured configuration that achieves a frame rate high enough to fully utilize a 120 Hz display.

For users who prefer higher visual quality, the Medium preset at 1920x1080 is the best compromise, offering 80 FPS average with a minimum of 68 FPS. This ensures that frame rates do not drop below 60 FPS, which is generally considered the minimum for a playable experience. The High preset at 1080p averages 68 FPS, which is still playable, but the margin for error is smaller, and any complex scene could cause noticeable stuttering.

At 2560x1440, the Low preset at 83 FPS is the only viable option for a smooth experience. The Medium preset at 55 FPS average with a minimum of 47 FPS is marginal, and the High and Ultra presets at 47 and 36 FPS respectively are not recommended for any serious gameplay. At 3840x2160, none of the presets are recommended, as even the Low preset at 49 FPS is below ideal, and the Ultra preset at 21 FPS is unplayable.

The data indicates that users should avoid the Ultra preset at all resolutions, as the average FPS at 1080p (52) is only slightly higher than the High preset at 1440p (47), while the visual difference between High and Ultra in Rust is often minimal. The Medium preset at 1080p offers the best balance of visual quality and performance, with an 80 FPS average that is well above the 60 FPS threshold.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is based on the Blackwell 2.0 architecture and manufactured on TSMC's 5 nm process. It features 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The GPU operates at a base clock of 1020 MHz and a boost clock of 1500 MHz, which is relatively low for a modern mobile GPU, contributing to its modest FP32 performance of 7.680 TFLOPS.

The GPU is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. While the memory type is modern, the 128-bit bus width limits the total bandwidth, which becomes a critical factor at higher resolutions. The pixel rate of 48.00 GPixel/s and texture rate of 120.0 GTexel/s are adequate for 1080p gaming but insufficient for 4K, as evidenced by the measured FPS data.

The GPU's average benchmark score of 43268 places it in the 83rd percentile, but its nearest rivals tell a more nuanced story. It is statistically tied with the NVIDIA Quadro M6000 24 GB (0% delta) and only 0.1% ahead of the Quadro M6000, both of which are older professional cards. This indicates that the RTX 5050 Mobile's raw compute power is not a significant upgrade over previous generations, and its performance in Rust reflects this.

At 1920x1080, the GPU can deliver playable frame rates across all settings, with a maximum of 120 FPS on Low. However, at 2560x1440, the GPU begins to struggle, with only the Low preset exceeding 80 FPS. At 3840x2160, the GPU is clearly overwhelmed, with all presets falling below 50 FPS. The 8 GB VRAM, while sufficient for 1080p, may cause texture swapping at 4K, further reducing performance. The data conclusively shows that the RTX 5050 Mobile is the primary bottleneck in this combo, and users should adjust their expectations accordingly, prioritizing 1080p gaming for the best experience.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 33.0
3840x2160 High 28.0
3840x2160 Ultra 21.0
2560x1440 Low 83.0
2560x1440 Medium 55.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 120.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 52.0

Rust with iUltra X7 368H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.