Rust

Rust

AVERAGE FPS
114
good

This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 55 65 100
1440p QHD 74 97 112 168
1080p Full HD 103 139 161 245

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 100
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 46
2560x1440 Low 168
2560x1440 Medium 112
2560x1440 High 97
2560x1440 Ultra 74
1920x1080 Low 245
1920x1080 Medium 161
1920x1080 High 139
1920x1080 Ultra 103

Rust with AMD Ryzen 7 9700X + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 7 9700X and NVIDIA GeForce RTX 5070 combination in Rust presents a fascinating case of hardware scaling, where the game’s unique engine demands interact with modern component designs in ways that benchmark data reveals clearly. The RTX 5070, built on the Blackwell 2.0 architecture, carries 12 GB of GDDR7 memory across a 192-bit bus, yielding a bandwidth of 672.0 GB/s. Its base clock sits at 2325 MHz, boosting to 2512 MHz, which provides the raw throughput necessary for high-resolution rendering. The Ryzen 7 9700X, a Zen 5 (Granite Ridge) part, contributes 8 cores and 16 threads with a base clock of 3.80 GHz and a boost of 5.50 GHz, alongside 32 MB of shared L3 cache. The data suggests that Rust, a survival title known for its complex world interactions, responds to both the GPU’s memory subsystem and the CPU’s core efficiency, but not always in equal measure.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5070’s specifications directly influence the measured frame rates, particularly at higher resolutions. With 12 GB of GDDR7 memory and a bandwidth of 672.0 GB/s, the GPU has ample headroom for Rust’s texture-heavy environments, yet the data shows a pronounced drop as settings escalate. At 4K (3840x2160), the average FPS falls from 100 on Low settings to 54.9 on High, and further to 46 on Ultra. This 54 FPS gap between Low and Ultra at 4K indicates that the GPU’s shading units (6144) and texture mapping units (192) are being saturated by the increased draw calls and post-processing effects. The boost clock of 2512 MHz provides a solid foundation, but the 80 ROPs appear to be a limiting factor when pixel fill rate demands spike, as evidenced by the 201.0 GPixel/s pixel rate being challenged at 4K Ultra.

The memory clock’s effective 28 Gbps speed is crucial for streaming textures in Rust, where large, persistent worlds require constant asset loading. At 1440p, the High preset achieves 96.9 FPS, suggesting the 672.0 GB/s bandwidth is sufficient to feed the GPU without stutter. However, the Ultra preset at 1440p (73.6 FPS) shows a 24% reduction from High, implying that the GPU’s compute resources, rather than memory bandwidth, are the bottleneck. The RTX 5070’s 30.87 TFLOPS FP32 performance is high, but Rust’s draw-call-heavy nature means that the CPU must keep up with the GPU’s ability to process geometry. The data indicates that the GPU is the primary driver of frame rate changes across settings, with the VRAM capacity never appearing to be a constraint, as even the most demanding 4K Ultra test does not show a catastrophic failure, only a reduction to 46 FPS.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS rows provide a clear hierarchy for optimizing the play experience. At 1080p, the Low preset delivers 245.1 FPS, which is exceptionally high, but the Medium preset at 160.6 FPS offers a better balance of visual fidelity and performance, cutting the frame rate by only 34% while likely improving visual clarity. The High preset at 139.4 FPS is still smooth, but the Ultra preset at 103.2 FPS, while playable, shows diminishing returns for the performance cost. For 1440p, the Low preset achieves 167.8 FPS, but the Medium preset at 111.5 FPS is the sweet spot, providing a 59% reduction in FPS from Low but with significantly better visual quality. The High preset at 96.9 FPS remains above the 60 FPS threshold, making it a viable choice for those prioritizing fidelity.

At 4K, the choices become more constrained. The Low preset at 100 FPS is the only option that maintains a triple-digit frame rate, while Medium at 64.9 FPS is the highest preset that stays above 60 FPS. The High preset at 54.9 FPS and Ultra at 46 FPS fall below the ideal refresh rate for fast-paced gameplay, suggesting that for 4K, users should stick to Medium or Low to ensure smoothness. The data implies that Medium settings across all resolutions provide the most consistent experience, as the FPS drops from 1080p to 4K are less severe (from 160.6 to 64.9, a 60% reduction) compared to High (from 139.4 to 54.9, a 61% reduction). This makes Medium the recommended preset for users who want a balance between visual quality and frame rate stability, especially since the 4K Medium result is still 41% higher than the 4K Ultra result.

How This Combo Ranks — use comboRankInGame vs other tested combos

Within the benchmark database, this specific combination of the AMD Ryzen 7 9700X and NVIDIA GeForce RTX 5070 achieves a rank of 261 out of 1717 tested combos in Rust. This places it in the top 15% of all systems, indicating a strong performance tier. The percentile data for the individual components supports this: the CPU ranks in the 89th percentile among all CPUs, and the GPU ranks in the 83rd percentile among all GPUs. However, the combo rank of 261 out of 1717 suggests that Rust’s specific workload may not fully utilize the strengths of both components in tandem. The CPU’s nearest rivals include the Intel Core i5-14500HX (with a deltaPct of 0.2%) and the AMD Ryzen 7 PRO 5845 (0.6%), showing that the 9700X’s average benchmark score of 36029 is closely matched by other processors. Similarly, the GPU’s nearest rival is the AMD Radeon Pro 5300 (0.2%), with the NVIDIA GeForce RTX 3090 (0.6%) just ahead in average score.

The combo’s ranking implies that while the individual parts are excellent, the pairing does not produce an outsized result in Rust. The data shows that the combo is placed in the upper quartile, but the gap to the top systems is significant, likely due to the game’s engine scaling more heavily on single-thread performance or specific GPU features. The CPU’s single-thread score of 1280 in 3dmark and 4459 in Cinebench R23 indicate strong per-core performance, which should benefit Rust, but the combo rank suggests that other combinations with higher memory bandwidth or different cache architectures might fare better. The 261st rank out of 1717 is a solid result, but it is not a top-tier placement, reflecting that Rust’s optimization may favor other hardware configurations.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

Examining the measured FPS across all twelve data points provides a comprehensive view of performance scaling. At 1920x1080, the frame rates are as follows: Low averages 245.1 FPS, Medium averages 160.6 FPS, High averages 139.4 FPS, and Ultra averages 103.2 FPS. The transition from Low to Medium is a 34% drop, while the transition from High to Ultra is a 26% drop, showing that the most significant performance hit occurs when moving from Low to Medium, likely due to the activation of additional rendering features. At 2560x1440, the averages are 167.8 FPS (Low), 111.5 FPS (Medium), 96.9 FPS (High), and 73.6 FPS (Ultra). The relative drop from Low to Medium is 34%, consistent with 1080p, but the drop from High to Ultra is 24%, slightly less severe, indicating that the GPU is becoming more of a limiting factor at higher resolutions.

At 3840x2160, the data shows a more dramatic scaling: Low averages 100 FPS, Medium averages 64.9 FPS, High averages 54.9 FPS, and Ultra averages 46 FPS. The drop from Low to Medium is 35%, but the drop from High to Ultra is 16%, which is the smallest relative difference across all resolutions. This suggests that at 4K, the Ultra preset is not significantly more demanding than High, but both are heavily constrained by the GPU’s pixel throughput. The absolute FPS numbers indicate that 4K gaming with this combo is only viable on Low or Medium settings, as the High and Ultra presets fall below 60 FPS, which is a common target for smooth gameplay. The 1080p results, on the other hand, show that even the Ultra preset at 103.2 FPS is well above the 60 FPS threshold, making 1080p the resolution where this combo can fully flex its capabilities.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling from 1080p to 4K reveals a consistent pattern that points to the GPU as the primary bottleneck. For the Low preset, the FPS drops from 245.1 at 1080p to 100 at 4K, a reduction of 59%. For Medium, the drop is from 160.6 to 64.9, a 60% reduction. High goes from 139.4 to 54.9, a 61% reduction, and Ultra goes from 103.2 to 46, a 55% reduction. These percentages are all in a similar range, indicating that the GPU’s fill rate and shading capacity are being scaled proportionally with the resolution increase. The 4K resolution has four times the pixels of 1080p, but the FPS does not drop to a quarter; instead, it drops to roughly 40-45% of the 1080p value. This suggests that the GPU is not perfectly scaling with pixel count, and other factors such as memory bandwidth and cache latency are mitigating the expected performance loss.

The fact that the FPS drop is slightly less than the pixel count increase implies that the CPU is not a limiting factor at lower resolutions, but the GPU becomes increasingly constrained as resolution rises. At 1080p Low, the 245.1 FPS likely approaches the CPU’s ability to feed the GPU with draw calls, as the Ryzen 7 9700X’s 8 cores and 16 threads are taxed by Rust’s simulation logic. However, at 4K, the GPU’s 80 ROPs and 201.0 GPixel/s pixel rate are the limiting factors, as the FPS drops to 100 on Low, which is still high but shows a clear GPU-bound state. The scaling data suggests that for users who want to maximize frame rates, lowering the resolution is more effective than lowering settings, as the FPS gains from 4K to 1080p are substantial (from 100 to 245.1 on Low, a 145% increase). This indicates that the combo is well-balanced for 1440p gaming, where the FPS remains high across all settings, but the GPU is the clear limiting factor at 4K.

FAQ

Q: What is the highest average FPS recorded for this combo in Rust?

A: The highest average FPS is 245.1, achieved at 1920x1080 resolution with Low settings.

Q: Does the RTX 5070’s 12 GB VRAM ever become a limitation in the measured tests?

A: No, the data shows no catastrophic FPS drops that would indicate VRAM exhaustion. Even at 4K Ultra, the average FPS is 46, suggesting the 12 GB capacity is sufficient for Rust’s textures.

Q: How does the combo rank relative to other tested systems in Rust?

A: The combo ranks 261st out of 1717 tested combinations, placing it in the top 15% of systems for this game.

Q: Which preset should be used for a 60 FPS target at 1440p?

A: The High preset at 1440p averages 96.9 FPS, which is well above 60 FPS. Even the Ultra preset at 73.6 FPS exceeds the 60 FPS target.

Q: What is the FPS difference between 1080p and 4K on the Medium preset?

A: The Medium preset drops from 160.6 FPS at 1080p to 64.9 FPS at 4K, a reduction of 95.7 FPS, which is a 60% decrease.

Q: Is the CPU or GPU more likely to be the bottleneck at 1080p Low settings?

A: At 1080p Low (245.1 FPS), the CPU is likely the limiting factor, as the GPU has more than enough throughput to handle the low graphical load, but the Ryzen 7 9700X’s 8 cores are taxed by Rust’s simulation.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9700X’s specifications play a crucial role in Rust’s performance, particularly at lower resolutions and settings where the GPU is less stressed. With 8 cores and 16 threads, the CPU has a strong multi-threaded foundation, as evidenced by its Cinebench R23 multicore score of 31588 and Passmark multithread score of 37161. Rust is known for its server-side simulation and physics, which can utilize multiple threads, but the game’s main thread often becomes a bottleneck. The CPU’s boost clock of 5.50 GHz is critical for this single-threaded performance, reflected in its 3dmark single-thread score of 1280 and Cinebench R23 single-core score of 4459. The L3 cache of 32 MB (shared) helps with data locality, reducing the latency penalty when the game engine accesses world data.

The data shows that at 1080p Low, the FPS reaches 245.1, which is likely near the CPU’s limit for this game, as the GPU is not fully utilized. The CPU’s average benchmark score of 36029 places it in the 89th percentile, and its nearest rival, the Intel Core i5-14500HX, has a deltaPct of 0.2%, indicating that the 9700X is marginally ahead in synthetic tests. However, in Rust, the CPU’s performance is more nuanced. The 3dmark 16-thread score of 9824 and max-thread score of 9771 show that the CPU scales well with multi-threaded workloads, but the game’s reliance on a single main thread means that the boost clock is the more important factor. The 5.50 GHz boost clock is among the highest for this class of processor, and it likely contributes to the high FPS at 1080p Low, where the CPU is the primary constraint. The combination of high clocks and sufficient cache means that the 9700X provides a solid foundation for Rust, but the GPU becomes the clear bottleneck as resolution and settings increase, as seen in the 4K results where the FPS drops to 46 on Ultra.

Hardware Specifications

AMD Ryzen 7 9700X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700X + NVIDIA GeForce RTX 5070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 100.0
3840x2160 Medium 64.9
3840x2160 High 54.9
3840x2160 Ultra 46.0
2560x1440 Low 167.8
2560x1440 Medium 111.5
2560x1440 High 96.9
2560x1440 Ultra 73.6
1920x1080 Low 245.1
1920x1080 Medium 160.6
1920x1080 High 139.4
1920x1080 Ultra 103.2

Rust with Ryzen 7 9700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9700X + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.