Rust
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 12 | 15 | 22 |
| 1440p QHD | 16 | 21 | 25 | 37 |
| 1080p Full HD | 23 | 30 | 36 | 53 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Rust with the Intel Core Ultra 7 270K Plus and NVIDIA GeForce GTX 1050 Ti produces a heavily GPU-bound experience across all tested settings. The benchmark data shows a clear ceiling imposed by the graphics card, with the processor's substantial capabilities left largely untapped at every resolution. This combination ranks near the bottom of the database, at position 2905 out of 2953 tested combos, placing it in the 2nd percentile of all system configurations. The measured results indicate that this pairing is only suitable for the most modest gaming scenarios, and even then, frame rates remain below what most users would consider smooth.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the GTX 1050 Ti as the primary limiting component. At 1080p with Low settings, the combo achieves an average of 53 FPS. Moving to 1440p Low drops this to 37 FPS, a reduction of 30.2%. At 4K Low, the average falls to 22 FPS, which is 58.5% lower than the 1080p Low result. This steep decline indicates that the GPU's pixel throughput is the bottleneck, as the CPU has more than enough headroom to feed frames at lower resolutions.
The scaling pattern across settings is consistent. At High settings, the average FPS goes from 30 at 1080p to 21 at 1440p (a 30% drop) and then to 12 at 4K (a 60% drop from 1080p). Medium settings show 36 FPS at 1080p, 25 at 1440p (down 30.6%), and 15 at 4K (down 58.3%). Ultra settings follow the same trend: 23 FPS at 1080p, 16 at 1440p (down 30.4%), and 9 at 4K (down 60.9%). The near-uniform percentage drops across all quality presets suggest that the GPU's fill rate and memory bandwidth are saturated regardless of the workload, with the 4 GB GDDR5 frame buffer and 112.1 GB/s bandwidth proving insufficient for higher resolutions.
The data strongly implies that resolution scaling is purely a GPU function here. The Core Ultra 7 270K Plus, with its 24 cores and 24 threads, does not show any signs of being a constraint. The consistent ~30% and ~60% reductions when moving from 1080p to 1440p and 4K, respectively, are characteristic of a graphics card that is maxed out. If the CPU were the bottleneck, we would expect to see a smaller performance delta between resolutions, as the load would shift more toward the graphics processor only at higher pixel counts. Instead, the linear scaling indicates that the GTX 1050 Ti is the sole limiting factor at all tested settings.
How This Combo Ranks
The combo rank of 2905 out of 2953 places this system in the bottom 1.6% of all tested configurations for Rust. This is an exceptionally low standing, driven almost entirely by the GPU's performance percentile of 25, meaning it performs better than only a quarter of all GPUs in the database. The CPU, in contrast, sits at the 96th percentile, outperforming 96% of all processors. This stark mismatch between the two components explains the combination's poor overall ranking.
The CPU's nearest rivals in the database include the Intel Xeon 6520P with an average score of 93786 (a 0% delta), the AMD EPYC 4564P at 95183 (-1.5%), the AMD EPYC 9175F at 95615 (-1.9%), and the AMD EPYC 4565P at 95764 (-2.1%). These deltas show that the Core Ultra 7 270K Plus is essentially on par with high-end server processors in synthetic benchmarks, which is expected given its 24 cores and 5.50 GHz boost clock. However, this raw CPU power translates into almost nothing for Rust at the tested settings because the GPU cannot keep up.
The GPU's nearest rivals are all significantly weaker or older parts. The AMD Radeon R5 M330 scores 4170, a 0.6% delta above the GTX 1050 Ti's 4193 average. The NVIDIA Quadro K2100M scores 4151 (1% delta), the Quadro K3000M scores 4241 (-1.1%), and the AMD Radeon Vega 3 scores 4268 (-1.8%). The fact that the GTX 1050 Ti is clustered with these low-end mobile and entry-level parts confirms its status as a legacy component, first released in 2016, that is now far below the demands of a modern survival game like Rust. The combo's rank reflects this reality, showing that even a top-tier CPU cannot compensate for a GPU that is several generations old.
CPU Role
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with 36 MB of shared L3 cache. Its benchmark results are impressive: a Cinebench R23 multi-core score of 44253 and a single-core score of 2439, a Passmark multi-thread score of 68574, and a Passmark single-thread score of 5068. These numbers place it in the 96th percentile of all CPUs, with an average benchmark score of 93785.
For Rust, which is known to be a CPU-intensive game due to its large world simulation and entity count, this processor has more than enough capability. The data, however, shows that this power is not being utilized. At 1080p Low, the system averages 53 FPS, which is likely the maximum the GPU can output. The CPU's Cinebench R20 single-core score of 3453 and multi-core score of 24461 suggest it could handle far higher frame rates if paired with a more capable graphics card. The Passmark physics score of 4064 and the floating-point math score of 229491 further indicate that the CPU's arithmetic throughput is not the limiting factor.
The processor's memory support is DDR5 with a dual-channel bus and a bandwidth of 115.2 GB/s, which is significantly higher than the GPU's 112.1 GB/s memory bandwidth. This is a notable point: the CPU has a higher memory bandwidth than the GPU, which is unusual and underscores the imbalance of this pairing. In synthetic tests, the CPU's nearest rival is the Intel Xeon 6520P, with a deltaPct of 0, meaning they are statistically identical in average score. This similarity to server-class silicon suggests that the CPU is not just adequate but overkill for this GPU, and its role in this combo is to ensure that the GPU is always the bottleneck, not the other way around.
FAQ
Q: Why does the combo rank so low (2905 out of 2953) despite having a high-end CPU?
A: The rank is determined by the overall system performance in Rust, which is limited by the GPU. The GTX 1050 Ti is in the 25th percentile of all GPUs, while the CPU is in the 96th percentile. The GPU's low performance drags the entire combo down.
Q: Is the CPU or the GPU the bottleneck in this system?
A: The data clearly indicates the GPU is the bottleneck. The FPS scales nearly linearly with resolution changes (e.g., 53 FPS at 1080p Low, 37 at 1440p Low, 22 at 4K Low), which is typical of a GPU-limited scenario. The CPU has 24 cores and a 5.50 GHz boost clock, far more than needed for these frame rates.
Q: What is the best resolution to use with this combo?
A: The only resolution where the system achieves a playable average FPS is 1920x1080. At this resolution, the Low preset averages 53 FPS, which is the highest measured value. At 1440p and 4K, all average FPS values drop below 37 and 22, respectively, making them less suitable for smooth gameplay.
Q: How does the GTX 1050 Ti compare to its nearest rivals in terms of benchmark scores?
A: The GTX 1050 Ti has an average benchmark score of 4193. Its nearest rivals are the AMD Radeon R5 M330 (score 4170, delta 0.6%), NVIDIA Quadro K2100M (score 4151, delta 1%), NVIDIA Quadro K3000M (score 4241, delta -1.1%), and AMD Radeon Vega 3 (score 4268, delta -1.8%). These are all closely matched, indicating the 1050 Ti is at the entry-level tier.
Q: Does the CPU's memory bandwidth (115.2 GB/s) help in this game?
A: The CPU's memory bandwidth is higher than the GPU's (112.1 GB/s), which suggests the CPU can feed data quickly. However, the GPU's lower bandwidth and 4 GB VRAM capacity are insufficient for higher resolutions, so the CPU's bandwidth advantage does not translate into higher FPS.
Q: What is the difference in FPS between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset averages 53 FPS, while the Ultra preset averages 23 FPS. This is a 56.6% reduction in average FPS, showing that the GPU struggles significantly with the increased graphical load of the Ultra preset.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU built on a 14 nm process by Samsung. It has 768 shading units, 48 TMUs, and 32 ROPs, with a base clock of 1291 MHz and a boost clock of 1392 MHz. The memory configuration is 4 GB of GDDR5 on a 128-bit bus, providing a bandwidth of 112.1 GB/s. The card's pixel rate is 44.54 GPixel/s and its texture rate is 66.82 GTexel/s, with an FP32 throughput of 2.138 TFLOPS. These specifications are modest by modern standards and are reflected in its benchmark scores, such as a Passmark G3D score of 6340 and a 3DMark Steel Nomad DX12 score of 305.
In Rust, the GPU's role is to render the game world, and the data shows it is overwhelmed at anything above the lowest settings. At 1080p, the average FPS ranges from 53 (Low) to 23 (Ultra). The medium preset at 1080p shows an average of 36 FPS with a minimum of 30 and a maximum of 41. This spread indicates that the GPU can produce playable frame rates only at the Low preset, and even then, it is close to the edge of smoothness. The GPU's performance percentile of 25 means it outperforms only 25% of all GPUs, which aligns with its position among rivals like the AMD Radeon R5 M330 and NVIDIA Quadro K3000M.
The GPU's 4 GB VRAM is a significant limitation. At 4K resolutions, the average FPS drops to 22 (Low) and 9 (Ultra), suggesting that the frame buffer is likely spilling over, causing severe performance degradation. The 128-bit memory bus and 112.1 GB/s bandwidth are insufficient for the texture and geometry data required at higher resolutions. The GPU's nearest rival, the AMD Radeon R5 M330, has a deltaPct of 0.6, indicating they are nearly identical in raw compute, but this does not help in a game like Rust, which demands sustained memory throughput and fill rate. The GTX 1050 Ti's launch MSRP was 139 USD, and its end-of-life status in 2016 means it predates many of the graphical features now common in games.
Settings Recommendations
Based on the measured FPS data, the only viable settings for this combo are at 1920x1080 with the Low preset. This configuration yields an average of 53 FPS, which is the highest score across all tested combinations and is the only one that approaches the threshold for playable frame rates in a survival game. The Medium preset at 1080p averages 36 FPS, with a minimum of 30 FPS, which might be acceptable for some users but is a 32.1% reduction from Low. The High preset at 1080p drops to 30 FPS, and the Ultra preset falls to 23 FPS, both of which are too low for a responsive experience.
At 1440p, the Low preset averages 37 FPS, which is lower than the 1080p Low but still technically playable. However, the Medium preset at 1440p averages 25 FPS with a minimum of 21, which is borderline. The High preset at 1440p averages 21 FPS, and the Ultra preset averages 16 FPS, both of which are below acceptable levels. At 4K, all presets produce average FPS values below 22, with the Low preset at 22 FPS and the Ultra preset at just 9 FPS, making 4K entirely unsuitable for this GPU.
Given these numbers, the recommendation is to play at 1920x1080 with the Low preset. This maximizes the average FPS and provides the most consistent experience. If a user prioritizes visual quality over frame rate, the Medium preset at 1080p is the next best option, offering 36 FPS average and a minimum of 30 FPS, which is just above the 30 FPS threshold. There is no benefit to selecting higher presets, as the GPU's limitations are severe, and the FPS drops are substantial. The data suggests that even at Low settings, the system is not delivering a high-refresh-rate experience, but it is the only way to achieve a playable frame rate.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo's performance across resolutions and settings. At 1920x1080, the average FPS values are as follows: Low preset averages 53 FPS, Medium averages 36 FPS with a minimum of 30 and maximum of 41, High averages 30 FPS, and Ultra averages 23 FPS. This shows a clear degradation as the quality preset increases, with the Low preset being the only one that exceeds 50 FPS.
At 2560x1440, the average FPS values drop significantly. The Low preset averages 37 FPS, Medium averages 25 FPS with a minimum of 21 and maximum of 28, High averages 21 FPS, and Ultra averages 16 FPS. The reduction from 1080p to 1440p is roughly 30% for each preset, which aligns with the increased pixel count from 2.07 million to 3.68 million, a 77.8% increase in pixels. The GPU's inability to handle the additional pixel workload is evident.
At 3840x2160, the average FPS values are at their lowest. The Low preset averages 22 FPS, Medium averages 15 FPS with a minimum of 12 and maximum of 17, High averages 12 FPS, and Ultra averages 9 FPS. The 4K resolution contains 8.29 million pixels, which is four times the 1080p count, and the GTX 1050 Ti's performance collapses accordingly. The minimum FPS values, where available, show that the system can dip to 12 FPS at 4K Medium, which is unplayable.
The data indicates that the GTX 1050 Ti is a severe bottleneck in this combination. The Core Ultra 7 270K Plus, with its 24 cores and 5.50 GHz boost clock, is capable of far higher frame rates, but the GPU's 4 GB VRAM and 112.1 GB/s bandwidth cannot sustain the rendering load. The combo's rank of 2905 out of 2953 is a direct consequence of this imbalance, and the measured FPS values confirm that this system is only suitable for the lowest settings and resolution.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.0 |
| 3840x2160 | Medium | 15.0 |
| 3840x2160 | High | 12.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 37.0 |
| 2560x1440 | Medium | 25.0 |
| 2560x1440 | High | 21.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 53.0 |
| 1920x1080 | Medium | 36.0 |
| 1920x1080 | High | 30.0 |
| 1920x1080 | Ultra | 23.0 |
Rust with iUltra 7 270K Plus + Other GPUs
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Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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