Rust

Rust

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 48 56 84
1440p QHD 61 81 95 142
1080p Full HD 89 117 139 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 56
3840x2160 High 48
3840x2160 Ultra 36
2560x1440 Low 142
2560x1440 Medium 95
2560x1440 High 81
2560x1440 Ultra 61
1920x1080 Low 207
1920x1080 Medium 139
1920x1080 High 117
1920x1080 Ultra 89

Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4080 Mobile delivers a broad range of frame rates in Rust, depending on resolution and quality preset. Measured results show this combo handles 1080p Low at 207 FPS, while dropping to 36 FPS at 4K Ultra, indicating a system that scales predictably with graphical load. This analysis walks through the data row by row, examining how resolution, CPU, and GPU characteristics shape the experience.

Resolution Scaling

The measured FPS data shows a clear and consistent drop as resolution increases across all settings. At Low settings, the average frame rate falls from 207 FPS at 1920x1080 to 142 FPS at 2560x1440, then to 84 FPS at 3840x2160. That represents a 31% reduction moving from 1080p to 1440p, and a further 41% reduction moving from 1440p to 4K. The total decline from 1080p Low to 4K Low is 123 FPS, or roughly 59% of the starting value.

At High settings, the pattern is similar but with lower absolute numbers: 117 FPS at 1080p, 81 FPS at 1440p, and 48 FPS at 4K. The percentage drops are consistent — about 31% from 1080p to 1440p, and 41% from 1440p to 4K. Medium settings follow the same trajectory: 139 FPS at 1080p, 95 FPS at 1440p, and 56 FPS at 4K. Ultra settings show the steepest relative decline, going from 89 FPS at 1080p to 61 FPS at 1440p and finally 36 FPS at 4K.

The consistency of these percentage drops across all four settings presets is notable. When resolution doubles from 1080p to 4K (four times the pixel count), the frame rate consistently falls by roughly 59-60% regardless of quality preset. This uniformity suggests that the limiting factor scales directly with pixel throughput rather than with specific scene complexity or draw calls.

At 4K, the highest average FPS recorded is 84 at Low settings, while High produces 48 FPS, Medium 56 FPS, and Ultra 36 FPS. The gap between Low and Ultra at 4K is 48 FPS, which is a 133% difference. At 1080p, the same Low-to-Ultra gap is 118 FPS, representing a 133% difference as well. This proportional consistency indicates that the GPU is the dominant constraint across all tested configurations.

The data suggests that at 1080p, the system has enough headroom that even Ultra settings maintain 89 FPS, which remains above the 60 FPS threshold commonly considered playable. At 1440p, Ultra drops to 61 FPS, barely above that threshold, while High and Medium sit comfortably at 81 and 95 FPS respectively. At 4K, only Low settings exceed 60 FPS, with High and Medium falling to 48 and 56 FPS, and Ultra dropping to 36 FPS.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on a 3 nm process. Its base clock is 2.00 GHz with a boost clock of 5.00 GHz, and it carries 18 MB of shared L3 cache. The TDP is rated at 25 W, which positions it as a mobile-focused chip. In synthetic benchmarks, it scores 28221 in Cinebench R23 multi-core and 3984 in single-core, with a Passmark multithread score of 32956 and a single-thread score of 4005.

Rust is known for heavy CPU utilization in server-side simulation and entity updates, but the measured FPS data here shows that resolution scaling has a larger impact on frame rates than settings changes alone. At 1080p Low, the system reaches 207 FPS, which is the highest recorded value across all rows. This high ceiling suggests that the CPU can feed the GPU sufficiently at lower resolutions, where pixel fill rate is not the bottleneck.

The benchmark percentile for this CPU is 87, meaning it outperforms 87% of all CPUs in the database. Its nearest rivals include the Intel Core 7 253PE with an average score of 40557 (0.1% higher), the Intel Core 5 223PE at 40585 (0.2% higher), the AMD Ryzen 9 7940H at 40431 (0.2% lower), and the Intel Xeon 6507P at 40426 (0.2% lower). These deltas are all within 0.2%, indicating that the Ultra X7 368H sits in a tightly clustered performance band.

The 16 threads and 5.00 GHz boost clock provide ample single-thread performance for Rust's primary game logic thread. The Passmark single-thread score of 4005 places it well above average, and the Cinebench R23 single-core score of 3984 reinforces this. In practice, the 207 FPS at 1080p Low shows that the CPU is not limiting frame rates at lower graphical loads, since the GPU can still produce very high output.

However, the data does not isolate CPU performance independently of GPU. The fact that FPS drops by roughly 60% from 1080p to 4K at every settings level points to GPU-bound behavior at higher resolutions. At 1080p, the GPU is likely still the primary constraint, given that even Ultra settings produce 89 FPS, which is far below the CPU's theoretical ceiling based on the Low preset result of 207 FPS.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture with a 5 nm process, featuring 7424 shading units, 232 texture mapping units, and 80 ROPs. It has 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 432.0 GB/s. The chip runs at a base clock of 1290 MHz and a boost clock of 1665 MHz, with memory clocked at 2250 MHz (18 Gbps effective). The GPU's TDP is 110 W.

In synthetic benchmarks, the RTX 4080 Mobile scores 24926 in Passmark G3D and 11191 in GPU compute, with a percentile rank of 81 among all GPUs. Its nearest rivals include the NVIDIA GeForce MX570 (avg score 38299, 0.4% higher), the RTX 5080 Mobile (38349, 0.6% higher), the RTX 4070 (37648, 1.3% lower), and the Tesla P4 (37628, 1.3% lower). The RTX 4080 Mobile's average benchmark score is 38135.

The measured FPS data strongly indicates GPU-bound behavior across most settings and resolutions. The 12 GB VRAM capacity is sufficient for Rust's texture and asset loading, even at 4K Ultra, which typically demands more memory. The 432.0 GB/s bandwidth provides enough throughput for high-resolution rendering, as evidenced by the consistent frame rates at 4K.

The 24.72 TFLOPS of FP32 compute and 386.3 GTexel/s texture rate suggest a GPU capable of handling complex shading and geometry. Yet at 4K Ultra, the combo only achieves 36 FPS, which indicates that even this GPU cannot maintain high frame rates at maximum quality on a 3840x2160 display. The 133.2 GPixel/s pixel rate means that at 4K (8.3 million pixels per frame), the theoretical fill-rate ceiling is around 16 frames per millisecond, but real-world performance is far lower due to other bottlenecks.

The RTX 4080 Mobile's 58 RT cores and 232 tensor cores support ray tracing and DLSS features, but the measured FPS rows do not include any ray-traced or upscaled presets. Therefore, the data reflects only traditional rasterization performance. The GPU's 81st percentile ranking shows it is a high-end mobile part, but the measured results in Rust indicate that it falls short of maintaining 60 FPS at 4K on High or Ultra settings.

Settings Recommendations

Based on the measured FPS rows, the choice of settings depends heavily on the target resolution and desired frame rate. At 1920x1080, all four presets exceed 60 FPS, with Low at 207 FPS, Medium at 139 FPS, High at 117 FPS, and Ultra at 89 FPS. For a 60 Hz display, Ultra is viable and provides the best visual quality while still maintaining a 47% margin above the refresh rate. For 144 Hz displays, High at 117 FPS is the only preset that comes close, while Medium at 139 FPS and Low at 207 FPS are the only options that fully utilize a 144 Hz panel.

At 2560x1440, the situation tightens. Low produces 142 FPS, Medium 95 FPS, High 81 FPS, and Ultra 61 FPS. All presets remain above 60 FPS, making this resolution usable across the board. Ultra at 61 FPS is marginal for 60 Hz displays, as any scene complexity could push it below the threshold. Medium at 95 FPS offers a balanced experience for 100 Hz panels, while High at 81 FPS is suitable for 75 Hz monitors. Low at 142 FPS is the only option that approaches 144 Hz capability.

At 3840x2160, only Low settings achieve a playable frame rate, with 84 FPS. Medium produces 56 FPS, High 48 FPS, and Ultra 36 FPS. For 60 Hz 4K displays, Low is the sole viable preset, and even then, the 84 FPS average leaves some headroom. Medium at 56 FPS is borderline, likely causing visible stutter on a 60 Hz panel. High and Ultra are not recommended for 4K gaming, as their frame rates fall well below the 60 FPS target.

The sweet spot across all resolutions appears to be Medium settings. At 1080p, Medium delivers 139 FPS, which exceeds all common refresh rates up to 120 Hz. At 1440p, Medium produces 95 FPS, suitable for 90 Hz displays. At 4K, Medium drops to 56 FPS, which is below 60 but not drastically so. Comparing Medium to High, the FPS gain is consistent: 22 FPS at 1080p, 14 FPS at 1440p, and 8 FPS at 4K. The visual quality difference between Medium and High in Rust is typically minor, making Medium the most efficient preset per the measured data.

For users prioritizing frame rate over visuals, Low settings provide the highest FPS at every resolution, with the largest absolute gain at 1080p (207 FPS) and the smallest at 4K (84 FPS). Ultra settings should be reserved for 1080p or 1440p displays, as 4K Ultra at 36 FPS is not a playable experience by any reasonable standard.

How This Combo Ranks

The combo of Intel Core Ultra X7 368H and NVIDIA GeForce RTX 4080 Mobile ranks 1167 out of 3723 tested combinations in Rust, placing it in the 68.6th percentile of all combos. This means that roughly 31% of tested systems perform better, while 69% perform worse. The rank reflects the combined performance of both components in this specific game, based on the measured FPS data.

The CPU's percentile of 87 and GPU's percentile of 81 are both high, yet the combo rank of 1167 out of 3723 (top 31%) is lower than either component's individual percentile. This discrepancy suggests that Rust's performance characteristics do not fully utilize the strengths of this hardware combination. The CPU's 16 cores are likely underutilized in a game that may not scale perfectly across all threads, while the GPU's high compute power is constrained by the game's rendering pipeline.

Comparing to the nearest rival CPUs, the Ultra X7 368H is essentially tied with the Intel Core 7 253PE, Core 5 223PE, AMD Ryzen 9 7940H, and Xeon 6507P, all within 0.2% average benchmark scores. This tight clustering means that swapping to any of these CPUs would likely produce nearly identical FPS in Rust, assuming the same GPU. The GPU's nearest rivals, the MX570 and RTX 5080 Mobile, are also within 0.6% average benchmark scores, suggesting that the RTX 4080 Mobile's performance is well-characterized.

The combination rank of 1167 out of 3723 indicates that while this is a high-end pairing, it is not at the absolute top of the database. Systems with more powerful GPUs or CPUs optimized for Rust's specific workload would rank higher. However, the measured data shows that this combo still delivers 60+ FPS at 1440p on Ultra and 84 FPS at 4K on Low, which positions it as a capable setup for most gaming scenarios.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low settings produce 207 FPS, Medium produces 139 FPS with a minimum of 118 and maximum of 159, High produces 117 FPS, and Ultra produces 89 FPS. The Medium preset shows a 41 FPS range between minimum and maximum, indicating some scene-dependent variability, but the average remains solid.

At 2560x1440, Low settings yield 142 FPS, Medium yields 95 FPS with a minimum of 81 and maximum of 110, High yields 81 FPS, and Ultra yields 61 FPS. The Medium preset's range of 29 FPS is narrower than at 1080p, suggesting that the GPU becomes more consistently utilized at this resolution.

At 3840x2160, Low settings produce 84 FPS, Medium produces 56 FPS with a minimum of 48 and maximum of 65, High produces 48 FPS, and Ultra produces 36 FPS. The Medium preset's range of 17 FPS is the smallest across all resolutions, indicating that at 4K, the GPU is consistently near its limit.

The only rows with minimum and maximum values are the Medium presets at each resolution. At 1080p, the minimum of 118 FPS is still above the 60 FPS threshold. At 1440p, the minimum of 81 FPS remains playable. At 4K, the minimum of 48 FPS falls below 60, which could cause noticeable hitches in fast-paced scenes.

Across all resolutions, Low settings provide the highest FPS, followed by Medium, then High, then Ultra. The order is consistent, and the relative gaps between presets are similar at each resolution. At 1080p, the gap between Low and Ultra is 118 FPS; at 1440p, it is 81 FPS; at 4K, it is 48 FPS. This decreasing gap reflects the GPU becoming the limiting factor at higher resolutions, where even reducing settings cannot fully compensate for the pixel load.

FAQ

Q: What is the highest FPS recorded for this combo in Rust?

A: The highest average FPS is 207, achieved at 1920x1080 with Low settings.

Q: Can this combo run Rust at 4K with 60 FPS?

A: Only at Low settings, which produces 84 FPS. Medium settings at 4K produce 56 FPS, High produces 48 FPS, and Ultra produces 36 FPS, all below 60 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is within 0.2% of the Intel Core 7 253PE (40557), Intel Core 5 223PE (40585), AMD Ryzen 9 7940H (40431), and Intel Xeon 6507P (40426).

Q: What is the GPU's percentile ranking?

A: The NVIDIA GeForce RTX 4080 Mobile ranks in the 81st percentile among all GPUs, with an average benchmark score of 38135.

Q: Which resolution and settings combo offers the best balance of FPS and quality?

A: At 2560x1440 with Medium settings, the combo produces 95 FPS, which is above 60 and close to 100 Hz capabilities. At 1920x1080 with High settings, it produces 117 FPS, suitable for 100-120 Hz displays.

Q: How does this combo rank relative to all tested combinations in Rust?

A: It ranks 1167 out of 3723 tested combinations, placing it in the top 31% of all systems tested in this game.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 56.0
3840x2160 High 48.0
3840x2160 Ultra 36.0
2560x1440 Low 142.0
2560x1440 Medium 95.0
2560x1440 High 81.0
2560x1440 Ultra 61.0
1920x1080 Low 207.0
1920x1080 Medium 139.0
1920x1080 High 117.0
1920x1080 Ultra 89.0

Rust with iUltra X7 368H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.