Rust

Rust

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 51 60 90
1440p QHD 66 86 102 153
1080p Full HD 95 126 149 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 60
3840x2160 High 51
3840x2160 Ultra 39
2560x1440 Low 153
2560x1440 Medium 102
2560x1440 High 86
2560x1440 Ultra 66
1920x1080 Low 201
1920x1080 Medium 149
1920x1080 High 126
1920x1080 Ultra 95

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5080 Mobile delivers a compelling, if uneven, experience in Rust. This is a combo that clearly favors high refresh rate 1080p and 1440p gaming, but it hits a wall at 4K Ultra settings. The data shows a system with substantial headroom at lower resolutions, but one that requires careful settings management to maintain smooth frame rates at higher pixel counts.

Resolution Scaling

The measured FPS data reveals a predictable but steep performance curve as resolution increases. At 1080p Low, the combo achieves 201 FPS, which drops to 153 FPS at 1440p Low (a 24% reduction), and further to 90 FPS at 4K Low (a 55% reduction from 1080p). This scaling pattern indicates that the GPU is the primary limiting factor at higher resolutions, as the frame rate drops nearly proportionally with the increase in pixel count.

The gap between settings widens dramatically at 4K. At 1080p, the difference between Low and Ultra is 106 FPS (201 vs 95), but at 4K that gap narrows to 51 FPS (90 vs 39). This compression suggests that at 4K, the RTX 5080 Mobile is so heavily loaded that even dropping to Low settings cannot fully compensate for the pixel count. The 4K Medium result of 60 FPS, with a minimum of 51 FPS, shows the system barely maintaining playable frame rates at the most demanding resolution.

Interestingly, the scaling from 1440p to 4K is harsher than from 1080p to 1440p. At High settings, 1440p delivers 86 FPS while 4K drops to 51 FPS — a 41% reduction. Compare this to the 1080p to 1440p transition at High settings, which only drops from 126 FPS to 86 FPS (a 32% reduction). This indicates that the RTX 5080 Mobile's 16 GB of VRAM and 256-bit memory bus, while substantial, are being pushed to their limits at 4K in Rust's demanding environments.

The practical takeaway is clear: this combo is best suited for 1080p and 1440p gaming, where it can leverage high refresh rates. At 4K, users will need to accept either Medium settings for a stable 60 FPS or drop to Low for 90 FPS, with Ultra being reserved for screenshot-worthy moments rather than sustained gameplay.

FAQ

Q: What is the maximum average FPS this combo can achieve in Rust?

A: The highest recorded average is 201 FPS at 1080p with Low settings. This drops to 153 FPS at 1440p Low and 90 FPS at 4K Low, showing the GPU's headroom at lower resolutions.

Q: Can this system handle 4K gaming in Rust?

A: Yes, but with caveats. At 4K Medium, the average FPS is 60 with a minimum of 51, which is playable. At 4K High, it drops to 51 FPS average, and at 4K Ultra, it falls to 39 FPS. For consistent 60+ FPS, 4K Medium is the ceiling.

Q: How does the RTX 5080 Mobile compare to its nearest GPU rivals in synthetic benchmarks?

A: The RTX 5080 Mobile scores 38,349 in average benchmark scores, placing it 0.6% ahead of the RTX 4080 Mobile and 0.1% behind the MX570. It sits in the 81st percentile of all GPUs, indicating strong but not top-tier performance.

Q: What is the CPU's performance class relative to other processors?

A: The Intel Core Ultra 7 155H scores 32,697 in average benchmarks, placing it in the 83rd percentile of all CPUs. It is essentially tied with the Intel Core i5-14600T (32,707, 0% delta) and the AMD Ryzen AI 7 PRO 360 (32,662, 0.1% delta), showing it is a solid mid-to-upper tier mobile processor.

Q: Is there a settings preset that provides the best balance of performance and visual quality?

A: At 1080p and 1440p, High settings offer a strong balance with 126 FPS and 86 FPS respectively. At 4K, Medium settings are the best compromise, delivering 60 FPS average. Ultra settings are only recommended at 1080p, where they still achieve 95 FPS.

Q: How does this combo rank among all tested combinations for Rust?

A: The combo ranks 969th out of 3,723 tested configurations, placing it in the top 26% of all systems tested for this game. This indicates it is a capable setup, though there are many faster combos.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the dominant component in this pairing, and its specifications explain the observed performance patterns. With 7,680 shading units, 240 texture mapping units, and 96 ROPs, the GPU has substantial raw compute power. The 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is critical for Rust's large, persistent world where textures and geometry are constantly streamed.

The GPU's clock behavior is notable: a base clock of 975 MHz and a boost clock of 1500 MHz. This relatively low boost clock for a flagship mobile GPU suggests the 80 W TDP is the limiting factor. The data shows this constraint manifests at 4K, where the GPU cannot sustain high frame rates regardless of settings. At 1080p, the lower pixel count allows the GPU to work within its power envelope and deliver the high frame rates seen in the measured results.

The RTX 5080 Mobile's 23.04 TFLOPS of FP32 performance is substantial, but Rust's engine appears to be more bandwidth-sensitive than compute-bound at high resolutions. The 896.0 GB/s memory bandwidth is generous, yet 4K Ultra still drops to 39 FPS, suggesting that the GPU's 80 W TDP ceiling prevents it from fully utilizing its architectural capabilities under maximum load.

The GPU's benchmark scores reinforce this picture. The passmark G3D score of 27,711 and the 3DMark Steel Nomad score of 4,952 indicate strong DirectX 12 performance, but the passmark DirectX 11 score of 253 and DirectX 10 score of 171 show that older API workloads are not where this GPU excels. Rust's ongoing development means it may use a mix of API features, which could explain why the GPU's synthetic strengths don't always translate to the measured FPS.

Interestingly, the GPU's nearest rivals in terms of average benchmark score include the RTX 4080 Mobile (0.6% higher) and the MX570 (0.1% higher). This places the RTX 5080 Mobile in a peculiar position: it is nominally a next-generation part, but its synthetic scores are nearly identical to the previous generation's high-end mobile GPU. The measured FPS in Rust, however, shows this GPU is more than capable at 1080p and 1440p, where it delivers the high frame rates that competitive players seek.

Measured FPS Breakdown

The measured data provides a comprehensive picture of performance across resolutions and settings. At 1920x1080, the combo delivers excellent results across all presets. Low settings produce 201 FPS average, Medium achieves 149 FPS (with a minimum of 126 FPS and maximum of 171 FPS), High reaches 126 FPS, and Ultra still maintains a playable 95 FPS. This resolution clearly showcases the GPU's strength, with even the most demanding preset staying above 90 FPS.

Moving to 2560x1440, the frame rates remain strong but begin to show the GPU's limitations. Low settings deliver 153 FPS, which is still excellent for competitive play. Medium settings produce 102 FPS with a minimum of 87 FPS and maximum of 118 FPS, providing a smooth experience. High settings drop to 86 FPS, which is borderline for high-refresh displays. Ultra settings fall to 66 FPS, which is playable but not ideal for fast-paced gameplay.

At 3840x2160, the performance drops significantly. Low settings achieve 90 FPS, which is surprisingly good for 4K and suggests the GPU can handle the pixel count when not burdened by high-quality textures and effects. Medium settings deliver 60 FPS with a minimum of 51 FPS and maximum of 70 FPS, providing a stable console-like experience. High settings drop to 51 FPS, which is on the edge of playability for many users. Ultra settings fall to 39 FPS, which is below the threshold for smooth gameplay.

The pattern across all resolutions is consistent: the gap between Low and Medium is significant (e.g., 201 to 149 at 1080p), while the gap between High and Ultra is smaller (e.g., 126 to 95 at 1080p). This suggests that Low settings remove many of the GPU-intensive effects, while Ultra adds diminishing returns in visual quality for a substantial performance cost.

The min/max data points for Medium settings provide insight into frame time consistency. At 1080p Medium, the range is 126-171 FPS, which is a 36% spread. At 1440p Medium, the range is 87-118 FPS, a 36% spread. At 4K Medium, the range is 51-70 FPS, a 37% spread. This consistent variation suggests that Rust's gameplay causes regular frame rate fluctuations regardless of resolution, which is typical for a survival game with dynamic environments and other players' actions affecting performance.

How This Combo Ranks

The combo ranks 969th out of 3,723 tested configurations for Rust, placing it in the top 26% of all systems tested. This is a solid position, but it is not exceptional. The ranking indicates that while this setup is capable of playing Rust comfortably at most resolutions, there are 968 other combinations that achieve higher average frame rates in this specific game.

The CPU's 83rd percentile ranking among all processors and the GPU's 81st percentile ranking among all GPUs suggest that neither component is a bottleneck at their respective performance levels. The combo's overall ranking is slightly lower than either component's individual percentile, which may indicate that Rust's engine does not fully utilize the strengths of this particular CPU-GPU pairing.

The Intel Core Ultra 7 155H's nearest CPU rivals include the Intel Core i5-14600T (0% delta), AMD Ryzen AI 7 PRO 360 (0.1% delta), and AMD Ryzen 5 7400F (-0.2% delta). These near-identical benchmark scores suggest that the CPU is performing as expected for its class, with no anomalies in its synthetic performance.

The RTX 5080 Mobile's nearest GPU rivals present a more interesting picture. The RTX 4080 Mobile is only 0.6% faster in average benchmarks, while the MX570 is 0.1% faster. This means the RTX 5080 Mobile is essentially performance-equivalent to the previous generation's high-end mobile GPU and even the entry-level MX570 in synthetic tests, which is unusual for a new flagship part. However, the measured FPS in Rust shows that the RTX 5080 Mobile is far more capable than the MX570 in actual gameplay, highlighting the limitations of relying solely on synthetic benchmarks.

The combo's rank of 969 suggests that there are many faster systems for Rust, but it also means this setup outperforms the majority of tested configurations. For a mobile platform with a 28 W TDP CPU and 80 W TDP GPU, this level of performance is respectable, though users seeking the absolute highest frame rates in Rust may need to consider more powerful (and likely more power-hungry) combinations.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the user's display resolution and performance priorities. At 1080p, High settings are the sweet spot, delivering 126 FPS average. This provides excellent visual quality while maintaining frame rates well above the 60 FPS threshold. Ultra settings at 1080p yield 95 FPS, which is still excellent and suitable for users who prioritize visual fidelity over maximum frame rates. For competitive play at 1080p, Low settings at 201 FPS offer the highest responsiveness, though at a significant visual cost.

At 1440p, Medium settings at 102 FPS provide the best balance of visual quality and performance. High settings at 86 FPS are still very playable and offer better visuals, but the 16 FPS difference may be noticeable on high-refresh displays. Ultra settings at 66 FPS are acceptable for slower-paced gameplay but may not be ideal for PvP encounters. Low settings at 153 FPS are the choice for competitive players who prioritize frame rate above all else.

At 4K, Medium settings at 60 FPS are the recommended choice. This provides a stable, console-like experience with a minimum of 51 FPS that should remain playable during intense moments. Low settings at 90 FPS offer a significant performance boost at the cost of visual quality, making them the preferred option for users with 4K displays who value smoothness over graphics. High settings at 51 FPS are borderline, and Ultra at 39 FPS is not recommended for sustained gameplay.

For users with displays that support variable refresh rates, the Medium preset at 1440p and 4K is particularly attractive due to the documented min/max ranges. The 87-118 FPS range at 1440p and 51-70 FPS range at 4K provide enough headroom to avoid screen tearing without excessive frame rate drops. In all cases, the data suggests that users should avoid Ultra settings at 1440p and above unless they are willing to accept sub-60 FPS gameplay. The Intel Core Ultra 7 155H's 24 MB of shared L3 cache and 16 cores provide ample CPU headroom, so the GPU is the primary factor in these settings decisions.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 60.0
3840x2160 High 51.0
3840x2160 Ultra 39.0
2560x1440 Low 153.0
2560x1440 Medium 102.0
2560x1440 High 86.0
2560x1440 Ultra 66.0
1920x1080 Low 201.0
1920x1080 Medium 149.0
1920x1080 High 126.0
1920x1080 Ultra 95.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 7 155H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.