Rust

Rust

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 59 75 110
1440p QHD 79 105 124 181
1080p Full HD 115 151 179 265

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 75
3840x2160 High 59
3840x2160 Ultra 48
2560x1440 Low 181
2560x1440 Medium 124
2560x1440 High 105
2560x1440 Ultra 79
1920x1080 Low 265
1920x1080 Medium 179
1920x1080 High 151
1920x1080 Ultra 115

Rust with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

The Intel Core Ultra 7 265K and NVIDIA GeForce RTX 4070 Ti pairing in Rust delivers a compelling blend of high-refresh-rate capability at mainstream resolutions and playable 4K performance, though the data shows clear scaling patterns that reveal where each component's workload lies. This combo ranks in the top 8% of all tested configurations in the database, indicating a well-balanced system for this title.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K brings 20 cores and 20 threads to Rust, a configuration that leans heavily on single-thread performance for the game's primary simulation and physics logic. The processor's base clock of 3.90 GHz and boost clock of 5.50 GHz provide substantial headroom for the demanding frame-by-frame calculations Rust requires, particularly when processing the island's dynamic entity interactions and building integrity checks. The 30 MB of shared L3 cache helps keep frequently accessed game data close to the cores, reducing latency in scenarios with many active entities.

In synthetic benchmarks, this CPU posts a Cinebench R23 multi-core score of 50009 and a single-core score of 7060, placing it in the 97th percentile among all processors tested. The nearest rivals include the Intel Core Ultra 7 265KF at a 0.2% lower average score and the Intel Core i9-14900KF at a 0.2% disadvantage, while the Intel Core i9-14900K trails by 0.9%. The Core Ultra 7 265K's architecture, built on a 3 nm process at TSMC with 17,800 million transistors, delivers the kind of per-core efficiency that Rust's mostly single-threaded server logic benefits from, even as the game offloads rendering tasks to the GPU.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Core Ultra 7 265K with the RTX 4070 Ti achieves rank 127 out of 1717 tested combos in Rust, placing it in the top 7.4% of all systems in the database. This ranking reflects a system that can handle the game's mixed CPU-GPU workload without a clear bottleneck, as the CPU's strong single-thread performance complements the GPU's rasterization muscle. The rank suggests that most systems above this combo either pair higher-tier CPUs with the same GPU or use faster GPUs with comparable processors, but the delta between this combo and the very top is modest given the game's engine limitations.

When compared to the GPU's standalone position at the 85th percentile among all graphics cards, the combo's top-8% rank indicates the CPU is improving the overall experience rather than holding it back. Similarly, the CPU's 97th percentile standing shows it is not the limiting factor in most scenarios. The data implies that this pairing is near-optimal for Rust at 1440p and 1080p, with the GPU becoming the more significant constraint as resolution climbs to 4K.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a predictable yet informative scaling pattern across resolutions. At High settings, moving from 1920x1080 to 2560x1440 drops average FPS from 150.8 to 105.1, a 30.3% reduction, and then to 58.8 at 3840x2160, a further 44.1% drop. This steep decline at 4K strongly indicates the GPU is the primary constraint at higher resolutions, as the RTX 4070 Ti's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth begin to saturate with the increased pixel load.

At Low settings, the picture changes. The 1080p result of 265.1 FPS drops to 181.3 at 1440p (31.6% lower) and then to 109.9 at 4K (39.4% lower). The persistence of significant scaling even at Low settings suggests Rust's rendering pipeline still pushes substantial data to the GPU, but the smaller relative drops at lower settings indicate the CPU can keep feeding frames at these rates. The Ultra settings show the largest absolute drops, from 114.8 at 1080p to 78.7 at 1440p (31.4% lower) and down to 48.1 at 4K (38.9% lower), confirming that the GPU's shading and memory bandwidth become the decisive factor as image quality increases.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers 265.1 FPS on Low, 178.5 FPS on Medium, 150.8 FPS on High, and 114.8 FPS on Ultra. The jump from Low to Medium costs 86.6 FPS, while moving from Medium to High costs 27.7 FPS, and High to Ultra costs another 36.0 FPS. These numbers suggest that each settings tier imposes a meaningful but manageable GPU load at 1080p, with the CPU having enough headroom to maintain high frame rates even at Ultra.

Moving to 2560x1440, the measured averages are 181.3 FPS on Low, 124.3 FPS on Medium, 105.1 FPS on High, and 78.7 FPS on Ultra. The scaling from 1080p to 1440p reduces performance by 31.6% at Low, 30.4% at Medium, 30.3% at High, and 31.4% at Ultra, showing a remarkably consistent across-the-board penalty that points to the GPU's fill-rate limits rather than any CPU-side bottleneck.

At 3840x2160, the results are 109.9 FPS on Low, 75.1 FPS on Medium, 58.8 FPS on High, and 48.1 FPS on Ultra. The 4K Ultra result dips below the 60 FPS threshold, while even High struggles at 58.8 FPS. The Low setting remains playable at 109.9 FPS, but the gap between Low and Medium (34.8 FPS) and Medium to High (16.3 FPS) shows that each quality increase at 4K exacts a proportionally larger toll on the GPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4070 Ti uses the AD104 chip on a 5 nm process at TSMC, featuring 35,800 million transistors and a die size of 294 mm². Its 7680 shading units, 240 texture mapping units, and 80 raster output pipelines provide the raw compute needed for Rust's deferred rendering and dynamic lighting. The boost clock of 2610 MHz and base clock of 2310 MHz allow the GPU to sustain high throughput, though the measured FPS data suggests thermal and power limits (285 W TDP) come into play during extended sessions at 4K.

The 12 GB of GDDR6X memory on a 192-bit bus delivers 504.2 GB/s of bandwidth, which proves sufficient for 1080p and 1440p at all settings but becomes a limiting factor at 4K Ultra, where the 48.1 FPS result indicates memory pressure or bandwidth saturation. The GPU's PassMark G3D score of 31624 and 3DMark Steel Nomad DX12 score of 5024 place it at the 85th percentile, with the nearest rival being the NVIDIA GeForce RTX 5090 Mobile at a 0.6% higher average score and the Intel Arc A730M at 1.5% higher, though these are mobile or niche parts. The RTX 4070 Ti's 40.09 TFLOPS FP32 compute and 626.4 GTexel/s texture rate handle Rust's terrain and building textures efficiently at lower resolutions, but the 4K results confirm the GPU is the bottleneck there.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1080p gaming, the data shows that High settings at 150.8 FPS offer an excellent balance between visual quality and performance, especially given that Ultra only adds 36.0 FPS of cost while Medium saves just 27.7 FPS from High. Players with 144Hz or 165Hz monitors will find High comfortably exceeds their refresh rate, and even Ultra at 114.8 FPS remains viable for high-refresh displays. The Low preset at 265.1 FPS is overkill for most displays and sacrifices too much visual fidelity.

At 1440p, High settings at 105.1 FPS provide a smooth experience for 100Hz panels, while Medium at 124.3 FPS gives additional headroom for 120Hz or 144Hz monitors. Ultra at 78.7 FPS is playable but leaves less margin for frame-time spikes during large raids or entity-heavy areas. The Low preset at 181.3 FPS is only recommended for competitive play where maximum frame rates matter more than visual clarity.

For 4K, the measured data shows that Medium at 75.1 FPS is the most sensible choice, offering playable performance without the 58.8 FPS of High or the 48.1 FPS of Ultra. The Low preset at 109.9 FPS is the only 4K option that comfortably exceeds 100 FPS, but it strips out many of Rust's environmental details. Given that the 4K Ultra result falls below 60 FPS, the recommendation for 4K is Medium settings, which preserves enough visual quality while maintaining a responsive frame rate. The 1080p Ultra and 1440p High presets represent the best balance of visual fidelity and performance across the resolution spectrum, making them the optimal choices for most players.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 109.9
3840x2160 Medium 75.1
3840x2160 High 58.8
3840x2160 Ultra 48.1
2560x1440 Low 181.3
2560x1440 Medium 124.3
2560x1440 High 105.1
2560x1440 Ultra 78.7
1920x1080 Low 265.1
1920x1080 Medium 178.5
1920x1080 High 150.8
1920x1080 Ultra 114.8

Rust with iUltra 7 265K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.