Rust

Rust

AVERAGE FPS
157
excellent

This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 79 95 141
1440p QHD 102 135 158 230
1080p Full HD 149 193 224 315

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 79
3840x2160 Medium 95
3840x2160 Low 141
2560x1440 Ultra 102
2560x1440 High 135
2560x1440 Medium 158
2560x1440 Low 230
1920x1080 Ultra 149
1920x1080 High 193
1920x1080 Medium 224
1920x1080 Low 315

Rust with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070, In-Depth Analysis

Rust presents an unusually demanding workload for the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5070 combination, with benchmark results showing a significant sensitivity to both resolution and graphical presets. The measured frame rates indicate a system that is capable of high refresh rate play at 1080p but becomes heavily constrained as resolution climbs, revealing a clear shift in the primary performance limiter. The data set provides a detailed look at how this specific mobile processor and desktop GPU pairing behaves across three resolutions and four quality settings.

Resolution Scaling

The performance trajectory from 1080p to 4K shows a pronounced and steady decline in average frame rates, characteristic of a GPU-bound scenario at higher resolutions. At the High preset, the transition from 1920x1080 to 2560x1440 results in a drop from 91 FPS to 63 FPS, a reduction of approximately 31%. Moving further to 3840x2160 sees the average fall to 37 FPS, which is a 59% decrease from the 1080p baseline. This scaling pattern indicates that the RTX 5070's rendering workload is expanding rapidly with pixel count, while the CPU maintains enough headroom to feed the GPU at the lower resolution.

The scaling behavior at the Low preset is even more revealing. At 1080p Low, the system achieves 161 FPS, which is the highest score recorded in the entire dataset. When resolution increases to 1440p, the frame rate drops to 111 FPS, a 31% reduction. At 4K Low, the average settles at 65 FPS, which is a 60% drop from the 1080p result. The fact that the percentage drop from 1080p to 4K is nearly identical between Low and High presets (60% vs. 59%) suggests that the resolution scaling is consistent regardless of the graphics load. This consistency points to the GPU being the limiting component at 4K, as the render resolution is the dominant factor.

Analyzing the Medium preset data provides additional insight into the frame time consistency. At 4K Medium, the average is 44 FPS with a minimum of 37 FPS and a maximum of 50 FPS. This wide spread suggests that the GPU is struggling to maintain a steady frame delivery under load, likely due to the combination of high pixel count and moderate shading complexity. In contrast, the 1080p Medium results show an average of 108 FPS with a tighter range of 92 to 124 FPS, indicating a more stable rendering environment where the GPU is not completely saturated. The data clearly shows that 4K is not a viable target for high-refresh-rate play with this combo, while 1440p offers a balanced middle ground.

FAQ

Q: What is the highest average frame rate achieved by this combo in Rust?

A: The highest recorded average FPS is 161, achieved at 1920x1080 resolution with the Low settings preset.

Q: How does the system perform at 4K Ultra settings?

A: At 3840x2160 with the Ultra preset, the combo produces an average frame rate of 28 FPS, which is the lowest score in the dataset.

Q: Is the CPU or GPU the primary bottleneck at 1080p High settings?

A: At 1080p High, the average FPS is 91, and given that the CPU has a boost clock of 5.10 GHz and 16 cores, the data suggests the GPU is the limiting factor, as the CPU has ample headroom for this resolution.

Q: What is the performance difference between Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset yields 111 FPS, while the Ultra preset yields 48 FPS. This represents a 63 FPS difference, showing that the Ultra preset demands significantly more from the hardware.

Q: Does the system maintain a playable frame rate at 4K with any settings?

A: At 4K, the Low preset achieves 65 FPS, and the Medium preset achieves 44 FPS. While the Low preset is playable, the High and Ultra presets at 37 FPS and 28 FPS respectively are below the typical 60 FPS threshold.

Q: How does the combo rank among all tested configurations for Rust?

A: The combo ranks 1567 out of 2953 tested combinations, placing it in the middle of the pack for this specific game.

GPU Role

The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU with 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. Its 6144 shading units and 80 ROPs are tasked with rendering Rust's complex scenes, and the benchmark results show that its performance is heavily influenced by the memory subsystem and clock speeds. The boost clock of 2512 MHz and base clock of 2325 MHz are the operating frequencies, and the data indicates that thermal and power delivery allow these clocks to sustain performance across the benchmark suite.

The GPU's memory configuration is critical in Rust, as the game's open-world environments require substantial texture and geometry data. The 12 GB frame buffer is sufficient for the resolutions tested, but the 672.0 GB/s bandwidth appears to be a limiting factor at higher resolutions. The scaling from 1440p to 4K shows a significant performance hit, which is consistent with the GPU's memory bandwidth being saturated by the increased pixel throughput. The GPU's FP32 performance is rated at 30.87 TFLOPS, and this compute capability is evident in the 1080p results, where the GPU can push high frame rates without being memory-bound.

The RTX 5070's performance relative to its nearest rivals is marginal, with a deltaPct of 0.1% versus the AMD Radeon Pro 580 and 2% versus the NVIDIA RTX A500 Mobile. This indicates that in synthetic benchmarks, the card is closely matched to its peers, but in Rust specifically, the measured FPS data shows that the GPU's real-world performance is dictated by the game's engine and the resolution. The GPU's percentile ranking of 82nd among all GPUs confirms its position as a high-end part, but the 4K results suggest that it is not optimized for extreme resolutions in this title.

Settings Recommendations

Based on the measured FPS data, the optimal balance between visual quality and performance is achieved at the High preset for 1080p and 1440p resolutions. At 1080p High, the system delivers 91 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay, and the visual fidelity is significantly better than the Low preset. For 1440p, the High preset yields 63 FPS, which is still playable, but the Medium preset at 74 FPS offers a better margin for maintaining a consistent frame rate, especially in chaotic combat scenarios.

For users prioritizing maximum frame rate, the Low preset is the clear choice. At 1080p Low, the system achieves 161 FPS, which is ideal for high-refresh-rate monitors. At 1440p Low, the 111 FPS average is also excellent for competitive play. However, the Low preset sacrifices the visual quality that makes Rust's environments immersive, so it is recommended only for players who prioritize responsiveness over aesthetics.

At 4K, the data suggests that only the Low preset is viable, with an average of 65 FPS. The Medium preset at 44 FPS is borderline, but the High and Ultra presets at 37 FPS and 28 FPS respectively are below the playable threshold. The Ultra preset is not recommended at any resolution, as it provides a marginal visual improvement over High while demanding a significant performance penalty, as evidenced by the 28 FPS average at 4K.

How This Combo Ranks

The Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5070 combination holds a rank of 1567 out of 2953 tested combos for Rust, placing it in the 53rd percentile. This rank indicates that while the combo is not a top-tier performer for this game, it is also not a poor one. The system is positioned in the middle of the performance curve, with the measured FPS data revealing that its strengths lie in 1080p and 1440p gaming rather than 4K.

The rank is a composite measure that takes into account all tested settings and resolutions. The combo's performance is likely dragged down by the 4K results, where it struggles to maintain high frame rates. In contrast, the 1080p results are competitive, with the Low preset achieving 161 FPS, which is a strong showing. The ranking reflects the system's versatility, as it can handle esports titles at high refresh rates but falls short in demanding 4K scenarios.

The CPU's percentile ranking of 85th among all CPUs and the GPU's 82nd percentile ranking suggest that both components are above average in isolation. However, their combined performance in Rust is not exceptional, indicating that the game's engine may not fully utilize the hardware's capabilities. The combo rank of 1567 out of 2953 shows that there are many other configurations that perform better in this specific title, likely with more powerful GPUs or better-optimized CPU-GPU pairings.

Measured FPS Breakdown

The complete dataset of measured FPS provides a comprehensive view of the system's performance across all tested scenarios. At 1920x1080, the system achieves an average of 161 FPS on Low, 108 FPS on Medium, 91 FPS on High, and 69 FPS on Ultra. The Medium preset shows a minimum of 92 FPS and a maximum of 124 FPS, indicating a stable performance window. The High and Ultra presets do not have min/max data available, but the averages show a clear performance hierarchy.

At 2560x1440, the averages are 111 FPS on Low, 74 FPS on Medium, 63 FPS on High, and 48 FPS on Ultra. The Medium preset at this resolution records a minimum of 63 FPS and a maximum of 85 FPS. The drop from 1080p to 1440p is consistent across presets, with an average reduction of around 30%, confirming that the GPU is the scaling factor.

At 3840x2160, the averages are 65 FPS on Low, 44 FPS on Medium, 37 FPS on High, and 28 FPS on Ultra. The Medium preset shows a minimum of 37 FPS and a maximum of 50 FPS, with the minimum being equal to the High preset's average. This data point highlights the performance cliff at 4K, where the GPU's memory bandwidth and compute resources are insufficient to maintain high frame rates. The 4K Low result of 65 FPS is the only playable option at this resolution, and it represents a 60% reduction from the 1080p Low result.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread processor with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. Its architecture is Meteor Lake, built on a 7 nm process, and it features a 24 MB shared L3 cache. The CPU's high core count and boost clock are designed to handle demanding multithreaded workloads, and its benchmark scores reflect this capability. In Cinebench R23, it scores 17984.5 points in multicore and 1810.5 points in single-core, while in Geekbench it scores 11657 and 1794 respectively.

In Rust, the CPU's role is to manage the game's simulation and physics, which are single-threaded to a significant degree. The single-core performance, as measured by the 1810.5 score in Cinebench R23, is sufficient to feed the GPU at lower resolutions. The data shows that at 1080p Low, the system achieves 161 FPS, which suggests that the CPU is not the bottleneck in this scenario. However, at 4K, the CPU's performance becomes less critical, as the GPU is the limiting factor.

The CPU's 85th percentile ranking among all CPUs indicates that it is a strong processor overall. Its nearest rival, the AMD Ryzen AI 7 PRO 350, is only 0.1% faster in average benchmark score, showing that the Core Ultra 9 185H is competitive with its peers. In the context of Rust, the CPU's high core count may not be fully utilized, as the game's engine may not scale well beyond a certain number of threads. The boost clock of 5.10 GHz is more relevant, as it directly impacts single-threaded performance, which is crucial for the game's main thread.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 79.0
3840x2160 Medium 95.0
3840x2160 Low 141.0
2560x1440 Ultra 102.0
2560x1440 High 135.0
2560x1440 Medium 158.0
2560x1440 Low 230.0
1920x1080 Ultra 149.0
1920x1080 High 193.0
1920x1080 Medium 224.0
1920x1080 Low 315.0

Rust with iUltra 9 185H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.