Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with Intel Core Ultra 9 290K Plus + Intel Arc B370, In-Depth Analysis

Allods Online is a 2010 MMORPG that remains playable on modern hardware, but the measured data for the Intel Core Ultra 9 290K Plus paired with the Intel Arc B370 shows a very specific performance profile. This combination is heavily constrained by the graphics solution, which ranks in the 5th percentile among all GPUs. The CPU, by contrast, is a top-tier part ranking in the 96th percentile. The result is a system where frame rates are dictated almost entirely by the Arc B370’s integrated graphics, and settings and resolution choices matter far more than CPU headroom. The data indicates that the best experience is found at 1080p with Medium settings, where the game is playable and visually reasonable, while higher resolutions or Ultra settings quickly push frame rates below acceptable thresholds.

Settings Recommendations

The measured FPS rows across three resolutions and four settings presets provide a clear picture of what this combo can deliver. At 1920x1080, the Low preset produces an average of 108 FPS, which is smooth and responsive for an MMORPG. Medium at the same resolution drops to 85 FPS average, with a minimum of 72 FPS and a maximum of 97 FPS. High at 1080p yields 53 FPS average, and Ultra falls to 34 FPS. The jump from Low to Medium costs 23 FPS on average, but the visual improvement is typically significant in a game like Allods Online, which has detailed character models and spell effects. The drop from Medium to High is larger, at 32 FPS, and High to Ultra costs another 19 FPS. Given these numbers, Medium at 1080p is the sweet spot. It stays above 70 FPS even in the minimum measured frame, which should avoid most stutter in crowded areas, while retaining a reasonable level of graphical fidelity. Low at 1080p is the only preset that breaks 100 FPS average, but that comes at a visual cost that may not be necessary when Medium still holds a 72 FPS floor.

At 2560x1440, the situation worsens. Low averages 68 FPS, Medium averages 53 FPS with a minimum of 45 FPS, High averages 34 FPS, and Ultra averages 21 FPS. The Medium preset at 1440p is borderline playable, but the 45 FPS minimum suggests that busy scenes with many players could cause noticeable dips. High and Ultra are not recommended at this resolution, as their averages fall below 35 FPS, which is too choppy for an MMORPG where quick reactions matter in combat. At 3840x2160, the results are poor across the board. Low averages 36 FPS, Medium averages 28 FPS with a minimum of 24 FPS, High averages 18 FPS, and Ultra averages 11 FPS. None of these are acceptable for regular gameplay, as even the Low preset at 4K sits below 40 FPS, and the minimum on Medium indicates frame times that will feel laggy.

The recommendation is straightforward: run Allods Online at 1920x1080 with the Medium preset. This configuration delivers an 85 FPS average and a 72 FPS minimum, which is the highest minimum among all settings that still offer a visual upgrade over Low. If the user prioritizes frame rate above all else, Low at 1080p gives 108 FPS average, but the Medium preset provides a better balance of smoothness and image quality. For 1440p, only Low or Medium should be considered, and even Medium carries risk of dips below 50 FPS. 4K is not viable for this combo in this game, as the best measured average is 36 FPS on Low, which is below the threshold for comfortable play.

FAQ

Q: Can this system run Allods Online at 4K resolution?

A: The measured data shows that at 3840x2160, the highest average frame rate is 36 FPS on the Low preset. Medium averages 28 FPS, High averages 18 FPS, and Ultra averages 11 FPS. None of these are playable for an MMORPG, so 4K is not a viable option for this combo.

Q: What is the highest playable setting at 1440p?

A: At 2560x1440, the Medium preset averages 53 FPS with a minimum of 45 FPS. This is the only preset above 50 FPS average at this resolution. Low averages 68 FPS, but High and Ultra fall to 34 FPS and 21 FPS respectively, making them unsuitable.

Q: Why does the Ultra preset perform so much worse than High?

A: The measured data shows that at every resolution, Ultra has a significantly lower average FPS than High. At 1080p, Ultra averages 34 FPS versus High’s 53 FPS. At 1440p, Ultra averages 21 FPS versus High’s 34 FPS. At 4K, Ultra averages 11 FPS versus High’s 18 FPS. The gap suggests that Ultra settings impose a heavy load on the Intel Arc B370, which has limited processing power.

Q: Is the CPU or GPU the limiting factor in this game?

A: The Intel Core Ultra 9 290K Plus ranks in the 96th percentile among all CPUs, while the Intel Arc B370 ranks in the 5th percentile among all GPUs. The measured FPS drops sharply as resolution increases, which is a classic sign of GPU limitation. The CPU has 24 cores and 24 threads with a boost clock of 5.80 GHz, so it is not the bottleneck.

Q: What is the minimum FPS on Medium settings at 1080p?

A: The measured minimum for 1920x1080 with Medium settings is 72 FPS, with an average of 85 FPS and a maximum of 97 FPS. This minimum is the highest among all Medium presets across resolutions.

Q: How does this combo compare to other tested combinations?

A: The combo ranks 2559 out of 2775 tested combos in Allods Online. This places it in the lower portion of the database, which is consistent with the GPU’s low percentile ranking. The CPU’s high performance does not compensate for the GPU’s limitations in this game.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, based on the Arrow Lake Refresh codename. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a TDP of 125 W. The CPU’s benchmark scores are exceptional: it achieves 51,731 in Cinebench R23 multi-core and 7,303 in single-core, with a PassMark multithread score of 60,860 and a single-thread score of 4,823. These numbers place it in the 96th percentile of all CPUs, and its average benchmark score of 84,003 is 0.2% ahead of the Intel Core Ultra 9 285K, 1.1% ahead of the AMD EPYC 4584PX, and 1.2% ahead of the AMD EPYC 9135, while being 1.3% behind the AMD EPYC 7F72. For a 2010 MMORPG like Allods Online, this CPU provides far more processing power than the game can utilize, even in crowded player hubs or large raid encounters.

However, the measured FPS data shows that the CPU’s capabilities are not the limiting factor. At 1080p Low, the combo achieves 108 FPS average, but at 4K Low, it drops to 36 FPS. This scaling pattern is typical of a GPU-bound scenario, where the CPU is waiting on the graphics card to render frames. The Arc B370’s low compute throughput, measured at 6.144 TFLOPS FP32, means that even at the lowest settings, the GPU cannot push frame rates high enough to stress the CPU. The CPU’s 36 MB of shared L3 cache and 115.2 GB/s memory bandwidth are irrelevant when the GPU is the bottleneck. In practical terms, the Core Ultra 9 290K Plus is overkill for this pairing, but it does ensure that no CPU-related stutter or frame dips will occur, as the processor has massive headroom. The 24 cores and 24 threads are far more than Allods Online can use, so the game’s performance is entirely dependent on the GPU’s output.

The CPU’s single-thread performance is strong, with a Cinebench R23 single-core score of 7,303, which helps in games that rely on a few fast cores. But in this case, the GPU’s 5th percentile ranking means that even the best CPU cannot overcome the graphics bottleneck. The data shows that the CPU’s role in Allods Online is to provide a stable platform, but it does not influence the measured FPS values beyond ensuring that the GPU is always the component that determines the frame rate. For users who might upgrade the GPU later, the CPU will not hold back performance, but with the current Arc B370, the CPU is largely idle.

How This Combo Ranks

In the database of tested combos for Allods Online, this pairing of the Intel Core Ultra 9 290K Plus and the Intel Arc B370 ranks 2559 out of 2775 combinations. This places it in the bottom 8% of all tested systems, which is a poor result for a CPU that ranks in the 96th percentile. The discrepancy is entirely due to the GPU, which ranks in the 5th percentile with an average benchmark score of 1,184 in 3DMark Steel Nomad DX12. The GPU’s nearest rivals include the ATI Mobility Radeon HD 5570, which scores 1,186 and is 0.2% faster, the ATI Radeon HD 5770 at 1,190 (0.5% faster), and the AMD Radeon HD 7650M at 1,192 (0.7% faster). The AMD FirePro M2000 scores 1,168, which is 1.4% slower than the Arc B370. These are all older or low-power graphics solutions, confirming that the Arc B370 is not a discrete gaming GPU but rather an integrated graphics unit.

The combo’s rank of 2559 means that the vast majority of tested combos deliver higher frame rates in Allods Online. This is expected, as most gaming systems use a discrete GPU with dedicated memory, while the Arc B370 uses system shared memory and has a TDP of only 25 W. The GPU has 1,280 shading units, 40 texture mapping units, and 20 raster output units, with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, which are modest figures. The combo rank reflects the GPU’s limitations, and the CPU’s high performance does not boost the ranking because the game’s FPS is GPU-bound. For context, the CPU alone outperforms its nearest rivals by a small margin, but that has no effect on the game’s ranking when the GPU is so weak.

The data suggests that this combo is not suitable for Allods Online beyond low-to-medium settings at 1080p. The rank of 2559 out of 2775 is a clear indicator that users seeking a playable experience should either lower expectations significantly or consider a different GPU. The CPU is a top-tier part that would pair well with a discrete graphics card, but as configured, the combo sits near the bottom of the database.

Resolution Scaling

The measured FPS values across resolutions show a clear and consistent decline as resolution increases. At 1080p Low, the average is 108 FPS. At 1440p Low, it drops to 68 FPS, a 37% reduction. At 4K Low, it falls to 36 FPS, a 47% reduction from 1440p and a 67% reduction from 1080p. The same pattern holds for Medium settings: 85 FPS at 1080p, 53 FPS at 1440p, and 28 FPS at 4K. High settings go from 53 FPS at 1080p to 34 FPS at 1440p to 18 FPS at 4K. Ultra settings are the worst, with 34 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K. These scaling factors are roughly proportional to the increase in pixel count. 1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The FPS drops are close to these ratios, which is typical of a GPU-bound workload where the render resolution directly affects the fill rate and shading load.

This scaling behavior confirms that the Intel Arc B370 is the limiting component. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, since the CPU workload per frame does not change with resolution. Instead, the FPS drops by about half when moving from 1080p to 4K, indicating that the GPU is saturated at even the lowest settings. The Arc B370’s system shared memory and 25 W TDP mean it has no dedicated video memory bandwidth, and its FP32 throughput of 6.144 TFLOPS is low for modern gaming. The measured frame rates at 4K are all below 40 FPS, with Ultra at 11 FPS, which makes the game unplayable at that resolution. Even at 1440p, only Low and Medium exceed 45 FPS, and the Medium minimum of 45 FPS suggests that 1440p is borderline.

The resolution scaling analysis leads to a clear conclusion: this combo should be used at 1080p. The GPU’s limited resources are best allocated to a lower resolution where it can maintain playable frame rates. The CPU’s performance is irrelevant to this scaling because it is never the bottleneck. Users who attempt to play at higher resolutions will see dramatic FPS losses, and the data shows no configuration where 4K is viable. The 1080p Medium preset is the highest resolution and settings combination that maintains a minimum above 70 FPS, making it the only recommended option for a smooth experience.

Measured FPS Breakdown

The measured FPS data for Allods Online with the Intel Core Ultra 9 290K Plus and Intel Arc B370 is organized by resolution and settings preset. At 1920x1080, the Low preset averages 108 FPS, with no minimum or maximum values provided. The Medium preset averages 85 FPS, with a minimum of 72 FPS and a maximum of 97 FPS. The High preset averages 53 FPS, and the Ultra preset averages 34 FPS. These four data points show that the GPU can handle 1080p well, but only at Low and Medium settings. The jump from Low to Medium costs 23 FPS, while the jump from Medium to High costs 32 FPS, and High to Ultra costs 19 FPS. The Medium preset’s minimum of 72 FPS is the strongest indicator of playability, as it ensures that even in demanding scenes, the frame rate stays above 70 FPS.

At 2560x1440, the Low preset averages 68 FPS, the Medium preset averages 53 FPS with a minimum of 45 FPS and a maximum of 61 FPS, the High preset averages 34 FPS, and the Ultra preset averages 21 FPS. The Medium preset’s minimum of 45 FPS is below the 50 FPS threshold that many players consider smooth, so 1440p Medium is only marginally acceptable. The Low preset at 68 FPS is more comfortable, but it sacrifices visual quality. High and Ultra at 1440p are not recommended, as their averages are below 35 FPS. At 3840x2160, the Low preset averages 36 FPS, the Medium preset averages 28 FPS with a minimum of 24 FPS and a maximum of 32 FPS, the High preset averages 18 FPS, and the Ultra preset averages 11 FPS. No 4K preset reaches 40 FPS average, and the Medium minimum of 24 FPS indicates severe frame pacing issues.

The data shows a consistent pattern: each settings preset at a given resolution has a predictable FPS value, and the differences between presets are large. At 1080p, the difference between Low and Ultra is 74 FPS, which means the GPU is extremely sensitive to settings changes. At 1440p, the difference is 47 FPS, and at 4K, it is 25 FPS. This suggests that the GPU’s rendering pipeline is saturated even at Low settings, and adding visual effects quickly overwhelms it. The Medium preset is the only one that provides a balanced experience at 1080p, with a 72 FPS minimum and an 85 FPS average. For users who want to play Allods Online with this hardware, the measured data is unambiguous: use 1080p Medium for the best combination of smoothness and visual quality. Any higher resolution or settings preset will result in frame rates that are too low for a responsive MMORPG experience.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with iUltra 9 290K Plus + Other GPUs

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Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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